An RP about slaying demons in 3000 BC with the power of God, huh? Interesting premise. I just wanted to ask- what level of technology are we looking at? It's certainly an interesting thought.
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Caasicam mostly has it. Most Orbitals are flight capable, but not necessarily capable of effective flight for combat. Not all, but most, Orbitals are able to fly a bit like a cargo transport, able to get from Point A to Point B. Orbitals meant to fly for the purpose of combat still require a lot of purpose building because they have to be able to handle so much better in the air, and not just "capable of taking off and landing".
Short version, what you're thinking of should be fine. With enough work you could just fit an Oberth Reactor into an older unit, if you really wanted to, so there should be no reason that wouldn't work. Heavies, mind you, aren't necessarily literally heavier; they're just seen as less mobile owing to older technology.
mine's got no specific in-atmo flight capability, but i'm assuming most have general zero-g combat abilities. just with how prevalent space combat is.
i'll get my sheet up here sometime today, if it helps anyone w/ ideas.
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I wasn't really even thinking about separating damage types. more that shrugging off an axe blow using a force field (spirit) and using an metal shield (physical) have the same effect, which is not dying. Same with punching/blasting something really hard or shooting an arrow/lighting bolt with incredible accurately.
@DracoLunaris@Hawthorne
That sounds good!
We'll keep intelligence, wisdom, and charisma as RP restricted and then the main ability scores will be
Strength
Dexterity
Constitution
&
Magic,
Potency
Refinement
Resistance
--
And then in regards to spirit capacity similar to milestones, I'll most likely just increase it's capacity every time we go through a major event.
If there are any other suggestions please do tell! ;D
you could refine it down even further and just have
Power
Skill
Resistance
for everyone and depending on if it's a spirit of physical char affect how those stats are applied to the world (either via body or via spellcraft)
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lunatics
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Welcome aboard! Two of the lunatics have sheets mostly ready for me to look at, so that'll help some. I have a sample Orbital sheet I can get posted in a couple hours and I'll try and whip up a sample CS, too.
EDIT: I liked! I had time earlier than I thought. This is a quick Orbital sheet I worked up to give the lunatics an idea for formatting and content and, honestly, for fun.
You have my interest. I’d also agree with the above, for these kinds of things keeping it as simple tends to work. I’d even go so far as to say just making a very basic skeleton of a system with only the things you know will be used a lot included and then just improvising the specifics as you go for whatever else comes up is a perfectly valid way to do things. If you want something more concrete than that though I've got some ideas.
Forgive my absence I've been working on re-writes for the roleplay's lore. I'm specifically having trouble with the implementation of gifts and how it's going to work in combat.
So I would like to ask you all of whom is interested, for your opinion.
What do you think is the best route to take for this roleplay's combat? What would be more interesting and fun that you would like to see translated into this roleplay?
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