Happy 10th Anniversary, RolePlayer Guild! Its been one hell of a ride (Definitely didn't misspell that as "help" the first time, and have to re-post it)
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9 yrs ago
Thank the lord for the Roleplay Guild. Otherwise I might actually have to pay attention in lectures
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9 yrs ago
"Remember the times you could have pressed quit - but you hit continue" Hope everyone's having an alright day. If not, I hope things pick up for you
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10 yrs ago
You shot Church, you team killing fucktard!
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10 yrs ago
My sister saw me watching the Co-Optional Podcast and thought I was skyping my friends. How ridiculous! I don't have friends.
@Kingfisher Most of us are starting our day in the Tower of Stars, you're no too late to jump in with the rest of us yet. We're working on starting a prison break for two characters though, so hurry if you want to be part of the action.
Any idea what/who you'll play?
I had an idea for a pirate queen with abit of sci-fi thrown into the mix. Is that at all feasible?
This looks neat. How soon are you trying to start and with what kind of pace? I'm just concerned I'll spread myself too thin, otherwise this looks really cool (I just skimmed I'm sure I'll be back to read thoroughly)
Edit after reading: Also on board the alternate faction train but I have some consideration to do since I think i could pull off a neat character. Just need to make sure I have the time needed for this RP
Than you muchly! I'll start the game once/if we have enough players, and I'm aiming for a 2-3 posts a week kind've pace, ideally.
The same thing applies with an original faction, if you could PM it to me for consideration that'd be appreciated.
A tall, lean man with a decent amount of muscle, Horrigan has a triangular face, with a narrow chin and large hazel eyes. His neat brown hair is slicked back across his head, and he has an elegantly trimmed goatee. He has slopped shoulders, and well-built arms and legs. His skin is lightly tanned, adopting a bronze hue, and he prides himself on his smart dress sense.
Skills: A privateer for several years, and a decorated member of the Duchy Marine Core before that, Horrigan has extensive military and space naval experience. He is a quick thinker, and responds well to dangerous situations.
Biography: Born on the desolate industrial world of Mars, Horrigan grew up in povertous conditions; surrounded by gang violence and criminal warfare from an early age. His mother died of an overdose during Horrigan's childhood, and his father was a drug addict who failed to provide for the family of two.
Enlisting in the military as soon as he was able to, Horrigan was quick to rise up the ranks of the Duchy Marine Core, and received many commendations for his service. The young man proved himself during the seventh pirate crisis, when desperate cut-throats from the Faded Kingdom began smuggling hazardous drugs into Duchy space, and was soon promoted to captain of the GSV (Grand Duchy Space Vessel) Outlander.
Captain Horrigan has spent the last five years on Baelzarus VI, working with the locals to try and push back the slave rings within the system. When the House of Harnev gained a sudden boost in numbers, Horrigan received a transmission from his superiors informing him of the new Feral Shadow threat, and he now awaits with the arrival of his new crew members, so that he can begin his next mission.
Name: Zharuus the Red
Age: 53
Previously affiliation: The Brotherhood of Mahrl/ The Grand Sol Duchy
Description:
A towering brute of a man, Zharuus' body is covered in rippling grey muscle. He has huge black eyes, rows upon rows of shark-like fangs, and slick black talons. A top-knot of coarse black hair errupts from the back of his head in a frizzy tail, and he garbs himself in the traditional attire of a warrior of The Brotherhood of Mahrl.
Skills: Zharuus is a fighter through and through, having mastered countless weapons during his time. He possess immense agility, and has remained at peek physical condition for many, many years. He will follow orders to the letter, and executes his commands with zealous ferocity and dedication. As a Shaman of the Brotherhood, Zharuus has a mastery of potent Essence abilities, which he utilizes with deadly efficiency in combat.
Biography: Zharrus was born on a secluded jungle world belonging to the Brotherhood of Mahrl, and did not experience human contact until the day slavers interrupted his training as a shaman, and whisked him away to fight in an underground arena.
It would be two decades before agents of the Searing Gauntlet would learn of the ring and shut it down, so Zharrus spent the next twenty years of his life brawling and struggling to stay alive. His merciless efficiency and grim determination afforded him much glory within the arena, but the scars dealt to him there, both physical and psychological, would never truly heal.
