Sorry about my lack of appearances. At this point Im taking a much needed hiatus from here after 5 long years. Not sure when I'll be back, but it won't be for awhile... sorry about that... : (
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6 yrs ago
Revenge of the 5th has always been a thing tho...
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6 yrs ago
Do not forget about the GOD DAMN bacon.
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6 yrs ago
Once upon a time, I used to cheer for May the 4th... now I cry with disappointment. *Except Clone Wars S7 and the Mandalorian - they are awesome*
@mattmanganon I would be playing Legends Vader, but boy would he be utterly overpowered. This Vader is a canon/legends hybrid (with a mostly canon storyline) but indeed he should be fun to wield.
I’m thinking on making a certain Turtle King into the RP as well... but that will mean I’ll have to put aside my good character for the meantime.
Appearance: Darth Vader is a cybernetically enhanced human male standing at a height of 6'8" (2.03 meters) tall and weighs in at 120 kg (264.5 lbs) in his armor. His black and dark-grey armor is ominously imposing, from the tip of his helmet to the bottom of his boots, and also wears a flowing cape to strike fear into his enemies. He also sports a control panel on his chest to regulate his breathing, suit temperature, as well as other suit-related augmentations. But behind that suit, Vader's body is pale and badly crippled. His skin has turned almost pale-white from the lack of exposure to the light, severely scarred, and even his arms and legs being robotic parts after being lost to his former master, Obi-Wan Kenobi.
Personality: Upon transforming into Darth Vader, the once jedi knight Anakin Skywalker became utterly ruthless, showing no apparent mercy to his enemies, occasionally killing his own officers for their failures, and imparting torture to accomplish his goals. Having lost all that he cared about by his own hand, the heartbroken and self-loathing Sith only showed a fierce dedication to the Emperor, whose orders he would execute with steadfast devotion and deadly precision, no matter the task. Considered to be the Empire's first terror weapon and noted to employ antiquated diction, he is tenacious and seemingly unstoppable, and made most Imperial naval officers uncomfortable. Part of his reputation was that he would normally be quiet (and thus his presence made for a good implied threat to others), whereas shows of passivity were not. Indeed, it was well-known that he usually preferred to oversee operations personally, using action to block out any intruding feelings. He was frequently at odds with those who lacked faith in the Force, finding it "disturbing" or even blasphemous.
Vader would often make use of pressurized meditation chambers that allowed him to remain without his helm—the neural connection to his armor—, moments during which he felt the perpetual pain that Kenobi had inflicted on his flesh. During such sessions, he would meditate to use this pain to feed his hate, which in turn fed his strength, and he never laughed. Claiming not to feel regret, and yet haunted by his past, and the screams of his wife, he was determined to never talk about his old life, and detested all that reminded him of his past self (whom he deemed to be weak). He dared not remember such a period of his life, which he hated; indeed, through the use of the dark side, he kept his memories as Anakin Skywalker buried, although it took great effort even after twenty years of practice. However, his rapport with the stormtroopers who supported him, and the technique he displayed in wielding his crimson lightsaber, gave him away. Much like before, Vader remains an impatient man, although he tempered his impulses with the faithful obedience he was due to his master, Sidious.
Bio: (Everyone knows his story - for I will instead give a brief backstory on his position after a certain Comic Series)
Shortly after the events of Marvels's Star Wars: Darth Vader comics, Vader finally takes back control of the entire Imperial fleet, including his personal fleet Death Squadron and the Super Star Destroyer the Executor, from Grand General Cassio Tagge, after being punished by Palpatine for his failure in defending the Death Star during the Battle of Yavin. Now back in the Emperor’s good graces, both sith lords continued in their attempt to crush the Rebel Alliance and to secure peace through the galaxy.
Only several days after the incident however, while they were attempting to make a hyperspace jump to the planet Fondor to check up on the major Imperial shipyards of that area, a freak anomaly caused the Executor and five other escorting star destroyers to jump into a completely new and unknown location. For several days the fleet tried to figure out where they were in the galaxy and attempted to contact any nearby Imperial Forces, but alas they were unsuccessful.
After one week in unknown space, the fleet encountered contact with a faction known as the Union of Despair. Through negotiations and possible threats to blow one another up, the Empire agreed to join forces with the new force. Upon their discovery of a wormhole that can take them back to their home universe, Emperor Palpatine considered helping the new allies as a potential investment. He orders Lord Vader to stay and command the Imperial Regiment here and help the UOD with their objectives. He eventually agreed and now leads the 501st in this new universe to crush the United Universal Council once and for all.
Age: 37 Years
Skills:
The Force: Vader was already incredibly skilled with the force during his time as jedi Anakin Skywalker. Yet after his cybernetic reconstruction, Vader's connection to the Force strengthened considerably, to the point where his master Sidious once complimented his powers as being "unparallelled". Though his injuries had crippled his physical body, Vader believed that the suffering that he had experienced had both perfected his spirit and freed him from the needs of the flesh, allowing him to concentrate solely on his relationship to the Force. He is extremely well versed in telekinesis, being powerful enough to take down starships and throw items at opponents while engaging in lightsaber conflicts, as well in other force abilities such as force push/pull, force barrier, force crush, force jump, force deflect, force speed, and his infamous force choke.
Superior Swordsmanship: Darth Vader has a natural talent when it comes to wielding sword-based weapons, especially when in the possession of his crimson lightsaber. While his cybernetic enhancements and armor has somewhat limited his mobility compared to when he was a jedi, his dueling style became visually more direct than it had been and his power is much stronger.
Expert Pilot: As Skywalker, he was already an incredibly skilled pilot, showing an amazing ability that few were able to surpass. Even after becoming Vader, he remained an exceptionally skilled pilot, as shown when he single-handedly almost destroyed Phoenix Squadron in a lone TIE Advanced x1, easily out-flying their entire fleet and forcing their command to abandon ship, and when he almost obliterated several Alliance squadrons during the Battle of Vrogas Vas. Despite this, he would otherwise be shot down on a regular basis during his combat piloting career.
Mechanic: While rarely used, Vader is certainly capable at repairing technology, mostly due to the fact that he built and created various technology when he was a child.
Faction: Union Of Despair / Galactic Empire
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Appearance: Bowser is a huge, burly, green-shelled Koopa turtle with spikes, horns, and hair. His bushy eyebrows and mane are fittingly a bright, fiery red-orange and has bright red eyes. He sports two small horns, many spikes on his shell with brown-orange spike-rings, as well as along his tail (minus the spike-rings). He wears several spiked collars around his neck and arms. He has three claws on each of his massive padded feet, four claw-tipped fingers including a thumb on each hand, and his arms are noticeably burly, indicating his vast physical strength. While his face and his shell are green, his plastron and muzzle are beige colored and his tail and limbs are an orange-tinged yellow.
Personality: Bowser is a cruel and selfishly power-hungry king who is absolutely hellbent on taking over the Mushroom Kingdom, while occasionally wanting the entire world or even Universe, and taking their beloved Princess Peach all for himself. Upon discovering the Shattered Universe, his quest for power only strengthened as he plans to conquer that world as well, all while trying to secure his role within the Union of Despair faction he allied himself with. And yet despite his ferocious nature, he can also be seen as simply mischievous, playing with his opponents before going in seriously, and even pathetically childish in some instances, especially when something doesn't go his way. He also shows a fatherly love towards his son Bowser Jr, along with the other Koopalings that he adopted, treating them all as both his own children and minions.
Bio: (Everybody knows Bowser and for who and what he is and does - So here's a brief backstory on how he entered the Shattered Universe)
After an unprecedented amount of crushing defeats by the heroic Mario Brothers, King Bowser Koopa decided to take a well deserved break on conquering the Mushroom Kingdom for at least a little while. While on this break, the Koopa King decides to map out various other kingdoms in which he can attempt to conquer, all while making sure his nemesis doesn't get anywhere near his points of interests and secret plans. As his minions scout out the farthest and most obscure regions of the Mushroom World, they would suddenly come across a wormhole that lead to a Universe unlike any they had seen. This world was the Shattered Universe... and once they found out the origins, and after being attacked by trigger happy pirates of said region, they hurried out to Bowser and alerted him of their discovery. Bowser immediately called for his Koopa Army, alongside the Koopalings, as they entered the Shattered dimension.
Upon reaching the new realm, they eventually had several skirmishes against what they unknowingly knew as the UUC and despite what seemed to be an unfair fight, Bowser's Koopa army managed to prevail through most of the battles and drive them back from a remote territory far in an outer rim sector. Their actions didn't go unnoticed by other factions however, as they were soon approached by the Union of Despair and were offered a place within their ranks. At first, Bowser refused the offer with haughty disdain but after a careful negotiations ending with an offer that promised power and glory, the great Koopa King eventually agreed to join them.
