Needle Magic: A magic, best used coinciding with Fiber Manipulation Magic, it allows the user to create various types of needles that can be tipped and filled with various magical potents These needles are connected to the almost invisible threads that connect to the user’s fingers and can inject anything from neurotoxins/tranquilizers/steroids/medicine and other magical capabilities whether to boost herself or to incapacitate an opponent. Each has one practical use and most have an element they're assigned with. They are also color coded based on the magical or artificial properties. If launched at the right angle, they can pierce the opponent’s skin where it can become extremely hard to grab it out, making the most maximum usage out of the needle’s potency.
List of Color Powers:
- Red: A steroid or rage-inducing agent is coated within. Often used to increase physical power and speed on the wielder for a short period of time or to manipulate other mages by making them go berserk on opponents. It can also be used to wield fire-base magic.
- Orange: A neurotoxin is coated within. Often used to paralyze the opponent in place and to keep it from running away.
- Yellow: A healing medicine or painkiller is coated within. It can be used to heal wounds and cure diseases.
- Green: A deadly poison or disease is coated within. While rarely used in combat, it can infect the individual with a deadly disease, and is often used to press individuals to concede or die of the infection. It also wields earth and plant-based magic.
- Blue: A tranquilizer agent is coated within. Often to make individuals unconscious within a few seconds, great for stealth attacks as well as calming down enraged opponents. It also wields water-type magic.
- Purple: A hallucinogen is coated within. It often hypnotizes the victim, creating unwanted memories and/or nightmares when injected for long enough. It can also be used to seduce people. If it takes over the mind of a person completely, it can allow the user complete control over that person and make it fight against its own allies. It can literally break the person’s mind and leave them traumatized if left for too long.
- White: An unknown purifying agent is coated within. This can be used to purify a body completely out of a state of evil and to literally fry opponents from the inside out.
- Black: Contains a forbidden magic based around death. If a needle remains inside a person for a long while, his/her magic powers will begin to seep away from his/her body until they are completely drained of magic energy. This magic can be stolen into the user and copy their magical abilities completely, as well as heal the user slightly but at the risk of corruption. At even higher intensities, it would ultimately kill them.
- Rainbow: An unstable magical power lies within the very tip of the needle. It’s combined with all the magical elements of her arsenal and can be used for a devastating effect against her opponents. It can create massive explosions upon impact and can form near-unbreakable weapons, shields and barriers for extended periods at a time. It can also be injected as the “Mother Of All Hallucinogenics,” causing an incredible high that can literally make the user explode if the opponent doesn’t flush it out of its system. This magic can severely drain the user quickly, so it’s often used either as a last resort.
Black Needles:
If Sayatachi’s lethal Black Needles successfully lodge themselves into the opponent’s flesh, Sayatachi is not only able to absorb the opponent's magic powers, but also utilize it as her own. This, however, depends for how long the needle is inside the body's blood stream. Below is a ranking of magical energy that can be sucked from a certain time, with each passing second earning the mage more of the victim’s powers:
- (D) From 1 - 3 seconds, the user is able to grow a resistance to the magic. For Ex: She absorbs lightning, she is now more resistant to it or at the very best, near-invulnerable. However, she has only faint traces of the opposing magic, not enough to use it effectively against the opponent.
- (C) From 4 - 7 seconds, the user is now able to conjure up between 25 - 50% of the magic and use it against the opponent via contact with the needles. For Ex: She can conjure up lightning and combine it with her yellow needles, allowing her to spray a volley of electricity upon the opponent. While it can be used effectively however, the user does not yet have complete control over all the powers in the mage's armament.
- (B) From 8 - 30 seconds, the magic will be prominent enough for her to make a separate needle for the power, using up over 50 - 75% of the opponent's power. For Ex: She can make a spare needle, to conjure up lightning, inject it into her system, and issue basic and intermediate spells.
- (A) Over 30 seconds, the user will absorb 90 - 100% of the user's magic, making an almost direct copy for one to use and expand upon. As a result, the needle absorbs all the magic power from the opponent, and if left long enough, would slowly kill it as it grows frail and weak, turning it literally into bones and dust. This is what makes the black needle known as the "Forbidden" needle, often used to counter strong mages. The "kill" switch is often used to restrain rampaging divine mages or those too dangerous to be kept alive.
(She can also inject the black needle again into the opponent if she didn’t complete the full process, and it will continue to absorb the magic from where it last left off. If it's injected into a different opponent but with the same/similar magic as the previous, it can suck out any new spells within its disposal and eventually make the user completely invulnerable to said magic).
Below is a list of some confirmed magics she has absorbed over the course of her career thus far:
- Fire (B): As evident with her red needle, Saya has inherited fire magic from an unknown fire mage. She is noticeably resistant to high temperatures.
- Plant (A): As evident with her green needle, she is able to control plant life that is around her. It was taken from a defeated plant mage. She can grow massive vines, beanstocks, fire sharp grass needles, and various other abilities.
- Water (D): Despite her blue needle, it does not fire any sort of water ability. While it is unknown from what water mage she pricked with her needle, she is only fairly resistant to water magic and can hold her breath underwater for twice as long as a normal human can.
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