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9 yrs ago
Current You did good, McGregor. Made us proud.
4 likes
9 yrs ago
No offense intended. But there's a sweet spot on the sliding scale of realism, and most of the interest checks I usually see skew too far to the realism end for me.
2 likes
9 yrs ago
Can't describe how quickly I go from excited to sad when a mecha premise turns out to be realism wankery.

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Don't worry too much about standards. I'm familiar with someone I play with frequently who occasionally makes posts below ten words. If you're within the standards set by the section, you've nothing to fear. XD
Finally, I managed to get my CS done. XD It has been approved by Onarax, and as such, the edits that had been needed have already been completed.

I'll be updating the character list with the newly approved ones shortly.

IC is up! At long last.

Basically, military and technology expo. Shopkeepers can be there to pitch their wares, soldiers as part of the troops in attendance, or even just walking about. If anyone has any questions, feel free to fire away.

My own CS has been completed, and is under review by Onarax. It'll be posted after any necessary edits are made. His is in progress.
A demonstration. Decided almost unanimously by the powers that be of New Anaheim to be the simplest, and most effective way, to quell the growing fears of the populace. Some had disagreed, of course; nothing was ever unanimous in the city. Some probably disagreed just to disagree, but the others had more valid reasons. Not spoken in open air, of course, but it was suspected that such an expo might serve as a way of gathering intelligence on other factions. A fraction of those who voted to support such a measure likely did so for just that reason.

Nevertheless, the proposition had been approved, and arrangements were made. Now, a month after the attack to the day, a date no doubt picked for just that reason, it had started. The largest open space in the outskirts of the city has been set aside for the occasion, and it was now dotted with tents and stands, walking promoters and soldiers in uniform. And towering above it all, colossal titans gleaming in the sun. The militaries had sent their top models, and their top pilots, as a show of power, a way to reassure the populace that, yes, they could protect them. Contractors were showing off their new prototypes, or even just showcasing their most popular suits. Smaller, local businesses had set up their own shops, selling wares of all kinds. Mobile suits, mobile suit parts, pilot gear, even food stands had arrived to take advantage of the gathering.

Civilians were out in droves, and of course, soldiers were too. No nation was allowing themselves to be shown up, parading their best and brightest out in full uniform. At least, the best and brightest that they had managed to spare, or otherwise coerce into attendance. With the sun high in the sky over this unusually peaceful gathering, the day was still young. It promised demonstrations, mock battles, autographs, and merchandise, and above all, a cure to the growing unease.

Time would tell if it was effective.
Sorry, was a little busy in real life for a bit. And then tech issues prevented efficient communication with my Co-GM for a day or two. We should, hopefully, be back on track, and I'll see about getting the IC kicked off within the next day.

@Aristo: We'll need to see the finished CS before we can render a full verdict, but that CS should likely be fine. There may be some minor tweaks we ask for, so I'll poke my head back in after Onarax and I have talked a bit.
Fury will go as Excalibur, whether Abraham likes it or not, and whether anyone realizes he's in costume or not. Gregory will go as... Something. Probably something ironic. Assuming he's conscious by then.

(Also hai. I still exist. Shockingly. XD)
MysT3CH said
I've actually got an idea for how all our characters can have an opportunity to meet each other at the start.I was thinking that I could have Avris, and Noreille, if your up to Reno, host an sort of mini Mobile Suit convention. While Avris would be trying to showcase his handy work and raise his shops profits, perhaps it could serve as an local attraction which draws all our characters into the same area of town?Thoughts, objections, etcetera?


Not a bad idea.

On that note; I updated the character list this morning, and have combed through the Int Check to make sure I didn't miss any. If I did indeed miss one, please let me know and I will rectify it.

The IC should be starting soon. Onarax and I have been ironing out the details for how the early plot will proceed, as well as readying everything that needs to be figured out before we can start the proceedings. Assuming we can maintain a reasonable degree of productivity, we should be able to start sometime in the next forty eight hours. Hopefully sooner rather than later.
Aaaaaaaaand the OOC is here.

