For the main three... bruh I don’t even fucking care about the main three sections, to be honest; they rarely play into my judgement of a RP. OOC-wise; what isn’t inspired by my own whims/what or who I want to write, I prioritize concise presentation and a GM who doesn’t come across like an ass, and you’ll find both of those anywhere. Maybe not wordiness on Free.
Actually Free is the easiest to typify because less-critical roleplaying tends to hit the same buttons. I would be more likely to “judge” a Free roleplay because of that, but I also appreciate a environment where RP is boiled down to the bare essentials. Most Free RPs, you can forget about all the complex stuff in a hobby where all your world-building and lore only matters case-by-case, where it’s so easy to fall onto judging people by the objective quality of their posts... when really all you need is a reply. So I see a good Free RP as one I can RP just because without compromising my style. Otherwise it’s the second best meme zone on the site! First is obviously the status bar.
I only have a lot to say about Free because I lump Casual and Advanced together, the biggest difference being activity level. I might also argue that Advanced is slightly more diverse in terms of “genre,” too, but as anime-dominant as Casual is, I can be surprised by how divergent some RPs that crop up are from the norm. Though that makes me sound like I’ve been around a bit, haha.
Du'brak is off the chains, and while a lot of it's fun, particularly the exaggeration of his barbarian nature (HE'LL FUCK YOU UP), I feel there's a doubling-down on his 'Genius Bruiser' status to the point where the exaggeration is impossible to relate with. Like, if he was intended to be gritty, that's a little lost in the fact that's he killed hundreds of people, seemingly with little effort. I guess I'm offset by the fact that a pirate who's indulged in horrific behavior without even an attempt to justify it under good intentions -- essentially, he's a pirate to murder - seems so well-rounded. Yeah, he can't trust people, and the guy's traumatized, like, poor baby - motherfucker killed the same guy he bought a weapon from, that's cold.
To me, a character doesn't have to be virtuous, but "relatable" in the sense that I understand where they're coming from, and why they're the way they are. So more reflection, less description of how good Du'brak is at what he is.
At the same time, though, I have to acknowledge the moments of overcompensation nestled throughout. The first line of the appearance section is a perfect example and I love it. Du'brak's personality section might be a little underused, dedicated mainly to how he can FUCK YOU UP, but I think if the rest of the sign-up made more of an effort to delve into his psyche, it would work perfectly - it would reflect an in-character lack of awareness and accountability for his actions. You just wouldn't also want to be irresponsible with a character like Du'brak. In my experience, the worst characters to roleplay with are the crazy psychopaths that go around fucking up other characters without facing consequence.
Roselips strikes me as the more internally-believable of the two, up until when she apparently sought out and joined a pirate crew - the way it's portrayed, it seems it was as easy to do as forwarding her resume to the captain!
The biggest issue with her sign-up is I can't imagine anyone treating her like a protagonist because she lacks... self; her life is described without providing insight into her as a person. It seems she's achieved her ambition of being a maritimer, too, so what else would she strive for? And just what is she like, what dynamics would she offer with other characters, other than being no-nonsense with "inappropriate behavior"?
On little details, I love how she got her pirate name, and the reference to the "woman as bad luck" superstition was a fun one, too.
Tough to choose, but I think I'm batting for Lasersquid in the end because the sign-up itself is written with more personality, and I just think you could do more with Du'brak as a character. Also helps that I'd really want to see the deeper exploration of how he ticks that I mentioned above.
The inspector was tetchy, the remaining crews member stalking towards her - she cut him off before he could voice his visible concern: "Don't mind me; a man nearly drowned."
By now, the masses were abandoning; there isn't much excitement to it, because the panic, short-lived, has settled, and the majority simply wants to escape into the city. Following them are those come to Trios for business, and those she couldn't read: two men in black suits; a short, bearded man with a pick axe slung over one shoulder; a soldier, presumably, in full armor.
The same stoical bearing, but Minot's eyes were wandering the crowd a touch aimlessly - she couldn't come away with anything meaningful, and on top of that, she wasn't especially inspired by her view of the cityscape, nor by the fact that she'd arrived. Recent sounds of sputtering - the recovered man coming to - reeled in her reeling mind. So she wrung her hands before placing them in her pockets, then formed a mental recollection: the lobby - thereof, the faint remembrance of something she may have left behind, and then on deck... there was the seraphim, with her dark hair, with her markings, and with a faint alien sense to her. She hoped she hadn't recoiled too loudly - it would have been unprofessional.
Her bearings gradually coming to her, Inspector Minot approaches another volunteer from the vast diversity of the crowd, a brunette crouched over the sputtering man. It's a useless question, but, "You're alright, sir?" She could launch into interrogation, but, "I'm sure you've gotten quite the scare."
...but you’ll see I’ve revoked the WIP. Just looking now, I don’t think this is gonna be my type of RP. So I’ll save the Saviour for something else :] Thanks at least for reintroducing me to this ‘system’ (idk what to call Acc. Magical Girl lol), it’s a fun concept!
He was always a skinny guy, beneath the baggy clothes — a dignity lost in a translucent jumper. But he doesn't hate it.
