Avatar of Hellis
  • Last Seen: 5 yrs ago
  • Joined: 12 yrs ago
  • Posts: 2312 (0.51 / day)
  • VMs: 3
  • Username history
    1. Hellis 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

7 yrs ago
Current Hey y'all. I am about to start working on a webcomic and try to draw for a living now.
6 likes
9 yrs ago
Oh no. The World Ending library has started to smell of lemon again. Nobody likes dying to the smell of citrus
2 likes

Bio


"Always tenderize the meat first."


Most Recent Posts

Been slowly working my way trough my may RP's. About one RP post a day. Work is killing me. xD
@Polyphemus

I realized you made the generic strength a bit to powerfull. Half it like I did with Metoeress
  • Tengu Style; Crow Glid (1 Points) - Lv: New
    Fox Blade continued efforts to be a proper ninja, allows him to breifly fly. In the gravity leap that defined ninjas in movies, Fox Blade can glide across crevasses and land perfectly.
  • Tengu Style; Swordsman. (1 Points) - Lvl Up
    Sword or no sword, the old training is coming back to Fox-Blade. He swings his blade with a much steadier hand and with far more precision and force.


  • Strength (1 Points) - Lvl Up
    Meteoress strength has greatly increased from before, enabling her to lift up to half a ton with ease. (1000 pounds).
  • Speed. (1 Points) - Lvl Up
    The magic of her belt grows increasingly powerfull, supercharging her legs. Able to reach the speed of a cheetah, she is well beyond a human.


Ohhh. Exellent Powers. Approved!
Approved @Bright_Ops
Atomic Robo has its own damn tabletop rpg. It's THAT good.
haha.

Don't worry. Everyone shares~~ Also, you did make the first monster expose its weakspot. IT actually set up the entirety of the events after. So good job Conscious.
POST MISSION TIME!

GENERAL REWARDS;

2 POINTS TO INVEST IN POWERS OR EQUIPMENT. You cannot up a power to 4 yet however, so you'll have to make do by a 3 and developing a side ability/power. Post in OOC what your upgrades are.
Mission Rewards (Character Specific):
These are independent on your own upgrades. You acquire these due to certain events during a mission.

Eppy; Strange DNA. In digesting the creature, you have aquired some of its strange influence. Your monstrous appearance affects the mental state of normals.

Spade: Dead Mans Hand Your cards are so soaked in death and blood, that they are specifically powerful against those of light and holy magic.

Salvage: Microwave Heat ray; You may not be able to salvage your impromptu death ray. But you salvaged enough to understand how to make a new setting on your raygun.

Third Sister:BEST KOREA; Your earthshaking conviction makes your mind resistant to tampering.

Emerald Sorcerer:Familiar Knowledge; The magical bond between you and your familiar gives both of you a bonus when dealing with complex spells.

Spyder; Improved Targeting Matrix Scavenged from the remains of the eye, with Salvage help, you can install a better targetting system that will assure you much improved aim.

Desperation; Field Medic: Your on the spot judgement is impressive, your likeliness to achieve success is greatly increased when under pressure.

Conscious: Your exposure to inhuman mind allows you directly inject a bit of madness into normals.

Group Reward

A SPANKING NEW LAIR.
MONEY!
A TELEPORTER!

Noteriaty gain; Greener then Goose Shit.

Current Bounty; 2.000 for any lead on "Girl with red hair and wrestling belt." 2.500 to any lead to locating Renegade Doctor known as Desperation.

Current Allies and Enemies: LaCrosse (Ally, Employer)
What. Not answering my quipp about fish? ;_;
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