Zharrus was eventually returned to the Brotherhood to continue his training, but no longer felt at home amongst his kin, and soon left of his own accord.
Wanting to return to a life of routine and regimentation, Zharrus did a tour of five years in the Duchy Marine Core, before being assigned as the private bodyguard of the Elector Duke Rotshchilde.
After what seems like an eternity protecting the Duke, Zharrus has been swept up in the mission to bring down House Harnev, and has set off to join the crew of the Outlander on Baelzarus VI.
By the time Nisvillia made her way down into the Catwalk, the air of Outpost 57 was thick with black smoke and crackling fire.
“Whatever your brother has set in motion, the people of this station are about to pay the price.” The obese redhead scowled, giving Typho a sharp prod forwards.
“I can be accused of a great many things,” the lean figure spluttered in a sour tone “but I cannot be expected to accept responsibility for my brother’s actions!”
“Perhaps not,” Nisvillia cracked a wicked grin “but you’re about to pay the price for them.”
The twin mechanical doors slid open, and soon the huge ginger was puffing and panting and squeezing her way back through the all-too-familiar narrow tunnels, this time guiding a pompous gamble with her.
“I didn’t think I’d be seeing you back here so soon.” Thermatus said when the pair came stumbling into the cramped little chamber he called home, raising one eyebrow. “Who’s your friend?”
“Typho Almano,” Nisvillia smirked by way of introduction “lesser-known older brother.”
“The amount you back-alley scum have been throwing my name about the place, I’m not even sure if that’s true anymore.” Typho grumbled. She thudded him in the back of the neck with her las pistol, causing him to let out a little yelp and then fall silent.
“And maybe handed us a way to keep out of this Emperor-dammed gang war…” he added after a brief pause.
“Please! You can’t do this!” Typho squawked frantically “It’s completely immoral!”
“One man’s life to save several?” Nisvillia chuckled “I’m sure I’ll live.”
“You aren’t doing this to save anyone other than yourself, you great greasy ball!” The gambler bellowed, going red in the face.
“True, true,” she gave her broad shoulders a shrug “Still, there’s always the chance your dear sweet brother will keep you as his personal pin-cushion instead of actually killing you.”
He tried to push back past her, but her heavy fist went barrelling into his mouth, knocking him to the floor.
Typho lay in a heap on the ground, sobbing bitter tears whilst he clasped one hand over his jaw. Blood was pooling out of his mouth and splattering on the floor, landing with a wet pitter-patter.
“What are you wanting in return, Blissponis?” Thermatus, ever the entrepreneur, asked astutely, ignoring Typho as he blubbered and bled and wailed.
“Enough Thrones to buy my way off of this station,” She said firmly “and maybe a little something on the side to help with future endeavours.”
Humanity transcended the dried husk of Earth long ago, and went on to shape its own destiny amongst the once distant stars.
An empire which spanned countless galaxies has emerged over time; as mankind extends its influence across all of creation.
The Grand Sol Duchy comes into being, sharing dominion over all of humanity. Every ten years, the Elector Dukes of the duchy appoint a Grand Duke to rule over the galaxy-spanning empire, and to maintain peace and prosperity within its people.
However, in the 8th Millennium, trouble arises…
Whispers of the Feral Shadow, humanity's deadliest enemy, returning sets off an inferno of panic within civilised space. Hoping to stop the invasion before it begins, Grand Duke Bennet enlists the help of Captain Edward Horrigan, and his fabled ship ‘The Outlander’.
Assembling a crew of multi-talented figures from all walks of life, The Outlander speeds off into the darkness, on a suicide mission to destroy the Shadow once and for all, and to prevent the coming of a war which would surely mean the end of creation.
The Dark Father
As long as there has been life, the Dark Father has existed. An illusive being of unparalleled might, The Dark Father’s origins are as mysterious as his destructive powers. Worshiped by countless civilisations throughout history, The Dark Father seemingly exists to eradicate all those who stand against him.
The Essence
The omnipresent, universal energy which flows throughout all of creation, the Essence is a telekinetic power which grants magic-like abilities to those who have unlocked its secrets. Its celestial force bestows a mastery of creation itself to anyone powerful enough to develop a mastery of its chaotic spells.
Throughout all cultures and civilisations, users of the Essence exist. The Soul Beares, aristocratic sorcerers, dwell within the Grand Soul Duchy, whereas the Feral Shadow gives the name of ‘Shaman’ to its Essence wielders.
