Current
I kid, I was too sick to even get a post up, RIP Gutshot.
1
like
9 yrs ago
I have gotten so sick, that I have taken the day off; Thus, expect some posts from me. It's bitter-sweet, isn't it?
9 yrs ago
Surely you jest, Comrade! To create an equal solution to falsified dental problems, we must create such dental products equally. Dentistry licenses must be required by the state so all may contribute.
3
likes
9 yrs ago
Eh, might aswell try advertising here: A Polymorphing Kaiju roleplay for those with malicious intent roleplayerguild.com/topics/1..
9 yrs ago
but I still bawled my eyes out at the end of my pacifist run
@Necrophage the houses definitely need good entertainment, and so does the populace. Therefore, any kind of game, is a good game, so yes.
Also, keep in mind that this is a collaborative roleplay, and whatever scenario that you can bring to the table that fits the aesthetic of the game is viable.
Futuristic Slave Pit-Fighting with Societal War for Good Measure
Peace has reined over the empire of Merkadia longer than whatever it's generations of privileged citizens could possibly fathom. It has become the Roman empire of the 30th century, it's military and conquering power unprecedented and unmatched by any other nation. It's ideas, cities, and customs touch the corners of the earth, pulling into it wealth and that before-mentioned blessed peace. Yet, unlike it's ancient counterpart, Merkadia sees no signs of collapse, sustaining it's gigantic self on the backs of patient slavery and politics. There truly is nothing wrong in the bountiful society under this civic juggernaut, it's laws enforced by evergreen surveillance, sufficient martial responses, and absolutely necessary fear tactics. Autocratically rulers make sure this rhetoric is enforced, the money they constantly store surely backing the great peace of Merkadian rule. Questions are never needed to be asked when Merkadia provides absolute peace. So, with such universal prosperity, it is only natural to seek recreation...
Another great creation of the Merkadian autocracy, the patient backs of the nation's slaves are put to good use in the globally famous past-time of Pit Fighting. Masters of bionically enhanced slaves and gladiators compete for money and respect in this deadly game. Truly, it is a test of who can design the most ferocious marvels of biological science, and the bloody scene never does get dull. It is an imperative platform of scientific discovery, political gain, and most popularly: gambling. Truly, pit fighting is a versatile and crucial part to Merkadian society, an aspect that grants the money to the Autocratic elite, and the will to live to lowly workers. It is a gory show that is worthy of the splendor of Merkadia!
Overview
Tooth and Claw is the bloody tale of biologically enhanced slaves pit against one another for the enjoyment of autocratic houses and masters. Such pit-fighting is a game of political and economical gain, and tension has quickly surrounded it. The deadly game has become the center point of the stagnant grandeur of Merkadia: most people's incomes, and even their lives, now depend on this barbaric sport set in a civilized world. These facts have been noticed, most definitely, by those of Merkadia. It is a fact no one will dismiss, but instead decides to drink fully in. You, a slave biologically modified by a certain autocratic house for this fatal past-time, refuse to drink from that silver goblet and risk your life. You see the chance, you see the political strain.
Merkadia will fall
Hello everybody, and thank you for checking out the Tooth and Claw Roleplay! This is a science fiction role-play idea I have conjured up that I think would be a lot of fun for collabrative world building and character development. The story will be crafted by the players in the frame of this presented universe, and thus, is a collective effort to create enjoyable experiences, problems, solutions, etc. I really do ask for any and all players to be 1) Familiar With Roleplay and 2) Not only responsive to situations the other players' have created, but to create situations themselves as well.
Rules
Hesitation is Decapitation: Like I said, don't only be responsive to what has been created in the role-play, but also create situations, pieces of world-building, and problems yourself for everyone else to enjoy.
Made of Iron, Not Platinum: No God-modding under any circumstances. Body enhancement can only go so far.
A Foul Mouth Speaks For Itself: Language and harassment, outside of legitimate role-playing, is prohibited. We're keeping it friendly, but not family-friendly.
Do Not Weep for A Corpse: This is a Science Fiction gladiatorial arena simulator, and thus, many characters may die. Please do not have a fit due to such, and deal with it like an adult.
Many Men make For An Army: There is not a limit on how many characters you can have, but I suggest you keep it manageable. Two at a recommended maximum, perhaps.
Innocence Extinguished: This role-play is not for the squimish. It will get bloody and perhaps descriptive, so be prepared for such.
Character Sheet
Empty Character Sheet:
Character Name: (Creativity is extra points)
Sex: (Explanatory)
Appearance: (You may describe or provide a picture)
Autocratic House: (Who has funded and created you? Give a brief description and perhaps an emblem and/or name of a master)
Biological Enhancements: (Don't be too overpowered, but do be creative. The world is your biologically mutated oyster, after all. If you are to have a specific number of enhancements, the maximum is 5)
Personality: (Explanatory, but please don't use full-on stereotypes)
History: (Does not have to be long, but it's your preference)
Character Name: Sex: Appearance: Autocratic House: Biological Enchancements: Personality: History:
Example Character (Mine):
Character Name: Magnus, the Steel Demon
Sex: Male
A large, steel carapace-clad, giant of a man, Magnus's terrifying demeanor and ghoulish looks are a mainstay of his pit infamy. Though not the most popular of brawlers, he has his few wicked fans.
The Scalpaleon Syndicate
A club of gamblers and crooks, The Scalpaleon Syndicate keeps it's power through cheating and wealth. Multiple times they have rigged pit fights in their favor in order to secure more coin. The Scalpaloens are one of the sleaziest of houses.
Biological Enhancements:
Man of Steel: Magnus is covered neck-to-toe in carapace-like steel, giving him improved protection from blunt or battering attacks, and somewhat stopping piercing blades.
