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6 yrs ago
Desktop profile login won't work. Coincidence that Windows 7 is no longer supported on same day? Consider me doubtful.
7 yrs ago
I wonder why I have no notifications, then I realize I forgot to sub to my own threads. Whoops!
5 likes
7 yrs ago
I'm having way too much fun with my Legend of Zelda Encylopedia. This is the game that got me into roleplaying so have a lot invested in it's lore and stories. Too bad can't have all the games too.
4 likes
8 yrs ago
It's begining to look a lot like Christmas...too bad it was already looking this way back in October...
2 likes
8 yrs ago
Whew, looks like only 5 days, stupid thing showed me six just to try and scare my pants off...

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Considering how many pages were added, figured I better do this so the character sheet is not lost to the cosmos. @Master Bruce
Welp, time to throw my hat in the ring after stalking season 1 for a while. Was thinking of a few different characters but decided to try for Ms Marvel.

Ultimate One Universe: Season Two Application


Character You're Applying For: Carol Danvers a.k.a. Ms Marvel

Powers And Abilities:

Human/Kree physiology: With her genetic makeup changed forever quite a few changes have occurred in her body with a wide variety of effects.

Toxin Immunity: Her Kree biology has made her immune to most forms of toxins and poisons. Only the most exotic and unique of venoms and poisons have any chance at damaging her enhanced cellular structure.

Superhuman Strength/Durability: Her new genetic makeup has enhanced her strength by leaps and bounds. With her power she can roughly lift up the weight of a small space shuttle which is a rather impressive feat. Her new biology greatly strengthened her cellular structure allowing her to tank heavy blows from super powered opponents, as well as a strong resistance to conventional weaponry and the ability to absorb and redirect energy.

Superhuman Stamina: Already in good physical condition from her time in the Air Force, her enhanced body allows her to work for hours straight without a break. This makes long-haul type assignments much more manageable as well easily outlasting most opponents in a fight.

Superhuman Speed/Agility/Reflexes: Her years of service plus her enhanced senses have easily pushed herself to the levels of an Olympian Athlete and this is all without using her power of flight.

Superpowered Flight: The exact method of propulsion is unknown though it is theorized she is manipulating a sort of energy field around her body that is invisible and only affects her unique physiology. While flying she can easily exceed speeds way past the sound barrier and can maneuver as smoothly as a fighter jet through the air. Her top speed is unknown but she has yet to have a need to try and go faster than that.

Seventh-Sense: A unique ability that connects her to the cosmos on a rather mundane level. It basically works was a sort of prediction mechanism that tells her what an opponent is most likely to do; however, it is only a prediction and can therefore be faulty or even useless in snap-decision type moments. Until she can figure out how to effectively make use of it, the sense is better left alone for now.

Energy Absorption: Like a rechargeable battery, Carol Danvers is able to absorb a wide range of energy types which has the effect of supercharging her body. If given enough energy she can reach heights not yet determined. All of her powers can be amplified in this manner and even gives her a few new tricks such as cellular regeneration allowing her to heal from most wounds, and even the ability to molecularize her clothes to change their look and shape.

Photonic Blasts: Perhaps a byproduct of her energy absorption abilities she is able to form and fire photon and stellar energies as powerful blasts. Their power are heavily dependent on how much energy she has absorbed so the more energy you feed her the more powerful the blasts. At normal levels she can easily break apart machinery and so much more.

Military/Pilot Training: She can pilot most aircraft and has the affinity to learn spacecraft rather quickly. Also training in both unarmed and armed combat like every military officer.


Origin And Backstory (In A Maximum Of Four Paragraphs):

Carol Danvers was the oldest child in a rather traditional but poor family. Due to monetary constraints her parents could only pay for some of their kids' college tuition and to give some of her brothers a better chance her father decided to skip her despite her good grades. Wanting to go to college but unable to afford it, Carol Danvers decided to join the military to help pave her way and entered the Air Force. She managed to rise to the rank of Colonel before deciding to join NASA.

During her time at NASA while on assignment she met the enigmatic Walter Larson and the two formed a close bond. Later it is revealed to her that he is actually Captain Mar-vell, a spy of the Kree Empire. Devastated by the revelation, Carol was easily tricked and kidnapped by Colonel Yon-Rogg who uses her to plan Mar-vell’s, ultimate demise by luring him into a trap.

