@Aristocles, think I'm going to just drop out. I don't quite understand anything about it and it feels like I'm stepping on everyone's toes. Thanks for inviting me though.
Ronan had bought his groceries and had them in hand as he pulled out a small, dirty paper. It was his daily chore list. He had already mentally marked off, buy supplies. Next up, the message board. He made his way to it, just the idea of the board was pulling Ronan closer. His sister thought it magic, if nothing else. But what the Hell was magic anyway? Ronan thought it was just fucked up science. He followed his mother's beliefs when it came to that sort of thing. She knew what she was doing wasn't any sort of magic. It was man-made bullshit. His sister though, the one who really had the gift, believed in it heart and soul, head to toe. Sometimes Ronan envied her blind faith, but then he always ended up remembering that faith gets you nowhere but hurt or dead. So he believed in what he knew. He knew the board had what his sister called magic, and he knew that he was in the right business to always find it. What he didn't know, was how it worked.
Ronan checked his grocery bag, counting all the things he needed for beef stew. He hoped it would be enough, he didn't want to go to the store twice today. When he looked up from the bag, the board was there, confusing letters and all. He put his list back and pulled out another paper, one for the code. Ronan nodded at it before memorizing the request. Benril Mangus was the unlucky man of the week.
Ronan headed home to give his sister the stew ingredients. When he got there, he put the meat in a pot and splayed everything out for when he came back. He thought it would be good, if anything, it was always good to his sister. He checked on her, and she was doing what she always did, practice. She was practicing for when she felt ready enough to go out and follow in their mother's footsteps. Although, unlike their mother, she wanted to be honest. She wanted to share the magic, and better people and their lives through it. Ronan had always thought it silly and strange, but he would never tell her that. Better she realize it on her own than give up on any happiness she might find on the way.
He left the house, heading towards the contract. He would wait at the Serpent's Lair until nightfall, maybe ask around to see what kind of trouble he was really getting into. According to the contract, it would be easy, but if there was one thing he learned from the trade, don't underestimate anyone. That little starving beggar could always have a knife and the ability to use it.
Aro was busy messing around with the kitten she had found, who was playfully pawing at her fingers with the paw that she had managed to uncover. It was small and alone, just like herself. If she had a place to keep it, she would. Alas, she didn't.
Aro was lost in thought as she scratched the small black kittens chin. She was wondering where to get scissors. She figured there might be a gas station nearby, but she had no idea one might be. Aro picked at her brain for a location, and didn't notice another person walking along.
Aro slammed into the woman's back, nearly dropping the cat as it let out a tragicly unhappy noise. She looked up at the head of the person she had slammed into, eyes wide while she clutches the cat to her chest.
"I'm so sorry! I didn't see you there!" Aro began backing away from the person, getting ready to bolt if things went sour.
3) Command Vánagandr Vánagandr bounds towards the target, ready to bite, scratch, and claw his way to victory for his master. DMG Modifier: N/A Accuracy: 95% Crit Mod: N/A
4) Too Close User spartan kicks a person away from themselves, giving them space and a chance for a knockdown. An attack that also knocks back those hit with it 5 ft. while (35% chance) knocking them down. HM bonus: If an enemy is knocked down, hound gets +35 after a knockdown and +15 Crit after a knockdown. HM: Hound jumps on the enemy, pinning them down. They bite and gnash at the throat.
DMG Modifier: 0 Accuracy: 80% Crit Mod: +0
Positive Quirks Tough - +10% MAX Health
Negative Quirks: Diurnal - 2 Speed if Torch below 26 Anger Issues - Accuracy goes down by 10% if angry, 30% in enraged. Although, damage goes up by the same amount. When angry, he thinks less and does more. When enraged, he barely thinks and will harm anyone near him, whether that be through insults or a nice bash to the side of the skull.
Personality: Angry and violent, but is loyal. Doesn't really care about personal safety and will gladly jump in front of danger so other people don't have to. Also doesn't much care for law, order, and rules. Ronan's hobby is breaking the rules.
History Ronan's history is full of violence, bloodshed, and abuse. He doesn't enjoy talking about any of it since it just brings up bad memories.
Ronan lost his mother at a young age and almost instantly gained a replacement. His father was love-struck and thought his new wife could do no wrong. Even after she, "accidentally" killed his little brother. Ronan watched the bitch run down his little brother, leaving him to bleed out in his arms. She left with a smirk, looking at Ronan with her black eyes. After that, he ran away from home, with only the clothes on his back and his puppy, Charles, who he properly renamed a few years later after it grew up. Ronan had always been angry, at his mother, himself, the world. It didn't matter what he was angry at, it mattered what he did. Instead of dealing with it in a respectable manner, he deals with it by hurting people. He's hated humanity ever since his little brother's death, and without the clear mind calmness brings him, he's willing to seriously hurt someone just for them being human. He began training his dog when he was younger since he didn't quite have the strength or the confidence he has now. If anything, he would always have a guard dog by his side.
