@LetMeDoStuff I think we should keep Empire characters to NPCs only (or RP'd by the GMs) in both segments. I don't see reason in splitting up the group, since it can and likely make it more difficult for character interaction/group collaboration.
I meant that. Sorry I didn't explain it well enough, but the Empire "characters" would have short scenes posted by me anyway. Most of the focus is on us.
@LetMeDoStuff Can we choose between the Empire or Federation, or are we restricted to one side?
Don’t worry I’m partaking either way, I’m just curious.
We will be taking characters from the Federation. Starting from the Volunteers of 1914EC, of course. I may open Empire characters for the Second Europan War segment, but not from the start no. The primary focus is the struggles of those going through the first as young teenagers or adults to the more mature view of war in the second.
Does anyone have any queries so far about the scenario? I'm looking forward to this very much and hope the "two-war" continuity will be interesting to run through.
"Shit, shit, shit, shit!" Name Thomas 'K-Ton' Kensington
Gender Male
Age 25
Place of Birth New Harmony - Mars
Military Branch 11th Marine Force Reconnaissance/ODST
Appearance Standing in at 6', Tommy posses a somewhat lanky, athletic build, with lightly tanned skin, pock marked with a few scars from old battles. His jet black hair is short and has noticable waves, but is typically kept out of the way, and he typically keeps his facial hair clean and professional. He has an angular face, with prominent features and cool green eyes. He has the ODST patch tatooed onto his left arm.
Attire K-Ton utilizes the CQB variant of the standard ODST BDU. The standard left pauldron is replaced with a longer two piece ballistic plate, which aids in protecting the trooper's upper body while in a firing stance, and also to reduce severe injury from plasma-based weaponry. The helmet is also issued with an optics device that aids the user in relaying images and video to teammates or command. Hard cases on K-Ton's thighs contain a variety of useful tools, and an impact safe case hanging off the back of his combat rucksack carries his supply of explosives.
Weaponry - M45 Tactical Shotgun with tactical flashlight - M7s Caseless SMG, with Silencer/flashlight and reflex sight. - M6C/SOCOM Magnum with suppressor and laser - Combat Knife - First Aid Kit - Flashbang x3 - M9 Frag x3 - C-12 Explosives x2 - C-7 Foaming Explosive Cannister x2 - Multi-Tool - Tac-Pad
>Staff Sergeant Dekker Harman
>Fireteam Leader - Stoic and reliable leader of Fireteam Indigo. A smart and talented man of many talents. Gruff and a bit of an asshole, but undeniably a cornerstone of the squad - K.I.A.
>Sergeant Aron Ryner
>Fireteam 2IC- General Purpose Specialist - A down to earth and jovial soldier. Drinking and gambling buddy of Tommy's and fairly informal - K.I.A.
>Corporal Esther Lee
>Combat Engineer - One of Tommy's close friends during training, only reconnected recently when Lee was transferred to 11th Marine Force Recon - M.I.A.
>Corporal Thomas Kensington
>Combat Engineer - M.I.A.
>Lance Corporal Miles Kelley
>Combat Engineer - Quietest member of the squad, very bookish and typically kept to himself. Undoubtedly brilliant, but unsocial. A wizard with a M41 rocket launcher - M.I.A.
>Private First Class Mark Campo
>Infantry/Close Security - Newest addition to the squad. Well meaning enough, if a little green behind the ears. - K.I.A.
Personality Relaxed and lazy, yet competent and acceptably professional, Tommy is a confident and efficient ODST trooper. A generally good natured man with strong feelings of camaraderie towards team mates. Prideful and loyal, Tommy is unafraid to break protocol and regulations and regularly does so, but can adhere to strict orders when prodded. Casually boastful of his abilities, Kensington has a can-do attitude towards most tasks, though is typically a calm and easy going individual. His confidence and boastful nature often come off as arrogant or ignorant, but his comrades have generally concluded most of his big talk to be hot air to lighten the mood.
Biography Thomas Kensington, also known as "K-Ton", and occasionally "Kilo", or "Kenzie" by his comrades, was an only child, son to an Admiral Kensington and a nurse mother. With a strong military background, Tommy had a fairly rigid childhood, as his parents sent him to military academies for most of his youth, hoping to mold him into the ideal military soldier. As a youth Tommy performed well in school and sports alike, though was often disciplined for disrupting class, fighting and arguing with teachers and students. Nevertheless, Tommy graduated with honors, and upon graduating from high school Tommy forwent a scholarship at the esteemed Reach Military Institute, and joined the UNSC Marine Corps.