Age: Unknown
Skills:
Incredible Strength/Durability: Bowser is incredibly strong, being able to lift large boulders and even heavier items if enough adrenaline rushes through his veins. He's also incredibly durable, not only in the case against blunt force, but he can also survive being plunged in boiling lava and has even fallen great distances, been blown up, crushed, as well as facing other life-threatening events, and has always been otherwise able to get back on his feet eventually. (But obviously he's not invincible)
Leadership Moral: As King of the Koopas, his minions always look up to Bowser as their leader. His very presence establishes undying leadership towards his army as they'll do anything for him, even at times attempting to save their king if he's fallen in battle.
Breathing Fire: Bowser's trademark ability is being able to produce continuous flares or flurries of individual fireballs at his opponents from his mouth.
Armor: Minus his incredibly hard and durable shell, Bowser has access to a suit of armor and a hammer after partaking in a battle within the Skylanders dimension and took it as a reward. The armor provides him with additional defense and the Hammer provides itself as a weapon. The hammer can be infused with fire to issue fire-based attacks or with darkness to issue dark-based attacks.
Dark Magic: Although its very uncommon for him to do so, Bowser is known to conjure up spells of dark magic. However, while he used to transform opponents into blocks and other items, he rather occasionally uses it to teleport from one place to another, usually if he has to escape from battle. It has even been used to reanimate his bare skeleton in one instance after being plunged into lava, transforming him into Dry Bowser. This magic is otherwise more commonly used manipulate his size and strength if need be...
Giant Bowser (Transformation Phase 1): Through dark magic, whether supplied by himself or by his loyal servant magikoopa Kamek, Bowser can transform into a giant version of himself, usually standing multiple stories tall. His strength and durability increase in this form and is an absolute monster to fight in battle. This form is only temporary and can naturally go away within half-an-hour or so, depending on how much energy he uses in said form.
Giga Bowser (Transformation Phase 2): A second version of his giant ability, if Bowser goes through intense and primal rage while wielding black magic, he is capable of transforming into a more animalistic giant form that is known as Giga Bowser. In this form, he's not only incredibly powerful and durable, but surprisingly fast as well, and is also known to harbor special elemental abilities in some of his attack moves, such as explosive and freezing elements. This form is only temporarily, yet diminishes twice as fast compared to his regular giant form, with only 5 minutes of maximum activity.
Faction: Union of Despair; Bowser's Kingdom
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Appearance: Samus Aran is a cybernetically enhanced adult human caucasian female, standing at a height of 6'3" (1.9 meters) and weighs in at roughly 198lbs (90kg) without her suit. Despite this relatively high weight, her body is quite lean and athletically built, although this may be accountable to her muscle to bone density given her superhuman abilities and with the infusion of Chozo DNA. She has blueish-green eyes and bright blonde hair which is usually kept up in a ponytail along having sideswept bangs, with one lock hanging over her nose. Her Zero-Suit is basically a full-body skintight jumpsuit which she wears underneath her regular armor, and while it lacks in protection, it makes up for it by allowing Samus to be much more agile. Coinciding with every regular power suit that she wears, Samus's right arm is "replaced" with her signature arm cannon.
Personality: Samus Aran is a no-nonsense bounty hunter who is usually described as a melancholic character and as a heroic loner of few words. She is absolutely merciless towards her opponents, using every available function of her suit and environment to get the job done, all while barely making a noise outside of a pained-grunt. She is a battle-hardened warrior who faces the ever-increasing threat of the space pirates, and shows unquenchable vengeance towards their leader Ridley, a space pterodacytl-dragon who murdered her parents when she was very young.
Yet outside her tough exterior, she is not a cold and heartless monster. Deep within her interior, she brings kindness and compassion towards her allies, always open to a conservation from others in times of peace. She won't hesitate to push herself up as a shield towards her comrades in times of hardship and will do anything to protect them to the best of her abilities. In fact, there are even rare times that she even grants mercy to those she deems worthy (one example being a certain baby metroid). And while she usually dislikes taking orders from superiors, if the situation calls for it she will ally for the greater sake of the Universe.
Bio: Orphaned during a Space Pirate raid on her home of K-2L, Samus was adopted by the mysterious Chozo and taken to Zebes where she was infused with their DNA and raised to become a warrior. Once she reached adulthood, Samus joined the Federation Police where she served under the Commanding Officer Adam Malkovich, but she ultimately left to become a Bounty Hunter, though she was nonetheless recruited by the Galactic Federation on many occasions. Armed in her cybernetic Power Suit, Samus has become famous for her accomplishments on missions others thought impossible. Her most renowned achievements are the destruction of the Space Pirate base on Zebes, her role in ending the Galactic Phazon crisis, her extermination of the Metroid species, and her disobedience of orders at the Biologic Space Laboratories research station where she chose to destroy the deadly X Parasites rather than turn them over to the Galactic Federation.
Years after her most recent mission (see Metroid: Fusion), Samus was suddenly warped when piloting her gunship to the universe that is the Shattered. She only recognized her situation after encountering an Imperial Star Destroyer that was floating in lone space, which opened fire on her ship. Barely escaping the onslaught, Samus realized that this world was not of her own. Now alone and cut-off from her home world, the bounty hunter attempted to survive in this new environment by traveling across the universe and presenting herself as a bounty hunter for hire. It wasn't until she discovered the United Universal Council where she began to diverge her bounty hunting career momentarily to assist them with missions that threaten the entire universe.
It is also worth mentioning that Samus' armor had reverted back to the regular varia suit, instead of the hybrid-fusion armor she wore after getting infected by the X Parasites, in which she had required surgery to removed the infected parts in her body. Not only did the scars seem to perfectly heal, but the Metroid Vaccine that was used to counter the X in her body seemed to have been neutralized completely without a trace. This means that Samus is now much more tolerant of cold temperature and is much more durable even without the power suit. Basically, she has returned to her Pre-Fusion state and yet there is no logical answer as of why and how this happened, other then the unexpected warp having to do with it.
Age: Unknown; Looks Late-20s/Early-30s
Skills:
Superhuman Abilities: Samus Aran’s infusion with Chozo DNA, as well as her warrior training since her childhood, has turned her into a superior athlete. Her training began at the age of 3 and continued up until she was 14 years old. As a result of the Chozo’s influence, Samus is capable of running and jumping heights far past normal human ability, as well as surviving falls that would otherwise kill an ordinary human. Samus is also more adaptive to foreign alien environments that normal humans cannot survive in, such as the majority of Zebes and Elysia. She also possesses a lithe figure that allows her to crawl through tunnels and gaps that would normally require usage of the Morph Ball.
Top-Tier Marksmanship / Superb Combatant: Samus also demonstrates good sharpshooting skills. She is an excellent marksman, with incredible aim, and is tremendously deadly in combat. When in melee combat, Samus often uses kicks, punches, and wrestling tactics to weaken her foe for a point-blank shot.
Excellent Pilot: Samus is a significantly good pilot, as she pilots her personal gunship across the cosmos with ease. Combined with her excellent marksmanship and her shots will mostly hit true. However, she is still prone to get shot down and is still capable of calculating errors.
Varia Suit: An upgrade of her regular power suit, the Varia Suit provides Samus with better damage reduction, nullifies damage from Acid, slightly increases speed, and protects the user from extreme heat and sub-zero temperatures. It also supplies Samus with an intense arsenal of beams and missiles for her to utilize and allows her to transform into her morph ball form which can also be utilized to unleash a screw attack or space jump maneuvers. A list of her current arsenal is shown below:
Power Beam: Samus' regular beam. It's her basic default weapon and while it does little damage to powerful enemies, it can still easily clear entire rooms filled with weaker foes.
Charge Beam: A more potent version of Samus Aran's normal beam, Samus can focus energy into her Arm Cannon and later release it at any time as a charged shot. It is many times more powerful than firing a normal beam.
Ice Beam: Samus' can fire a shot of ice that can freeze nearly any opponent that gets in its way.
Plasma Beam: One of Samus' most powerful beams that can pierce through multiple foes. It's usually used as a sniping weapon that can take multiple enemies by surprise in a single shot.
Homing Missiles: Samus can fire homing missiles that can lock onto a foe and cause significant damage if hit.
Super Homing Missiles: A more powerful and faster missile variant that is used to combat against stronger opponents.
Bomb: While in morph ball form, Samus can drop bombs that detonate after a few seconds. If Samus deploys a Bomb below her, she'll make a small jump called a Bomb Jump.
Power Bomb: One of Samus' most powerful weapons in her arsenal, the power bomb is capable of blowing up within a surprisingly large radius.
Grapple Beam: Samus can fire a plasma grappling beam that allows her to latch onto certain surfaces, allowing Samus to swing to and from certain locations whereas her screw attack and space jump cannot.