Equipment Vánagandr (Who is not in his pocket, btw) His weapon of choice: A sturdy but old mace His clothes (Pants, shirt, underwear) A very optional jacket he's always wearing Rope, which he usually uses as a dog leash/harness A small bag of homemade dog treats
Name: Vánagandr Age: 5 Appearance
Class: Hound
Stats & Bonuses:
HP: Stress: Buffs/Debuffs: Hunger: Torch Level:
Custom Class Abilities
1) Commanded Vánagandr jumps into action a word, ready to attack anything that threatens the safety of his master. DMG Modifier: N/A Accuracy: 95% Crit Mod: N/A
2) Bite (General) Vánagandr bites at the closest bit of flesh he can find. 35% chance to inflict bleeding damage. DMG Modifier: +10 if Bleeding Accuracy: 90% Crit Mod: +1 if Bleeding
3) Go for the Throat (Critical) Vánagandr jumps up, attempting to rip out an enemy's throat. If successful, 75% to inflict Bleeding damage. Has at 50% for a knockdown. DMG Modifier: +30 if Bleeding, +10 if knockdown Accuracy: 75% Crit Mod: +15 if Bleeding, +5 if knockdown
4) Groundwork Vánagandr jumps on an enemy who has been knocked down, pinning and giving his attacks a greater hit chance (10%) DMG Modifier: +35 Accuracy: 95% Crit Mod: +15
5) Guard Vánagandr jumps in front of his master or whoever he has been commanded to protect, doing his best to shield them from harm. His presence relieves 2% of general combat inflicted stress. DMG Modifier: N/A Accuracy: 90% Crit Mod: N/A
Positive Quirks: Clotter - +15% Bleed resist
Negative Quirks: Fear of Eldritch - +15% Stress and -10 ACC vs Eldritch Bad Gambler - Decreased chance of winning money or trinkets while Gambling. Also, he's a dog.
Personality: Vánagandr is a sweetheart and loves people, but will go bad on a word. If there's anyone he will die for, it's his master. He will gladly take arms with Ronan, and protect him if needed. Although, if he's feeling lazy, tired, or isn't getting what he wants, he'll do it either slowly or whine the entire time. Vánagandr will do anything for a treat, especially the ones he knows Ronan keeps in his pocket.
History: Vánagandr has been with Ronan ever since he was old enough to see. He has been through thick and thin, and will never purposefully leave his master.
The disease is here, along with the dead. It's like a Hollywood Zombie Thriller came to life and is taking over the world. The beasts are hungry. Hungry for flesh. The bloodborne illness is inside us all, and only comes out post-death, but when it does, it comes with a killer side effect. The once dead rise in a matter of minutes, munching on anything they can find. They're mindless and follow the scent of blood where ever it may lead. With this new outbreak, society has fallen apart. What will you do about the oncoming horde?
This little game of ours is on the Eastern edge of the United States of America. From Pennsylvania to North Carolina, and Kentucky to the sea. Of course, the disaster is more spread out than just the east, but that's the hotspot. The dead zone, as it were.
AKA, Who the Hell are you, why the Hell are you here, and why the Hell should I care?
Name: Anything you want to be called. Can have a real and a fake one.
Appearance: Describe or photo.
Age: As long as it makes sense.
Birth State: You can be a local or lived somewhere else, but where ever you were born, you somehow ended up in the East. Be sure to include how you got there if you weren't simply born on the coast.
Family members: You may have side characters and you can include them in the role-play as well. Max of 2 extra characters.
Role/Occupation: What you did every day.
Starting Fortune: How much money you have. What equipment do you have on you? Do you own a house? If so what does it look like?
Strengths: What you are good at that help you survive. Make sure that your strengths and weaknesses balance out.
Weaknesses: What traits you have that might one day get you killed
Greatest Fear: What makes you freeze, run, or want to cry? What do you expect behind a doorway?
Background/History: Where were you from; why are you here; what do you want to achieve; and anything you want us to know.
*Hidden background (Optional): Something that'll be more, *cough* hidden *cough* from the other players. Make sure you PM the GM or the CO GM
1. Be Respectful. Keep the drama and fighting in the IC or in a PM. Picking a fight in the OOC just needlessly complicates things. 2. Ask before fast traveling, killing/fighting someone, or any large action you plan on doing. 3. Basic Roleplay Rules (I.E. No God Mode, Don't Waste Time, Don't be an Ass, etc.) 5. Last off, it's not a requirement, but have some fun! Why bother doing something if it won't give you pleasure, whether that be in the now or in the future?