Metal 'ead: Under the fragile flesh of Magnus's head lies thick, iron plating. This protection is great for headbutting and stopping blows that would chop his head clean off. Even durable yellow plastics have been put over his eyes to ensure that he will see his prey die all the way through.
Harpy's Talons: Trading small stubby fingers for long, vicious metal claws, Magnus is built to deal with his opponents as a shredder deals with paper.
Synthetic Circulation: Magnus's plating isn't only protection, but also an extension of himself. Blood vessels and an additional heart have been worked into the carapace to improve the circulation of Magnus's body, creating a man that can endure much more running, beating, and bleeding then the average cybernetic Joe.
Emotional Control: Due to Magnus being much more pacifistic than they would like, The Scalpaleon Syndicate have programmed the steel demon with a control panel at the stem of the neck. Via remote control, his masters can render Magnus completely rageful, silent, or back to normal.
Personality: A pacifist and very philosophical, Magnus is a kind soul who's synthetic exterior truly betrays him. If he is to avoid a fight, he will, but if backed into a corner he can become extremely fierce. Otherwise, he is an intelligent gentleman that can get even squeamish and/or cowardly at times. Violence is his greatest nemesis.
History: Sold as a slave to the Scalpaleon Syndicate due to his father, a noble of said organization, losing an arrogant bet, Magnus's life has been bitter yet cruelly educational. Through terrible scientific procedures and violent trials he has become what he is, and though trauma still haunts him, he has learnt that outcry and hate only fuel the fire of Merkadia's entertainment industry. The teachings have truly scared the careful giant, but Magnus has chosen to accept this new information, and now wishes to bring about the end of Merkadia's sadistic pleasures through ways of extinguishing it's mounting flame.
"A silver plater created from the backs of silver men"
Both, really. It's just the two under the big umbrella title of "Bio engineering"
As inhuman as you can make them.
really depends on what house you create for yourself. Militaristic house? perhaps they use body guards. Now, lore-wise, it is pretty common.
again, depends. Now, when preparing gladiators for battle, their housed in a collective unit, but out and away with their houses they stay relatively near their masters. But there are always those rebels who like to group up with other slaves un-permitted.
it's a collective gathering of all the (successful) autocratic houses, sorta like a twisted democratic representation system if you will.
Alright, now that we have a good amount of members, i'll be setting up a roleplay quickly. Thank all of you guys for your interest!
Skills/Powers: Though not supernaturally enhanced, N.E.R.O.N was covertly built by the UN to be an advanced A.I that could deal with disastrous war situations on the spot, and thus, is a very versatile automaton.
Powers:
Individual Extraction: N.E.R.O.N can open up his metal bulk to allow one medium humanoid passenger inside. The insulate inside N.E.R.O.N provides his occupant protection from fire, shrapnel, fired ammunition, and even toxic gases. This power can be used to transport wounded members of Vendetta off the field and/or allow such a member to suit up in 1000 lbs. of powerful and offensive robotics. Skills:
Multi-lingual: Programmed with a base language of Morse code, N.E.R.O.N can translate and speak 50 known dialects with ease.
Advanced AI: N.E.R.O.N's AI is a state of the art matrix of coding, one that gives him the ability to decipher and address battlefield scenarios much like a human combat medic. As well, his programming provides somewhat of a personality to the automaton, a talkative one that was first installed to comfort soldiers suffering trauma, anxiety, etc.
Piston Heavy: the large bulk of N.E.R.O.N, thanks to his start of the art joint-structure, is able to run, climb, lift, and jump larger objects/distances than a normal man.
Infrared: Through optics placed into N.E.R.O.N's plated forehead, the relief system can see through pitch-dark places much unlike his flesh counterparts
Medical Data-banks: N.E.R.O.N's AI files were uploaded with a comprehensive list of ailments and their treatments as of his creation. Due to such, he is able to quickly diagnose and deal with any sickness that may come his party's way. Keep in mind, though, that completely new illnesses cannot be addressed by N.E.R.O.N if he is not provided information on them.
Weapon(s)/item(s):
Excavation Lever: A large metal claw attached to N.E.R.O.N's right arm allows him to spear opponents and/or clear debris easily. It is also retractable into a robotic hand, hiding the giant blade in N.E.R.O.N's hollow arm.
Riot Shield: A large, Kevlar slab is attached to the robot's other arm. It is detachable and can block most medium caliber bullets.
Dispensed Medical Pack: N.E.R.O.N is able to dispense two standard medical kits from his side compartments containing bandages, disinfectant, etc.
Personality: Programmed as talkative, kind, worried, and somewhat dorky, N.E.R.O.N has been known to be "more human than robot". Yet, he still has his prime directive, and protects his teammates at all costs. That is, he won't get the mission done if someone's hurt. The team's health is the greatest objective for the AI, and his choices revolve around such. Otherwise, his warm demeanor truly betrays his cold, wired insides.
Bio: Created by the UN to be an advanced on-and-off the battlefield robotic combat medic, N.E.R.O.N was taken post-production by anarchist spies and used for the rebellion's needs. His base properties were upgraded upon by insurgent hackers, improving his role as support to quickly address mounting rebellion causalities. Soon, a victory was taken by the revolutionaries, and N.E.R.O.N was lost to history as he quickly became a commodity on the black market. The excessively advanced AI was tossed around by faction after faction before he was finally bought up by the mysterious Blaque. N.E.R.O.N now works for Vendetta inc., starting a new chapter for the robotic talker.
@King Tai, oh yes, definitely. If he's hit straight on by a RPG or some kind of weaponry/power like it he's torn to bits. It's just really pistol and automatic bullets that he can shake off. That alright?