Upon graduating from the Marines basic training, Tommy was slotted to a role in with the Combat Engineers, where he worked with machines and equipment, as well as explosives on the frontlines. He served in the Cappadocia Campaign, fighting off a small Covenant attack on one of the outer colonies, where he distinguished himself by converting Scorpion tank canister shells into an improvised explosive trap to incapacitate a sudden attack by Covenant forces on their base. After this campaign, Tommy applied and was recruited into the Orbital Drop Shock Troopers.
After more extensive training, Tommy was accepted into the ranks of the ODSTs, and assigned to the 11th Marine Force Recon. Over the next 4 years, Tommy took place in several campaigns against the Covenant, and traveled across dozens of worlds. As a former engineer, Tommy specialized in dealing with mechanical and electronic systems, as well as explosives and ordnance usage. Tommy was right at home with his brothers landing on planets in SOEIVs, but excelled in tactical operations, where his skill as an engineer shone more than his skill as a rifleman.
At the recommendation of his Platoon leader, Tommy and his team were retasked to the Nimble Spirit, where they were tasked with providing specialized support to other ground teams taking part in Operation Grey-Axe.
>Notable UNSC Marine Operations
>Cappadocia Campaign: Operation Saving Light >Support-Based deployment. Joined convoys of supply trucks to the frontlines to build fortifications to defend against Covenant raiding parties. - Operational Success. >Cappadocia Campaign: Operation Recoiling Serpent >Objective-Based insertion. Following an unsuccessful raid on an UNSC base by Covenant forces, remaining UNSC forces on planet began striking back at key Covenant locations. UNSC Sappers joined an armored column to assault Covenant forward base. - Sucess with moderate casualties.
>Notable ODST Operations
>Operation Red Fox >Raiding-based drop. Attacked fortified Covenant positions as a part of the overall objective of liberating UNSC and Civilian prisoners from Covenant forces. Success with moderate casualties >Operation: Grey-Axe >Assassination mission against a high-ranking Covenant Fleet master - Presumed Failure..
me when @LetMeDoStuff flaunts a vc rp in my dms, and i, knowing that i already have a lot of stuff to catch up on, drop interest all over this thread
It's the responsible thing to do...Join me.
@caliban22@Mister ThirteenWould love to have you guys on board. I feel excited about having a "two-war" journey, allowing the characters to feel developed and important.
War is an enigma in itself. Technology changes and the timeless act of slaughter is widened further and further than the previous world-changing conflicts. Tactics change and equipment adjusts to try and minimise casualties, but the death toll keeps on rising regardless of their successful advancements. However, one thing that has always differed in itself was the result of the war. How did it change a continent, or even a world? Some wars left no marks beyond personal grievance whilst others led on to struggles within national politics, however none were quite the same as that of the First and Second Europan War. Europa had always been a continent of trying times, expanding its influence throughout history and designating itself as the central point of humanity. Darcsens and the age-old majorities roamed the lands and had built empires, nations and coalitions beyond the imaginable boundaries they'd been set previously. The world grew in size and power, and then it all came crashing down when the 18th Century Industrial Revolution began.
Europa strove forward and surpassed all limitations of technology. It started with the steam engines and plenty of other small contraptions, but soon enough the need for fuel, tools and mechanical machinery was spreading throughout the nations of Europa and becoming the rise to humanity's prowess. Materials were now a necessity for the common man and not just the rich and famous. Factories were demanding extra manpower to quickly churn out new inventions intended to change the world forever. Some were a lost cause that only made a few years of fame before dying off, but others were beginning to take complete control of the situation. Motor vehicles were replacing the aristocratic horse-and-carriages, but only for the rich and monarchists, in the final years of the Industrial Revolution. It was around 1910EC when things started to take its downward stride. A deficit began to arise, and Ragnite, the material crucial to the efforts of industrial success, were running short in their known deposits. The horizons of trade were starting to become a constant declaration of selective neglect. Nations were starting to fall back on their own promises and kept the desperate resources for themselves, worried that they could not upkeep their demand for a sustainable future. And soon enough, desperate minds and greed collided with the shift of eyes. It started with the first strike, where an assassination brought around the very first Europan War.