Zero Laser: Samus' most powerful beam weapon, the Zero Laser an enormous beam of energy that deals a high amount of damage while also passing through multiple opponents and is capable of breaking through walls. In order to fire a beam of such magnitude, Samus would need to gather up at least 50% of her available energy reserves to pull it off effectively or her suit has to be enriched with energy in a hyper-like state. The recoil of the beam is so great that it tears off Samus' Power Suit and will take a considerable amount of time for the natural phazon within the armor to reformat the entire suit.
I think I'll add my hat to the ring. Here's a character I retrieved from another RP and modified certain elements to fit here. Hope he's fine.
(May add a good guy character into the RP as well)
Appearance: Darth Vader is a cybernetically enhanced human male standing at a height of 6'8" (2.03 meters) tall and weighs in at 120 kg (264.5 lbs) in his armor. His black and dark-grey armor is ominously imposing, from the tip of his helmet to the bottom of his boots, and also wears a flowing cape to strike fear into his enemies. He also sports a control panel on his chest to regulate his breathing, suit temperature, as well as other suit-related augmentations. But behind that suit, Vader's body is pale and badly crippled. His skin has turned almost pale-white from the lack of exposure to the light, severely scarred, and even his arms and legs being robotic parts after being lost to his former master, Obi-Wan Kenobi.
Personality: Upon transforming into Darth Vader, the once jedi knight Anakin Skywalker became utterly ruthless, showing no apparent mercy to his enemies, occasionally killing his own officers for their failures, and imparting torture to accomplish his goals. Having lost all that he cared about by his own hand, the heartbroken and self-loathing Sith only showed a fierce dedication to the Emperor, whose orders he would execute with steadfast devotion and deadly precision, no matter the task. Considered to be the Empire's first terror weapon and noted to employ antiquated diction, he is tenacious and seemingly unstoppable, and made most Imperial naval officers uncomfortable. Part of his reputation was that he would normally be quiet (and thus his presence made for a good implied threat to others), whereas shows of passivity were not. Indeed, it was well-known that he usually preferred to oversee operations personally, using action to block out any intruding feelings. He was frequently at odds with those who lacked faith in the Force, finding it "disturbing" or even blasphemous.
Vader would often make use of pressurized meditation chambers that allowed him to remain without his helm—the neural connection to his armor—, moments during which he felt the perpetual pain that Kenobi had inflicted on his flesh. During such sessions, he would meditate to use this pain to feed his hate, which in turn fed his strength, and he never laughed. Claiming not to feel regret, and yet haunted by his past, and the screams of his wife, he was determined to never talk about his old life, and detested all that reminded him of his past self (whom he deemed to be weak). He dared not remember such a period of his life, which he hated; indeed, through the use of the dark side, he kept his memories as Anakin Skywalker buried, although it took great effort even after twenty years of practice. However, his rapport with the stormtroopers who supported him, and the technique he displayed in wielding his crimson lightsaber, gave him away. Much like before, Vader remains an impatient man, although he tempered his impulses with the faithful obedience he was due to his master, Sidious.
Bio: (Everyone knows his story - for I will instead give a brief backstory on his position after a certain Comic Series)
Shortly after the events of Marvels's Star Wars: Darth Vader comics, Vader finally takes back control of the entire Imperial fleet, including his personal fleet Death Squadron and the Super Star Destroyer the Executor, from Grand General Cassio Tagge, after being punished by Palpatine for his failure in defending the Death Star during the Battle of Yavin. Now back in the Emperor’s good graces, both sith lords continued in their attempt to crush the Rebel Alliance and to secure peace through the galaxy.
Only several days after the incident however, while they were attempting to make a hyperspace jump to the planet Fondor to check up on the major Imperial shipyards of that area, a freak anomaly caused the Executor and five other escorting star destroyers to jump into a completely new and unknown location. For several days the fleet tried to figure out where they were in the galaxy and attempted to contact any nearby Imperial Forces, but alas they were unsuccessful.
After one week in unknown space, the fleet encountered contact with a faction known as the Union of Despair. Through negotiations and possible threats to blow one another up, the Empire agreed to join forces with the new force. Upon their discovery of a wormhole that can take them back to their home universe, Emperor Palpatine considered helping the new allies as a potential investment. He orders Lord Vader to stay and command the Imperial Regiment here and help the UOD with their objectives. He eventually agreed and now leads the 501st in this new universe to crush the United Universal Council once and for all.
Age: 37 Years
Skills:
The Force: Vader was already incredibly skilled with the force during his time as jedi Anakin Skywalker. Yet after his cybernetic reconstruction, Vader's connection to the Force strengthened considerably, to the point where his master Sidious once complimented his powers as being "unparallelled". Though his injuries had crippled his physical body, Vader believed that the suffering that he had experienced had both perfected his spirit and freed him from the needs of the flesh, allowing him to concentrate solely on his relationship to the Force. He is extremely well versed in telekinesis, being powerful enough to take down starships and throw items at opponents while engaging in lightsaber conflicts, as well in other force abilities such as force push/pull, force barrier, force crush, force jump, force deflect, force speed, and his infamous force choke.
Superior Swordsmanship: Darth Vader has a natural talent when it comes to wielding sword-based weapons, especially when in the possession of his crimson lightsaber. While his cybernetic enhancements and armor has somewhat limited his mobility compared to when he was a jedi, his dueling style became visually more direct than it had been and his power is much stronger.
Expert Pilot: As Skywalker, he was already an incredibly skilled pilot, showing an amazing ability that few were able to surpass. Even after becoming Vader, he remained an exceptionally skilled pilot, as shown when he single-handedly almost destroyed Phoenix Squadron in a lone TIE Advanced x1, easily out-flying their entire fleet and forcing their command to abandon ship, and when he almost obliterated several Alliance squadrons during the Battle of Vrogas Vas. Despite this, he would otherwise be shot down on a regular basis during his combat piloting career.
Mechanic: While rarely used, Vader is certainly capable at repairing technology, mostly due to the fact that he built and created various technology when he was a child.
Most lizardmen are often antisocial and into themselves, as they often live a solitary life-style away from mankind. However, for Dreadlin Nauss, he's rather the complete opposite. He's an open and cheerful lad who while has pride regarding his kind, he also has an interest for humans. Having been mostly raised and confined within the home village, he has always been curious about the outside world and what lies beyond the dense jungles. Always seeking for adventure, Dreadlin loves to go on a glorious expedition or mission just to see what the world will present him on that day. He's also very sociable and loves to chat up a storm with other listening guild mates, whether it be about adventure or even regarding his own kind, while also perfectly fine just sunbathing by a lake or doing other activities by himself. Yet at the same time, Dreadlin knows quite well that he is indeed an outcast in a rather alien world. Even when looking dead in the face regarding racism towards him or his kind, instead of fighting the aggressors, he simply ignores them or calmly attempts to make them understand his culture and race. However, he still keeps his head up and is hopeful that one day the two can live side-by-side in peaceful harmony, instead of living apart from one another.
In battle, Dreadlin is headstrong and uses every bit of primal strength and courage he can muster to defeat the enemy at hand. He is loyal to the guild and will protect her members till the very end of his days. This also is true regarding his home village, as he often visits it at least once every year to check how everyone's doing.
History::
Before the wretched Daphne would create her own artificial lizardmen minions to fight for her, there was another species of more natural beings that have existed in Fiore. Long before humans became the dominant power of Fiore, these lizardmen ruled over the land as they spread out and created large tribal communities. There was a unique culture that developed within each tribe and in some locations did the lizardpeople evolve to brave the harsh conditions of their environment. From the traditional jungle variety, to the harsh desert species, alongside mountainous and swamp types, no doubt were there tens of thousands of lizard folk that ruled the land at their peak alongside the majestic dragons of old.
But all rulings must come to an end. A deadly virus caused a widespread pandemic that infected every lizardperson throughout the land. Casualities stacked up by the hundreds each day and as hard as the shamans tried, they couldn't conjure up a cure. In fact, they had no idea how to combat this disease in the first place. They would've gone extinct if it weren't for the help of a new species of intelligent beings that were slowly getting themselves off the ground. A human shaman from a far a way tribe eventually showed up while exploring Fiore alongside an escort convoy. They found the lizardmen in their troubled state and the inhabitants begged for him to help them. Long story short, he did and recognizing what this disease was, he whipped up a medicinal patch that was eventually used to stop the virus from spreading. The lizardfolk thanked the humans indefinitely and swore to become their allies as well as letting future humans come into their village.
But by the time they did stop the virus, their numbers had dropped to an unspeakable level. 65% of the lizardfolk population had perished and resulted in the extinction of various tribes located throughout Fiore. It didn't help as humans eventually settled into Fiore and while their relationship with one another were either supportive or mutual, they would take more land from the natives and push them slowly out of various major village locations. In short, the humans eventually backstabbed the natives and corrupt officials claimed them as mere vermin instead of people. By X400, the lizardmen population was down by 90% of their original size and they were forced to hide away in the deepest and most uncharted lands of Fiore. The lizardfolk also gained a deep hatred for the humans taking over their land and despised their ancestors who let them walk into their land in the first place.
