STATUS:
Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
8 days ago
Current
Two days ago, Noble Arms is indisputably four years old, spread out across three threads, and the third thread is still ongoing and about to reach the endgame...
3
likes
19 days ago
Can't believe that I actually got an RP close to its endgame, btw...
4
likes
1 mo ago
Noble Arms is now either four years old, or three years and eleven months. The third thread had lasted for more than one year.
1
like
2 mos ago
New Interest Check, everybody!
2 mos ago
My Roleplay, Noble Arms: The ASEAN War, will reach its 4th year in June or July. It's been a long journey.
All the others are cool although my character doesn't trust them, but then she doesn't generally trust anyone. How about you? It is your roleplay after all.
Nev is awesome, I've worked with Double, The Whacko, and Arty Fox (in his identity as Pemn) before, and they're awesome too.
I have an awesome crew.
That said, though, Ninty Bat might annoy me with her lack of knowledge and being in denial, but that will pass.
"Good point, Rei," said Emperor Michael. "And, yes, there is some super-urgency here, but I am not leaving your city undefended; Tocsax will go to your world and fight the Heartless in your stead." The Emperor knew that Rei would not be satisfied with that, but, he needed the Japanese man to go on the quest with the others; like he said, there was some super-urgency there. Now for Ninty, Usula, and Jupiter's concerns.
"The Heartless are black creatures with yellow eyes that, despite their name, are actually made up of disembodied Hearts - the name comes from their behavior, not their nature. You may remember them attacking you and your band, Ms. Ninty. And, as for this place, this is the Palace of the Blachrenae, in Constantinople, in the world of Renovation. Renovation, in turn, is an Alternate Timeline of Earth, a planet in the Original Universe."
"Yes, Ms. Ninty, you're on another planet," said Michael. "No, another universe. The Moogles must not have told you; nor must they have been buying and selling stuff in your world for more than a few days. All understandable." He then looked at Henry, slightly displeased, but the annoyance left the boy's face as soon as he looked at the older man.
"As said, this is an Alternate Timeline of Earth, which is a planet in the Original Universe. In this Timeline, that conquest you were thinking of was averted - barely averted - and it was the Ottomans that were crushed, instead, though not without great cost. But that is centuries ago now in this world, while the Original Timeline, for better or worse, is gone. That is something I'll elaborate on."
"Long ago, there was only One Earth, One Universe, One Timeline. Magic was completely unknown, Science and Reason paramount. It wasn't a bad world, not entirely, but it had more Darkness than Light. Then came a child, Ascot, who thought the world was doomed, and so sought for ways to 'save' it, delving into the secrets of the Light as he did so. And he discovered, that the Light flowed from an unseen land by the name of Kingdom Hearts."
"If he can burst the barrier separating Earth from Kingdom Hearts, he thought, he can save the timeline. And so he fashioned a weapon, the X-Blade," he pronounced it 'Key-Blade', and broke the seperation between the Original Universe and Kingdom Hearts. And what was one, became more, what was absurd, became possible. Why? Because the Original Earth was split into several timelines, several universes, including yours'."
"Seeing the consequences of his actions, Ascot broke the X-Blade into several pieces, then vanished. But by then, it was too late, for the people of the worlds fashioned weapons in the shape of the X-Blade, and warred with each other to dominate Kingdom Hearts. They mostly killed each other, but a few repentant survivors foreswore any attempt to conquer the Multiverse, forming the Old Keyblade Order."
"The Old Keyblade Order prospered, taking new recruits from people with strong hearts. One of those recruits was someone from this world, Leo the Second Mathemathician. Leo was a bright soul, but one who chafed under the strict restrictions of the Old Keyblade Order, as well as doubted their beliefs in cosmology; that Light was always good. To him, Light and Darkness were merely two sides of the same coin; neither can exist without the other."
"In fact, in his view, Light was tyrannizing over Darkness, and so the worlds had to be remade, so that Light and Darkness had to be in equal balance. So, he moved to do just that, summoning three Dragons - Alduin of Skyrim, Deathwing of Azeroth, and Acnologia of Fiore - to destroy the Old Keyblade Order. It was a mutual kill, but it was of little comfort to the Multiverse, for Leo, under the guise of a student..."
"...Went to the world of Shining Field, a world where Genghis Khan was never born, and his son Hulegu never destroyed Baghdad, allowing the latter to remain a centre of knowledge and wisdom. There, he convinced Hakim the Wise, the Grand Vizier, to conduct experiments on Light and Darkness, experiments that caused the world to be consumed in Darkness, and the Heartless to spread and become organized."
"And that is when worlds began falling and falling in quick succession." He then paused for breath.
"Michael, let me continue," said Tocsax, his face turning towards the group.
"I used to be a part of a group created by Leo, the Circle, which in turn was the precursor to the Thirteen Seekers of Darkness. From there, I discovered many of his secrets before defecting to Emperor Michael. The tales of my exploits would keep you standing for far longer than comfortable, so I'll make this brief."