Passed down from the late Comet Rider, recreated in his image in response to his ascendance — a charm, and aptly named The Core, that of his very being. Upon transforming, the Star Savior achieved psuedo-immortality. The only chance of him dying outright is The Core breaking. But the process is more of a giving out, a shattering premeditated by a dampened resolve, a jaded spirit, or the crushing feeling of defeat plumbing his psyche. His being is embodied in the three-inch tall heptagon, pure-crystalline in color and countenance. When gazed through, it may reveal hidden entrances and strong mystical presences via fractals. Ultimately, it's dense; indestructible until, of course, the whole emotional aspect is taken into account.
Channeling his magic through The Core, he can loose raw, concentrated blasts of force through his hands and feet. The Core, too, gives back; at his peak, it asserts an gravity-defying aura around him to reduce the mass of and force behind entities and projectiles in a 20-meter radius, practically rendering bullets defunct as they clatter to the ground around him.
The Core is attached to the Savior's costume based on his whim. Wherever it lands, it will stay embedded there post-transformation - perhaps on his belt, perhaps on his anklet, etc. Out of costume, he always keeps The Core on his person.
Power of Friendship -
Flexibility - Renders him contortionistic.
Gifted - Most of his specialization magic augments himself or is intrinsic to The Core, so he defies the oft-draining techniques of typical gravity-specialized magical girls, for the most part. His most innovative feat is the ability to collapse pockets of space within line of sight, and at a high expense of time and mana, these spatial distortions can exert a pull on anything within thirty meters. They straighten themselves out within an hour, they're not very large, and they only pull, but if, in being created, they happen to overlap with something or someone — well, that'd collapse too.
Masculinity — In spite of first impressions; he's a boy in-costume, and a man when he un-transforms. His patron tends to slip up when addressing him, out of habit.
Fated — Has he never faced a challenge, or is he just that good?
Purification Artifact — One of the advantages of The Core is its ability to function as this regardless of Saviour's form. Emanating an area-of-effect roughly 100 yards across, the effect is stronger closest to The Core, and lasts upwards of ten minutes before needing to recharge.
A cape and heels can't stop him. Combining an advanced range of motion with the ability to defy gravity at will, The Star Savior dances across the battlefield, emboldened by his regenerative power to launch himself into close-range. He is a very "in--the-moment," improvisational fighter; his techniques are abstract compared to most martial arts — it's clear without magical interference, he wouldn't be capable of half as much as he pulls off.
Name: Gou-Nannu; Nannu
Personality: Surprisingly personable; infatuated with humanity, albeit with an "orange-and-blue" morality.
History: Metaphorically at the bottom of the food chain. Fucked up with the previous girl - shares partial blame with Nash. This led to her estranged position with the other Puchuu, and why she crawled to Nash because she could guilt trip him into giving her purpose. (Max: two paragraphs.)
Resources: She is cut off from recruiting other magical girls due to past mistakes. This makes her especially clingy.
Other: The glass-like 'helmet' keeps her head suspended in vitreous fluid. She can generate a body relative to the head's mass.
He was a man who never amounted to much, and he continues that miserable, mundane existence when he isn't given something to kill — there's comfort in it.
Nash couldn't recall much of his life up to his early 20s because, only then, only recently, did he start to care. He must have managed to achieve something before then. His grades were good, since maintaining them proved a pretty comfortable task, but they got too good, so much so that his parents started gushing about some upright American school — a few months later, he was standing overseas, the UK behind him, and all his stuff on his back, staring dumbly across a campus in some place called "Penrose." Uprooted that quickly, he felt he had to care, now. Join the masses, play the part, wear the mask — and that just didn't work.
For one thing, he dropped out of school. It was inevitable the moment he arrived. He couldn't dedicate.
He went on a losing streak from then on. Lost his job. Back home, lost his dad - died to something. Lost another job. Lost another job, and at this point, he's staring down with that dumb, vacant stare again at the eviction notice, parked wayside at a back alley. Another loss, this time his apartment. He can't do it. He can't play the game. He can't recollect why he's here, in this country, on this road in-particular. Everything goes by too fast for his fleeting mind to focus.
A blur - the windshield splinters under the weight, and he can make out a body roll off the front of his car. A young woman, fallen from the sky, unconscious. He makes out a swath of dark hair and civilian clothes before she collapses; totally unremarkable, although maybe there was a reason she had fallen from the rooftops, bleeding heavily from her forehead, and clutching something to her chest.
He shifts to drive, and surges forward. This is the usual indifference, he tells himself. The girl isn't dead- oh, now she is. He swears something glass sparks and died under the tires before he's gone.
A week later, he finds himself in that same alleyway, face-to-face with the only being that must have known her.
"She was Miriam Bellamy, Comet Rider. A-and... you killed her."
He mulls over that a bit, but can't bring himself to retort.
"The least you could do... is help me. I- this city needs another hero. You're obligated. ...please?"
@Ariamis That’d be alright if he couldn’t already shoot blasts through his hands; I think having another close-range offensive skill would be kind of arbitrary.
The idea of the “space-collapsing” thing is to have super, super nerfed black holes — drawing things towards them (but not into them) — that would affect the gravity of everyone nearby and not just Saviour. I can just mix the ‘collapsing whatever it overlaps with’ part. It was when I was writing it that I assumed it’d just be inevitable? Maybe the power only works for empty space, idk.