The Essence exists within the air itself, but its greatest source of concentration comes from The Maker’s Forge; a raging pool of pure Essence at the heart of the Morkala, the once capital planet of the Shinarus Domain.
A history of the Feral Shadow
In the dark times, the Feral Shadow were a race of Vampric aliens, who fed off of the dominant species of the universe. Unable to build or construct their own civilisations, the Shadow stole the technologies of the races and creatures that they decimated, building an empire in the farthest reaches of space.
Devote minions of the mysterious Dark Father, the Feral Shadow forged and empire with fear and blood, and for millennia all of the space-faring peoples laboured beneath their twisted dominion.
Eventually, the Feral Shadow grew too large, and could no longer governor all of the planets it had conquered. Too late did the Dark Father realise his mistake, and his empire soon crumbled all around him, as his former slaves rose up against his rule, and the Feral Shadow was reduced to ashes. Retreating to the Exstarus, a grave-world at the Galactic Core of the Milky Way, the Feral Shadow vanished from known memory.
A history of the Smouldering Gauntlet
A lone preacher who history remembers simply as ‘The Wanderer’ led his followers off into the verges of space, to revoke the war-like ways of humanity and begin life anew. It was then that the Feral Shadow remerged from hiding, and came swarming down upon the Wanderer’s disciples, spreading chaos and misery throughout the nebula.
Upon witnessing the atrocities the Shadow committed, the Wanderer revoked his pacifist teachings, and set about building an order who could combat the dark might of the Feral Shadow.
The Wanderer travelled to the Prison World of Nollavus, where the worst humanity had to offer, who had been viewed as beyond redemption, were housed. Speaking to the inmates, The Wanderer offered them a second chance, if they would pledge their lives to his crusade. A few of the former-criminals stepped forwards, and the first Knights of the Smoulder Gauntlet came into being.
Venturing into dark space, the Smouldering Gauntlet fought a costly battle which raged for over a century, but eventually they succeed in driving the Feral Shadow back into the abyss, and securing the safety of life itself.
The Smouldering Gauntlet would go on to become the protectors humanity, watching over them from on high, in case the Feral Shadow should ever return.
A history of the War of the Unmakers
The Feral Shadow slunk through the darkness for countless years, licking their wounds and preparing once again for another bloody conquest, whilst humanity expanded out into the stars, finding new life and flourishing like never before.
Creeping stealthily out of the darkness, the Feral Shadow launched an assault upon one of the universe's greatest fountains of powers; seizing control of the Shinarus Domain’s bustling capital. The world of Morkala fell to the Feral Shadow, and with it the Maker’s Forge. The Shinarus Domain was shattered, and its people were cast out into the ruins of their once mighty kingdom.
When the Shadow returned once again, it was with power unlike anything the universe was ready for. They swept across all of creation, crushing all which came before them, and leaving only misery and destruction in their monstrous wake.
The combined might of all other life rose up against the Feral Shadow, spearheaded by the glorious onslaught of the Searing Gauntlet, and it was then that the War of the Unmakers truly began.
Worlds beyond measure were extinguished, as trillions upon trillions of lives met their end. Stars died, and the universe burned.
When the haze of battle cleared, the forces of creation had emerged victorious against the Feral Shadow, but it was at such a great cost that it seemed there had never before been such a hollow and worthless victory.
The Feral Shadow fled back into the darkness, and it would be centuries before life could recover.
Factions
The Grand Sol Duchy
Ruled by the Grand Duke of Terra, the Duchy is an amalgamation of all the worlds which fall under unified human occupation. The Duchy spans galaxies beyond count, and is the main bastion of mankind in the universe. Control of the kingdom is shared out between several Elector Dukes, but overall dominion falls to the Grand Duke.
Humanity broke free from the petty bickerings of the old world, and the Duchy now stands as a monument to combined ingenuity and co-operation amongst mankind. The road to success has been a difficult one, filled with countless troubles and disputes, but the sweeping palaces of gold and marble which span Terra’s surface are a glowing reminder of the shimmering beauty which can be found when past grudges are forgotten in the name of progress and a better future.
