Avatar of Kho
  • Last Seen: 18 days ago
  • Old Guild Username: Kho
  • Joined: 12 yrs ago
  • Posts: 4742 (1.04 / day)
  • VMs: 0
  • Username history
    1. Kho 12 yrs ago
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7 yrs ago
Current "Soon you will have forgotten all things. And soon all things will have forgotten you."
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Bio


courtesy of @Muttonhawk

Most Recent Posts

Also, just created the Carenthian City States >:)
Similar to the Ancient Greek City States. Largely human, pretty big populations (around 140,000 in total). Will try to get a map up soon, but it's basically that peninsula just west of Dusis.
I've got more than a few posts pretty much ready to post, but my PC's internet is breaky and am trying to transfer them to my Mac so I can post at least one of them.
I've got my second time-skip post in the making (actually haven't been able to look at it for the past week) and am also collabing with Loki. Just been a bit busy preparing for the academic year.

Should have that collab up soon
[@Fate] Hmm
Hmm, that name rings a bell. Former-OMFer by any chance?
Welcome, genderless and ageless weeb floating the infinite cosmos of the internet. Enjoy your passage through our galaxy.
Hmm, anyone else get a 'forbidden' page whenever you try to access the IC?
<Snipped quote by Kho>

why? do you think that is not the case?


I agree that it was similar to Necromancer xP Thulemiz becoming a Lich was all inspired by Necromancer >.> but don't tell anyone
That one wasn't the garinth post though xDD it was the Lich-Wrolfin post. The garinth post should come along soon ;P
So I just read that garinth post you posted yesterday. It reminded me of the Necromancer a lot :D. Tis was gud.


-.- not sure if pulling my leg or pulling my leg...
Agriculture: (crops, farming methods, harvest)
Architecture: (aesthetic styles, buildings, materials, streets, waste disposal, walls or defensive structures)
Arst, visual: (common art forms practices, styles, how are artists supported, how important is art/what is its societal role?, religious art)
Art, performing/non-musical: (dance, theatre, street performers)
Art, music: (instruments, styles)
Calender/Holidays: (harvest, solstice/equinox, other) side note: we may want to make universal months for this RP, probably best to stick with a traditional 365 day year, and we could get creative with months.
Climate: (average rainfall, temperature, noteworthy weather conditions)
Crafts: (local materials, level of technology, relative worth of materials, styles, kilns, forges, furnaces)
Crime: (criminal underground, common crimes, contraband, illegal magic)
Cuisine: (beverages, dietary restrictions, methods of preparation, range of foods, spices used, typical meals)
Dangers: (native beasts, likely pitfalls for visitors, diseases)
Economy: (coinage, economy)
Entertainment: (gambling, festivals, sports, games, what do they do for fun?)
Environment: (flora, fauna, geology, water, biome)
Etiquette: (dining, grooming, group functions, formal vs casual, taboos, bodily functions, behaviour around offspring etc.)
Humour: (satire)
Industry:
Family Structure: (extended family, living situation, marriage, child rearing)
Fashion: (clothing styles, materals, different social groups, body modifications, cosmetics)
Foreign Relations: (xenophobic, xenophillic, etc.)
Government: (selection, church & state, important ruling figures/officials)
History:
Languages: (writing, accents, dialects)
Law Enforcement: (watch/guard details, honest or corrupt, punishment)
Laws: (how formed, how codified, how consistently applied, criminal laws, civil laws, religious laws)
Literature: (poetry, fiction, etc.)
Livestock: (mounts, pets, hunting animals, food production)
Magical Traditions:
Medicine/Health: (who is it available to?, magic or science?)
Military: (special units, army, navy, air force, siege weapons)
Naming Conventions: (surnames, nicknames)
Religious Traditions: (rites of passage, death rites, daily/weekly practices, mythology, marriage)
Romance: (casual sex, courtship/dating, what is considered attractive?)
Secret Societies/Mystery Cults:
Social Classes:
Subcultures:
Superstitions: (lucky charms, bad omens)
Technology:
Transportation: (road network, sea routes)
Trade:
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