Fast forward to today and Dreadlin Nauss was born in a remote jungle settlement known as Tiko Village. At that time it had only existed for a mere five years and while it was consistent with its progress, it was still a very quiet and reserved village. His parents were both farmers, while his is older brother Mylriak worked as the village smith, creating weapons and tools for the local people. Dreadlin also heard many stories about the scourge of man and how brutal they are towards them, but instead of being angry and vengeful, he was curious. Were the rumors true? And if so, does it still apply to today? Are there even other intelligent species outside the jungle too?
Those were just some of the questions the young Dreadlin Nauss asked and indeed after becoming of age, he set out on a quest to encounter humanity. The first town he came across (which he doesn't reveal) wasn't quite hospitable to his presence. Many of the people the lizardman encountered were scared of him and either ran away or called guards to take him away. For a time Dreadlin avoided this and was able to get out unscathed. He often recollects on the reality that maybe humans weren't as good as he thought. Yet before he could be back on his way home, two mages were sent out to retrieve him and they arrested the poor lizardman, locking him up in jail. It almost seemed like he'd never get back home...
But as he sat sulking in his cell, a robed figure came up to meet him. He admits to the lizardman that he had followed him for quite some time, yet doesn't wish to harm him. His name was Falon Grane, another lizardman who was enrolled as part of the Mage Council, and understands his pain. He only risen to the top because he acted to help the city rid from its own evil threat and with that he opened his mind to most of the core cities (Magnolia and Crocus) and they mostly respect the lizardfolk. To get Dreadlin out, Grane gave him a magical spell that bounded to him perfectly and pitched a plan to help him escape.
Little did Dreadlin know at that time, the magical power given to him would be a powerful "Beast Soul" and when escorted out to the prison courtyard, Grane distracted the men while Dreadlin transformed into an agile lizard creature and sneakily escaped the prison. Once he was freed, Grane heavily advised the younger lizardman to come with him in order to improve the magic he gave him. For his newfound power can save a lot of lives rather than to raise terror or for misusage. Dreadlin was hesitant at first, but eventually he accepted.
So before he head off with Grane, he went back to his village and told the villagers what happened. Most of the lizardmen were hesitant about him going, with a few claiming him as a traitor. Dreadlin's brother was very disappointed that his younger brother was leaving the village and feared that he would one day come back brainwashed by the humans to eradicate them, which almost lead into a violent fist fight between the two. But after a much needed explanation by Dreadlin and the village elder having intervened, the elder respected his decision and gave him an amulet as both a guardian and representative of Tiko Village. Dreadlin vowed to come back at least once a year and visit his friends and family.
After completing some basic training with Grane, Dreadlin was declared as approved to be within a magic guild. The lizardman eventually settled in Luna Crescente, in which he chose to become a member of Harpy's Wing under Arianna Carolina's care, who took him in with open arms. Of course, he wouldn't be quite respected by the people of Fiore until after the Dark Guild attack in which his impressive strength, determination, and courage lead him and the guilds to total victory. In return, he was proclaimed by many as a hero and became an official citizen of the city. He even has that badge of citizenship to prove this. Since then, Dreadlin continues to protect his guild and the city from further threats, while also promoting equality for all lizardmen and humans alike.
While Dreadlin's Beast Soul allows for him to transform into any monster he happens to defeat in battle, he also gains their elemental powers and abilities (as well as their weaknesses). He is also capable of mimicking their move sets with near perfect accuracy. Like Elfman's beast soul, he can also transform his limbs into various parts of the respected monster. However, unlike the older variants of lizardmen, Dreadlin cannot intimidate other human or humanoid beings (primates included). He looses his advantages and disadvantages as a lizardman for the exchange of the monster's for several minutes at a time.
Known Spells::
Lizard Monster: Dreadlin's default Beast Soul is a giant lizard monster. Standing at 9 feet tall, it's rather small and fairly weak compared to some of his other forms, not even having a base element. However, this monster is fast and surprisingly agile, being able to climb up flat walls and even run on water. It's gut is enormous, allowing it to swallow creatures up to the size of a cow in one gulp.
Fire Monster: Dreadlin's Fire Monster form allows him to wield the fire element, using his mouth to fire balls and beams of fire at his opponent, causing an explosion upon impact. His tail is as sharp as a blade and it can be sharpened not just to produce a cleaner cut, but it can also heat up to the point where it can cut straight through metal (although it takes roughly six scrapes on a rock to accomplish this). It is weak to water-based attacks.
Water Monster: Dreadlin's Water Monster form allows him to wield the water element, using his mouth to fire high-pressured water beams at his opponent. While it's decently agile on land, the monster truly shines when underwater as it can swim through the water with relative ease. It is weak to ice-based attacks.
Earth Monster: Dreadlin's Earth Monster form allows him to wield the earth element, using brute strength of his armored head to lift huge chunks of rock into the air or cause earthquakes. While it's a smaller monster compared to most of the others, he is decently mobile creature and also very sturdy, being able to take much punishment and burrow quickly into the ground below him. He can also bathe in mud to release mud balls at his opponents, which can harden quickly to slowly lock them in place. It's weak to water-based attacks.
Ice Monster: Dreadlin's Ice Monster form allows him to wield the ice element, allowing him to use his mouth to fire a freezing beam or to chomp up hard rocks and ice flow. Alongside his Fire Monster form, it's the largest creature currently in Deadlin's possession. It's large spines on the top of his back allow it to break through ice flows while underground and while mostly on the slow and sluggish side, it can go for sudden bursts of agility if needed. It's also known to jump for great distances. It's weak to fire-based attacks.
Lightning Monster: Dreadlin's Lightning Monster form allows him to wield the lightning element, allowing it to charge up static-electricity in its fur and unleash it alongside multiple melee attacks. This creature is extremely fast and agile, infamous for it's acrobatic skill by issuing tail flips and is even known to glide using membranes attached to its limbs like a flying squirrel. If it charges enough electricity, whether naturally through its body or by someone charging him up with the lightning element, it can go into an enraged form where it's much faster and the attacks are more powerful thanks to said element. It's weak to earth-based attacks.
Other
Feats: Even when not in his monster forms, Dreadlin is still pretty strong thanks to his heritage as a lizardman. He's known to lift up heavy boulders and tree trunks, while also being a very good climber. He's also a good swimmer, using his tail to propel him through the water like a crocodile and has some knowledge in metallurgy.
Pastimes: When Dreadlin isn't going on quests, he often likes to spend his time sunbathing on a warm day or diving into a local pond or lake to cool off. He occasionally reads books produced by human authors to enhance his knowledge on them. Sometimes he even goes boating down a river to sightsee or fight monsters to increase his Soul Collection and bring back trophies. Dreadlin is also a heavy eater, capable of eating three full pigs in a single meal if hungry enough. Not to mention he's also a bit of a drinker and loves to test himself against other candidates. While he doesn't mind company and loves to chat with friendly fellows, but also is perfectly fine in being alone.
Accent: Dreadlin happens to have a heavy accent, which happens to be very similar to a cockney accent. You can hear how he sounds like here.
Favorite Drink: Bosco Whisky On The Rocks (sometimes he adds it with a hint of Guva-Guva Berry if he happens to have any on him).
1). This species of lizardmen are theorized to live up between 100 - 150 years based on the oldest documented "lizardking" (Village Elder), who said to have lived for 148 long years.
2). Lizardmen's scales are actually heat-resistant and lock moisture in the skin to keep them hydrated as they don't have sweat glands to produce sweat. When they conserve water, they also excrete excess salt from the blood stream through a nasal “salt gland”, which produces a crusty white substance that is ejected when they sneeze. They can also open their mouthes like crocodiles to release excess heat when sunbathing. In fact, their scales are tough enough to prevent regular bullets or spears from penetrating their back, which is made of hard osteoderms, or bony skin.
3). Lizardmen are known to flick their tongues out randomly, in which they provide additional fine information about smell, although they usually rely on their nostrils for smell (they smell just as good as a human does). This is thanks to a special organ known as the "Jacobsen’s Organ" and when they flutter the underside of their throats they are moving air past said organ.
4). Female lizardmen (Lizardwomen) lay between one to three eggs just like regular reptiles and take between 5 - 8 weeks to hatch, in which prior they must be kept warm with leaves and placed in direct sunlight. Unlike, say crocodiles, sex cannot be determined by how hot or cold the eggs are, so it's a complete mystery as to what gender they are prior to hatching.
5). A Lizardman's tail can be detached from it's body, although the osteoderms make it rather hard for someone to do so normally. When chopped off, the blood vessels attached to the tail clot almost instantly, preventing heavy blood loss. Thankfully the tail can be regrown over time, usually within a few years.
