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5 yrs ago
Fastest draw.

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@Martian Dang. Looked like you had something really good worked out for your character. Good luck with things.
@Archangel89 Heyo, looks pretty sweet!
@Sigil Ah, gotchya, I missed the "no gold" bit. I'll edit my reply to reflect that and limit confusion.
@Archangel89 Nice. Yeah, sorry about that. Also, Sigil has green-lit the Studded Leather armor above, so you should be able to edit your AC to 14 instead and remove any unnecessary bold-ing of words related to it.

Also, here's the approved PCs thus-far, so you can see which text colors are already taken.

Approved Characters:

>list]
[*] Victoria Belmont (Half-Elf Bard)
[*] Marita Bärbel (Human Cleric)
[*] Kosara (Tiefling Warlock)
[*] Naivara Gray (Wood Elf Druid)
[*] Kathryn Pyke (Human Fighter)
[*] Jorlton Forpara (Forest Gnome Rogue)
[*] Hugh Caphazath (Half-Elf Monk)
[*] Mona Holcombe (this player is temporarily away from the RP, but this is their color, so a dark yellow could work if desired)

As for image size: You'll need to download/have the image and then find a way to edit it (possibly by right click). Try to find a custom "resize" option and then switch the height to 250 exactly (the width should auto-adjust as a result). Then re-add it, and you're golden.
I use windows and had to open the image first, then right click to find resizing, so I don't know if that'll be helpful to you.
@Sigil Oh, whoopsie there. I was helping him out with figuring out the point buy, and there must have been a miscommunication.

@Archangel89 The totals of what I showed you were the total AFTER the racial bonus had already been added, as I spelled out my process. The STR and END should both be 16 in total, as both should have been 14 BEFORE the racial bonus.
@Archangel89 I don't know the CS RAW text inside and out, so I couldn't say exactly what it is, but something in your CS hider isn't working right. Whole sheet should be hidden, not just the sub-categories.

Scratch that, found what I think is the issue.

Your sheet is missing this on the first line:

[hider= Barkon Starkdelver]

Just copy and paste that at the start of the first line, and that should hopefully fix things.
@Archangel89 Gotchya! Yeah, like I said, do what you want. My example was merely the more min-max version. Let me think about this... Hmmm. So, the Fighter is the dip, but the Bladesong still needs Leather armor to be effective... You sounded like you wanted WIS to not get any lower, and CON can't really afford much change, especially since DEX is about to get ganked...

Alright, from the top with all 13's, Mountain dwarf for a chonky +2 CON and +2 STR.
We frisk CHA and leave INT as 18 base, since the Bladesong AC and CON save bonus depends on it.
3 points from WIS to raise STR, DEX and CON all to 14. Dwarf bonus raises STR & CON to 16.

STR - 16
DEX - 14
CON - 16
INT - 18
WIS - 10
CHA - 8

HP: 25 (taking average hp, accounting for Fighter d10)
AC: 13 (light armor)/ 17 (with Bladesong)
+5 to hit with weapon, +5 to damage (with dueling)

This is the best I've got for yeh, unless you plan to drop anything else to bump up STR.
Another option, if you don't care about preparing too many spells, is to switch DEX and INT, so that your AC can be more reliable at all times, but it will cost you with your Bladesong AC and CON save bonus.

Also, Sigil allows us to start with extra gear (within reason) to represent us being Level 3 adventurers, so be sure to ask about starting with Studded Leather armor for an extra +1 AC bump.
@Archangel Hmmm, in that case...

Assuming you're going for the normal race restrictions on that, you're probably using a High Elf for the +1 INT and +2 DEX (or a human or half-elf with DM permission, but imma use elf as my example here).

In order to have Bladesinging from the start, you'd need 2 wizard levels, so it'd be Fighter 1/Wizard 2. In that case, it really depends on which starting saving throws you want to have that'll determine which class is taken first. It could go either way. Fighter gives CON save prof, which is amazing on casters, but INT and WIS saves have their place and the Bladesong wizard feature already grants a big INT bonus on CON saves to maintain spells. But I'm digressing.

In that scenario, you can use only Light armor to get the most out of your Bladesong, and any one-handed melee weapon is yours to choose. (one-handed tends to be the big limit to Bladesong).

Then, as an example, a Rapier would be your most ideal weapon, since it uses DEX and does a 1d8 dmg.

If we plug High Elf race in and redistribute 1 point from INT to CON, then we have...

STR - 8
DEX - 20
CON - 14
INT - 18
WIS - 10
CHA - 8

HP: 20 (taking average hp)
AC: 16 (light armor)/ 20 (with Bladesong)
+7 to hit with Rapier, +5 to damage.

I don't know what kind of Fighter fighting style you're running, but I imagine for this build it would be either Dueling (to make your one-handed weapon a nutty +7 to damage) or Defense (for +1 AC for a total of 17/21, since you assumedly have leather armor in this scenario).

Of course, all this is assuming you aren't leaning harder into the Fighter armor for AC instead of using DEX, but that is quite frankly, very incompatible with a Bladesinger Wizard.

I guess what I'm trying to say is STR is a... less than ideal stat on your proposed build. If you're worried about saves, you could maybe drop DEX to 18 and up STR to 9 (for carrying capacity, if nothing else) & CON to 16, but other than that...

Naturally, however, at the end of the day, this is merely the more min-maxed example of your PC concept. Don't let me tell you how to build it. If you have a specific character concept in mind, go for with all your heart and play what you like. At the end of the day, it's most important that you're enjoying yourself.
@Archangel

Oh dear, that's not quite right. Here, let's walk through this:

We start as:

STR - 13
DEX - 13
CON - 13
INT - 13
WIS - 13
CHA - 13

First, we remove the points you wanted:

STR - 13
DEX - 13
CON - 13
INT - 13
WIS - 11
CHA - 8

In total, we now have 7 points to spend. We only need 5 to do what you wanted, so I'll put (as an example) the other 2 in DEX.

STR - 13
DEX - 15
CON - 13
INT - 18 (1:1)
WIS - 11
CHA - 8

Now that we have that covered, this looks like the beginning of a Wizard build, so I'll use that as my example. (naturally, I don't know what you're actually doing, but this is an example).

We'll take 5 points from STR and 1 final point from WIS, since it isn't doing anything, giving us 6 to work with. Then we will plug them all into DEX.

Now, here's where the 2:1 comes in. Since we ALREADY have a stat that is higher than 15, any OTHER instance of increasing a stat beyond 15 now uses 2:1. Since we have 6 points, we can make DEX another 18!

STR - 8
DEX - 18 (2:1 past 15)
CON - 13
INT - 18 (1:1)
WIS - 10
CHA - 8

And there you have it. The final step is to add on top any race bonuses you have. Hope that helps.
@Archangel

The 2:1 applies if you already have a 16 or higher. If you do, any points that would raise another stat above 15 become 2:1, but otherwise, you've got it.
To put it another way, you can only raise one stat past 15 on a 1:1 basis (up to 18 for that stat, still on a 1:1). Any others are 2:1.

As an example: these are my PC's stats before racial bonuses are added,
8 STR, 17 DEX, 14 CON, 10 INT, 15 WIS, 14 CHA.
As you can see, I didn't do any 2:1 stats, because I find that to be a massive waste, but for min-maxing purposes, I could have lowered CHA to 10 and made WIS another 17. However, that didn't fit with the character's intended role and overall personality and capabilities.
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