Avatar of JaceBeleren
  • Last Seen: 9 yrs ago
  • Joined: 10 yrs ago
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    1. JaceBeleren 10 yrs ago

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9 yrs ago
Current Sadly, I'm going to be leaving RoleplayerGuild, possibly for good. roleplayerguild.com/topics/…
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Bio

A quick introduction of myself and a few associates of mine


For real though, I'm a Brit who dabbles in most genres of roleplay, but tends to go for fantasy and sci-fi in particular. I prefer high casual, but will use a more or less advanced writing style if I like the concept.

Most Recent Posts

@rush99999
Sorry, I've played far too many games with orcs/orks in them and my brain just sees them as synonyms now. *Checks rulebook* It's orks in this one.
@Ashevelendar @Ollumhammersong @Shoryu Magami @Xyo
Hey guys we've only got 2 people on the rp so far (not started yet but 2 is not what I planned/hoped for) so if you wanna join please do!
(Shoryu I know you said you'd sit this out but for the sake of my OCD I had to mention everyone who'd shown interest and who hadn't already posted on the OOC)
@Duthguy Yeah probably a good idea although it seems like it's just you two - I'll ask again on the interest check but considering no one else has turned up so far the odds don't look great.
@Duthguy
You are considered to have every skill at "level 0" before you put points into it. So assuming you have a high enough attribute the points you pay = the level of the skill

Just a reccomendation, guys, but GET A CAR/TRUCK/HELICOPTER/WHATEVER-THE-HELL once I get the gear list up, with enough seats for the group plus at least one other person. There was one game where the team needed to kidnap someone but their only vehicle was a two-seater, and there were cops everywhere.
And they didn't realise their problem until they were on the way out.
@Redthorn Anvil The Apex isn't exactly a place, somewhere you can go. It's hard to explain. The idea is that if you were to concentrate, to direct your will in a particular fashion, the world around you would fade and be replaced by the Apex. To the character, it might seem like an illusion or halucination, but it's real. By simultaneously enhancing a subject's perception to incredible levels, they could realistically "live" in the Apex for centuries while only a fraction of a second would pass in their own world.
@DuthGuy
Post the CS in OOC, put it in characters if I like the post.
[Rush99999]
Dwarf: Just over 100 years
Elf: Several hundreds of years
Orcs and trolls are as humans, but rarely die of old age due to a variety of factors - due to prejudice they often find legal work hard to come by, so are often killed during criminal activity. They also suffer poor living conditions, particularly in the Ork Underground and other slums, so disease is a significant factor as well.
So I saw a couple of different hangout threads OOC, and I figured it might be cool to try a little experiment - an IC hangout thread. Everyone has their favourite characters, right? So I made this. The idea is there's a place at the the centre of the multiverse which exists at every possible place in every possible past, present and future. Great heroes, villains and just ordinary people, as well as everything in between, could meet each other and, well, hang out.

This could be interesting, and I hope to see how it goes.

(If there's already something like this on the Guild, please let me know)
Added a psychological description to the CS because it's an important part that I somehow missed.
Character creation mechanics are here!
Step 0: Character Concept
It seems obvious, but it's much easier to make a Shadowrun character if you know how you want them from the get-go.


Step 1: Priorities
So you have five priority slots: A, B, C, D, and E. Essentially, you choose which aspects of your character are most important (skills, money, etc.). You fill each slot with one of: Race, Magic, Skills, Attributes and Resources
Priority: Race
A: Race cannot be priority A or B
B: " "
C: If you choose race as priority C, you can be a Troll or an Elf.
D: If you choose race as priority D, you can be a Dwarf or an Orc.
E: If you choose race as priority E, you are a human.
Priority: Magic
A: If you choose magic as priority A, you are a full magician (access to both spells and summoning spirits).
B: If you choose magic as priority B, you can be an adept (no spells, but passive magic abilities), or an aspected magician (as full magician, but to a limited degree).
C: If you choose magic as priority C, D or E, you are not magically active.
D: " "
E: " "
Priority: Attributes
You have a number of points to spend on your attributes based on your attributes priority.
A: 30
B: 27
C: 24
D: 21
E: 18
Priority: Skills
You have a number of points to spend on skills based on your skills priority.
A: 50
B: 40
C: 34
D: 30
E: 27
Priority: Resources
You have an amount of nuyen to spend on gear based on your resources priority.
A: 1,000,000
B: 400,000
C: 90,000
D: 20,000
E: 5,000


Step 2: Decide race
If your race priority was C or D, you need to decide which race you are.


Step 3: Decide Attributes
You must put at least one and up to six points into each attribute. This increases the attribute (from 0) by that much. Only body, quickness, strength, charisma, intelligence and willpower may be improved this way. The other attributes are based on other factors. Then add to or subtract from these numbers based on your race. All attributes must be at least one after modification.
Human: Attributes unchanged
Dwarf: +1 body, +2 strength, +1 willpower
Elf: +1 quickness, +2 charisma
Ork: +3 body, +2 strength, -1 charisma, -1 intelligence
Troll: +5 body, -1 quickness, +4 strength, -2 charisma, -2 intelligence,
Your other attributes are decided as follows:
Essence: Starts at 6, goes down as cybernetics/bioware is installed
Magic: Your magic is equal to your essence rounded down to the next whole number (essence can be a decimal). If your magic priority is C, D or E, your magic is 0 instead.
Initiative: Starts at 1, can be increased through cybernetics/adept powers/etc
Reaction: The mean average of your quickness and intelligence.


Step 4: Magic
If your character's magic priority was C, D or E, skip this.
Full and aspected magicians require spell points to purchase spells, at a rate of one spell point per force value of the spell. They start with 25 (full magicians) or 35 (aspected magicians) spell points, and can buy more when choosing gear at 25,000 nuyen per spell point, but may not have more than 50 spell points. Spell points can also replace karma in bonding foci (more on this when I get the chance). Adepts have power points equal to their magic attribute, and cannot gain more or lose any unless their magic attribute changes. These are used to purchase powers.
A full list of adept powers and spells will be up soon.


Step 5: Decide skills
Active Skills: You have a number of active skill points based on your skills priority. Each skill has a linked attribute. You may increase an active skill by one for one skill point, as long as the total is less than or equal to the linked attribute. If the total is more than the linked attribute, it costs two skill points instead. No skill may be above 6.
Specialisations: A character may be specialised in a number of skills - this is free, but they may only be specialised once per skill. What this does is that in a test involving that skill, the skill is considered to be one lower for all purposes, unless a specific requirement is met, based on your decision and what specialisations are available for that skill. If the requirement is met, the skill is considered to be one higher (this can put it effectively above 6). For example, a character with the pistols skill at 6 may be specialised in the Ares Predator (a type of pistol). They will be considered to have pistols at 7 when firing a Predator, but if they have to fire a Remmington Roomsweeper they will effectively have pistols 5.
Knowledge Skills: A character has a number of knowledge skill points equal to their intelligence times 5. All knowledge skills' linked attribute is intelligence. Otherwise, they function similarly to active skills (you can be specialised in a knowledge skill, too).
Language skills: A character has a number of language skill points equal to their intelligence times 1.5. Knowledge skill points can be used to learn language skills. A character also has the read/write skill for any language they know, at half the level of the speaking (original) skill. Language skills are linked to intelligence. Specialisations for language skills represent subgroups that speak a variation of the language (either areas with specific dialects or other subgroups, such as gangs, deckers or mages.).
A full list of active and knowledge skills will be up soon. Obviously, language skills are just real-world languages, although there is an Elven and an Orcish language as well.


Step 6: Assign Resources
Buy any gear or cybernetics/bioware your character wants. Extra spell points are bought here as well. Keep in mind your character must pay for their first month of lifestyle (general living costs) too.
Lifestyle (monthly) costs:
Street: 0 Nuyen
Squatter: 100 Nuyen
Low: 1,000 Nuyen
Middle: 5,000 Nuyen
High: 10,000 Nuyen
Luxury: 100,000 Nuyen
Contacts cost money as well. A full catalogue will be up soon (I know, there's a lot coming "soon", but I can make things happen I'm sure)


Step 7: Everything else
Name, appearence, personality, other non-stat, roleplay stuff. The important part.
@rush99999
That was basically just a header for strength, quickness, etc. Like most RPGs, there is a system for determining these. Expect more character creation info to be up tomorrow or Sunday (UK time), but it's basically a simplistic point-buy system taking your metatype into account (e.g. trolls have +3 body and +4 strength off the top of my head, sorry but until the rest is up character creation will be pretty much impossible without already being familiar with the mechanics of it).
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