6). Lizardmen have between 70 - 80 teeth in their mouthes. If a tooth happens to fall off, a new one will always take it's place within a few days, unless the area is infected.
7). Lizardmen are known shed their old skin between five to six years as an adult (or within every year or two when they are growing youngsters). When shedding, their skin becomes dull and rather itchy, slowly becoming scabs on the body. When ready, the lizardman carefully removes the old skin patches on his body or scratches against a hard rough surface. They can even eat their own shedded skin to absorb calcium and other healthy and natural nutrients.
8). These Lizardmen are the only individuals that can eat the elusive "Guva-Guva" Berry, which is a decently-sized circular purple berry that usually poison humans when consumed. Symptoms of "Guva Poisoning" include nausea, vomiting, headaches, stomach-aches, and if eaten in large amounts, it can cause hallucinations and even death. Lizardmen experience the symptom of getting high, but not the other harmful effects, basically rendering the fruit as a natural psychoactive drug.
9). Unlike humans, lizardmen do not have cheeks, and thus they cannot chew properly. That means they actually swallow chunks of food whole without chewing. And like crocodiles, lizardmen are also known to eat stones to grind the food inside their stomach and even act as ballistas when underwater. The stones eventually get dissolved by the hydrochloric acid released in their stomach within 6 - 24 hours, depending on the size of the stone. In order to protect their own stomachs from being digested, they also produce an alkaline solution to neutralize the acid.
10). Lizardmen can remain underwater for up to five - six minutes before they need to go up for air, despite being mostly terrestrial creatures. That's nearly three times as long compared to a regular human.
11). While it has only been scientifically documented once in an inscription, a lizardman has a small chance to be born as an albino, meaning that its entire skin is white and it's eyes bright red. It's said that these lizardfolk were cursed long ago by an ancient god and are extremely ravenous and seclusive in nature. While no hard physical evidence has been presented of their existence as of yet, some natives claimed to have seen an albino lizardman within the deepest depths of the jungles. Only legends have been told by the Tiko Lizardclan and the surrounding human native villages.
12). Lizardmen NEVER stop growing. They will keep on growing until they eventually die. Yet the reason why one doesn't see many "dragon-sized" lizardmen is the fact that once they reach sexual maturity (between 21 - 28 years), they grow very slowly, about 1 - 2 centimeters (or less) every year. Often their heights very between 5 - 8 feet tall (1.78 m - 2.4 m). It's often unnoticeable.
Relatives::
Mylriak Nauss: Older brother (85) who works as Tiko Village's smithy. Has a rather harsh outlook on life and does not trust humans, yet is undyingly loyal to his village and its culture.
Possessions::
Village Amulet: Given to him personally by the lizard elder, in which he's granted as an eternal guardian and representative of Kibo Village.
Badge Of Citizenship: A badge given by Luna Crescente after the dark guild battle, proclaiming him as a special member to the town and Fiore as a whole.
Monster Trophies: In his hut, Dreadlin has a collection of parts he's collected from the monsters he's defeated.
Snacks: On missions, Dreadlin often brings a pack of berries and jerky meat with him as a light snack on the go.
Toothy Necklace: Dreadlin often wears a necklace of his own teeth that he had lost within the span of twenty years. He believes it brings him good luck.
"I'm on a tight schedule and I'm running late for a meeting, address your concerns to me quickly or be ignored."
Basic Info
Name::
Sayatachi Nijiko
Nickname/Alias::
“Lady Nijiko”; “Saya” "Rainbow Majesty"; "Queen of Threads/Fashion"
Gender::
Female
Age & DOB::
45 : April 17
Guild::
Regional Magical Council (Magic Management Council?) (TBD)
Rank::
S-Rank
Personal Information
Personality::
Sayatachi is a women born from nobility, in which her higher-class status clearly reflects her behavior. She is a women with immense power, both magically, economically, and even in physicality. This alongside her bold, flamboyant fashion sense and lavish beauty are qualities that she boasts on the regular, painting herself over the people of Fiore as someone with intense fame and importance, to the point where some claim her as a goddess of some sort. Her vain, no-nonsense and rather imperious nature can be quite tough to break as she usually sports a neutral expression, or a resting bitch face when in a bad mood. However, if you give her enough respect and present yourself as a unique person of interest, you may please the Rainbow Majesty and receive her good graces while keeping her on her good side. But once you get on her bad side, you’ll quickly see how brutal and nearly-sadistic she becomes…
Sayatachi has a love for shopping and with her intense wealth backing her up, she can buy incredibly expensive stuff that many would only dream of getting. She buys the top meta fashion and beauty products of the day, and is very picky in what she buys, never settling for anything moderate or even “good”. She also has quite an exquisite taste in wines and fine food, yet isn’t the one to gorge on a meal. Yet even while in the bright spotlights of the paparazzi, there is always an aura of mystery following in her shadows… What forms these long shadows remains secluded for now.
History::
Not much is actually known about Sayatachi’s early history. All that’s been revealed by her is the fact that she owns an international textile corporation known simply as “Nijiko Incorporated” and that she supposedly took command of the business shortly after her parents died when she was a teen, although the actual age has not been disclosed. That said, she was still skilled enough to grab the reigns of the mighty corporation and control it to her advantage, improving it immensely to become a major revolutionary powerhouse in the fashion industry. Other than saying that her clothing is made out of the finest fibers and materials around not only Fiore, but from the rest of Earthland as a whole, not much is actually known about the corporation’s beginnings at all.
Lady Nijiko’s magic is also a closely guarded secret among her and her elite employees. Rumors circulate that she must’ve earned it from her mother and while it does add up to a significant degree, there’s no official confirmation coming from the Corporation either.
Magic
Magic Name::
Fiber Make Magic Needle Magic
Description::
Fiber Manipulation Magic: A “Make” Magic that’s considered to be a subgenre of puppet and doll magics, Fiber Make Magic is the power to wield and create various objects and weapons using special rainbow-colored fibers that can be launched from one's hands. The fibers, while extremely thin and often rainbow-colored, are extremely durable, and can be formed into powerful weapons, barriers, and the like.
Spells include:
Needle Blades: The user can create a twin pair of needle swords to wield in battle.
Spears: The user can create a significant amount of spears to levitate off the ground or to suddenly appear from the ground.
Slash The user can send plasma-thread alongside the needle towards the player in a slashing maneuver.
Barriers: The user can create barriers that stop most attacks depending on the kind of thread it uses.
Armor: The user can create a thin-armored suit that can act as protection and even as a boost alongside a color power effect.
Pistols: The user can create a pistol of fibers that fires concentrated plasma thread-bolts at the opponent.
Net: The user can create a net capable of ensnaring the poor opponent and it’s quite difficult to break free from, especially when it’s coated with a color power.
Clone: The user can create a near-perfect copy of her physical self and be able to see from it if necessary.
Needle Magic: A Magic that allows the user to create various types of needles that can be tipped and filled with various magical potents, using the help of Fiber Manipulation Magic. These needles are connected to the almost invisible threads that connect to the user’s hands and can inject anything from neurotoxins/tranquilizers/steroids/medicine and other magical capabilities whether to boost herself or to incapacitate an opponent. They are also color coded based on the magical or artificial properties. If launched at the right angle, they can pierce the opponent’s skin where it can become extremely hard to grab it out, making the most maximum usage out of the needle’s potency. One particular needle can even steal and absorb the opponent's magic powers, completely if left inside for awhile.
List of Color Powers:
Red: A steroid or rage-inducing agent is coated within. Often used to increase physical power and speed on the wielder for a short period of time or to manipulate other mages by making them go berserk on opponents. Magically it usually wields a fire-type or blood magic.
Orange: A neurotoxin is coated within. Often used to paralyze the opponent in place and to keep it from running away. Magically it usually wields a heat-based magic.
Yellow: A healing medicine or painkiller is coated within. It can be used to heal wounds and cure one from diseases. Magically it usually wields an electric-type or sun-based magic.
Green: A deadly poison or disease is coated within. While rarely used in combat, it can infect the individual with a deadly disease, good in forcing the person into a position where they must confess or they won’t be cured. Magically is usually wields an earth-type or plant-based magic.
Blue: A tranquilizer agent is coated within. Often to make individuals unconscious within a few seconds to almost instantaneously, great for surprise ambushes and to calm raged individuals. Magically it usually wields a water-type or ice-type magic.
Purple: A hallucinogen is coated within. It hypnotizes the victim, often creating unwanted memories and/or nightmares when injected for long enough, as well as for seducing people. If it takes over the mind of a person completely, it can allow the user complete control over that person and make it fight against its own allies. It can literally break the person’s mind and leave them traumatized if left for too long. Magically it usually wields a toxic poison-based magic.
White: An unknown purifying agent filled with holy light is coated within. This can be used to purify a body completely out of a state of evil and to literally fry opponents from the inside out. Magically it holds purifying light magic as well as an added kick of air-type magic.