It was not to be a war like any else. It was a testing ground for new technology found throughout the industrial revolution. It was to last four years, which would claim the most lives of any war before that. Bullets were becoming faster and olden tactics were crude and outdated. Many were starting to see that war was no longer as chivalrous and rewarding as the past romanticism had dictated. Families were to be torn apart, ripped from one another at the striking of a projectile. Men and women were sent overseas to fight in lands they'd never been to, looking for an adventure but only finding desolation, mental torture and the physical battling required to survive the trenches of the war. Fields took a standstill. Cities were destroyed by the heavenly rains of artillery and the eventual organisation of formal charges left hundreds of thousands dead per day. This was the new type of warfare Europa had to adjust to. The men, women and children of the Atlantic Federation, especially, would have to adjust quicker than anyone else, discovering that only in 20 years time an even more devastating Europan conflict was to break out...
Welcome, ladies and gentlemen, to the Valkyria Chronicles scenario, titled 'Changing of the Guard'. Me and a few comrades of my own were craving the VC-Style roleplay for a while and I finally have set in motion the plan that I want to thrive. The plan dictates that this will be a rather different experience than that you see in the games and other types of media, for we are going to be entering the First and Second Europan War from the eyes of the Atlantic Federation. What do I mean by this? Well, its quite simple. The basis of this Roleplay is about the changing of views through the eyes of the frontline infantry. Not much is said about the First Europan War, except that it was a brutal trench-based conflict that eventually led onto the more widely appreciated Second rendition. Instead of picking and choosing between one war or the other, going for originality over expansive availability, I have decided to go over it with the idea of looking at our characters grow up throughout the story.
Characters are the crucial part of the roleplay, as most are, and the setting comes second to their journey, carrying them through two different eras of warfare. We are to start out in 1914EC (Europan Calendar), where the second to last year of the First Europan War is taking place. This is a time where the flow in volunteers has slightly dwindled and the nature of conscription for both men and women became a necessary tool for hopeful success. Manpower was being stretched to its limits ever since the first few months of the conflict and now the bogged down nature of the trenches has set itself in motion. We will be focusing on the latter-part of the year, eventually playing out the final 5-8 months of the war from the eyes of experienced or new soldiers, younger and fresher than before. Now their naivety to the war, horrors and lack of adventure are to be tested, as what they experience in the brutal conflict of the First Europan War will carry on through the second half of the roleplay scenario.
Those who are not yet dead and live long enough to see the cease fire (which will obviously take some time to get to) will go on to the timeskip, leading up to the opening days of the Second Europan War. Those who survived will be played again, grown up and changed by the things they saw and witnessed from before. The main reasoning behind choosing this is because I wanted to see how characters lead up towards interacting with one another in the second war and how their experience from the stagnant first conflict effects their will to fight. Many of the characters in the actual universe aren't as effected because they are only old enough for the latter conflict. We will be able to form relationships, rivalries, mental disorders, injuries, potentials and possible romantic engagements throughout the course of the story, dictating how people are to eventually transition over to the second war.
Now I don't want to make this sound overly complicated, and it really isn't. Each RP "part" will contain a large amount of time for battles, character interactions, excitement and deterrence. I want to create a band of characters that actually feel connected, built from the fires of war and then thrown back into it after 20 years of "peace" between the Imperials and Feds. From the younger teenagers/young adults shown in the first war, they will eventually grow into men and women once again forced to join the war, this time fought differently with armour, mobility and a whole new array of technology at one another's disposals. When the OOC is officially made, there will be more information on how Potentials will work, the Character Sheet, information about the sides for those who aren't as fluent in the lore, class choices and the systems of how battles are to be fought. All of that will come in time when we know the interest is out there, and I hope we can deliver a unique and fun RPing experience in this wonderfully interesting universe!
@LetMeDoStuff Sorry about slowness on my end! I got caught up with urgent replies the past couple of days and I work long hours, so I haven't had a chance to sit down and start just yet. Hopefully before work tonight or tomorrow, but I am off Wednesday and Thursday so I'll be able to knock something off of good quality then.
No need to apologise! We are a chilled community and don't expect everyone to be 100% free at all times. Just as long as things are okay on your end then things are okay on ours.
Still here!
The world would be a darker place if that wasn't true.