Avatar of KOgaming
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    1. KOgaming 8 yrs ago
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Rules:
1. If there is a problem between two players, try to solve it amongst yourselves first before taking it to the GM. The GM will have the players sort the problem amongst each other to try and come up with a compromise . If both parties do not come to a compromise, both players will be kicked from the game. A third party, including the GM, is not allowed to intervene with the problem unless any of the conflicting parties explicitly and specifically (inviting to the PM or mentioning) request assistance.
2. A character sheet submitted that does not use the Custom Card template will be ignored.
3. If you have to leave, just say so. If you don’t have time to write a replay in-character excusing the absence, please at least leave something to explain the absence of your character in-character for me to write down. An unexcused absence will cause a player to lose points (see below).

Players will be rewarded points for playing their characters and doing cool stuff in-character. Points will be deducted for breaking character. Accruing penalties will put a player’s point total in the negatives if they would go below 0. A player who goes beyond -15 points will be kicked from the game.

Players can gain 1 point each time they do the following: Participating in a duel, performing a summoning chant, monologuing, pulling off an unexpected play, using a combo to put themselves at an advantage from a losing position, any other thing the GM deems as being cool in-character, taking the penalty for an action spell/action trap, getting pushed out of the way by another player while trying to grab an action spell thus allowing the other player to use said action spell.

Players will lose 1 point each time they do the following: Poor use of grammar (run-on sentences, not capitalizing letters that should be capitalized, capitalizing every single word in a sentence in spite of not every word being a proper noun, etc), taking more than 1 week unexcused to reply to a post outside of a duel, every two cards your opponent controls that is negated by your card’s effect, destroying 5 or more of your opponent’s cards, every 3000 points of burn damage dealt, using more than 1 action card per turn.

Players will lose 3 points each time they do the following: Spending more than 2 days to write a post during a duel, using Pot of Greed to draw 2 cards, winning on the 1st turn.

Players can spend points for:
1 point: Change their Speed Duel skill.
3 points: Change their deck.
10 points: Acquire a custom card outside of a duel.
15 points: Draw a card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
20 points: Summon a card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.
30 points: Draw a custom card not listed in their deck list in the middle of a duel. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it. This cannot be purchased if the player is using a 60 card deck.
40 points: Summon a custom card from the Extra Deck not listed in their deck list. If the player has a full Extra Deck, they must choose which card to take out in place of the new card. The card will stay in the deck after the duel and will not be removed unless the player spends points to get rid of it.





Name:
Sex:
Age:

Appearance: If using a description.

Duel Disk: The current most common and readily accessible model is the design common in the 5Ds era with the sleek, sharp design with an extra deck located opposite the main deck zone and more expensive but still relatively affordable models with duel runner compatibility.
Duel Runner: Technically, most vehicles have Turbo Duel capability to some extent, though there are more specialized and expensive models released and developed by Kaiba Corp.

Speed Duel Skill:
 Skill can come from any of the Duel Links™ skills, the anime skills, or something custom with the GM's approval except Storm Access.
Ace Monster: To start with, each player is entitled 1 custom card to be used as their ace monster. This card must be Special Summon only or Semi-Nomi (all Extra Deck and Ritual monsters are considered Special Summon only), and have an attack value of 2500 or 3000. Taking a custom card as an ace, however, is optional, and the player can use any “boss” monster as their ace.
Deck Master: (If different from Ace monster)
Deck Master Ability:

Personality:
History:







@Jerkchicken

GBA games
Name: Joseph Trembath
Rider Name: Kamen Rider Point and Shooty
Age: 29
Sex: Self-explanatory
Starting Gashat: Bang Bang Shooting
Skills and Abilities: He's pretty good at FPS games, though it is notable that he has never shot a gun in real life. He can type 100 words per minute.
Additional Gashats: Gekitotsu Robots
Appearance:

Personality: He's a creep.
Background: Joseph is the average Joe who works an office job and watches anime on his spare time. Actually, anime takes up a good portion of his brain space, even at work. This has started since he was in High School, watching them on television, staying up late to catch the shows, then watching them on the internet. His first pay check, Joseph spent on an anime girl figure, and that's been what he's saved of his disposable income since. In addition, he played many video games, often retreating to his room to play them.

