Avatar of Gunther

Status

Recent Statuses

20 days ago
Current Summer break begins today!
1 like
3 mos ago
I will continue to be one of the oldest members of this community in August.
12 likes
5 mos ago
If you are a fan of Warhammer 40,000 or Age of Sigmar, let me know. Maybe we can put together an RP. I play Ironjawz & Kruleboyz in AOS and Salamanders & Drukhari in 40K.
1 like
2 yrs ago
Happy holidays, everyone!
6 likes
2 yrs ago
Summer break is almost over. Back to work/school and all that non-fun stuff.
5 likes

Bio

I am a veteran of the United States Army and the US Army National Guard. I spent three years on Active Duty serving in the 4th Infantry Division (Mechanized) at Ft. Carson, CO, and the 3rd Armor Division at Kirch Göns, West Germany. I spent 18 years in the Army National Guard with the 26th Infantry Division "Yankee" and 29th Infantry Division (Light), "The Blue and the Gray". I was deployed to Bosnia-Herzegovina with the 29th ID (L) in 2001 - 2002. I have also been reading military history articles and books since I was 10 years old. I do prefer Military Role Plays over all other genres, primarily because I have a vast knowledge of the subject including personal experiences. At the very least, my characters are always veterans.

I have been writing for pleasure for at least 35+ years but only got into forum-based Role Playing about eighteen years ago. I do enjoy Nation Role Plays and get into minute detail when designing my military. The only reason I enjoy excruciating detail in my militaries is because for me, it is fun. My education and experience on this subject afford me the insight to see the depth of the structure. It is not just a General and a large pile of soldiers. If someone wants assistance in designing an army, navy, or air force, please send me a PM. I will help. Please specify what level (echelon) or depth you would like me to go. When I say echelon, I mean Army, Corps, Division, Brigade/Regiment, Battalion/Squadron, Company/Troop/Battery, Platoon, and Squad/Section.

When I was a student in High School, I used to play Dungeons & Dragons. Recently, I have been DMing a 5e campaign of my creation for my son and his friends. 5e is so much less cumbersome than earlier editions of D&D. I do have an interest in Tolkien-esque fantasy-styled Role Plays as well. Time travel has always been a fun genre for me, but to do it well, one must have a firm grasp of historical facts.

There are only a few fanfictions I will participate in; Star Wars and Star Trek are two of them. I want to do an exclusively Klingon RP one of these days. I also avoid Canon characters.

I have real-world martial arts experience. I would love to write an RP about hand-to-hand combat, no fantasy magic chit, just hands elbows, knees, and feet. Maybe the occasional head butt thrown in to mix things up. I trained in Krav Maga for six and a half years. I earned a first-degree black belt in Krav Maga on 3 June 2017.

Krav Maga is an Israeli martial art form that employs practical self-defense techniques drawing forms & techniques from Muay Thai, Brazilian Jiu-Jitsu, and Taekwando. It is very brutal, demanding, and aggressive. During the seven years I trained, I have bruised two ribs, sustained several muscle pulls, and various lacerations and bruises over my body. I have received a sprained ankle and a fractured wrist. Before the first black belt test, I received a bone bruise to my right shin; where my roundhouse kicks impact. Yet, I am stupid enough to continue training. [Regardless of the physical pain, it is more fun than any other physical activity I have engaged in. Fortunately, the bone bruise healed up prior to the third and final test. EDIT: I did leave the sport over five years ago. :(]

Over two years ago I completed my first novel, a science fiction set in the 24th century. It focuses on a Private Military Corporation solely employed by the earth government. I started a second book in November 2022 and hope to work on that this summer when I have more time.

Send me a PM for a Role Play or if you would like to see what sort of an army I could build for you.

--Gunther (AKA: Old School)



Gunthers Cast of Hooligans

Most Recent Posts

accomplishment
Name: Viktor S. Kutsenko
Rank/Position: Lieutenant Colonel / Battalion Commander (I./34th MRR)
Description:
Personality:
Biography: (at least since the character has been in the military. This could be bullet
points if you desire.)
Vision/Outlook: what does your commander think of his unit? What is his vision for the unit
in the upcoming campaign?
DRMs:

1st Battalion, 34th Motorized Rifle Regiment
(I./34th MRR)

TACCP Tactical Command Post (BC and Ops)
FLD TRNS - Field Trains: Mess Section (mess) & Maintenance Section (vehicle Repair & radio repair)
CBT TNS - Combat Trains: Medical Section (emergency medical services), Support Platoon (ammunition resupply) & Vehicle Recovery
Recon Platoon
1st AT Platoon
2nd AT Platoon
Engineer Platoon (Mobility, Countermobility & Survivability Operations)
Mortar Platoon


First Company (Motorized Infantry)


Second Company (Motorized Infantry)


Third Company (Motorized Infantry)


Fourth Company (Motorized Infantry which can double as a Commando unit; Czech Mercs)


Fifth Company (Tanks)


Map symbols for all platoon sized units in my battalion including Combat Support (CS)
and Combat Service Support (CSS) Assets in the battalion.