The Shinarus Domain/The Faded Kingdom
Once one of the proudest seats of humanity, the Domain have become weakened and crippled since losing their home planet of Morkala. Without the Maker’s Forge, The once mighty nobles have succumbed to a horrifying addiction to pure Essence, and their bodies themselves have suffered because of this. The Domain is comprised of sickly pale-skinned husks, who will do anything to get another hit of the energy they crave.
Once the architects of pristine warmth and beauty, their beautiful civilisation has crumbled into a pile of bleak ruins. Without their former grandeur, the Domain must struggle to survive in a world where reminders of their former splendour lurk around every corner.
The Feral Shadow
A proud yet bestial horde of brutish marauders, the Feral Shadow are a seemingly limitless host of bloodthirsty savages. They adopt ancient shamanistic customs, and are zealous in their service of the Dark Father.
The Shadow have endured for millennia as outcasts, and this exile has imbued unparalleled ferocity amongst their ranks. Confined to the bleak wilderness, a searing hatred burns deep within their numb bodies, and a disdain for all other life drives them on in their conquest of complete and utter annihilation.
The Brotherhood of Mahrl
During the height of the War of the Unmakers, Tezeroth the Blind led a tribe of some of the Feral Shadow’s most lethal warriors away from the Dark Father’s influence, and joined their strength to the forces of humanity. Naming themselves after a Warlord of old, the Brotherhood of Mahrl stand against the forced slavery of their people imposed by the shadowy god, and the deathly grip with which he clasps the Feral Shadow.
Whilst they are mistrusted by mankind, the Brotherhood of Mahrl have proved themselves mighty allies countless times, as the only thing which runs deeper than their hatred of humanity is the blistering hatred they hold for the Dark Father.
The Searing Gauntlet
A gleaming beacon of justice and fortitude amidst a universe riddled with darkness, The Searing Gauntlet are the vigilant defenders of Humanity, and the sworn enemies of the Feral Shadow. Bold guardians of Terra’s purest values, these mighty warriors are mankind's greatest weapon.
The Gauntlet is divided into three Churches;
The Church of Valor: The Gauntlet’s military. The Church of Valor is comprised of holy Templars and warriors, and makes up the bulk of the Searing Gauntlet.
The Church of Harmony: The Gauntlet's governing body. A combination of generals and aristocratic politicians.
The Church of Reckoning: A shadowy cabal of some of Terra’s deadliest spies and assassins. The Church of Reckoning is responsible for carrying out the Gauntlet’s shady dealings and cut-throat operations.
The Adventure
Our story begins on Baelzarus VI, a stagnant industrial planet ripe with sickly pollution and radiation. Before the fall of the Shinarus Domain, Baelzarus was a lush jungle planet, full of rich minerals and tranquil waters. In days gone by, the once peaceful forest has fallen under the frantic gaze of the Faded Kingdom, who have exploited it of all its resources, and turned the once beautiful planet into a marshy wasteland of felled trees and muddy bogs.
The planet is caught in a bloody gang war between various splinter factions of the Domain, and slavers and pirates’ battle for control of the city-like factories which sprawl across its dying surface.
The House of Harnev, a broken cabal of once prominent Shinarian nobles, struck a deal with the forerunners of the Feral Shadow’s monstrous crusade, and have used their added numbers to take control of the Capital City of Armahford.
Making contact with the Might of Baelzarus, a militia of local freedom fighters, the crew of the Outlander have managed to sneak their way into the ruined city, with the objective of overthrowing the House of Harnev, and taking the ambassadors from the Feral Shadow captive.
The road ahead is a perilous one, full of danger and turmoil, but without the selfless actions of these few heroes, nothing will stand between the Feral Shadow and the rest of the universe.
Character Creation
Name: (The name of your character)
Age: (Their age. The Brotherhood of Mahrl/Feral Shadow have similar lifespans to mankind)
Previously affiliation: (Either The Searing Gauntlet, The Grand Sol Duchy, The Shinarus Domain, or the Brotherhood of Mahrl)
Description: (A physical description of your character. Pictures are an optional addition.)
Skills: (Any relevant abilities that your character possesses)
Biography: (Your character’s past leading up to their service aboard the Outlander)
Right, I've decided that we've hit an impass for long enough; so, I will give everyone a chance to write up one more post for their characters before I take control of them and get us off the station.
Kingfisher et al, feel free to control Typho if it helps.
Privo, I'll get a post up, so don't worry about doing anything yet.