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Recent Statuses

1 yr ago
Current It's alive!
4 likes
3 yrs ago
Quick everyone, PM Mahz with your wishlist for Guild updates and new features. The more the better. In fact, send him a PM about it every day. Make that every hour. Chop chop!
4 likes
3 yrs ago
Welcome back, Hecate!
5 likes
4 yrs ago
To all the homies in Florida -- stay safe out there. Now is not the time to wrangle an alligator and surf it down the flooded streets. I know, it's hard to resist the urge.
7 likes
4 yrs ago
Calling all ELDEN RING players: roleplayerguild.com/topics/…
4 likes

Bio

On the old version of the Guild I was the record holder for 'Most Infraction Points Without Being Permabanned'.

My primary roleplaying genres are fantasy and science fiction. Big fan of The Elder Scrolls, The Lord of the Rings, Warhammer 40,000, Mass Effect, Fallout and others.

Most Recent Posts

@Wadesauce That's inherent to play-by-post, in my experience. It takes days (sometimes even weeks) to recruit players, submit character sheets, review, revise & accept them and then to finally begin. It's something that people do in their free time in between the rest of their daily activities. Pen-and-paper roleplays have everyone gathered in the same place and that's all people on focus on for hours on end so naturally the game moves faster.

But thank you for your feedback, regardless. I'm slowly starting to think that the "Play Your Avatar" game (which requires no setup time) could be a very good idea to let people jump straight into roleplaying as soon as they join.
>the thread

Which thread and which post specifically?
Thanks for the feedback so far.

Many of these ideas involve highly complex and expansive systems that Mahz would have to code into the Guild. Stuff like that is entirely possible in the future but for the time being I'm looking for ideas that a) we can implement much more easily, preferably with as little pressure on Mahz as possible and b) get the community itself involved.
In CLICK ME 9 yrs ago Forum: Spam Forum
Make yourselves useful for once and contribute to this if you have anything constructive to say: roleplayerguild.com/topics/163426-new…
In Mahz's Dev Journal 9 yrs ago Forum: News
We're looking for feedback on how to improve the new user experience. Share your ideas here.
Hello everyone,

We're looking to improve the experience that a new user has when they first sign up on the Guild. I'm not going to sugarcoat it -- right now it's pretty lackluster. Introduction threads receive very little attention from the rest of the userbase and (other than an automated PM with a a few links and a warm greeting) newcomers are left to figure everything out on their own.

The staff has already discussed a few ideas in order to incentivize users to greet and lend aid to the newcomers but we'd also like to hear what the community has to say about it. You'll be the ones that are going to do most of the heavy lifting, of course.

One of the more silly ideas was to add a new counter just below the post count, something along the lines of "newcomers welcomed", so you can (publicly) keep track of how often you've discharged your Samaritan duties.

Another idea is to more officially appoint a squad of 'mentors' (call them what you like) whose task it is to extend a helping hand to new members, which they are free to accept or decline. Should a new user feel the need to have a veteran show them the ropes, a mentor would stand ready to provide such a crash course and to answer any questions.

Everything is in its infancy, of course, and Mahz is currently very focused on the back-end of the Guild. My hope is that we, together, can come up with a solid plan of attack to improve the new user experience and create something workable for him to implement.

Thoughts, y'all?
In Sherlock 9 yrs ago Forum: Spam Forum
Some species of dolphins decapitate fish and use their headless corpses as a masturbation aid.
Welcome to the Guild, @Dusty. Be sure to check out the PM you received from the @Guild Mods account if you're unsure how to navigate our website. If you have any further questions we'll be happy to answer them.
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