EDIT: Raven, your CS is accepted. I'll add it to the accepted list in a bit.
Mobile Suit Gundam: Extend




Status: Accepting Players

It is the year 2247, year one hundred and forty seven of the Voyager Era. In the first year of the Voyager Era, the first civilian space colony was established beyond the asteroid belt. While there had been bases on closer planetary bodies, as well as nearby colonies, it was a bold step in establishing humanity’s presence in the stars. By establishing a colony beyond our own backyard, we had proved the feasibility of a bright new era. As soon as safety had been proven, a few others followed suit, establishing a set of established communities capable of operating without support from Earth. For the first few years of the Voyager Era, it was believed that a bright, prosperous time was ahead.

These hopes were dashed. In the twelfth year of the Era, war broke out. Most don’t remember exactly how it began, or necessarily care, but the small conflict quickly spread and grew. Before it could be stopped, the world was enveloped in a far-reaching conflict between a myriad of loosely affiliated nations. The tools of this conflict were not like those of conflicts past; nations commanded armies of humanoid mechanoids known as mobile suits. At the start of the war, the sides were clear; the battlegrounds were numerous, but allies were reliable. Within a few decades, however, those alliances began to crumble. The colonies lost contact, and no one on Earth was in any state to check on them. Even the nearby settlements on the moon were not spared. As time went on, those alliances fractured as countries became concerned with their own interests more than the cause. With the weapons at the beck and call of any one nation, the world rapidly became ravaged by the conflicts, no place truly left untouched. It couldn’t go on forever, not without irreparable damage to the planet.

Eleven years ago, something broke. Something about one hundred and twenty four years of war, perhaps the weariness of the world, perhaps the disasters already wrought; whatever it was, something forced a change. The nations of the world, if the battered, squabbling groups could still be called that, tentatively agreed to a truce. They began work on rebuilding, but the process of overcoming the damage done was excruciatingly slow. No one held any illusions, either; while a ceasefire was in place, conflict was ready to return at any moment. Small scale scuffles were still commonplace, but the all-out war had ended. Not soon enough, however, to prevent what had happened; vast swathes of the world were desolate, lacking in any real civilization, if only because of the harm done to the regions. One city, located roughly between Europe and Asia, stands relatively intact, one of few large cities still in evidence. Countless groups had fought over it during the war, and as a result, members of multiple factions and groups are in residence, threatening conflict at any moment, despite the efforts for peace.

One month ago, however, a semblance of unity was forced upon us. A mobile suit entered Earth’s atmosphere, touching down not far from this city. It was unknown in type, not matching the technology used by any faction, and within moments of landing attacked the city and its infrastructure. Though caught off guard, the factions scrambled their own suits in an uncoordinated defense. They fought hard, but they were very clearly outmatched; the enemy unit exhibited capabilities far beyond their own, and dispatched significant numbers of the defending machines with relative ease. After a short time of fighting, the machine retreated from Earth under its own power, leaving the bewildered world behind.

After decades of fighting each other, the belligerents of the world face a new problem; an enemy they know nothing of.


Hello all, and welcome to Mobile Suit Gundam: Extend. This is a roleplay set in an original universe where, after the establishment of space colonies, the world devolved into a global conflict that spanned many decades and caused massive damage. In modern times, a new threat has emerged.

Now, here’s where you all come in; you will take the role of people within the city that has been attacked, be you a mobile suit pilot or a civilian. You can be from any one of a number of factions, including ones you create yourself, but understanding that there is a semblance of peace. You’re all within this one area to ensure that characters stay near enough to each other to interact.

Here’s the catch; You cannot pilot a Gundam. You can choose almost any suit from almost any series, provided you alter its backstory to fit within this setting, but you cannot choose a Gundam. Initially, at the start, your suit will lack any of the special upgrades it may have in canon. You will be able to obtain or upgrade to better mobile suits later.

