Talked with @Sigma about the Jump Gate camping. There's an Eden Accord that prohibits the laying of mines directly at the gate's close proximity, as well as for turrets. Weaponizing or Disruption of Jump Gates is prohibited, lest they want to incur the wrath of the combined power of accord abiding nations.
There's also a reason that gates won't function correctly if there's an object in the immediate vicinity of the exit point. Possibly your pitch with the radiation burst can tie up with that as well, let's just wait for Sigma's approval.
Leadership: Black Sun is run by a group of cell leaders all reporting to man called Abraham. [Intel Report #9018]
Holdings: Black Sun holdings are scattered all across the cluster, well hidden from interested parties. [Intel Report #6682]
Description: The Black Sun is a human-supremacist paramilitary group that is involved in illegal or dangerous experimentation, organized crime, sabotage, and assassination. The organization supports the principle that any methods of advancing humanity's ascension are entirely justified, regardless of the cost.
Description and knowledge about the organization is disparate, varying on which layer of the cluster the information originates from:
Frontier - Populace glorify them like figures of legend or myth, using their stories to scare children; like a modern day Baba Yaga. Many relate the frequent cases of missing people to the Black Sun, but never really connected it to the organization.
Peripheral - Majority see them as a collection of gangs and pirates, preying on the less developed settlements and the desperate. According to unreliable sources, most of Black Sun's operations in the Peripheral are in the form of smuggling and human trafficking.
Core - Fear and terror, the prominent emotions a Core worlder feels with just the mention of the organization's name. People know they exist, but never gained any concrete evidence to support it. News never mention them directly, while authorities deny their existence. In some sectors, the mere mention of Black Sun is enough grounds for imprisonment.
Rumors in the black market mention of Black Sun's interest in procuring ancient artifacts belonging to a supposed nation of humans that existed before the rise of the current Core powers, called Genestealers. Asset Overview:
Special Military Branches:
"Something for Everyone"
Net Worth: 26 Sextillion Credits
Arcadia Foodstuff and Consumables is the first food export company established in the Core, providing a wide variety fresh produce and fine meats. By the time the Core systems fully developed, Arcadia Foodstuff and Consumables is already a staple on every household, restaurants, and luxury establishments. Annually, 70% of its income come from supplying the Core worlds, while the remaining 30% is split from exporting to Frontier systems, and bulk sale to retailers.
Net Worth: 8 Sextillion Credits
The leading outsourced manufacturing company in the Core. Instead of directly competing with Core companies, Arcadia Engineering seeks to work alongside them. From simple daily tools, to complex lab equipment. Arcadia Engineering can make anything; just give them the blueprint.
Free Star Commonwealth
Confederate Free States of Asteria
New Eden Federation
The leading data relay service in the cluster. Arcadia data provides secure data transfer and boosted communication signals to its customers.
Please seek clearance code: OMEGA To view file details
Edit: Inserting 200 years before the formation of the Union, and an internal map.
1st Age, 816 BF - Seeing Athala's strategic value in controlling both the North and East, the Empire sends its army to invade the island.
1st Age, 817 BF - After a year of fighting, the forces of Athala eventually surrender, leading to the enslavement of the entire local populace. With a large workforce readily available, the construction of Sellune and the Great Bridge of Athala begins.
1st Age, 833 BF - Rumors spreads of an organization infiltrating the Imperial leadership in Athala. Later part of the year, humans captured from the great forest east of Athala arrives to the island, numbering in the tens of thousands.
1st Age, 840 BF - Construction of the five fortress cities; Verlingen, Vilhaun, Ostbruk, Schwarzeburg, and Sehenburg, begins. Human prisoners and slaves from the northern continent were sent to the island to help in the construction.
1st Age, 856 BF - Numerous gold and silver mines open in Athala, along the bases of the Farnor Ranges.
1st Age, 862 BF - A large silver dragon attacks one of the three mage towers built on the island, and nestles on its ruins. An attempt to reclaim the tower fails dramatically, leading to the tower to be abandoned.
1st Age, 884 BF - Under the direct command of the Emperor, Haupberg's construction had begun, diverting resources from the five fortress cities' construction.
1st Age, 889 BF - The first Athalan uprising occurs. The revolt lasted for three months before it was quelled, but resulted to the escape of thousands of Athlans and Jaraxi to the northern forest. Imperial forces ceased pursuit mainly due to the myth of a forest deity residing there.
1st Age, 906 BF - Haupberg's construction is completed. Upon Imperial decree, the city is to be the Empire's "capital" in the North East; acting as the funnel for Northern Eusovia's taxes before being sent to Muha.
1st Age, 907 BF - The Imperial Mint opens a large facility in Athala, in the heart of Haupberg. Local currencies surrounding Athala were devalued, leading some kingdoms to revolt.
1st Age, 910 BF - Verlingen's construction is completed. The Imperial Docks of Verlingen immediately begins working on a local fleet to patrol Athalan shores.
1st Age, 915 BF - The second Athalan Uprising occurs. Though the uprising lasted for seven months, there were little casualties dealt on both the Empire and the Rebels. The rebels freed slaves all across Athala before surrendering to Imperial forces. Instead of death, they were sent to replace the post of the slaves they freed.
1st Age, 930 BF - The Great Bridge of Athala is completed. Despite the completion of one of the Empire's architectural wonders, little attention was given to it due to the increasing disorder and number of revolts in Eusovia. Surviving slaves that worked on the project were rounded up and sent to work on the construction of Sellune.
1st Age, 933 BF - Ostbruk's construction is completed. Migration to the island is prohibited by the local garrison, maintaining the current mix of Humans, Elves, and Jaraxi as the only races in the isle.
1st Age, 946 BF - Vilhaun, Schwarzeburg, and Sehenburg's construction are completed. Remnants of earlier uprisings begin their raids all across the island.
1st Age, 950 BF - Sellune's construction is finally completed. All slaves and construction workers involved in the project were rounded up and imprisoned in the deep vaults of the city without food. Imperial Magi moves into the city and begin their twisted experiments and rituals within the safety of the Farnor Ranges.
1st Age, 951 BF - The fleet of ships in Verlingen is completed and is dubbed as "The Athalan Armada". The fleet served both as a patrol force and a treasure fleet for the Empire.
1st Age, 960 BF - Uprisings in other areas of the Empire resulted to the reassignment of military assets away from Athala.
1st Age, 969 BF - Imperial Magi residing in the fortress cities are recalled to the capital, resulting to the abandonment of the two remaining mage towers. Magi residing in Sellune were specifically ordered to stay and resume their work.
1st Age, 976 BF - A major breakout of Jaraxi slaves occurs in the south of the island. Due to limited forces, the slaves weren't pursued. They eventually created tribes spread across Athala.
1st Age, 979 BF - With their hold of Eusovia reaching its end, Imperial forces; upon receiving the Imperial decree, began consolidating their assets in the east to Athala.
1st Age, 996 BF - The Imperial decree ends. Resources salvaged were kept in Haupberg while the riches were stored in Sellune. Numerous treasuries of smaller nations were emptied, resulting to open revolt all across Eusovia. Athala is closed off from the rest of the continent.
1st Age, 985 BF - An alliance fleet created a blockade surrounding Athala, while a large army besieges Ostbruk. The island is completely cut off from the rest of the Empire.
1st Age, 987 BF - The Athalan Armada breaks through the blockade and makes way for Muha. Rumors among the enemy rank led the alliance to believe that the fleet carried all the riches they stole from Eusovia, resulting to the lift of the blockade. The alliance fleet eventually catches up with the armada, but only found ships filled to the brim with soldiers being ferried to the Empire's capital. The battle that ensued led to the mutual destruction of both fleets.
1st Age, 988 BF - Imperial forces in Haupberg reveal their separatist allegiance and declares independence from the Empire. The chain of command within Athala is broken, leading to the five fortress cities to be ruled by the local general assigned to them. Massive slave outbreaks spread across the island, further isolating the cities from each other. Ostbruk remains besieged.
1st Age, 990 BF - Separtist forces besiege and capture Sellune, effectively killing all of the remaining Imperial Magi in the island. Upon opening the deep vaults, a human emerges - the lone survivor of the workers imprisoned forty years ago.
1st Age, 991 BF - The city of Schwarzeberg falls to the hands of the northern rebel forces. Imperial survivors that fled to Haupberg were either executed or joined the separatist ranks.
1st Age, 991 BF - The lone survivor assumes control of the separatist forces and creates a council with each member represented by the three races in the island.
1st Age, 993 BF - Ostbruk falls to the hands of the alliance army, leading to the sacking of the city. Instead of pushing further into the the island, the alliance forces settle in Ostbruk.
1st Age, 994 BF - The lone survivor unites the tribes of Jaraxi and leads the siege of Verlingen. After a week, the city surrenders. Later part of the year, Schwarzeburg joins forces with the separatists.
1st Age, 996 BF - Sehenburg is captured by the separatist forces without shedding blood. The local general surrenders the city under the terms that his men; loyal to the Empire, be spared and allowed safe passage back to Muha. The soldiers left the island, but it was never known whether they arrived to Muha.
1st Age, 997 BF - Vilhaun is besieged and captured by separatist forces with the help of a local Jaraxi tribe. Initial skirmishes against the alliance army occurs before the end of the year.
1st Age, 998 BF - The separatist forces declares their right to rule Athala against the alliance, and besieges Ostbruk.
1st Age, 999 BF - An attempt from the alliance to capture Verlingen is repelled, leading to a boost in morale that proved as the final catalyst in the downfall of Ostbruk. Instead of continuing the war, the alliance sought peace with the separatist forces, ending the unification war of Athala.
With victory achieved, the separatist forces reorganizes into The Sacred Union of Athala. The lone survivor mysteriously vanished after the birth of the Union, leaving the rulership to the hands of the council.
The fortress city - Ospria, is built into the mountain slopes, upon the four huge shelves of Mount Tyrn. Each shelf is surrounded by its own tall smooth walls, crammed with lofty buildings, and stuffed with a tangle of roofs, domes, turrets. Entry and exit to the city is granted by passing through its huge gate adorned with steel reinforcements and iron plating. View from the outside of the city allows one to see a roaring lion engraved on the gates, striking fear to those who wish to breach it, or simply enter. Its strong defenses is well known across the land, and is testified by an expression among the Styrian populace: "As impenetrable as Ospria's walls"
The city interior is divided into four levels, levels that are higher than the previous, and with each having its own title and purpose.
The first level; Marble district, serves as the commercial center of Ospria and is the lowest of all the levels. Taverns, trade houses, wineries, workshops, and foundries dot the district. Parading mercenary companies are a common sight here, and is considered as form of entertainment and opportunity by the common folk. Several apartments for travelers and the poor are found in this level as well.
The second level; Quartz district, is the designated level for the residents of Ospria. Here, theaters, bathhouses, and schools compliment the tightly packed residential houses. Lapidarists are given special housing and trade rights in this level.
The third level; Opal district, is reserved for the Osprian military and retainers of the royal family. Nobles owning renowned wineries can be found residing here.
The fourth level; Diamond district, is where the citadel located, with the great towers of the Four Orders. The district clings impossibly a few hundred meters below to the peak of Tyrn, overlooking the entire city and fields below.
The city inherited a relic from the past; An ancient Imperial aqueduct, which curves gracefully down from the mountains to meet the outermost rampart of the city.
Small towns, castles, and villages near the city are known loyal supporters of the rule of Ospria. These settlements specialize in trade or services that have Ospria's profit in mind. In return, they are given military protection and kept relatively independent.
Ospria (Center), Eastwatch Tower (Top right) With rich soil and mineral rich water supplied from the top of the mountains, the fields surrounding Ospria is known to produce fine fruits and vegetation crucial to trade, and survival of the city.
Eastwatch Tower The headquarters of the Osprian military. Historically, the tower served as an Imperial outpost and hold for political prisoners.
The citadel of Ospria The seat of power of the von Osprians since time immemorial.
Somewhere in the lands governed by Ospria, hidden in plain sight, is the famed Osprian diamond mines. The mine is known for producing the finest gemstones known in all of Styria; possibly the world. Gems mined and faceted from this hole in the earth sparked countless conflicts, some of which ended entire bloodlines and settlements. Many believe that an Osprian gemstone becomes more expensive with each drop of blood spilled in its name.
Ruler: Grand Duke Jorgen von Ospria (45)
Ruling House Members: Parents - Franz von Ospria (65) - Irena von Ospria (53)
Siblings - Grandmaster Friedrich von Ospria (42) - Emil von Ospria (Deceased)
Wife - Katarina von Ospria (39)
Children - Leon von Ospria (20) - Lukas von Ospria (20) - Serena von Ospria (Deceased) - Mila von Ospria (17) - Otto von Ospria (8)
Notable Laws Enacted: - Trial by Ordeal (Combat) - Prima Nocta
The Order of the Silver Lion "In Duty; Honor"
The Order of the Golden Cross "In Coin; Dicipline"
The Order of the Crimson Eagle "In Vigilance; Peace"
The Order of the Crown In Justice; Order
Involvement in Coronitz affairs War with Affoia Involvement in Puranti affairs
Many were left dissatisfied with the outcome of the war
Not long after the stalemate with Affoia, a new conflict rose in the west. Puranti; the gate to the western parts of Styria, was plunged into civil war. Initially, Osprian involvement was limited in the form of safekeeping the trade routes between the two cities. But once word got out that Affoians were supporting Murick, thousands of Osprian arms; eager to spill Affoian blood once more, rallied to Cosca's cause.
Three days after Ospria formally allied themselves with Puranti, The Order of the Crimson Eagle along with the Osprian Army was immediately sent to the border with Affoia, cutting Affoians off from reinforcing Murick's forces in Puranti.