"The Seven Princesses of Heart, Seven Women with Hearts of Pure Light, they are in truth seven pieces of the X-Blade. If Leo and his Thirteen Seekers kill them, then they can recreate the X-Blade and create a New World that fits Leo's ideals...but at a high cost."
Note: This is not a Mage:the Ascension Game, nor a World of Darkness one; it just uses the Mage:the Ascension system. So no Traditions, no Technocracy, no Disaprate Alliance; Nephandi may exist, but independently of their WoD counterparts.
After the Yoke: A Science Fantasy Academy RP
Credits to Camby from Alternatehistory.Com for giving me permission to use the Drakul
We spent so much time warring against each other, and not much time gazing upwards, towards the stars. Nevertheless, we had warning, warning when their ships came into the system, taking their time coming to us, allowing us time to panic and prepare. New stars appeared in the sky those days, points of light from the reflective hulls of their dreadnoughts, portents of the calamity to come. For this was our first Alien Invasion.
Oh, we did fight. We destroyed one-fourth of their fleet with our entire nuclear arsenal, then mobilized for total war. And we got it. As they landed, we were surprised - the Aliens' leaders looked like the dragons of myth; great flying lizards both strong and magnificent. They even had a similar name, the Drakul. They were ruthless, cruel, and gifted not just with strength and flight, but also the ability to breathe fire and electricity.
Following them were armies of races they had enslaved, armies that were not only armed with technology beyond our ken, but also feared their masters' wrath more than death in battle. We fought hard, and strong, but eventually, our cities burned, our forces and navies swarmed under, our mountains leveled, and, finally, after seven years of war in which two billion people died, we surrendered to The Yoke.
All we had to do was simple: Build technology for the Drakul - the other slave races would teach us - and use said technology to extract resources and build palaces for them, as well as fight their battles elsewhere in the galaxy. Ironically, in our servitude, we became more unified, less prejudiced against each other, and more technologically advanced than ever before. Nevertheless, life was harsh, with the Drakul's whims governing our lives.
Then, one day, reality itself changed, thanks to a quantum physics experiment conducted by one of the Drakul. This change in reality caused many humans and members of the other slave races to gain strange powers, powers that violated the rational rules of the Universe. And with this empowerment, came a dream long-lost, a dream of freedom. For the Drakul, although the ones who changed reality, were exempt from the changes made to it.
Roused to action, we worked with the other Slave Races, our partners and rivals in servittude, and rose up, wielding the fires of Magic and Science against the Drakul, helped by defectors and heretics from their side. For three years, we fought, making many sacrifices, enduring many privations, until we, and the other races, won our freedom, and forced the Drakul to concede defeat.
And thus, we began rebuilding, recovering lost knowledge, bringing back institutions thought lost, regaining confidence in ourselves.
You are part of the first generation to be raised in Freedom. Whether Human or Alien, you have shown great potential, in intellect and magic, and so the United Republics of Earth have built a School for you, an Academy in which you can explore your talents, in order to create a new galaxy, a galaxy of peace and coexistence. And so, the Academy of the Nine Spheres is open for you.
Mods:
Letter Bee
Types of Magic (Ripped off from Mage the Ascension)
There are 9 different types of Magic Power.
Correspondence: The magic of Communication and Transportation Entropy: The magic of Fate and Death Forces: The magic of fireballs, lightning strikes, and freeze rays Life: The magic of healing or Biological construct Matter: The magic of matter and manipulating it. Mind: The magic of Enthrallment, Empathy, and Mental Organization Prime: The magic of magic, making magic permanent, affecting people's magical circuits Spirit: The magic of the Soul, and manipulating the unseen supernatural worlds of ghosts and ethers Time: The magic of Time, and Time Manipulation
Each type has a measured level of power from 1 to 5. Level 1 allows you to perceive most magics of that type. Below are examples of each level in power.
Level 2, is where you can do the little power stuff. You can affect things in small ways: Correspondence: Send uninterceptible messages, or cast a ward, stopping incoming teleporters or preventing magical eavesdropping, Entropy: Affect Probability in small instances (like dice rolls), Break Simple Machines, predict future, Talk with Ghosts. Forces: Featherfall, Ball Lightning, Life: Heal yourself (Just yourself, not other), Matter: make an excellent counterfeit bill, Mind: Give someone a mental compulsion, Prime: Create Magitech, Set Magical Patterns, Enchant a weapon to do damage unhealable by magic. Spirit: Commune with Spirits, Time: Get a prediction of the future (not perfect)
Level 3, is more powerful and allows you to push others... Correspondence: Teleportation & SuperSpeed, Entropy: Break Complex Machines or Structures, Raise Skeletons Forces: Palpatine Lightning Attacks, Life: Heal others (if you have the knowledge) or Laying of the Hands, Matter: Push matter beyond the confines of conventional thinking Mind: Mental Command on a conscious level not subconscious or Dreamwalk, Prime: Create complex magitech. Create biological magi-constructs (non-perpetuating), blast people with bolts of silver light whose damage cannot be healed by magic. Spirit: Summon Spiritual Beings, Time: Slow Time to a Crawl for you.
