“When one man is ready to risk his life, ten thousand men cannot defeat him.”
Personal Dossier
Name
Ei Yu
Age
25
Date of Birth
December 28th, 1923
Gender
Female
Origin
Nanjing, Republic of China
Appearance
-
Personality
-
Classification
Designated Marksman
Equipment
Arisaka 38 Bolt-Action Rifle Model 26 Hammerless Revolver
Background
-
Experience
Yu was nearing her fourteenth birthday when the Imperial Japanese Army attacked Nanjing, an event that she considers the one thing that changed her life. Eventually she found herself involved within the Chinese Liberation Movement, a group of freedom fighters that represented China much like how the French Resistance had done so for France [albeit unsuccessfully]. The date she “officially” joined is hard to say, but it would have to have occurred at the earliest in 1941, around four years after the massacre. Though Yu herself considers Nanjing as the day of her “recruitment”.
Her induction into the cross-faction “experimental” squadron, the 914, has come from a decade of experience, though most veteran soldiers would consider Yu’s experience as representing more of skirmishes and ambushes rather than a true field of battle. There are exceptions with a decade of fighting, of course, but being a female soldier comes with its share of prejudices and misconceptions.
World War II should've ended with the defeat of the Third Reich by the Soviet Union, and the dropping of two nuclear payloads onto Japan. That's how the world should've been left, where the course of the entire future of Earth would remain, changed forever to learn from its mistakes of mass war. However, this never happened. At least not in the way many expected.
The year is now 1948. The Third Reich and its Fuhrer have already defeated all but one single enemy. Germany was assisted by an array of much needed help given from the Spanish after their Civil War outcome left a Fascist ruler on top. By 1942, Germany, Italy and Spain amassed a large-scale invasion of Southern England. The Italians landed in Portsmouth, the Spanish invaded Norfolk and Germany desperately landed in London, causing a few desperate months of fighting that led to the surrender of Great Britain, now split into two halves: that of an installed German-governed area in the south, and a puppet government in the north. Before the Americans could make a move into retaking Germany, the Imperialist Japanese forces somehow sprung into action, landing thousands of troops onto several wide-spread landing zones on the West Coast of America, keeping them busy and at bay. As for now, all eyes rest on the Soviet Union, the last standing force against the Axis.
Technology has developed only for the war efforts, and the new inventions of both German and Russian war machines have excelled at an alarming rate. By late 1946, the German production line sought the first Wandertank, or 'Walking Tank', and the Russians retaliated with the first counter-augmentation unit. Naval ships grow bigger by the day, and aircraft become faster, deadlier and larger than before. The German forces and Russian forces have clashed more than enough times to create a stalemate across the border, not too far from Moscow. With their dictator evacuated from the Capital and moved further East, the Russians hold for what seems to be a second rendition of Stalingrad, where Moscow stands on the brink of ending in a second bloody siege that will drain the life out of both sides.
In a desperate attempt to both test newfound equipment and to cause a distraction across this Eastern Front, known now as the Final Front, the government conscripted those young and possibly considered fit enough to fight of both genders, hoping to create Squad 914, the 'Eksperimental'nyy otryad', experimental squad.
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This Roleplay focuses around an alternative outcome to the Second World War where the Fascist European and Imperial Asian nations became dominant. The Third Reich is only faced with a single enemy, the Soviet Union. Whilst Japan has to maintain its gains in both a broken China and the new front on United States soil, the European states face huge odds which clash out for years longer than the war should have. Russia held its ground, and still has, but has been pushed back from its borders, soon to make a stand outside of Moscow. However, with the war taking longer, newfound technology has shaped the battle to a more...interesting state.
The thread itself takes technological inspiration from things like Wolfenstein, where some gadgets are tested in the field from both sides. As I will explain later, the idea of experimenting with technology in a dieselpunk fashion is important for the roleplayers, as it will play a part for individualising their characters amongst the class system the Roleplay will follow. Now, more specifically, I must talk about the characters in question.
For this Roleplay, each player will take up one, or the option of a few side characters aside, leading role of a sole member of Squad 914 under the Russian influence. We focus on a group of individuals, of either gender, brought into the world of conflict via conscription or transfer. Several from the Reserves away from the combat, as well as a majority of fresh faces in the military, are brought together to train and fight for what the Soviet Union call their Black Project. A more informal term would be Squad 914. As previously discussed, this fighting group, whatever their final size, are dependent on the use of experimental warfare and equipment. Their mission, however, is to be eventually dropped into the heart of the Frontier's command zones, where they are told to draw attention away from the front lines to give the main Armed Services the breakthrough they need.
This Roleplay will be split into a few arcs. The only revealed arcs I can give are the Burma Arc and the Second Battle of Moscow Arc. Past that comes the Beyond Arc, where the main objective of these soldiers and misfits will come into play.
When the actual OOC comes up, an index explaining the state of every other nation involved in the war will be put into place. I suggest that you use this as a guideline for creating a character if you were not in the original Roleplay scenario. There are many different sequences of events that could be shown, as well as different scenarios in this extended World War II, from the Asian struggles of resistance to the Polish uprising. Adding onto this, there are also the North American invasions and procedures of Britain. All of which can be seen if this scenario in itself doesn't work. Squad 914 will be focusing, of course, on this Russian frontier, but all walks of life from around the world may be entitled to take part in the acts of Squad 914. If after the index and state of the world context has been posted to the OOC and you have any questions, ask them as you please.
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For the creation of the characters, there are a few things that need to be taken into consideration. These include: the characters themselves, the classification of the character and the specialised equipment. Firstly, the characters themselves would be looked at. This isn't anything special, just the regular Character Sheet you'd find in any other Roleplay. I do ask, however, for a moderately detailed description for the character, but all of that in particular will be explained and shown in the CS at the end of this section.
As for the classification of the Character, I'd need to introduce the character class system. These decide on the standard equipment and weaponry that they would face, also giving the individuality and abilities they would be trained under. Whilst most of them are given standardised weaponry and set pieces of equipment, primaries and secondaries can be changed depending on the experimental equipment assigned to the character. However, most of the equipment would likely be tertiary equipment, which will not result in the replacement of the standard weaponry. Any questions as to if they wish to change the assigned weaponry. Full-on realism isn't required for the weaponry, though, so some inaccuracies may occur to fit the dieselpunk setting. These "Classes" are mainly a guideline for what equipment they will have. They are mostly for if you have trouble coming up with how your character is outfitted. If you understand what approach you want your character to take, by all means defy this system and submit your own character to its unique ability.
Rifleman The common rifleman is the most frequent class of soldier throughout the entire Russian Army, however due to the diversity of Squad 914 they are not the bulk of the warfare group. However, what remains the same of this type of trainee is that they both use the same equipment and remain as one of the most adaptable of all the classifications chosen throughout their training. The Rifleman usually is issued the Mosin Nagant or SVT-40 if the resources are available. Like most, they are usually equipped with several explosives and a Tokarev TT-32 sidearm. Some grenades can be swapped out for the Diakonov rifle-grenade attachment.
Specialist Commonly known as the 'Specialist' throughout the authorities of Squad 914, this infantry unit follows tactics of adaptability, following orders of suppression, shock tactics and breakthrough movement in order to support their fellow comrades. A favoured unit throughout the Squad and their particular set of fighting skills, the Specialist provides all the assistance they can. Alongside the TT-32 sidearm, the Specialist is normally supplied with the infamous PPSH-41, which provides impressive firepower for one single unit. Though any soldier can provide makeshift versions, the authorities of Squad 914 supply specialists with conditioned Molotov Cocktails.
Support Whilst the term 'Support' is very widespread amongst all military branches, Squad 914 designates their Light Machine gunners and suppression units as Supportive units, where they cover and pin down as many forces as they can. The most common weapon for this unit would be the DP-28 LMG, alongside a standard TT-32 sidearm. When it comes to equipment, sometimes the Support is categorised for those whose experimental weaponry acts as a heavy primary, replacing the DP-28. Support specialists sometimes use small amounts of fragmentation grenades to clear out rooms and advantaged areas in order to gain the perfect emplacement position. Support members can also be different by using Anti-Armour weaponry, such as the PTRS-41.
Combat Medic The Combat Medic does exactly what it says on the tin. It fights, and it heals. Being given different types of medical equipment, some experimental, these crucial members are aimed towards caring for their comrades with both compassion and determination, however that isn't a fixed trait for them. Squad 914 treats Medics as VIPs, where they are to be swerved away from the most dangerous path. That doesn't mean they join their comrades up on the front, as they need to be there when they need to do their job. A standard Combat Medic in Squad 914 contains a AVS-36 rifle with an automatic configuration, as well as the standard TT-32 sidearm. Their experimental equipment sometimes varies from being supportive to weaponised, depending on what the superiors of Squad 914 decide.
Marksman The Marksmen of the Soviet Union military are granted by all for their skills in taking out the oppositions. Squad 914's training staff hope to create a marksman who can adapt to both long-ranged and close-quartered firefights, where they can support their team without having to sit miles away from them (Though that tactic still can be done). Depending on their choice of scouting equipment and attachments, the Marksman would genuinely have a Mosin-Nagant retrofitted with optics or the semi-automatic SVT-40 rifle, which is preferred to most closer marksmen. Their sidearm consists usually of the Korovin Pistol for its concealment size.
Combat Engineer The Combat Engineer is what makes the weaponry work. Each chosen Combat Engineer is trained and given all the details for each experimental weapon or gadget prior to their first deployment in Moscow. This is to give them a sharp knowledge of how to maintain these equipment pieces if they were to become faulty out in their deployment, without the need of the designers or production teams themselves. This is what allows everything to work perfectly. They are treated similarly to Combat Medics by their comrades, or at least are told to be treated in such a way. They are armed, usually, with the compact PPS-43 and the TT-32 as a sidearm.
These classes will not restrict the characters completely of their abilities in combat, as the physical and mental capabilities of the characters will mostly effect how they act and function both on the frontlines and behind the lines of their enemy. Now, for the Character Sheet. I ask for you to at least get all of the necessary details, which you should be able to identify, down into your CS, but the rest you can customise, decorate and add to with good intention. I intend to allow character relationships to be an important factor in this alternate and dieselpunk historical setting. The relationships between each character will need to be tracked as the Roleplay goes on, making sure that the characters' ability to survive will depend on how they like, love, dislike or hate another comrade.
*An image of some sorts may be helpful, if not, go for a description of the character's appearance later on in detail.*
Name Self-explanatory
Age Between 17-21, as the conscription process for the Squad was restricted to
Gender Male or female. Sexually identifying as an Attack Helicopter is forbidden in the USSR
Birth-date / Location Self-explanatory
Appearance Describe what the image chosen does not; if not image is given then make this detailed highly
Personality Self-Explanatory
Relationships This can be simple as each character eventually interacts with them, but this will be updated more in detail as the RP goes along.
Classification What classification does the Soldier fall under? Include equipment or add its own section for it
Experimental Gear This will be thoroughly checked by me to see if it is plausible, but you can be creative with what you see. Requests for tweaks in its design may be asked for. Provide an image if possible, if not a good description of it.
Background The biography of your character. Keep fairly well made, making sure that enough is known about the character. Large details is optional. This can be updated as the RP develops on more.
Experience For those who are a previous reserve, that would only cover 'Military Training'. Myself and another user (Upon request) who have a little bit of fighting experience will add a tad more to it
Family Self-explanatory
Theme Song Just a bit of fun, really. Optional at most.
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And that, ladies and gentlemen, is the roleplay I intend to reboot at most. If there are any questions as such regarding the lore, the equipment, the dieselpunk technology or the general roleplay, please feel free to ask me. I may elect or request for a co-GM or two to assist in helping the Roleplay. They will be tasked with suggestions and management assistance, making my busy life a little bit more easier. Either way, I thank you for reading this, and for those interested who have not already stated, get yourself in my radar before any drastic decisions or events happen, just so we can include you. I may be accepting players throughout the Roleplay.
<Snipped quote by Sola> I am implying that sandbox RPs are a “hard sell”. I’m up for giving one a chance again, but unless you marry linear and sandbox I’m probably going to scratch my ass like a chimpanzee and go “wat do” a lot.
Last time still, for the most, followed the linear path before it was supposed to branch out. However, other commitments caused some issues and character interaction was ultimately limited. I hope that we actually go ahead and interact more, as I found myself only talking to one person occasionally.
A deep thriving surged through his veins whenever he strummed an unorthodox chord, unloading pristine springs of tremolo pickings and soothing his own mind with slow shifts in time signature and tempo. The guitar, obviously the same model as his own, was just the way he liked it. The craftsmanship of the telecaster was far-more surreal at times than that of a stratocaster, its more popular counterpart. People like Jonny Greenwood were also fond of picking up the more concise brother of the two models, which was one of his main inspirations for picking the instrument itself. Its pickups and size was perfectly balanced for his framework and offered some lightweight maneuverability which he desperately needed with his limitations. People kept on wandering past, watching him for ages as he sat, unknowingly for hours into the approaching evening, whilst people consolidated on whether he was a busker or not. Anyone who attempted to give him money was thanked, but dismissed politely as he calmly (though awkwardly) corrected their misjudgment. Eventually, his accidental accomplice, Julian, emerged from his hidey-hole and interrupted his current interpretation of solitary performance with a large pat on the back.
"Mr McGuinness, you must be tired! You can go now, the machine is all yours and I got a small dose of customers more than before. Bugger off, my friend." Silently, he smiled and thanked his acquaintance before allowing him to unplug everything and remove the priceless guitar from his fingertips. All that remained was the drum machine, to which he picked it up by its integrated handle, covered it in protective layers that had come with its packaging and started to lead himself astray of the shop. It wasn't long before he realised the concept of time still existed.
Without a second to lose, he checked his phone at the fears of missing what he was scheduled to see, the orchestra. However, his luck seemed to be turning around once more as he still seemingly had 2 hours left to kill. Geez, it seemed like a long time of all things, didn't it? And still, time did fly whilst he was enjoying the moment he'd seized. A strange carpe diem sensation every now and then was more than welcomed into his system. And another growl of Oscar's stomach symbolised that something should be done about his appetite. It wasn't reaching a boiling point of malnutrition or anything, only the small temptation to tuck into a brownie or two whilst sipping on an ice-cold soft drink kept his mind at full attention. Thus, he stood up and turned, realising that the cafe was very nearby. It was strange. He must have come to this music shop about four times a week and yet he still hadn't been to this beverage provider more than twice. With his priorities having been set on reviving his career during his rehabilitation stage, he needn't to worry as much on what was important and should lay back on the good life he'd started to rebuild. His social circle was limited to Eloise, occasionally Richard and Julian, all of which were mostly for work-based issues if not including his family correspondence to his twin. It saddened him to think that the only people in his life had been the same ones for a while. Where were these new friends he desired, or more than friends if he were to get as lucky as he could be? If his music couldn't attract anyone then his almost flaccid self-view on his appearance and probable dislike everyone had to his personality may fail on that too. A strong sigh succumbed him once more. Oscar had that feeling of loneliness once more. Maybe he should order some more fluoxetine..?
With his mind at unease, Oscar quickly made his way towards the random cafe he'd never been to and got a small drink he wanted. There, he took his food and returned back to the outside where he was playing earlier. With a drink in his hand and a loneliness settling in once more, thoughts of the possibilities he could have if he were to gain that interest from others settled in.
"Fuck me...Maybe I should have taken those extra social classes after-all. Eloise would laugh at the irony of my confidence." But a strange, almost immeasurably awful incident cut his mind away from its muse. An itch or two in his place of discomfort was suddenly spiking up. He needed to tend to it, but he couldn't just leave his baggage unattended on the floor where it was. What a sorrowful consequence to occur...
But nearby, very nearby, he noticed a rather fair blonde-haired woman. In her holster, which gave him a little nerve at the same time, was a small handheld firearm tightly encased into her custody. He didn't have much time and was getting rather desperate, quietly placing the drum machine beside her.
"H-hey! Can I just ask for a quick favour, sorry. I don't want to intrude or anything, I just need to sort something out with my...thing...Can you just make sure no one picks this up or walks off with it? I won't be able to run after them if so?" And in doing so, he sat himself down against the nearest seating, unlatching a few straps beneath his trousers before suddenly revealing the detachable leg in place. And in silence, hoping someone would say something, he awkwardly began to fasten and enlighten certain areas of its metallic frame. @Pilatus@Zaxter996
ᴅɪsʟɪᴋᴇs: - Rudeness - Asking for help - Taking center stage
ᴢᴏᴅɪᴀᴄ sɪɢɴ: Virgo
sᴘᴇᴄɪᴀʟ ᴛᴀʟᴇɴᴛ: With her job as a nurse, Rei has experience in medicine, and patching up various wounds.
ᴘʀᴏғᴇssɪᴏɴ: Currently works as a nurse at the Sol Memorial Medical Center.
ᴘᴇʀsᴏɴᴀʟɪᴛʏ: Loyal, Analytical, Kind and hardworking, Practical, Shy, Tends to worry alot, Overly critical of herself and others, and All work with no time for play.
ʙɪᴏ: Originally born in Salem, Massachusetts, Reya lived with her twin brother and mother for most of her life. Her father worked in the military, so Rei didn't see him often. Once she had graduated school at 18, she had enrolled into medical school for a few more years, with her brother moving away to Sol City to work as a waiter.
