Avatar of Lucius Cypher

Status

Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

Name: Dormic Strongheart
Race: Human
Appearance:


Dormic is a large rotund man, with the size and strength suitable for a warrior despite his devotion to his faith. Born with a wretched face he often masks his appearance knowing how ghastly he looks. His body is also covered with sores and scars that he must treat everyday to ease his pain, and so whenever possible he would prefer to be fully covered up to spare himself and anyone else the disgust and horror his appearance can grant.

His armor was specifically commissioned to accommodate both physical protection and his unusual shape and size. Built for comfort, as long as he isn’t doing anything too strenuous he is perfectly comfortable wearing his armor at all times, to protect himself as well as others.

Class: Cleric
Abilities:

Guardian of Innocents - Clerics may not always commit to crusades but they must still learn to protect their flock from threats. Thanks to this Dormic is proficient with a few simplistic weapons such as staves, clubs, and maces, and used his immesense endurance to learn how to handle heavy shields and heavier armor, so he could better serve as a bulwark against evil.

Disciple of Life - While clerics are often known for their healing abilities, Dormic takes it a step further as he has devoted himself to the divine domain of life and healing, allowing for all his magical and mundane healing to be far more effective than most others.

Orison - As a cleric has access to magic formally called orisons, but more commonly referred to as spells. While a cleric have many orisons to choose from, the energy it takes to do so is taxing in ways not even one as physical strong as Dormic can repeat continuously. Some spells however are easier to use than others and do not take up much energy, though their effectiveness is proportionally lesser as well.



Equipment:
Stone Cross Staff - Dormics primary weapon and symbol of his faith, this stone tipped staff is more akin to a hammer than a simple staff, but still it is a humble weapon originally meant to only guide his flock, and only occasionally slay the wolves. Capable of crushing bone and armor with equal ease.

Commandment Shield - A massive stone shield etched with Dormic’s commandments and teachings. Made out of dwarven runestone it is far more sturdy than one might imagine rock to be.

Iron Plate Armor - A reward for many years of good service, Dormic protects himself and others within this suit of iron armor, fitted for his unusual size and shape. While intimidating by virtue of its fearsome and unusual appearance it’s pratically casual wear for the cleric. Though he generally only dones the harness and padding of the armor for his day-to-day living, and changes into the full regelia when it is needed. Tends to keep the helmet on though.

Healers Kit - A box containing bandages, medicine, salves, and other components to provide various forms of aid to others. Not magical by any means but often suffice to deal with all manners of injuries and infections short of curses.

Silver Rosary - A symbol of Dormic’s faith he wears openly around his neck. It depicts the icon of the god of life, healing, and protection.

Scripture - An iron clad (and literally iron bound) book of faith related to Dormic’s deity, such as the god’s tale, code of conduct, and many other important information related to his faith. Dormic currently has the IV Jarmmel Edition, which is somewhat unusual as most of his faith use the VII Ayria Edition, but they’re effectively the same sans a few grammar and translations. He has his name etched on the inside of the cover with a polite request to return if lost.

Personality: Despite his fearsome size and appearance, Dormic is quite shy and self-conscious about his looks and statue. He tends to linger in the background wishing to appease others through servitude, and tries his best to keep his own desires in check less he fall and become a horrid man again. Among his friends Dormic is often one of the first to volunteer to preform a task even if he’s ill suited to do so, and generally among the first to put themselves in front of the enemy. Among his enemies Dormic shows a perplexing combination of mercy, understanding, but also ruthless brutality. He always offers the enemy a chance to surrender but by no means does he come in peace once he wields his staff and dons his plate. Despite being a bashful person in his social life, when it comes to combat and adventure he is of stalwart heart and almost fanatical devotion.

Backstory: Dormic was born with a blessing and a curse. When he emerged from his mother’s womb, the doctor and midwives knew he would grow into a big, strong man. For the humble peasants who were his parents they would have wished for nothing more. But not barely a year after his birth came the curse. For some reason despite growing fat and generally being a hearty young baby, he was plagued with sores that oozed pus and caused him a great amount of pain. His parents tried everything to aid their son, from questionable medicine to expensive magical treatments. For many years they tried to ensure their boy would live, and even through the pain he did much to assist his family on their farm.

But by the time he was eight years old, it was simply too much for them. Two bad harvests made it impossible for the family to continue to pay for Dormic’s increasinly painful ailments, with no magic seemingly capable of handling his strange affliction. So they had to give him up. They went to town to sell their harvest, and they left without Dormic. He was only eight years old.

With no practical knowledge and no skills to rely on, all Dormic had was his strength. And it wasn’t long before a combination of desperation and loneliness had him join a gang of orphans and violent youths. They picked on Dormic at first until he managed to bloody a few of them despite his lack of fighting skill, and so he participated in their activities. Robbing houses and merchant stalls, getting into fights with other children, even some grave robbing. Dormic didn’t have a taste for any of it but he had to, as they were the only people who were willing and able to accept and he’ll him.

But that didn’t mean they liked him. Two years with this gang and Dormic was abandoned once again. They made the mistake of trying to steal golden icons from a small temple; they only saw a few priests tend to it and they were still young, so they entered at night to get away with valuable treasure. But as soon as they grabbed the treasure the doors shut tight; Dormic’s own strength could not move them. The others fled by climbing out of the windows but Dormic wasn’t nearly agile enough to follow them. Five minutes later and the town guard opened the doors to find Dormic trapped and the statues stolen.