Factions:

Factions, after such an extensive war, are weak and battered. Additionally, there are many, many factions in existence, in a variety of sizes. As elaborated in the Int Check:

Factions said We're working to keep this mostly vague so that players can make things up as they desire, but here's the general outline; when the world went to hell, people tended to either strike out on their own, or team up for survival. The Commonwealth states, as noted in multiple profiles, are one of the 'major' players still around. I say 'major' because every faction is so beaten to hell and back that you can't really call any of them potent anymore. Much of North America loosely banded together into what is referred to as the "North American League", and China and some of the countries near it worked together as a major powerhouse to counter those.


Location:

Everyone starts in the same city, New Anaheim, more commonly called “the city”. This city is located roughly midway between Europe and Asia, and has been fought over by all sides for over a century. Due to its constant changing of hands, few remember, or care, about what it was originally called. Now it is the central location of the newly reformed Earth Sphere Federation.

The center of the city is in the best shape, as it is made up of newly built embassies surrounding the ESF headquarters. Each embassy is guarded by troops from each faction’s own militaries, and this often includes mobile suits. This region is also where the very small upper class lives. Just outside of this central area is a thin band of middle class accommodations, reasonably comfortable. As you progress further outwards, the city falls into further disrepair, eventually becoming slums, and ultimately, not much more than ruins. Many buildings are converted military bases that were abandoned over the course of the war. At the very edge of the city, most ‘influential’ powers maintain military bases.

FAQ:

Q. How are beam weapons handled here?

Beam Weapons said Beam weapons are split largely in two. Beam sabers are about as deadly as they're usually depicted; they won't tear through armor like tissue paper, and they'll certainly slow down once they hit, but they're going to cut fairly easily. Beams in projectile weapons are a little weaker; you're not likely to be one-shotting anyone. The average mid-range beam weapon will do some serious damage, and likely penetrate the armor a ways, but it's not going to punch straight through the whole machine. A beam sniper rifle will be a little tougher, but it's also harder to get off a decent shot after the first one. Again, not likely to be one hit killing.


Q. We have units from different canonical eras here. How do they compare?

Unit Age said To use a present example, we have a GM and a Jegan. Canonically, the Jegan was newer than the GM, and more improved. That's to a degree true here as well; the Jegan is still designed based on the GM, but it isn't massively superior inherently. All newer suits have their strengths, but they're considered to be largely on par with other suits.

The logic being, for example, that a GM is still in service because they're just that capable and hardy. A Jegan is a little higher tech, but it doesn't outclass one in and of itself.

TL;DR, newer does not inherently equal better. All player suits have roughly equivalent 'power', they're just differently specialized. This is mostly to prevent someone who picked a newer suit from curb-stomping everything and everyone.


Q. Are there any mass production units that aren’t allowed?

A. For the moment, yes. Units are approved on a case by case basis, but known to be unallowed for the moment are Strike Daggers, Astrays, and other units that too much resemble a Gundam. This is for plot reasons, and you will likely have the chance to use one later on.

Q. Can I be a Newtype?

A. No, for multiple reasons. Firstly, ‘Newtypes’ as such don’t exist here; there will be an equivalent, but we have not revealed it yet. When we reveal the specifics, you may be able to make your character one. But for now, no.



GM: Krayzikk
Co-GM: Onarax

Accepted Characters:

Noreille D'amélie

Jonathan Kenth

Christoph Lockheed

Avris Grimm

Arthur Sima

Zane Decker

Victor(ia) the Ninth

Ludwig Sigismund III

Emily “Backstabber” Won

Gregory McCoy
@Ruby: That should work splendidly, thank you.

@Raven: There shouldn't be any problems, but Onarax and I will discuss your CS shortly. We already discussed it a little while it was a WIP, so it shouldn't be hard to reach a verdict. XD That said, if you can flesh it out a little when you have time, that would be great.

As for the OOC... That should be up very shortly. Most of the actual work is done, it's just a matter of reviewing it to make sure we have everything needed. We'll launch the IC very shortly after the OOC goes up.
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