Click image to make it more clear


NOTE: I colored the Czech mercenaries green to denote them as foreign mercenaries rather than the blue for home forces or orange for our opposition.
The Character Sheet and the Unit Sheet template are outlined in the 2nd post of the OOC thread. I have linked that post here. The Character Sketch is ONLY for your most senior Commander.

Character Sketch
Name:
Rank/Position:
Description:
Personality:
Biography: (at least since the character has been in the military. This could be bullet
points if you desire.)
Vision/Outlook: what does your commander think of his unit? What is his vision for the unit
in the upcoming campaign?
DRMs:

You will need to consult the link to determine applicable characteristics to apply DRMs to.

Unit designation: (1st Platoon, No. 1 Company, 1st Bn, 34th MRB)
Type of unit: (Mech Infantry/BTR-70)
Unit Commander: (Lieutenant Hryhorij E. Korzh)
Morale: Trained (+1)
DRMs:

Again, you will need to consult the linked post in order to select your DRMs and how much they are worth.
Combat Rules


You can post from the perspective of any individual in your unit, regardless of position. It could be your battalion commander, a company commander or the driver in third squad, third platoon. As your subordinate units (Platoons) enter combat, you should roll dice (4d3-8) plus any Die Roll Modifiers (DRMs) that may apply. As your subordinate units come under fire, they should also roll a morale check to determine if the unit should desire to break and run from the enemy. Units with experience in combat will begin with a higher morale than less experienced units.

Refrain from posting character sketches and/or unit sketches in the characters tab until Dutchbag (RP Moderator) or Gunther (Wargame Moderator) approves of the unit and/or character.

Please use RPG’s Dice system for reporting rolls. You can link them into your In Character thread with an explanation of the outcome inside hiders.

We are going to use the FATE dice system to determine the outcome of combat actions or any situation that might require a random result. Please keep in mind if you are fighting against other Player Characters/Player Units (PC), the dice will help to determine the outcome so that your victory or defeat is not completely dependent upon writing skill.

Contests between two PCs are as follows. Both players roll 4d3-8 and add any applicable DRMs. Compare the difference between the two rolls. The difference will determine the result of the contest. As an example: Attacker has a +1 DRM and Defender has no DRM. Attacker rolls a 0 and Defender rolls a 2. The difference between the two rolls is a +2 in favor of the defender or -2 to the Attacker. The Attacker should consult Table A Below to determine which word best explains the outcome of their attack. In this case, the Defender (2) has a result that is Fair. It is positive, they won the contest, but it is not decisive. The defender takes some losses, but retains the ground regardless. The Attacker (-2) has a result that is terrible. The attacker did not take his objective and took terrible losses forcing him to either go to ground or retreat.

Table A: Die Roll Outcome
Legendary 8 (16)
Epic 7 (15)
Fantastic 6 (14)
Superb 5 (13)

Great 4 (12)
Good 3 (11)
Fair 2 (10)
Average 1 (9)
Mediocre 0 (8)
Poor -1 (7)
Terrible -2 (6)
Horrendous -3 (5)
Catastrophic -4 (4)

Die Roll Modifiers (DRMs)


Table B: Individual Character Traits DRMs
Leadership *
Strength
Stamina
Toughness
Perception
Concentration
Intuition
Situational Awareness
Attention to Detail
Constitution
Charisma
Influence
Hand to Hand Combat / Martial Arts
Rifle shooting
Pistol shooting
SMG / Carbine shooting
Shotgun shooting
RPG shooting
Field craft
Hunting
Skinning
Cooking
Small Unit Tactics * (squad, platoon, company & battalion level tactics)
Regiment/Brigade/Division Operations
Indirect Fire (Call for Fire)
Navigation * (Map/Compass)
Vision
Hearing
Construction / Engineering
Sociopath
Paranoia
Asthma
Obesity
Religious fervor (Christian / Judaism / Eastern Orthodox / Islam / Hindu)
Terrain Analysis
Battlefield Intelligence Analysis
Armored Vehicle Recognition
Aircraft Recognition
Languages (other than native)
Field sanitation
Logistical Planning
Medical Evacuations

