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1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

Whaddup.
At least our characters will get along, @Hyperdrive. And it stands to reason that many Dunmer followed a similar path in life over the last few decades or so.
Welcome! I think you'll fit right in. The RP ideas you're into right now are pretty popular here.
The arrows, fired from the top of the walls by a motley collection of mercenaries and city guards, had little effect on the armored giants. Niernen slowly climbed the last of the stairs and positioned herself between some of the archers. Garm followed, making small noises, swinging its pincered head from side to side. It could smell the death stench that cloyed the air. Some of the archers glanced aside to give Niernen a weird look and one of them was about to say something. "Focus! I'm friendly," she hissed, and they turned their attention back to the scene in front of them. The Dunmer woman took a second to familiarize herself with the battlefield, eyes widening at the amount of blood and gore already scattered on the docks. Scenes flashed before her eyes momentarily but she steeled herself and pushed those thoughts out of her mind.

She had signed up with the mercenary company just last night. The Redguard commander, whose name already escaped her, had seemed a little skeptical of Niernen at first but allowed her to sign on after she demonstrated some of her fire magic. The whole bunch had seemed extraordinary to her. As far as warriors went she'd only ever been familiar with the Redoran army and their Argonian opponents three years ago. These men and women were all sorts, from all over Tamriel, and seemed to have little cohesion. While they caroused and celebrated something (possibly their survival?), Niernen had retreated to her room and rested. Such frivolous expenditure of energy was beyond her these days.

Several of them were down there now, up close with the armored monsters, taking them down one by one. Niernen had to admit she was impressed by their daring and bravado. She saw a big Nord and another Dunmer, now carrying crates back to the gate; she had no idea why but presumed it was useful. Closer to her where several others, waiting to assist, including a thin-looking Imperial. The remaining armored giants had banded together, it seemed, and started moving forward.

Niernen was almost tempted to convince the defenders on the wall to spare their arrows, but she supposed that a lucky strike between the armored plating of the giants might help.

Fire, however, might be a different story. "Make room!" she said and lifted her left hand, a purple vortex of magical energy forming around her fingers. Alarmed, the defenders made space on the wall, and Niernen released her spell. The barrier between Nirn and Oblivion tore open for a moment and a Flame Atronach coalesced, floating several inches above the ground, heating up the air around it and melting the snow beneath it. Niernen heard a few curses but paid the other defenders no mind. Just you wait, she thought to herself. Using her right hand to cast, the Dunmer and the Atronach started lobbing Fireball spells at the giants. The spells exploded where they struck, scattering flames over the armored shapes, who reeled in confusion. The detonations weren't powerful enough to knock them down but it gave them pause, and the magical fire ate away at the armor before sizzling out.

The flames didn't last long enough to do any serious damage, but the giants seemed to be rather afraid of it regardless. They backed away a little bit and raised their arms over their heads. Much to Niernen's satisfaction, the advance of the giants was thus slowed, buying more time for the defenders down there to collect the crates. I wonder what's in them? she thought to herself while she readied another Fireball spell. With her free hand she felt at her waist, counting three filled magicka potion vials. Enough to last a while, but not forever. She would run out of magicka eventually.

The whole thing seemed rather confusing. Niernen had no idea who they were fighting or why they were attacking Windhelm. Hell, she wasn't even sure if defending the city was something they were being paid for, though it was undoubtedly the right thing to do. "Someone better have a good explanation for this," she muttered under her breath, and a guard standing next to her grunted his assent.

Inspired by Niernen's display, the archers on the wall resumed their volleys, and a spectacularly lucky strike hit one of the giants in the neck. The arrow embedded itself deep into the creature's flesh and it howled in pain. "The first one to do that three more times gets a drink," Niernen said with a smile, and the archers chuckled. Niernen glanced at the people carrying crates again and frowned. Hurry up and do something else so I can try to deduce what your plan is.
Alright, I have a pretty good idea of what's going on. Time to introduce Niernen.
Oh... well... alright. And here I was, all excited.

I've posted Niernen's sheet in the characters tab. I'll read up on the last, say, two pages of the RP, but is it possible to get a quick summary of what's happened and where the company is now?
Niernen Venim

Female Dunmer | 31 | The Serpent

If I may, I just want to point out that the physical stamina weakness might be a concern to some degree, since if I was reading right, the company marched from the Reach to Eastmarch. I don't know how many carriages would be going with them save as baggage trains (if any).

It would be an interesting challenge to overcome to be sure, but I just thought I'd mention it in case it leads to unintentional consequences for Hank's character, like the bosses deciding she isn't worth the effort if she can't keep up.


Yeah, agreed, which is part of the reason I left it in. A skilled Destruction mage is a potentially devastating asset but how far are you willing to go to accommodate a cripple like that? It's an interesting dilemma.

And thanks, @gcold. I hope The Shaft approves.
@gcold Glad to hear it.

I changed the Telvanni masters to Redoran war-wizards, as you suggested. I didn't know these existed. It does make more sense this way. I also removed Dwemer from her miscellaneous skills and added the Dunmeri language instead, which also makes more sense, especially for a traditional House like Redoran.

The dried meat could be for Garm, though I like to think of Nix-hounds as scavengers who will eat almost anything. Like much of Morrowind's wildlife, they're not directly related to any real-world animals as far as I can tell. They have pincers for a mouth. I think he feeds himself.
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