Avatar of Lucius Cypher

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Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

[quote=@Expolar]
@Lucius Cypher@Dark Light
Thanks for mentioning your concern on the matter. I was comparing spells Shillelagh and Magic Weapon, and I suppose I was thinking too much of the can trip. But if we were to make it a 1st level spell, what do you two think of the following:
[*]The weapon must have a property to allow it to change.
[*]Can only change one property at a time and requires a bonus action to alter that one changed property.
[*]Must be a non magical melee weapon.
[*]Last for a minute with concentration.
[*]No "thrown" property as I imagine this spell to change the mass and density, which causes the shape of the weapon to change.
[/quote]

By default the spell has to swap a property the weapon already has. It only adds a property if the weapon has none, which I think only three weapons have.

Also by default it takes a bonus action, and can only change more than one property if I cast at a higher level. The change also applies only once: once the property changes I can’t change it again unless I recast the spell. I assume that the property change occurs immediately when the spell occurs, having it happen on the next turn seems like a needless stopgap that even other BA spells don’t suffer from.

I’m hesitant to say if this weapon can’t affect magical ones, as it makes it quickly obsolete once we do get magic weapons, but I would politely request that it applies to all weapons, both melee and range. While I understand the “balance” of Range weapon’s being the sole domain of dexterity users, it’s not as if dex users are desperate for versatility, and it’ll be nice to have the ability to use strength for a dedicated range weapon that isn’t a 1d4 dart.

I’m willing to do concentration but I would still like for it to last an hour.

All weapons even without the thrown property can be thrown with a range of 20/60, they just become improvised and thus do 1d4. With magic, the spell effectively removes the improvise nature, and even than the thrown property is for more cinematic than practical value, what with the slew of problems thrown weapons already have.

@Dark Light

Unless I have Great Weapon Master (which I don’t have and don’t plans to take), the heavy property isn’t useful on most weapons that don’t already have it, since being heavy isn’t going to increase the damage die. A heavy scimitar is still 1d6 regardless which of it’s properties I replace, which itself is the double-edge sword. Alter Armament only adds a property if the weapon doesn’t have one, such as the flail, warpick, or mace. Everything else needs a property swapped.

But yes, the strength of this spell is it’s versatility over its raw damage output. Truthfully, it’s main purpose for me is to apply the finesse property to range weapons, as Finesse gives you the option to use strength or dex. In the case of range weapons, it provides the ability to use my strength for something like say, the longbow, instead of dexterity, an range property that only exist with the dinky dart. Even so, this versatility is situational.

How would giving my glaive the thrown property be better than say, taking out my hand axe and throwing it? If I miss I’m now deprived of my main weapon and have to rely on weaker back up ones. At best it will allow new tactics and weapon arrangements for an hour, and only for classes capable of utilizing it. Yes, a sneak attack with a greatsword does seem like a lot of damage, if the rogue in question invested in levels, feats, or abilities to be proficient with the great sword. In which case why throw them a bone and give them a once-in-awhile opportunity to make use of it?

Finally not to mention, as an Eldritch knight I don’t have access to 2nd level spells right now and I only have two spell slots to work with. While I’ve intentionally chosen spells that I won’t actively need in battle, that still means I can’t just go into every combat casting Alter Armament without dwindling my already sparse supply of spells. I gotta make sure my spells have the most bang for their bucks like warlock’s, but unlike warlock’s I have low spell level progression and I don’t recover any on a shortrest.
Ah, that should be Alter Armament. Cursed copy/paste. In any cast, the trinket was the Alabaster Mask. A very fortunate roll considering Orchid’s personal flaw. The mask itself came from an underground archeological site that Orchid isn’t sure its significance of (she was young), so feel free to use that as a plot point if you feel like it. She just likes it for aesthetic reasons.
Yo ho! A Nat twenty Eh? I was almost afraid I might have to fudge a roll considering the octopus had a 19/23, but thanks to your hex and excellent roll you do indeed manage to grapple to octopus. Doesn’t really do much more than that I’m afraid, but you have effectively endured this invertebrate isn’t going nowhere. I’ll have a proper post up later.
Sure, you can try that. Do note that as you’re currently dual wielding, you’ll have to drop one of your weapons.
It was Buddy who picked you up, he's carrying you into battle. Since you got the highest initiative you can go ahead and edit your post to reflect what you'll do. By the time you snap back to your normal self, you'll see Yorik being attacked by at least six kobolds armed with shortswords, and you can vaguely make out one dead kobold in the back, but you can't see Shortfang or Dinah due to the mill and various boxes being in the way. You're about 25 feet from the nearest kobold. The room is pretty cramp, but thanks to the kobold's small size two can easily fill a single space that would normally hold just one.
@Expolar

