Current
A Perpetual Motion Engine of Anxiety and Self-Loathing
Bio
So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show.
One of my characters dropped into this world from another... and he's not alone, I believe @Dedonus character sheet for his Greek gods has them coming from an alternate realm. @Gowi's Mage has Merlin's library as existing in a pocket dimension withing a closet. Umbraxis has been rolling through destroying other dimensions.
...and back onto my own character he's dealt with aliens who are part of a force that protect all universes and the integrity of the space/time continuum.
So "Yes", but depending on the context for what you want to do, you might want to discuss it with the GMs prior to making your character sheet or risk having to slightly alter some of the smaller details to make it fit.
Unless people are hands off with calling 500 things arcane when it is pre-established what arcane is it doesn't really bug me, if I'm going to be honest. I don't care if people want to use arcane magic in its multiple uses, but it’s one thing to have different sources for fire magic or different spells/domains— but changing the fabric of canon and contradicting someone else because you want to seems kind of a good way to get a cab down problem avenue.
Depends on character as well though...
For example you're going to have different characters who's education (particularly on magic) is going to be more regimented and classical... some who have been picking up what they can from brilliant masters of the craft but more freely... and some who are virtually self-taught.
And then Isaac, who's completely ignorant to magic and all out of shits to give.
He'd probably call something arcane that wasn't to a master of magic accidentally at first and then just repeat it over and over to get a rise out of him.
I will say, on this time around, we probably let the first season drift a little long.
There were a number of events that kind of truck-and-trailered and didn't really leave a good space for a break... but as GM's we possibly should have stepped in and shortened it up a bit.
That said... it's first season on a new site (or two or three...) and you get initial pages of new players who may be testing a game and less likely to stick around, new site means it can take a while to really get into it... that said. Preferably maybe a bit shorter so that there's more accessible jumping on points to prospective new players.
That said, the length of what qualifies as a "good" season is largely dependent on the turnover rate of players.
If you have a close knit group which don't really change, seldom new players, seldom leaving players... well, you can run longer without needing to explain the twists and turns of an intricate season.
If you're more reliant on new players, and you see greater turnover... shorter and clearer jump on points become damn near pivotal.
There might be a few things I disagree— I think ABSOLUTE freedom in a game that needs the rules of magic defined might work against it more often than the opposite for example. But I like the doc idea, it can help my ideas not be run over this time around and make me invested for years.
Oh, yeah. It's not absolute. But generally its been sculpted by players within the game, then at breaks such as seasons the general game info can be added and built to so that prospective players get a better idea about the world they're considering jumping into.
Also kind of a softly spoken "GM's word" on the issue (albeit, just my own word), since we've probably generally been pretty quiet on it.
No problem with anything you're doing and glad to be included in the PM docs before to keep us informed of the general overview of what you are coming up with.
So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show.
<div style="white-space:pre-wrap;">So there I am, in Sri Lanka, formerly Ceylon, at about 3 o'clock in the morning, looking for one thousand brown M&Ms to fill a brandy glass, or Ozzy wouldn't go on stage that night. So, Jeff Beck pops his head 'round the door, and mentions there's a little sweets shop on the edge of town. So - we go. And - it's closed. So there's me, and Keith Moon, and David Crosby, breaking into that little sweets shop, eh. Well, instead of a guard dog, they've got this bloody great big Bengal tiger. I managed to take out the tiger with a can of mace, but the shopowner and his son... that's a different story altogether. I had to beat them to death with their own shoes. Nasty business, really. But, sure enough, I got the M&Ms, and Ozzy went on stage and did a great show.</div>