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12 days ago
Current Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
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23 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4 likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1 like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
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Letter Bee said
@Acer, answer to your question on Sync.in is I don't know.


Reposting.
@Acer, answer to your question on Sync.in is I don't know.
Any option works.
Light would find herself encountering a barrier of ice between her and the Haymaker, but said barrier would be broken in a few seconds, knocking the enemy Meta unconcious, but the Toon-Metahuman would find herself a little exhausted, and her fists would be comically glowing red. Also, there was the fact that the enemy Meta needed medical attention, at least for interrogation...

Bio-Beast would find himself fighting fast and fighting hard, with the Steel Metahuman proving a match for him in brute force, his steel skin proving a match for the other man's bone claws, which made a deafening 'screech' scound as they scraped the aforementioned steel skin. Nevertheless, John would slowly gain and advantage, the Steel Metahuman having less versatile powers...
@Potato, you forgot to add that the post was a collab.
@Dihn, thanks! And, yeah, Post-NV was what I was thinking of. I was going to suggest that the Courier chose the 'Independence' Ending, and that the scandal caused by the NCR's loss led to the impeachment of its current leader and a victory for the less corrupt - and thus less tainted by the shame of defeat - factions of the NCR.

Also, as for the Enclave, it's hinted that they still have a cell in Chicago. Speaking of Chicago, how much of Fallout Tactics' canon shall we keep? The developers said it's Canon in Broad Strokes.
The Gang

It was too late for Bio-Beast to infiltrate, as Light had already engaged the enemy, including one of their Metas, an asian man who was launching bolt after bolt of ice at her. Thus, when John entered the building, he would find a second Meta, a white man whose power was to cover himself in steel. This Meta would charge Bio-Beast, helped by yet another Gifted, a young, 19-year old white woman who summoned a flock of spectral ravens to peck at John's eyes...

The Lynch Mob

Pamela would find the families of the Magi, five in all, huddled together in a basement that was many orders too small for them, and they would first look at her in alarm. However, said alarm would fade as it was clear that they were going to be rescued. And so, Pamela would lead said families out of the house they were in, and lead them to Dean and Abigail, who had nothing to do. Then, Constantine would give them instructions to take them towards the airport, where they can be taken to the FBI Headquarters in San Francisco.
The Interest Check for the reboot is up, here!
A World of Progressive Magic: The Magical Peace Corps - Reboot!

Intro

In the 21st Century, The World limped on, enduring crisis after crisis, somehow surviving despite refusing to completely band together. Terrorism, war, protest and intrigue, all of those proceeded for several decades. However, so did research, science and technology, and of course, the deleterious effects of humanity's exploration of the Earth. Seas rose, ice caps melted, storms grew worse, and entire nations, like Kiribati, sunk into the waves. In the end, though, humanity made it through to the end of the century...which was when everything changed.

Across the globe, people observed strange lights. As more appeared they seemed to join into one, enveloping the whole world. The illumination was gon just as fast as it appeared, but the consequences of this phenomenon were worse than anything that plagued humanity in the past. Half of the world's population, 6 Billion souls, disappeared, not just from the planet, but from people's memories, just the same as everything they once might have owned, their houses, possessions, nothing remained that even hinted that they ever existed. No one could protest, after all with their memories gone, it was as nothing ever happened...

Nevertheless, losing memories wasn't the only change those remaining humans experienced, something more profound seemed to have begun. They developed not physically, but on a deeper level. Men and women experienced visions, felt energies coursing through them, and witnessed strange interactions with those beyond their world. A few discovered they could tap into those strange new powers and control them, discovering in them the power of, what would later be called, Magic.