Black: Contains a forbidden magic that is based around death. If a needle remains inside a person for a good long while, his/her magic powers will begin to seep away from his/her body until they are completely drained of magic energy. This magic can be stolen into the user and in fact copy their magic abilities completely, yet higher intensities would ultimately kill them. It can even heal the user as well, although there’s a heavy risk of corruption involved in it. Magically is holds corrupting dark magic.
Rainbow: An unstable magical power lies within the very tip of the needle. It’s combined with all the magical elements of her arsenal and can be used for a devastating effect against her opponents, in which massive explosions are unleashed upon impact and can form near-unbreakable weapons, shields and barriers for extended periods at a time. Even her hair is capable of issuing a powerful repulse that can be sent for miles at a time, throwing off an entire army of pesky opponents surrounding her. It can also be injected as the “Mother Of All Hallucinogenics,” causing an incredible high that can literally make the user explode if the opponent doesn’t flush it out of its system, although it’ll be quite hard to accomplish. This magic can severely drain the user quickly, so it’s often used either as a last resort or if in contact with a heavy power source.
Black Needles:
If Sayatachi’s lethal Black Needles successfully lodge themselves into the opponent’s flesh, Sayatachi is not only able to absorb the opponent's magic powers, but also utilize it as her own. This however, depends for how long the needle is inside the body's blood stream. Below is a ranking of magical energy that can be sucked from a certain time, with each passing second earning the mage more of the victim’s powers: :
(D) From 1 - 3 seconds, the user is able to grow a resistance to the magic. For Ex: She absorbs lightning, she is now more resistant to it or at the very best, near-invulnerable. However, she has only faint traces of the opposing magic, not enough to use it effectively against the opponent.
(C) From 4 - 7 seconds, the user is now able to conjure up between 25 - 50% of the magic and use it against the opponent via contact with the needles. For Ex: She can conjure up lightning and combine it with her yellow needles, allowing her to spray a volley of electricity upon the opponent. While it can be used effectively however, the user does not yet have complete control over all the powers in the mage's armament.
(B) From 8 - 30 seconds, the magic will be prominent enough for her to make a separate needle for the power, using up over 50 - 75% of the opponent's power. For Ex: She can make a spare needle, to conjure up lightning, inject it into her system, and issue basic and intermediate spells.
(A) Over 30 seconds, the user will absorb 90 - 100% of the user's magic, making an almost direct copy for one to use and expand upon. As a result, the needle absorbs all the magic power from the opponent, and if left long enough, would slowly kill it as it grows frail and weak, turning it literally into bones and dust. This is what makes the black needle known as the "Forbidden" needle, often used to counter strong mages. The "kill" switch is often used to restrain rampaging divine mages or those too dangerous to be kept alive.
(She can also inject the black needle again into the opponent if she didn’t complete the full process, and it will continue to absorb the magic from where it last left off. If it's injected into a different opponent but with the same/similar magic as the previous, it can suck out any new spells within its disposal and eventually make the user completely invulnerable to said magic).
Below is a list of some confirmed magics she has absorbed over the course of her career thus far:
Fire (B): As evident with her red needle, Saya has inherited fire magic from an unknown fire mage. She is noticeably resistant to high temperatures
Plant (A): As evident with her green needle, she is able to control plant life that is around her. It was taken from a defeated plant mage. She can grow massive vines, beanstocks, fire sharp grass needles, and various other abilities.
Water (D): Despite her blue needle, it does not fire any sort of water ability. While it is unknown from what water mage she pricked with her needle, she is only fairly resistant to water magic and can hold her breath underwater triple the amount compared to a regular human/mage.
:
Other
Relatives::
Mr. & Ms. Nijiko: Deceased
Possessions::
Purse: Saya carries a purse around her made of her fine threads and houses her money and other essentials like lipsticks, a mirror, several “debit-cards”, a portable lacrima, and others.
White Wide Brim Hat: Saya can often be seen wearing a fancy wide brim hat when strolling out on the streets of Fiore.
It's also confirmed that some of the creatures stated will have the ability to transform into different "forms" based off a variant/deviant monster relating to them. Some forms will obviously be stronger in other monsters compared to others, but regardless they usually give the creature a boost in strength, agility, etc, as well as possibly a small height/length increase. Most are based off existing forms, but a few are of my own. More info on the custom ones will be announces at a later date.
Here's a list below:
Weatern Hemisphere:
King Liolaeus - (Rathalos ---> Dreadking Rathalos)
The mech was beginning to falter as soon as Titanica ripped off Archorus' thrusters, jetting out straight from her hands as they flew in the air in circles before quickly exploding into burnt metal strips. Now the mech wouldn't be able to fly anywhere without plummeting thousands of feet down to the hard rugged ground below. Yet Henry didn't seem to notice the plan that the vassal had in mind, whether because of he being distracted by other dangers or the like. No matter though, she's going to end this conflict swiftly. Her spines begin to rapidly pulsate as she prepares to fire her atomic breath to push the mech off from a safe distance.
“You think I don’t see through your ploy, Titanica? I have already calculated the results,” Archorus suddenly booms from within the mech as she seems to catch her rival's plan.
And just before Titanica was able to fire, the Mech swiftly proceeded to clutch her neck, blocking off the kaiju's ability to fire. The beast grunts in surprise as she attempts to pry the cold metallic hands off from her neck, but it seemed too late, as a violent chill begin through her bones. A violent roar bursts from her maw as she attempts to swing the mech loose while clawing into her armored exterior or to find a sweet loose spot in which she's able to fire her breath straight into Archorus' face.
Yet struggle as she does, her rival suddenly pushes them off the mountain as they begin rapidly descending to the ground below. Archorus was no doubt attempting desperate suicide mission to take Titanica and Henry out in one go, all while sacrificing her body in order to accomplish this. It almost seems as if there's nothing that could be done in this instance as the ice continues to encapsulate them all into an icy tomb.
But Titanica wasn't going to let this happen on her watch. Her pent up atomic energy that can be seen glowing from within her her throat begins to dissipate as they travel right up to her spines. She proceeds to clutch into the mech into a violent bear-hug, stripping through the tough armored hull as she activates a powerful nuclear pulse. The force of that outburst would be more then enough to completely annihilate the mech, melting it's armored hull and becoming nothing more but scrap. This outburst would also be able to free Henry, but by that time they would be dangerously close to the ground...
Only to see a portal sucking them both in as they suddenly appear back into the sky and right back onto the top of the mountain. Thankfully, the portal was able to heavily mitigate the affects of the fall and Titanica crashes onto the ground on her own two feet. That was a close call... perhaps even too close. Still gaining her breath, the giant beast begins to shrink and transforms back into her human form. The battle has won in their favor...
If she can only receive her black wool as a prize for winning now... that would be great.
Unit-T's blast seemed to have hit the creature... although unknowingly to her that beam would hit an ally of her's shrouded in the dark ooze. This darkness was something unlike anything Tina had ever encountered, acting as if the mech was covered in a gluey-like substance. Not only that, she can hear the gruesome cries of people, a whole city's worth, cry out in misery as if they were experiencing their doomsday. This was definitely going to make it much more difficult to traverse in and to find the monster effectively. Even her sonar begins to beep rapidly in various locations, as if it was stating the monster was all around her. What kind of substance is this anyways? She can only simply guess.
But as she traverses through the ooze, her sonar suddenly begins bleeping much more furiously, stating as if something was rapidly closing in on her. Not knowing where the creature is, she reacts to the dreaded news quickly by shutting off the Hyper Chest Cannon and activates all power to the thrusters, hoping that the creature wasn't above her. Yet she doesn't see anything else, not even the monster, from this mysterious oily ooze.
She begins to realize that all may not simply be as it seems. This must be affecting with her scanners and possibly her head as this clearly must be a trick deceived from whatever was ejecting this substance. One thing's for certain... she can't remain in this ooze or she'll be falling victim to whatever is lurking around. She continues to ascend as far as she can upwards in order to grasp the magnitude of the situation and to plan out her next moves.
The oily ooze begins to thicken and even the archangel began to feel its bizarre effects. Whatever this ooze is, it's meant to curse the minds of others and to disorient them into a state of chaos and woe. Regardless, Lucifus gets ahold of the situation and begins to light as far as he can by creating a ball of light from his hand. But even then it only provided minimal help to light what was in front of him, only revealing a bit farther of the sea bed. This monster can definitely use this to initiate a surprise ambush...
And that it seemingly did.
Lucifus suddenly notices large spiny tentacles burst from the darkness to capture the archangel. He wields his blades once more and attempts to slice the nearby appendages with quick strides. Next, immense jaws suddenly appear and with this Lucifus dodges to the left and attempts to wound the jaws' host by slashing across its jaw and towards where the rest of the head should be...