Mar-vell, feeling responsible for the abduction, quickly flied right into the trap for the fight of his life. During that battle and some misdirected fire from Yon-Rogg, an explosion occurs which exposed the Kree Psyche-Megatron’s energies to Carol. Due to its strange powers and abilities, along with the exposure to Kree technology and genetic structure, the strange device proceeded to warp and meld Carol’s body with the surrounding Kree, The result gave birth to the new Ms. Marvel.

After gaining her new abilities S.H.I.E.L.D. quickly learned of the alien conspiracy and the creation of the new human/kree hybrid Carol Danvers. Captain Mar-vell managed to keep his involvement as Walter Larson a secret but now S.H.I.E.L.D knew of a Kree operative on earth. Due to the alien involvement in the incident, S.W.O.R.D., the extraterrestrial off-shoot of S.H.I.E.L.D., became involved and spearheaded by Agent Abigail Brand has been keeping an eye on the new Ms. Marvel as well as any more Kree activity.


What Makes This Character 'Ultimate'?:

This version of Ms. Marvel thankfully does not have to deal with the split personality from the Psyche-Megatron exposure and has had a fairly stable transition. All the power and changes to her body are still quite new to her so she is still getting a handle on her new situation. Due to the incident that created her she has developed some xenophobic tendencies. Despite this her friendship with Mar-vell, while rocky is salvageable because of his willingness to sacrifice himself and his reputation in the Kree Empire, she has somewhat forgiven him but maintains some distrust of him.

Due to a shaky start and her experience, this version of Ms. Marvel has already been semi-recruited by S.W.O.R.D. who is keeping a close eye on her. Trying to make sense of her new circumstances after essentially being expelled from NASA over the incident, she has only been doing the odd job here and there while she tries to figure herself out.

This Carol is someone who is confused about her current role in the world and the current rapid changes are forcing her to adapt quickly. Her identity as a hero hasn’t been defined yet and so this season more focuses on how she creates her new identity and steps into a strange, alien world.


Supporting Characters:

Captain Mar-vell/Walter Larson: A Kree spy on earth who took the identity of Walter Larson for his mission. Due to his time on Earth and getting to know earthlings, including Carol, he grew to like the planet and his people which has put him at odds with his mission. Due to his alien revelation to Carol, their relationship is rather strained at the moment.

Colonel Yon-Rogg: An aggressive and greedy member of the Kree Navy, he has always been somewhat of a rival to Captain Mar-vell and is always on the lookout for prestige and recognition. Catching wind of Mar-vell’s leaning allegiances, the Colonel took it as an opportunity to rat out a traitor and boost his own rank in the process. His kidnapping of Carol Danvers to lure Mar-vell into his trap was what started everything.

Abigail Brand: An agent of S.W.O.R.D. who has essentially been positioned as Carol’s new handler do to her expertise in aliens, though that expertise is limited of course. It is her duty to keep tabs on the new human/alien hybrid when she is not busy with her other duties, which is most of the time so mostly she just checks in from time to time. Her hair is a natural green which reveals some alien heritage.

Dr. Minn-Erva: A Kree scientist whose specialty is genetic engineering. Dr. Minerva has taken a special interest in Earth due to its unique genetics which has cause such a wide range of abilities to form. As the Kree have reached peek genetic homogeny where is very little genetic variability as a whole, so her aim is to find a way to adapt the human genome as a way to modify Kree genes and improve her race, or at the very least herself.

Joseph Danvers [Father]: Carol’s father, they don’t speak too much and are not on the best of terms. He can be blunt, crass, and downright disagreeable but he does care, though his sons take up more of his heart than Carol.

Salia Petrie: Carol met the red-headed Salia Petrie at Nasa where they started to work on projects together. Not very many women ended up in their section so they naturally started spending more time together than other co-workers. The two have a close bond and often confide in each other, though Carol now finds she is a bit limited in what she can say.


Character Picture:



Sample Post:

Poking my head in since this is something I've been interested in for a while. So I read that the first 'season' is wrapping up and the second 'season' is going to open up soon. I remember the first part being fairly limited in what you could choose as a character, so my question is what kind of things will open up in the second part? Sidekicks? Different versions of villains? What kind of things will be up for grabs in the next phase?