Despite being only ten years old, Dormic’s extreme growth made him look like an adult. They jailed him as one too; despite his nervous blubbering and attempts to convince them he was only a child they simply thought he was dim witted and sent him to a prison with other harden criminals. It was here that Dormic thought he would meet his end. Here there were men bigger and stronger than him, with more wit and cunning to take advantage of his naivety. He worried what he had to do to survive or if he would even survive at all. But there was one saving grace.

A priestess who held a mass once a week. Protected by Paladins she would preach to the prisoners to convince them to confess and repent for their sins. Unlike the guards and prisoners who’s dark scowls and rough features scared Dormic, this priestess has a certain air about her that was both dominating yet comforting. He quickly came to these masses to listen to her preach about her lord and deity, and when possible spoke to the priestess. It was thanks to her that Dormic found a way out from this prison and found the light.

Instead of twenty years in prison Dormic was sent to work for the church. His great frame made him useful, but what allowed him to improve was his willingness to help others and learn. Many within the church did not fear him for his size and appearance and instead nurtured him. Even when his wounds wound act up they taught Dormic how to grow and make his own medicine so he could finally start to heal himself. For many years he devoted himself to the church and was even allowed to learn Magic’s and combat for their priests and Paladins, having shown his dedication to his god.

Many years would pass as Dormic makes a name for himself. He would use his strength often andfor righteous causes this time; sent out on missionary trips to assist the poor and downtrodden. Either by making wooden and stone homes, teaching the children, he defeating bandits. During these times he made a name for himself: Dormic the Strong Heart. Soon he would receive a request to accompany some missionaries to a bustling town called Ironridge. He would protect them to the town and assist however possible, eventually joining with a group of adventures to help protect the town and let it prosper.

Other: Dormic is technically still carrying out his twenty year sentence for robbing the temple of its golden icons, which is also why he must remain in contact with his church to ensure that he did not flee from his crimes. He wanders to the Mother Superior of his church, following her commands and assisting her however she desires. Fortunately she’s quite understanding if the adventures need for Dormic and allows him to accompany them so long as their actions are righteous. Dormic occasionally does actual cleric work including accounting and scribing books.
I might be biting off more than I can chew taking up another RP, but to hell with it. You have my axe!
@Strange Rodent

Works for me. Again Maren's disappearance is to just ensure that we don't have to worry about her, but I'm down to incorporate a bigger conspiracy into it too. Perhaps I could have similar disappearances happen to Malakaus's clan to force him to investigate too.
”Whoa. What a weirdo.” Gren’s mother told him that guild people could be quirky. This swampert made Gren feel uneasy, not just because of general type advantage but because he seemed to be hard to predict and might do something crazy dangerous for no reason or warning. Still the device he used on Gren seemed to say he had good promise. Hopefully Gren would get to grow big and strong one day!

”Oh, I don’t know him actually. Never seen him before until now.” Gren motioned towards the other Aron. He reminded Gren a lot of the village guardians who were pretty intense. Even had the war paint and everything. Anyways after that the swampert introduced himself as Breen Torrent. Apparently he already knew who they were somehow, maybe thanks to that machine, so Gren went straight to the question. ”So um... I guess I’m a guild member now. What sort of jobs will we be doing? And um, is here any sort of badge or uniform we should wear to show were guild members?”
@Ladypug

For your sake I was actually thinking that perhaps in the chaos of everything going on she left you a note about her leaving, giving you your final payments as a bodyguard, and maybe a plot hook towards some sweet loot. This way Crassius as a character is no longer obligated to stay and search for Maren while Poly is MIA.
I like to think of it was holding the throne until the rightful heir arrives, kinda like what’s happening in the RP right now.

In any case I do propose this for the sake of moving events along: a small timeskip of about a week, in which during that timeskip Maren vanishes. None of our characters know where she is or what happened to her except that she’s not in the country anymore and she’s not dead. At the same time various uprisings and battles breakout throughout the kingdom between various factions, which we may or may not end up being involved in.

This way we can reposition our characters into different places as it suits us. Naturally we can also make some minor lords and nobles who we could employ ourselves or each other with. I’ll likely make a few like commanding Bernard Dowson and maybe a few upstart warlords. Of course there’s other adventure to be had too, such as monster infestations and such. Bandits and deserters robbing villages and caravans, all sorts of things.
Though not usually my character to do this, this isn’t a mutiny. We’re just trying to keep this Rp alive until Polybus either returns or we can go on without em.
I don’t advocate killing off her character, but making her MIA would be best.

Frankly I had the idea that shortly after the king took on the crown there’s be a country wide coup anyways. Different lords who don’t support his ascension break off and try and defend their lands or take over enemy territory. This would easily get my orcs involved since they want to retake their ancestral homelands too and need to find support with different human lords (this is pretty much the reason why Malakaus is here in the first place) so we can easily turn this into a civil war fantasy with different characters fighting for their own side and ideals.

We can still have various noble lords and ladies if we need them too. No doubt there’s plenty of vassals worth the throne now that it’s been forcefully taken. Who knows, maybe even one of us could become the new ruler.
The GM has been out for a while though and we’re at a standstill.
© 2007-2026
BBCode Cheatsheet