Objectives: Emperor Palpatine desires to take control of the Array as a secret area in which to produce star destroyers and other massive super weapons to defeat the Rebel Alliance and restore order to his Empire, as well as finding a way to connect the Array with his galaxy.
Temperament: Emperor Palpatine is a master manipulator and extremely talented and careful in creating a charade, capable of hiding his own thoughts and feelings as shown when he rose to power as Supreme Chancellor of the Republic and then created the Galactic Empire. While seemingly much more negotiable and calm when talking to others, he is reported to be even more cold than even to the likes of Darth Vader. He can create alliances with allies that he sees will help him with his cause and once they have finished their duty, Palpatine usually discards or exterminates them. He's also known to have sadistic tendencies when torturing his opponents, especially with force lightning.
Affiliation: The Galactic Empire
Alignment: Neutral Evil
Background: Shortly after the events of Marvel’sStar Wars: Darth Vader comics, Emperor Palpatine awards Darth Vader by having him reclaim control of the entire Imperial fleet, including his personal fleet Death Squadron and the Super Star Destroyer the Executor from Grand General Cassio Tagge, after being punished by his master for his failure in defending the Death Star during the Battle of Yavin. Shortly after, both sith lords continued in their attempt to crush the Rebel Alliance and to secure peace through the galaxy. However, while they were attempting to make a hyperspace jump to the planet Fondor to check up on the major Imperial shipyards of that area, alongside Grand Admiral Thrawn and General Veers, a freak anomaly caused the Executor and five other escorting star destroyers to jump into a completely new and unknown location. For several days the fleet tried to figure out where they were in the galaxy and attempted to contact any nearby Imperial Forces, but alas they were unsuccessful.
After one week in unknown space, the fleet arrived at the Array, and immediately they began planning on their next course of action. The plan set forth was to invade the planet and gather up as many resources to refuel and resupply the Imperial Navy and find a way to get back to friendly lines. Vader is in charge of overseeing the ground operations personally alongside General Veers, while Emperor Palpatine oversees the operation from above, alongside Grand Admiral Thrawn, and stay onboard the star destroyers to eliminate any hostile forces that attempt to jeopardize their efforts.
Skills:
Expert Swordsmanship: Despite his frail appearance, Palpatine is incredibly skilled in lightsaber combat, being one of the greatest duelists of all time. Sidious has an extremely aggressive dueling style and augmented his swordplay by using Force-enhanced speed, which has allowed him to defeat three experienced Jedi Masters at once with very little effort in the past. His style is a combination of brutal aggression and lethal precision making him an almost unstoppable opponent. He can also wield two lightsabers at once and use them masterfully. However, like his apprentice Darth Vader, he prefers to use his force abilities rather than his lightsaber, only using it in rare instances when its deemed necessary.
Master Manipulator: Using the dark side of the force to hide his true thoughts and feels, Palpatine can put up a straight face when lying to other individuals. This makes it hard to initial find out if he's lying or not.
Professional Politician: Having experience with leading the Republic and the Empire, Palpatine has extensive knowledge in politics.
Abilities:
The Force: As the reigning Dark Lord of the Sith in his time, Palpatine is incredibly powerful in the Force. While he uses all the regular force techniques of a sith lord, such as telekinesis, force choke, and the like, he is most infamous for being a master practitioner of Force lightning, using this power both as a deadly attack, and as a means of torture. He can also use force telepathy to contact others from extremely far distances.
Equipment:
Lightsaber: Palpatine’s lightsaber is his primary weapon against jedi and other opponents. While he usually uses the force to dispatch lesser victims, he is never afraid to wield in times where it deems necessary.
Cane: Palpatine can be occasionally seen using a cane while looking, however he doesn't actually need one, and usues to make himself look weak.
Protagonist Points: TBA
Threat Rating: 2
Real Name: Anakin Skywalker
Age: 37 Years
Race: Human
Gender: Male
Origin: Star Wars Canon
Objectives: As the Emperor’s brutal enforcer, Lord Vader attends to every command that his master orders. He is to lead the invasion of the Array and oversee the gathering and mining operations on the planet, as well as strike down any opponents that deems a threat to the Empire.
Temperament: Vader is definitely someone that you shouldn’t piss off on his bad days. He is ruthless, virtually devoid of mercy, and is known to occasionally kill his own officers for their failures. The Dark Lord also had absolutely no qualms about using torture to accomplish his goals and is also known to manipulate others for his own doings or on behalf of the Emperor. Considered to be the Empire's first terror weapon and noted to employ antiquated diction, he is tenacious and looks seemingly unstoppable, making most Imperial naval officers uncomfortable. Contrary to the rocky relationships he had with most Imperial officers, his rapport towards stormtroopers mirrors in many ways his former persona's relationship to the Republic's clone troopers when he was a jedi. Part of his reputation was that he will normally be quiet (and thus his presence made for a good implied threat to others), whereas shows of passivity were not. Indeed, it is well-known that he usually prefers to oversee operations personally, using action to block out any intruding feelings. He is also frequently at odds with those who lacks faith in the Force, finding it "disturbing" or even blasphemous.
Affiliation: The Galactic Empire
Alignment: Lawful Evil
Background: Shortly after the events of Marvel’sStar Wars: Darth Vader comics, Vader finally takes back control of the entire Imperial fleet, including his personal fleet Death Squadron and the Super Star Destroyer the Executor, from Grand General Cassio Tagge, after being punished by Palpatine for his failure in defending the Death Star during the Battle of Yavin. Now back in the Emperor’s good graces, both sith lords continued in their attempt to crush the Rebel Alliance and to secure peace through the galaxy. However, while they were attempting to make a hyperspace jump to the planet Fondor to check up on the major Imperial shipyards of that area, alongside Grand Admiral Thrawn and General Veers, a freak anomaly caused the Executor and five other escorting star destroyers to jump into a completely new and unknown location. For several days the fleet tried to figure out where they were in the galaxy and attempted to contact any nearby Imperial Forces, but alas they were unsuccessful.
After one week in unknown space, the fleet arrived at the Array, and immediately they began planning on their next course of action. The plan set forth was to invade the planet and gather up as many resources to refuel and resupply the Imperial Navy and find a way to get back to friendly lines. Vader is in charge of overseeing the ground operations personally alongside General Veers, while Emperor Palpatine and Admiral Thrawn stay onboard the star destroyers to eliminate any hostile forces that attempt to jeopardize their efforts.
Skills:
Superior Swordsmanship: Darth Vader has a natural talent when it comes to wielding sword-based weapons, especially when in the possession of his crimson lightsaber. While his cybernetic enhancements and armor has somewhat limited his mobility compared to when he was a jedi, his dueling style became visually more direct than it had been and his power is much stronger.
Expert Pilot: As Skywalker, he was already an incredibly skilled pilot, showing an amazing ability that few were able to surpass. Even after becoming Vader, he remained an exceptionally skilled pilot, as shown when he single-handedly almost destroyed Phoenix Squadron in a lone TIE Advanced x1, easily out-flying their entire fleet and forcing their command to abandon ship, and when he almost obliterated several Alliance squadrons during the Battle of Vrogas Vas. Despite this, he would otherwise be shot down on a regular basis during his combat piloting career.
Mechanic: While rarely used, Vader is certainly capable at repairing technology, mostly due to the fact that he built and created various technology when he was a mere boy.
Abilities:
The Force: Vader was already incredibly skilled with the force during his time as jedi Anakin Skywalker. Yet after his cybernetic reconstruction, Vader's connection to the Force strengthened considerably, to the point where his master Sidious once complimented his powers as being "unparallelled". Though his injuries had crippled his physical body, Vader believed that the suffering that he had experienced had both perfected his spirit and freed him from the needs of the flesh, allowing him to concentrate solely on his relationship to the Force. He is extremely well versed in telekinesis, being powerful enough to take down starships and throw items at opponents while engaging in lightsaber conflicts, as well in other force abilities such as force push/pull, force barrier, force crush, force jump, force deflect, force speed, and his infamous force choke.
Equipment:
Lightsaber: Darth Vader’s lightsaber is his primary weapon against jedi and other opponents. While he usually uses the force to dispatch lesser victims, he is never afraid to wield in times where it deems necessary.
Protagonist Points: TBD By GM
Threat Rating: 2
Age: 32 Years
Race: Human (Clone of Jango Fett)
Gender: Male
Origin: Star Wars Canon
Objectives: Boba's doesn't have a clear agenda in the Array. He's simply there because the Empire has hired him several jobs that require of his services. However, he has toyed the idea of creating a crime syndicate of smugglers and other bounty hunters sometime in the near future. If that doesn't succeed, he'll find a way out of the Array.