Joseph was always bad with women, believing them to not share his values, at least where he lived. At the age of 26, Joseph moved to Japan in hopes of meeting a real Japanese girl. To his ire, they weren't very much interested in him either. So, he retreated back into games, just in a new locale, with a new dead-end job.
@Azure13

If you want to play Dragon Ruler Zoodiac True Draco Windwitch and Knuckles, go right ahead. I don't care.
@Jerkchicken

Just change ace card to Ace Dice.
@Ammokkx

Alright. I'll get a proper sheet section up, and then when I do, you can post your guy there. I'm gonna be busy today though so I'll probably have it up Wednesday, maybe later.

Do you hate Amorphages because they suck, or because they're low key broken?
@Ammokkx

Yeah. The thing with hiders is a bit annoying, or at least it was the past two days.

Your Duel Links skill actually seem sorta strong for what it is, allowing you to extend your plays while keeping your opponent from doing so. It seems clear to me that it is meant for a finishing play, which is all well and good though I'm not exactly sure how often your Dragon Rulers are actually going to hit the graveyard.

With custom cards, I had it in mind that each player started only with 1, which was to be their Ace Monster, and if not that, then nothing else. As I described with the point system, you'll be able to catch one later on, however.

I sorta don't want to attach any strong significance to any already existing cards that already have their own lore, though I'll try to piece something together and maybe nobody else will want to use Dragon Rulers as an engine or something. Though I guess it'd be somewhat amusing, if a little discouraging, if I played the cards down and your character sees that after traveling for miles and having to challenge all these other people, that she could have simply just bought the cards online. Actually, yeah, that's sort of a bad punchline. I'll see what I can do about playing it up.

There's no split for summoning methods this game though so you'd be more-or-less safe actually going for multiple (like pendulum summoning which you might be able to do, especially since your xyz odd-eyes dragons can fetch them from the main deck.). You're running Dragon Rulers though don't appear to have the things that really broke them, for instance having LaDD, Dracossack, or Super Rejuvination, which is understandable. I'm also not sure how many floodgates, if any, all the other players could be playing. Maybe they'll side Imperial Iron Wall just to mess with you.

I guess consistency is a thing you don't have to worry about since you can draw whatever. I'd probably suggest actually using a few more heraldic beasts though as a rank 4 engine, but also to get some link monsters in play if you see any that might fit you.

Speaking of, I'd actually suggest having a full extra deck of 15 monsters (or 10 in your speed duel deck).

Though for what you're doing, I feel like having a heiratic deck might actually be better, enabling more xyz plays. I'd suggest Phantom Knights to search your RUM and such, but you're obviously running a dragon-themed billy deck. You might also consider using Saffira, Queen of Dragons in Heiratics along with perhaps another LIGHT dragon ritual to using along with her, possibly as your deck's custom, ace monster. With heiratics you could /possible/ making Labradorite Dragon and another level 6 to go into Ultimaya Tzolkin, though obviously, this would be hard to actually use without having a link monster with the right link markers, or I guess Sennet Switch which is probably worse in practice than in theory.

Speed Spell RUM is fine considering that's a card I just had last time.
It'll probably feel the most like Zexal.
Hmmmmm....considering.

Will this be more like the very first Yugioh season then?

I don't see why no one just adapts the original season that aired on television. So we could go journeying and having different arcs. But I may bring an old character of mine.

Red Dragon Archfiend being his Ace Card

If acceptable, I'll take a screen shot of my deck.


I know that it's an ugly block of text right now because I haven't formatted everything properly, but if you read through the original post most, if not all of your questions will be answered.
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