Reya was sent to live with her brother when her mother got caught up in a feud with the rest of her family. Not wanting to sit around all day doing nothing, she ended up getting herself a job at the local hospital.
From the morning he'd left the radio broadcast centre, all he'd done was wander around aimlessly without a care in the world. Every now and then, he would snap images of random occurrences that happened throughout the streets. Every now and then, an individual or two would flash him strange looks when he would randomly flip out his phone and snapshot the latest developments of the city. Whether it was new complexes being constructed, outlandish performers on the street or the occasional confrontation between lifelong friends, every picture could write a thousand songs if he so desired. Whenever he was struck with the lyricist's block, these photos were what came to the light and showed him what everyday life could offer for the voice and sound of instruments. Occasionally he felt a little pretentious in doing so, but if it helped his career without violating laws or morals, then so be it.
However, as the time went on, he felt more and more drawn into something intriguing. Within Central Point, Kook's Musician Store was sat comfortably between multiple clothing chains and restaurants on the main street. It's where most of Oscar's equipment came from, despite certain specialised and personalised gear. Recently, he'd been in contact with Julian "Kook" Konosok, a polish emigrant who'd spent his life selling and expanding his salesmanship beyond expectations. Julian had a fresh take on fair pricing and keeping Sol City updated with the latest brands of guitars, drums, pianos, percussion instruments and whatnot to give himself a standout name in the metropolis. They'd been talking about the latest import of an old analogue drum machine, the CR78, which was famously used by certain acoustic jammers who played in small pubs back in Scotland. Oscar had placed an order on the first one to come through, and the remembrance of it arriving a few days ago caught his interest away from looking for inspiration and more towards the potential to practice and play.
Upon entering, Oscar was immediately greeted with the regular, huge open space that the shop had. Since its early beginnings, the store really had progressed beyond Julian's wildest dreams. It was great to see him selling everything he wanted with success and prosperity to it. Perhaps the nickname City of Dreams he always used to describe Sol city was becoming clearer as the recent days went by.
"Mr McGuinness!" The blend between his Slavic, slightly German and fluent English was once again coming into the light as the frantic man cracked a large smile. The two had become quite acquainted recently, which was good to know. Having contacts like him in the music industry was crucial if he ever dreamed of getting anywhere. "No dilly-dallying! I know why you're here, my good man!" Without allowing Oscar to say what he wanted, he already knew from the expressions of his face to a telepathic inference that he had come for the newly ordered CR78. It had always sounded very artificial, but a strange charisma had come from its simplicity that attracted Oscar beyond comprehension. He had a tendency to fall into the more simple things in life, finding a strange attraction to anything of the sort. Within minutes, the man was already back out and setting up an array of wires leading out to the front of the store.
"Oh, uh...Julian? What are you doing? I thought I was just going to pick it up and-" Suddenly, the man once again cut him off with an extravagant booming voice filling his dominion.
"Nonsense. You test it out here, right now. I'll grab you a Telecaster and you can jam outside for a while. Make sure it works and attract me some more customers, yes?"
Oscar couldn't help but love Julian's enthusiasm, constantly. There was never a dull moment in his life, and the previous promises Oscar had made to perform for him in gratitude was now sinking in once more. Well, having performers outside of his shop just jamming away was always a good business practice to attracting even more customers, despite the fact he couldn't be satisfied with the masses he'd already accumulated. He was a special fellow, no doubt. Oscar could see him going places no one else would ever dare to jump in the business of retail and salesmanship.
Several extension leads later leading outside the front door, a stool had been set up. It was always really awkward and anxious for Oscar to just dump himself out into the street to play. With everyone walking past, he felt a bit too close to the audience for comfort. It wasn't that he was in disagreement with being near others, it was just the sudden pressure of not planning for the situation. It was always that "out-of-schedule" experience that worried him. He'd been living so many recent years of his life following a strict timetable, doing the same thing in and out of one another within his rehabilitation department that he almost forgot what freedom was like. Everything had to be planned and go accordingly to it. Now he was, though not forced, being inadvertently pressured into playing and testing out his new gear upon arrival. Seconds passed and soon enough he was outside, sat in a stool while many people walked by without the bat of an eye. So he sat there, waiting. It was awkward. Everything was awkward, but soon enough, time started to take its toll when he flicked on the CR78 drum machine, getting the telecaster on a clean tone and slowly playing some soothing tunes he slightly improvised over the course of his playing. And with the final few notes found, he began to sing where he was...