Temperament: Boba Fett is a bounty hunter, meaning he can work with almost anyone as long as they pay him well. He isn't necessarily the best at dealing with other competition calmly, but he may accept working with someone as long as he gets a share of the rewards. However, if you're on his hit list, beware, as he is extremely lethal and rarely merciless to his bounty and will do almost anything to assure his success. You just have to be very lucky to get out alive.
Affiliation: Bounty Hunter ("Galactic Empire" as a major faction he works with)
Alignment: Independent Operative (True Neutral)
Background: During the events of Marvel's Star Wars: Darth Vader comics, Boba Fett was last seen on a mission for Darth Vader to track down the rebel who destroyed the Death Star, who was associated with a man named Obi-Wan Kenobi, and a smuggling vessel known as the Millennium Falcon. The mission lead Boba to the town of Mos Eisley in Tatooine, where the wretched hive of scum and villainy resided and where Han Solo, captain of the Falcon, usually resides. Long story short, Boba finds the pilot whom he catches as Skywalker. The two fought in a brutal battle inside the deceased Kenobi's home in the Jundland Wastes and it seemed as the bounty hunter was going to win. However, a box marked "For Luke" suddenly flew across the room and collided with Boba's head, knocking him unconscious. Skywalker and his astromech were equally surprised, but quickly left the hut and Tatooine, leaving Boba to report the events that had transpired to Lord Vader.
While reporting that the boy had "gotten lucky", he did reveal Skywalker's name to the dark lord. Vader remained silent for some time, so Boba left, for their present business was concluded. Unknown to Boba, he had just told the Dark Lord that he had a son. Now Boba is called upon the Empire once again for several jobs taking place in the Array. His compliance will earn him an extreme amount of credits if he succeeds in all of them, at least that's what the Empire claims.
Skills:
Expert Unarmed Combatant: Trained by his father, Jango Fett, Boba is extremely well versed in unarmed combat, while also being known to use dirty tricks to swipe his opponents off balance with his sharp cunning and wit.
Superior Marksman: Boba is an expert marksman and has access to considerable weaponry, being able to place most of his shots on his targets. Despite having this high-tech arsenal, he was not dependent on it and is perfectly capable to stand alone with his bare hands.
Skilled Pilot: Boba Fett is a skilled pilot taking after his father Jango Fett, using his ship, Slave One, to its maximum effort and skill.
Abilities: N/A
Equipment:
EE-3 Carbine Rifle: Boba Fett's signature weapon, the EE-3 Carbine is an optically fitted blaster rifle capable of three-round burst fire at long ranges, but had lower accuracy and stopping power compared to larger rifles.
Sacros K-11 Blaster Pistol: A blaster pistol used as a secondary weapon for Boba.
Mandalorian Armor: Boba Fett's Mandalorian armor was originally constructed from duraplast, allowing it to sustain a great deal of damage without degrading. Despite its battle-scarred look, it has saved his life several times during his career.
Flamethrower Wrist Gauntlet: Boba's left wrist gauntlet contains a flamethrower that creates a cone of fire five meters long and one meter in diameter. It had a corded fuel line connecting to a backpack canister holding fuel for three minutes of operation.
Dur-24 wrist laser: Boba's left wrist gauntlet also has a mounted laser weapon located directly below the flamethrower socket that combined the full firepower of a standard blaster rifle with a range of up to 50 meters.
Whipcord Launcher: Boba's right wrist gauntlet has a fibercord whip with a grappling device: a 20-meter-long fibercord whip used to entangle and immobilize a target. It also held retractable vibro-blades and a dart launcher.
Wrist Rocket: Boba's right wrist gauntlet can also fire a wrist rocket which utilized computer target tracking.
Rocket Dart Launchers: Boba also had knee pads with rocket dart launchers. These small launchers used Malkite themfar or Fex-M3, molecular acid, stun agents, or explosive tips to deal considerably powerful damage.
Anti-Security Blades: Anti-security blades were sophisticated devices that could defeat fence fields and tune out security cameras and other security systems. They functioned by emitting intense harmonic interference waves that caused devices and systems to malfunction. When they were set on a higher level, anti-security blades could erase magnetic locks and allow the operator to gain access to nearly any door. When set to the proper frequency they could also be used to jam comlinks. Boba kept anti-security blades in his shin pockets.
Data Breaker: Data breakers are used to crack computer security systems and download and store data. Data breakers could be set to automatically, and selectively, download information concerning specific topics. Boba Fett used a particularly effective data breaker that could crack most secure systems and download up to 5,000 exabytes of data in a few moments.
Thermal Detonators: Boba carried an assortment of grenades onboard, though he normally carries explosive thermal detonators. He can utilize other grenade types as well, including flash, stun, poison gas, etc.
Vibroblade: Boba carried a spare vibroblade in case he had to engage in melee combat.
Jetpack: Boba's jetpack can hold enough fuel for three 20-second blasts, 20 three-second blasts or one minute of continuous operation. Each three second blast can move him up to 100 meters horizontally or 7 meters vertically. Fett can reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters featured gyro-stabilizers to apply counter-thrust for maneuvering and landing. The top of the jet pack had a turbo-projected magnetic grappling hook with 20-meter lanyard (replaceable with 100 meters). A winch inside the launcher could lift up to 100 kilograms. The grappling hook unit was replaceable with an anti-vehicle homing missile.
Slave One (Vehicle): Boba Fetts personal ship is armed with laser cannons and projectile launchers, as well as with deadly seismic charges.
Starting Situation: Void - The Empire remained hidden above the Ragnarock array during the first week and only now after accepting that they are unable to contact the rest of the Empire, they must head to the surface to mine for supplies to hyperspace back to their own galaxy.
Background: Rising to power in the final years of the Republic, the Sith Lord Darth Sidious gradually secured the government under his control through the persona of Sheev Palpatine, the last Supreme Chancellor of the Republic. Through his machinations as both Sidious and Palpatine, the Sith were restored to a position of dominance amidst the fall of the Jedi Order and the marginalization of the Galactic Senate. Without the Jedi guardians of peace and justice to oppose him, Sidious brought an end to a thousand years of democracy; in its place he installed the absolute rule of himself as Galactic Emperor.
For over two decades, opposition to the Imperial regime was ruthlessly suppressed by the rapidly expanding armed forces of the Empire. Throughout most of the Empire's existence, the Imperial Senate stood within the Empire as the last surviving symbol of the Republic. With the completion of the Death Star, the Emperor felt confident enough to dissolve the body of galactic representatives while maintaining his control over the galaxy through a collective of sector governors and the overall fear that the new battle station would inspire. However, the growing resentment to Imperial rule gradually led to the rise of various resistance movements that ultimately culminated in the formation of the Alliance to Restore the Republic. United by a common goal, the Alliance became a viable threat to the Empire after its successful theft of the Death Star plans and the station's subsequent destruction at the Battle of Yavin.
Now one year later, the Empire had finally completed the first Super Star Destroyer known as the Executor. While the Emperor, along with his dark apprentice Darth Vader and several other officers and generals, began to jump to hyperspace to reach the Imperial Shipyards of Fondor, an anomaly caused the main Capital ship, along with five other supporting Imperial II-class Star Destroyers and several Arquitens-class and Gozanti-class cruisers, to eventually find themselves emerge near the Ragnarock Array. Cut off from reinforcements and currently running out of fuel, the Empire must land on the planet’s surface to find more raw materials and Tibanna gas, if possible, to refuel their star destroyers and call for reinforcements.
Special Resources: One of the Empire’s most valuable resources is tibanna gas, which is an extremely valuable resource used in hyperdrives, starship and blaster weaponry, and used as a coolant around the gravito-active elements of repulsorlifts.
Order of Battle: Skirmish - When preparing to invade an unknown territory, the Empire often sends out Probe droids or a small platoon of stormtroopers to scout out the surrounding area. They also utilize scout troopers riding 74-Z speeder bikes to quickly scout out the area at a quick rate and reporting their findings back to central command. The empire will also deploy AT-STs (All Terrain Scout Transports) and sometimes TX-225A Occupier tanks to provide as stronger back up. Battle - If the enemy has an extensive amount of forces backing them up, the Empire will send heavier weaponry to deal with them, such as the more powerful AT-ST Mark IIIs, HAVw A6 Juggernauts, and the mighty AT-AT walkers. More stormtroopers will also be placed on the ground with stronger weaponry, including rocket launchers, grenade launchers and even miniguns. If air support is being used by the opposing faction, TIE Fighters, TIE Strikers, and/or TIE Interceptors can be sent in to counter them. Darth Vader may appear on the battlefield alongside General Veers in his AT-AT. Climax - Orbital bombardment can be called in as the Star Destroyers bombard the battlefield from high in the atmosphere. TIE Bombers can be called in to bomb the battlefield to flush out any remaining resistance. Elite Death Troopers can be deployed on the ground to snuff out the remaining resistance from the ground. Vader and rarely Palpatine can also appear at this time for a more devastating effect if the Death Troopers are too busy or unavailable.