Level 4, is super powerful, and is the maximum the Mage can do. Correspondence: Mass Teleportation or Portals, Entropy: Destroy Living Things, Create Complex Undead (with Prime) Forces: Summon Storms, Life: Affect Life in Complex ways Matter: Create stable forms of matter that have magical properties (Orichalcum, Mithril, Nihilitic Fluids) Mind: Dominate a person or Brainwash, Prime: Merge Magitech into any human form, Siphon Magical Energy even from Ordinary Objects. Spirit: Travel to the Spirit Realm, Time: Set time (Conditional effects that go off on a specified criteria.)
Level 5 is deity like, and unavailable to players and requires GM permission to even try to do. Correspondence: Warp Space, Teleport to anywhere Entropy: Destroy Thoughts and ideas, Perfect Prediction of the Future Forces: Summon Hurricane, Life: Perfect Transformation to another form Matter: Make Materials that shatter the Laws of Physics Mind: Mass Mental Control, Permanent Enthrallment Prime: Make a place of Power of any scale, Siphon Magical Energy from Other Mages Spirit: Bring Spiritual Entities into the material world Time: Time Travel
After reading the above link, distribute 14 points among the 9 Spheres; you can have up to Level 4:
The Drakul: Any Xenobiologist worth their salt would recognize that the Drakul were not the products of natural evolution, but were rather created, perhaps as weapons of war. It is also theorized that the creators of the Drakul were highly intelligent themselves, and wanted 'tools' that can take care of themselves and didn't want constant maintenance. Either way, the Drakul can naturally fly, breathe fire and electricity, and super-strong, and super-intelligent. Drakul Subfactions are the Children of the Stars and the Infernus Sect.
Children of the Stars/The Starborn: Formerly renegade Drakul who believe that all beings are all 'Children of the Stars', and that therefore none of them must be enslaved. Believe in using robots and paid workers instead of slaves; a solution that, while possible, isn't easy, practical, or economic for the Drakul Imperium. Until, that is, the Great Rising began. After siding with the rebeling slaves, the Children of the Stars 'flipped' their status, from persecuted sect, to rulers of the Drakul Species.
The Infernus Sect: The former prime sect of the Drakul, the Infernus Sect believes in a 'Holy Flame' that has chosen the Drakul to be rulers of all the other races. Thus, the Infernus used to be the prime slavers, generals, and priests of the Drakul, as well as the head of their Inquisition. Now, however, they are reduced to a handful of members, a handful hunted down by their former chattel.
The Kaisoken: A race of sentient crystal-like minerals bound by quantum pathways and transcendant intelligence. Floating gently, the Kaisoken communicate through impulses translated into audible speech, and are proficient in the control of magic (before the coming of magic, they were good at communications and communications tech), though they are limited in a straight fight.
The Gill: Combining reptilian and amphibian features, the Gill are evolved to live primarily in water, with long, slender limbs for powerful strikes ending in webbed hands. Hardy against poisons and extreme terrain, on account of the noxious swamps on their homeworld, they have moved to colonize other oceanic places, and are proficient skirmishers.
The Korta: Diminuitive beings resembling pachyderms, the Korta are highly intelligent and analytical, mostly serving as engineers and bureaucrats. Computer systems, locks, and riddles tend to fall quick before them.
The Tayanen: Clusters of sentient amorphous material locked into massive armored shells, the Tayanen deliver heavy firepower with high resistance to shock, heat, or trauma, having little vulnerable area. Nevertheless, they are slow to react, though their decision making ability when in a group can be very fast.
The United Republics of Earth: Earth was where Magic was first created/discovered, and Earth had the most intact institutions from before enslavement, and the most clear memories of freedom. Thus, it was also the world that was most ready to take advantage of Magic to raise its position among the stars, to take leadership of the other races. Not all is perfect, however; Humanity is also the race most aggressively grasping for advantage, leading to fears that it might become the new Drakul...
Rules:
1.) No Godmoding or Powergaming, aka no controlling other players' actions, no defeating your enemy in one shot, and no shrugging of all hits without a magical shield. 2.) Any consenting relationship between people of the same age group is allowed, whether it's Homosexual or Hetrosexual. If you cannot stand such things, don't post here in the first place. 3.) You can be, sigh, villainous, but not psychotic. Your character must be able to work with others, even if its just to use them as meatshields or pack mules. 4.) At the same token, I'd like there to be at least one good-alinged, intelligent, competent, and somewhat diplomatic person in the group. 5.) Be polite to others. 6.) Unlike Mage the Ascension, you can teach Magic to others.
Character Sheet:
Name: Species: Appearance: Bio: Age: Skills (Spheres go here): Personality: