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9 yrs ago
Current You did good, McGregor. Made us proud.
4 likes
9 yrs ago
No offense intended. But there's a sweet spot on the sliding scale of realism, and most of the interest checks I usually see skew too far to the realism end for me.
2 likes
9 yrs ago
Can't describe how quickly I go from excited to sad when a mecha premise turns out to be realism wankery.

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Sorry for the delay folks, I was a little busy last night. I'll be around as long as needed tonight. I've already talked with my Co-GM about all the CSs and questions posted, including the ones PM'd, and between us we're tackling them now.

@Reno: The only thing we'd prefer is if you could elaborate on her appearance a little (usual attire, etc.), and pin down her age, if possible. No real issues, and other than those, that CS is perfectly fine.

@Ruby: This is one we talked about a little; We don't mind if you use a Quebely, but we would prefer it nerfed a little. Our thoughts were mostly along the lines of the funnels, specifically, the number and their use. If you were to cut down on the number of funnels, say to five to ten, that would be a start. We feel that number would still allow for their efficient use, while still not being too powerful. Secondly, it should be noted that funnels were made with Newtypes in mind; your character would be able to use them, but it would be like a second set of controls. Switching from controlling the funnels to controlling the suit would require taking their hands off of the controls for one to use the others.

That said, please feel free to give your thoughts and talk to us about it. We're happy to discuss possibilities.

@Everone: Now, two things to touch upon briefly. Firstly, it occurred to us that we hadn;t explained something; you'll all be starting with these suits, but you will get the chance to upgrade them, and even change suits entirely later on. Secondly, we haven't properly explained how timelines work here; you might note, for example, that we have a GM and a Jegan. Canonically, the Jegan was newer than the GM, and more improved. That's to a degree true here as well; the Jegan is still designed based on the GM, but it isn't massively superior inherently. All newer suits have their strengths, but they're considered to be largely on par with other suits.

The logic being, for example, that a GM is still in service because they're just that capable and hardy. A Jegan is a little higher tech, but it doesn't outclass one in and of itself.

TL;DR, newer does not inherently equal better. All player suits have roughly equivalent 'power', they're just differently specialized. This is mostly to prevent someone who picked a newer suit from curb-stomping everything. =P
No need to apologize, I know how much of a pain using a phone for such things can be.
@Jerkchicken: No, it's because the Tallgeese is a unit noted for, in its universe, being literally too powerful for most users to handle, and being able to go toe to toe with a Gundam if one ever made it into the hands of a pilot capable of using it. Given that, and given the relative ability of the units intended and selected by the other players, the Tallgeese is just too powerful for a starting game unit.

I apologize if that's not to your liking, but the game's plot does require players to be on a certain general level, and the Tallgeese is above it.

@Reno: Looks good, I like it.
By all means, feel free. I'll be sleeping in a few minutes (It's four AM here), but I'll certainly review it when I wake up and get back to you. Actually, that goes for all of y'all; feel free to post your CS here for review, or pass it along via PM.

Whatever is more convenient for you. =P
Well, for the most part, most mass production units are fine. There are certain units that problems have been expressed with (Astrays, Strike Daggers, the Zeta Plus A1s), but they're largely exceptions. Things like GMs (And their many variants), Zakus (And their many variants), Goufs, Flags, Leoses, Jegans, et cetera are all pretty much allowed, barring certain extremely customized variants.

The first few of those actually have bits of backstory for their role in this universe prepared, but little is set in stone.
We discussed that. My Co-GM's objection largely has to do with how Gundamish it looks even without the head. I agree it's a gray area, but I think gray, and he thinks grey. XD We couldn't really agree, so we've elected to say that we'd prefer it not be used.
So, I've talked it over extensively with my Co-GM, because we have very different views on the matter of the Astray. We would rather it not be used for reasons pertaining to its aesthetics (Namely its similarity to a Gundam in appearance), more specifically due to a plot point that an Astray would be a little weird to reconcile with.

That said, if it is really important to you, it could be considered. It would, however, require fairly heavy aesthetic modification to be allowable. I'm sorry if that ruins an idea.

EDIT: Well, space probably isn't entirely uninhabited even now. It's just that it's too ravaged to be able to sustain a sizable population. So yes, that'd work.
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Should have said Moon. I meant that the off-planet places, like any communities on the moon, would probably be uninhabitable. I'll correct that. XD

EDIT DUE TO NINJA: This is now irrelevant. XD
@Reno: Nope! Not at all. That's a large part of why the state of the world isn't described in too much detail, so players can fill in details themselves. All you really need to remember is that large parts of the world are mostly uninhabited, and that the bases set up near, but not on, Earth are probably outright uninhabitable due to the damage wrought upon them.

@JerkChicken: ... Weeeeeeeeeell... Trucker sure. Space not so much, because just about all of the off-planet locations are either unknown for the past century, or uninhabitable. And I did a little reading on the Tallgeese, and it's pretty tough. After talking with my Co-GM, we'd rather you used something else.
I actually talked to him about half an hour ago now. XD We've agreed that using that machine is fine, on two conditions; first and foremost, that you do make sure to follow the trade-off of maneuverability for firepower. Secondly, and we also agree that this isn't likely to be an issue but we just wanted to make it clear, we'd rather that you didn't eject the cannon pack during a battle. That's the sort of thing that should require tools and time to switch out.

Other than that, we've absolutely no issues with you using it. :)
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