Out of Character InfoI'm pretty loose on character ideas, but ideally the characters are still figuring things out. Most Emergents do not have control over their abilities and have only started to touch the edge of them.
I'm loose on what magic entails, but let's keep this level-headed and avoid munchkinism. The plot is almost more about how people react to the situation than what they can do with magic.I haven't gone into the details of how magic has affected the world, or, at least, I haven't gone into more detail than I've had to; part of this is because I want to flesh that out in a plot.
The idea of this RP is how people would adjust to the sudden emergence of magic in society, and I've tried to set up a confrontation, but I am not guiding the story into bottlenecks of that sort; rather, I am trying to get a feel for what the players will want to do with this story, and how to fit that into the overall story. Suffice to say, this is more like 'Carrie' than 'Blade'; I'm not so interested in having long-established secret societies of vampires and werewolves emerge from the woodworks to take over the world. They, like everything else, are a fairy tale that suddenly shows up, and those people that do turn into them are as new to it as anyone else.
(That's strictly to avoid another Underworld/WOD type cliche of vampires secretly running the world-- there's plenty of those elsewhere. This is about something different.)
As said, I'm not going to be terribly strict about characters so it's just a matter of posting up what you want and playing, so long as it's tasteful, balanced and doesn't sparkle. I'd ask that we keep it from going overboard on the powers, as everyone is, at this stage, discovering them in a world where even a little bit of it is a huge advantage over the rest of humanity. Preferably, characters will be somewhat based on mythology in some fashion; I think that is a little more tasteful. Based on, but not in the sense that they have to conform to every element of the story. I think I'd prefer to say that the characters are the basis of the legends, not the other way around, in this setting.
The plot will involve questions of politics and culture, rights and law and morality at the bottom line. The players will, as a result, need to be mature about it and remember that this is fiction, even if it is based on modern life as we know it. It's still fiction, and we have to take license with it. This is a dystopia, a speculation upon the worst that can happen.
This is a setting I have used before in other RP's, even on other boards, that I've worked on for a couple years. It addresses the question of how the world would react if magic were to suddenly spring into being in the world, what would occur if normal people were suddenly able to wield these powers and if some of them were to turn into beings out of the fairy tales and myths. There are, of course, stories that deal with the supernatural existing in secret, forming cabals and ruling the world with their advantages...or having romances with drab girls in rainy towns in Washington State; this isn't one of those stories.
In the end, the roleplay is about human nature, a combination of political thriller and fantasy, a sort of "Martin Luther King and Muhammad Ali meet Merlin" scenario. It may even be "Mao Zedong meets Medea," or "Che Guevara meets Circe." Will those people with magical gifts allow themselves to be pushed around? Will they justify the worst fears of their most vocal opponents and try to use their powers to take over? What can the government do? What will the government try? Who will provoke whom? Will the shot heard around the world be fired again? Will it be a civil war?
The characters, of course, are in a holding facility on a military base; the Federal government thinks they have them entirely locked down. The inmates, however, have powers that are not understood and they themselves can't control them and the bureaucrats certainly can't either. In fact, by putting a bunch of people together and giving them nothing to do, the US government has essentially created a camp that looks good in the news, but actually helps people with magical abilities come together as an identity and, worse, work together to discover new abilities. The plot will involve an uprising, but it will be character decisions that dictate the course of that uprising, the road they intend to take. Will they justify atrocity with self-defense, or will they be better men and women than the men and women that put them in the camp?