@Byrd Man@Master Bruce@Morden Man Mentioning GMs just to try and make sure the post gets seen and answered. In the meantime probably just gonna read a bit to see what kind of things have been going on.

Also just a question on the supporting cast, do they have to be all 'real' characters? Like I remember thinking about a character once but then I realized I didn't know crap about any of the characters around that character so kinda got spooked out of trying. I felt like this part is the biggest 'obstacle' for me in making something.
Introduction

A somewhat innocuous, small city in the heart of the USA. Like any city it has its quirks, its parks, its stores, its high school, and its stories. Unlike other cities however, there is a particular crazy aspect that is seen nowhere else as far as is known. This town is under siege by dark forces, strange events, and general weirdness. However, there is a defender that has risen to fight this evil, a magical girl!

It’s too bad she is a bit lacking in the brains department.

Welcome to Juniper City and Juniper Legacy High School. Yes there are quite a few Juniper trees around town hence the name. Things were pretty normal about a year ago but then everything changed when the city went bonkers and then suddenly a magical girl appeared. Life has never been the same since.

Juniper City: Places of Note
(Will be added as needed)


Junpier Legacy High School: The biggest high school in the area, so of course most of the youth go here, including the Mahou Shojo of Juniper City. Known for some decent sports teams, some arts programs, and where clicks form as naturally as breathing. Also where a lot of strange events occur.

Juniper Lake: Not the prettiest of places but certainly the biggest watering hole in the area. Many people come out here to enjoy the water and forget about the latest events to turn their lives upsidedown.

The Arcade: A bit run down these days but somehow it has still survived despite all the fancy gaming consoles these days. A good place to waste time, hang out, and blow off some steam. Even has a few new games.

Juniper Mall: Because there are few other cities and towns Juniper does have its own mall to call its own. Not large by any standards but it at least has two levels and quite a few different stores, with a decent amount of traffic it is a place that is often targeted by strange things.



Remember you're playing normal people who have to deal with all this crap springing up around them. So no magical girls/guys and whatnot.
Happy to see some interest. Now I just need to flesh out the details and figure out exactly how I want this to go.
I emerge from cryogenic suspension with an urge to write. Just wanted to pitch and idea for fun and see if anyone was interested.

Magical Girls are great, magical girls save lives from all manner of villain, magical girls inspire. But...what if the one magical girl in the area was a complete idiot. One can only imagine the chaos, the property damages, the misunderstandings, etc that would occur in such a scenario. You guys are normal people, just trying to live their lives like normal people, but you live in a city protected by a magical girl who was probably dropped on their head as a child. Her antics can be as deadly for you as the bad guys that show up every few days, maybe it's time you tried to figure out a way of preventing this girl from completely ruining your lives?

Silly, goofy, comedy type where the 'true' villain is a lack of smarts and common sense. Are you witty enough to prevent an Aho-pocalypse?

Just a silly idea seeing if there is any interest in such a story.
Sorry to see you go. I know I shouldn't be tagging everyone like I did on my previous post but the OOC is so dead T_T


It's a good thing you did though, because I thought this thread was dead as apparently my subscription feed is broken. Says the latest post on this thread was 7 days ago. This bug could be part of the reason very few people have been posting recently. It's a pretty major bug to be sure.

Unfortunately I may not have time to get a CS done and I'll be going on a good two weeks long Euro Trip with some family so even if I do make one before I end up leaving I probably won't be around to do anything with it. Interest is still here but will be out of commission for a while.
@boredbrain

We still really need a timetable so we can correctly make character bios. Considering that a good portion of the cast are teenagers during Rwby and we will be playing descendants, means probably at least 4+ years before they start having kids. So then it depends on what age ranges we want for the characters.

If we want them to be around say 14-16, then probably need at least a minimum of 20-24 years. Course if we want some older characters in say their twenties, then probably at least 30 years later or even more. Of course the characters will be having kids at different times in their lives so a 30ish year time frame would probably work the best.
A very interesting concept to be sure, I'm certainly interested in this but I need to think of what character I would find most interested in roleplaying.
All interesting ideas, you will be our last. I was having issues with the site for a bit, and could just get on. We will likely start within a couple days. What I need from you all now is a character skeleton.


Well we need a character skeleton first before we can really pump out some character sheets. Need to have everyone on the same page.
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