Although times have remained peaceful and progressive, not all was well. Humans weren't the only ones who awakened to this new power, animals and the planet itself also changed. Due to this the landscape evolved and a new species of creatures, Magical Beasts, was born. These beings would be different in temprament as they are in body, with some just content to stay in their natural habitat, while others would actively hunt humans for sport. Some even worked with humans, but that was a rare occurance. With this new threat to people, the conflicts amongst their own kind and just for the sake of living in this new world, the Magical Peace Corps were created. Their job was to protect those that couldn't do so themselves, aid those that required help and educate others on magic so it wouldn't be misused.


Basically, guys, this is a reboot of A World of Progressive Magic: An Arcane 2100s, where the optimistic history of progress, followed by a dark conclusion, is instead replaced with a grittier and more realistic history...which has a calm and peaceful end - unless you can't ignore the disappearance of half of humanity! Anyway, this starts out as an Academy RP for the first few rounds, but then becomes a Chase RP, instead.

Mods:

Letter Bee

Aqutanama

Chief Consultant

Lucek

Magic

Magic is theoretically innate to all, but to actually advance in it, you need the help of a Mentor; someone who is somewhat more advanced in Magic than you are. Bascially, you just describe what you can do under 'Magical Powers' (see below), and we'll see if it's too overpowered or not. Note, however, as a rule, that Magi from the Magical Peace Corps use the Codified Magic System (See below).

The Codified Magic System (Optional, Lore Only)



References:

Spheres

Arcana

Spirits





Places of Power

Demesnes: Places that, because they were special before the Awakening Surge, form a reservoir of magic that strengthens one's spells. Desmenes are attuned to one School, for example; the still-intact Statue of Liberty are a Fate Demesne, while the Isle of Corregidor in the Philippines is a Timespace Demesne. Demesnes, to be fully used, need Manses, which are structures that are equivalent to a House, Factory, Power Plant, and Hydroelectric Dam.

Shadowlands: Demesnes made by killing lots of people. Shadowlands cause the dead to rise, creatures to mutate, the air itself to be filled with horror, and its energies can only be used by the most depraved of Magi. Due to the peace, few Demesnes are Shadowlands; this didn't change with the disappearance of half of humanity, as the disappeared aren't dead.

Rules:

1.) The RP is set in an undisclosed location, in the year 2100, just so you know.

2.) All players are part of the Magical Peace Corps.

3.) Technical Pacifism is enforced upon the PCs. No killing, no permanent harm, no mutilations, no torture, no outright mind control unless your life is in danger (mental suggestions are okay). Part of the fun is finding ways to fight without doing those things. It's okay to go all-out when fighting undead, though.

4.) No controlling another PC's actions unless you're the GM and the player is absent.

5.) Yes, this is the Anti-Shadowrun.

6.) Rules for Conjuration: With Matter, you can conjure up non-living, non-undead stuff, but it's only temporary unless you have Law, even then, you can only conjure as much as your own body weight.

7.) In OOC Chat, don't be a jerk.

8.) New Rule: While the Magic System of AWoPM is based on Mage: The Ascension and Mage: The Awakening, I reserve the right to override their rules with my own houserules:

-Souls are now Immortal except for the Avatar, the part of said soul that allows you to use Magic. You can hurt them, you can control and bind them, and you can send them to the True Afterlife, but you cannot destroy them except for the Avatar.

-Cuffs enchanted with all Nine Schools of Magic in order to restrain Rogue Magi are not feasible in both Mage gamelines, but they are viable here, meaning that even Archmagi can be captured.

- Artifacts and Grimories have been merged; it is now possible to learn spells from Magical Items.

Character Sheet:

Character Sheet
Name:
Age:
Appearance:
Personality:
Magical powers/ Physical Abilities:
Flaws:
Bio:

List of approved characters (After the Restart):

Johnathan Alexander Vanderswift

Ascot Harper

Hibiscus

Omega

Serenity Arvennicus
So, anyone interested?
I see. Would you be fine with merely two three-line paragraphs for my posts, not because I can't do better (I can) but because I'm juggling a lot of stuff right now, yet at the same time, am still interested in playing Fallout?

Also, I'd like to be the NCR.
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