Avatar of JohnSolaris
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    1. JohnSolaris 9 yrs ago

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This looks pretty damn cool. Should my schedule be free enough, I'll be joining for sure. Would you mind giving some examples of Biomods, though? Thinking about characters and wanted to see what you meant by that.


I'll be co-hosting this game, and came up with the game together with BC, so I can answer your question.

Biomods are basically body modifications that are biological or organic in nature. For example, replacing your arms with a pair of new arms that have web spinners in the hands, allowing you to imitate Spider-Man. Another example would be a bony exoskeleton grafted onto your skin, which can receive nutrients from your bloodstream to repair itself. Such biomods are used mostly by chimeras, since their already superhuman constitutions are required to adapt to the biomods and make them function properly; this allows them to fight on par with the humans' advanced mechanical weaponry. On the other hand, in most cases only humans can install cybernetic modifications to themselves, and not chimeras, since the physiology of humans is much more thoroughly understood than that of chimeras.
This has been posted in both the casual and advanced sections, and the game will be run in whichever section that shows more interest. The expected complexity of posts will be adjusted accordingly.



Introduction

This is an RP based on the Flash game, Book of Mages: The Dark Times. Of course, playing the Flash game is not necessary to understand or participate in this RP, nor will the RP’s setting be identical to that of the Flash game, as some things have been changed due to personal preferences. Nevertheless, if you’ve played the Flash game before, you may find things pleasantly familiar. And I recommend giving the Flash game a try anyways, as it has a number of highly divergent branching story paths and a lot of replayability in general.

This RP takes place on an alternate planet Earth inhabited by mages, humans who are able to manipulate the elements of fire and water with their minds. The mages are divided into six clans, three of fire (Molten Depths, Blazing Sands, and Ashen Woods) and three of water (Frozen Peak, Spirit Ocean, and Dead Swamp), each with its own unique magic and way of manipulating its element. This game is about the various clans and factions of mages vying for dominance, over the future of this world.



A Brief History




Clans

This is a brief summary of each of the clans. In the actual thread there will be much more information. Note that while the majority of each clan’s mages have tendencies for certain magic and combat styles as described below, players can still freely decide their own styles, and are not necessarily restricted by these tendencies.




Factions

There are two major factions in the game, the White Robes and Black Robes. Players are encouraged to join one, though they may stay neutral if they wish. Note that unlike their original incarnations in the Dark Times, the current Black and White Robes are neither fully “good” nor fully “evil”; there will be much more moral complexity here.

Edit: I'm going to post this in the casual section as well, and the game will be run in whichever section that shows more interest. The expected complexity of posts will be adjusted accordingly.



Introduction

This is an RP based on the Flash game, Book of Mages: The Dark Times. Of course, playing the Flash game is not necessary to understand or participate in this RP, nor will the RP’s setting be identical to that of the Flash game, as some things have been changed due to personal preferences. Nevertheless, if you’ve played the Flash game before, you may find things pleasantly familiar. And I recommend giving the Flash game a try anyways, as it has a number of highly divergent branching story paths and a lot of replayability in general.

This RP takes place on an alternate planet Earth inhabited by mages, humans who are able to manipulate the elements of fire and water with their minds. The mages are divided into six clans, three of fire (Molten Depths, Blazing Sands, and Ashen Woods) and three of water (Frozen Peak, Spirit Ocean, and Dead Swamp), each with its own unique magic and way of manipulating its element. This game is about the various clans and factions of mages vying for dominance, over the future of this world.



A Brief History




Clans

This is a brief summary of each of the clans. In the actual thread there will be much more information. Note that while the majority of each clan’s mages have tendencies for certain magic and combat styles as described below, players can still freely decide their own styles, and are not necessarily restricted by these tendencies.




Factions

There are two major factions in the game, the White Robes and Black Robes. Players are encouraged to join one, though they may stay neutral if they wish. Note that unlike their original incarnations in the Dark Times, the current Black and White Robes are neither fully “good” nor fully “evil”; there will be much more moral complexity here.

Actually, I'll change Call Legend so that if Mew is summoned, it will use a random TM move instead of Transform. I don't want any of the summons to be a complete dud. Similarly, Slow Start on Regigigas will count the number of turns Mega Gardevoir Y had been in battle, and thus will not always activate whenever Regigigas is summoned.
@JohnSolaris
So... Call Legend is pretty much a narrowed down Metronome that only uses Legendary/ Mythical Pokemon's Signature Moves?


Not exactly. Since the summoned simulacrum is a separate entity, any positive or negative effects brought about by its move aren't carried over to the original user. That's the main difference. The inspiration was the various summoning magic in Final Fantasy.
I don't really see the need for a Mega Gardevoir Y, but w/e this is an RP :P


Well... I came across that alternate Mega Gardevoir design one day, and liked it better than the canon one, so I decided to use it. I made it more speed-oriented than the original, because of the wings, and the shortened skirt that allow for easier movement. The wings also sort of make an Y shape with the rest of Gardevoir's body, so I think overall it's pretty fitting.

@Rex: Is my new Pokemon partner accepted?
@Rex: If only Psychic 'mons can telepathically communicate with their trainers, then I think I'd rather start with a Psychic partner, since for my character it actually makes a pretty significant difference. The Pokemon below will be my first partner, while Hydreigon will be the second.

Also, going to add name, gender, and nature to Hydreigon.

<Snipped quote by JohnSolaris>

they'll be able to speak the English language


...that's not what I asked. I asked if the Pokemon partner is able to telepathically communicate with its trainer. Yes or no? Assuming it isn't Psychic-type.
@Rex: Is the Pokemon partner able to telepathically communicate with its trainer, or is communication verbal only? This determines whether my character's Pokemon partner will be able to directly communicate with his tulpa.
Edited Mega Hydreigon's Hydra Blood move to clear all negative status conditions and negative stat modifiers too.
Name: Kurosawa Hikaru (黒澤 輝).

Age: 22.

Gender: Male.

Phone Type: Jailbroken iPhone 6s Plus.

Pokemon Partner:


Trainer Appearance:

Other:
- Hikaru's grandparents were immigrants from Japan. He was born in Canada, and does not actually know how to fluently speak Japanese. But he's interested in Japanese culture, especially modern pop culture such as anime and manga.
- Hikaru has a tulpa, an independent, sentient consciousness in his brain that he created through sheer force of will; her name is Mirai (ミライ). She is in a romantic relationship with him, and they genuinely love each other.
- Hikaru is introverted, cynical, and mistrustful, and thus dislikes most forms of social interactions. Mirai, on the other hand, is cheerful and optimistic, and has a significant number of friends online. She is the only reason why Hikaru hasn't become a total shut-in. Of course, the few real life acquaintances of Hikaru's do not know of Mirai's existence, as he is convinced that they'll only label her as a delusion, a mental illness, or worse.
- Hikaru is a skilled lucid dreamer, and has an intensely powerful imagination, capable of voluntarily inducing hallucinations of all five senses in himself that are virtually indistinguishable from reality. He uses this to "interact" with Mirai.
- Hikaru is currently a fourth-year computer science student in university. He wishes to do research in artificial intelligence, and hopes to eventually find a way to let Mirai physically exist outside his brain.
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