Table C: Unit Characteristic Trait DRMs
Firepower
Tactical Movement
Noise Discipline
Light Discipline
Defensive Operations
Offensive Operations
Combat Patrolling (Ambushes & Raids)
Reconnaissance Patrolling (Recon & Surveillance)
Marksmanship / Sniping
AT Weapons / ATGMs
Indirect Fire
Call for Fire
Communications (SPOT)
Air Defense
Engineering Operations (Mobility / Countermobility / Survivability Operations)
Vehicle Maintenance
Weapons Maintenance
Field Sanitation
Land Navigation
Night Fighting
Logistical Planning
Medical treatments
Casualty Evacuations

Table D: MORALE **:
Depending on their status, Conscripts, trained, veteran or elite units, they have a DRM which will increase their Morale level. Units that perform in combat, may have their morale adjusted as they experience combat. This will be left up to the discretion of the GMs.

Conscripts / Untrained volunteers 0
Trained units +1
Veteran Units +2
Elite units +3

Demoralization **: Units that fail a morale check, will want to run from a fight.

* Leadership, Tactics and Navigation are traits that can affect the performance of the character's unit(s). If a leader has a leadership rating of +2 and conducts an operation in the presence of that unit, the unit receives that +2 bonus when it comes to performing certain tasks and when it comes to morale checks. The presence of Leaders is very important on a battlefield to maintain cohesiveness of combat units.

NOTE on Unit Leaders: If a unit is fired upon and the unit sustains losses, roll a 1d10 to determine if the unit's leader either dies or sustains injuries. If you roll a 1, the leader is either WIA or KIA. If this happens, roll a 1d10 again. A roll of 1 - 3, is a KIA and a roll of 4 - 10 results in WIA. If a result is WIA, that leader must be evacuated from the battlefield and the unit needs to appoint a replacement leader. General it is a subordinate leader for at least a temporary promotion, if not longer.

** Morale / Demoralization. When a unit is fired upon, it must undergo a morale check. If it scores at least an Average (1) or above, it will pass. Rolling a mediocre (0) or below will result in that unit running away. More experienced units will benefit from a DRM just because they have been there and done that (BTDT). They will not run away. The presence of a leader with that unit, may prevent it from running by applying the leader's leadership DRM to the unit.

The result of a combat roll will provide you with a word. That word could be Good, Average, Poor or any of the other ten options in Table A above. Whatever that word is, that word should describe how you write the outcome of your unit’s actions in combat. Soldiers get killed in action, they become prisoners of war and they run from a fight at inopportune times. Your post should respect the word your dice roll reflects. So if you roll a Poor, then you know things did not go well for your unit.

Character Sketch
Name:
Rank/Position:
Description:
Personality:
Biography: (at least since the character has been in the military. This could be bullet
points if you desire.)
Vision/Outlook: what does your commander think of his unit? What is his vision for the unit
in the upcoming campaign?

DRMs: (bullet points)
Each Character and Unit is authorized to allocate a net 15 points. You can use any of the words in Tables B & C above. If you don't see the word you are looking for, please substitute your idea as long as you can define what it covers. You can allocate all 15 points in positive traits with a series of +1 or +2 DRMs. There should only be one +3 or +4 DRM. It must be something the character or unit is very good at or has a lot of experience with. If you decide to assign negative DRMs to your unit or character these can benefit your unit or character with additional positive DRMs. If you allocate a total of -4 DRMs to one or more traits, then you can allocate a total of 19 positive DRMs. The Positive traits can offset the negatives.

Unit Sketch
You should have a unit sketch for each platoon in your unit. The Platoon will be the basic maneuver unit we will use to show tactical movement and coverage in the combat zone. Below is the skeleton with an example of one unit.

Unit designation: (1st Platoon, No. 1 Company, 1st Bn, 34th MRB)
Type of unit: (Mech Infantry/BTR-70)
Unit Commander: (Lieutenant Hryhorij E. Korzh)
Morale: Trained (+1)
DRMs:
Firepower +1
Tactical Movement +2
Noise Discipline +1
Light Discipline +1
Defensive Operations +1
Offensive Operations +1
Combat Patrolling +2
Reconnaissance Patrolling +2
Marksmanship / Sniping +1
Weapons Maintenance +1
Field Sanitation +1
Land Navigation +1
total: 15
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sketch
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