Aces. Conjuration and Transmutation I feel are Orchid's two more preferred schools of magic, hence the spell selection. She's very interested in trying to use Conjuration to contact other worlds and transmutation is just something that interested her as a child. Also great that I can use Booming Blade at range, I always felt the range ought to be weapon based and not default to 5ft.

As for Orchid, lemme break it down to some funky lo-fi hiphop.

Can you please tell me who are the Luna Seas that is mentioned in her backstory?

The Luna Seas is a cult that worships knowledge and eldritch lore. Despite all of that, they're not an "evil" cult in so much as they're an organization independent from things like academies and such that seek out knowledge from typically profane or dangerous sources, such as demons, orcs, and the underdark. Their name came from the fact that originally, they were a Warlock Cult of a Great Old One who indeed did bless them with great knowledge, and due to actions in the past did have some problems that could be considered evil, but have since than tried to stay on the straight and narrow. Their origins and acceptance of dark knowledge is why they were willing to raise Orchid, as they had no qualms about educating a typically "savage" race and try to raise her to be more open to things despite common appearances.

Is there a particular reason why her appearance is like how it is, or are you leaving that for me to decide if there is a significant to it or not (PM me if you want to talk else where about it)?


Orchid was simply born albino. It has no major significance in terms of magic or prophesy, but naturally her own family didn't think highly of her which resulted in her being a rambunctious child when she was in the orphanage, though again she was raised kindly there despite her appearances. Orchid herself tends to simply not bring up her strange appearance whenever confronted, and to that end her alabaster mask helps hide her face and make people just think she's a particularly tall and muscular human.

And as I have already asked about previous characters here, what is Orchid's goal(s) and why she ventures out? At the end of the backstory, it is mentioned that she became a strong in her own right through, physical and mentally, and seeks the thirst for knowledge. But are there any specifics, interests in anything in particular topics, or anything in general. I did notice that she has a background as a anthropologist, so is she interested in societies and cultures and their development?


Ultimately, Orchid's goals are two-fold: she wants to discover something great, but she also wants to create her own civilization. More specifically she wants to go on adventures to do things like explore a new land, find a lost civilization and it's treasure, or otherwise simply go somewhere new that will amaze her. A much longer term goal however is trying to reconnect to her tribe, who as far as she knows, was wiped out entirely when the humans attacked. Her education had brought up an uncomfortable fact to Orchid: there are many other nations, cultures, and tribes far more complex and interesting than her own native orcish.

What little she knows about them is largely concerned with the fact they were obstacles in the way of various expansions, but they say nothing about what orcish civilization was like. What they did for fun, what their music was, cuisine, art, or anything sophisticated like that. All she knows is that they were once a threat, and they still are, but she wants to show the world that there is more to them than just monsters hiding in caves or forests. In a way, Orchid wants to be the hero who not only discovers new things and such, but also will elevate her people to a new status. She wants to be one starling example who takes her people out from the stone age and makes them into their own global super power. Of course these are merely dreams, but dreams that she intends to see through for as long as she lives.

I an quite open to re flavoring of existing spells and the creation of new spells. But please just let me know ahead of time so we can discuss the change or creation of the spell so it can determine if it can be allowed or not.


Actually there is one spell I was wondering if I could create. A spell of Orchid's original design called "Alter Armament". It's a transmutation spell that can swap the properties of a weapon, or if a weapon lacks a property, add one to it. Here are the details:

That's legit yo. I'm not really into Vtubers but that's funny AF, and I can totally imagine Mamoru (Or her clones) just having a foul mouth in contrast to their refined maid appearances. In fact I'm sure her other clones right now are just partying up a storm since they don't have to repress and pretend to be elegant maids, though hopefully they haven't tried to like, burn down a country or something.
Oh yeah, forgot to answer these questions too.

What are your character's likes and dislikes? A minimum of two things is good enough.


Orchid likes lemon/limes as well as listening to music. She finds music and oral traditions to be a common thing about other cultures and is fascinated to learn them. She dislikes stereotyping and generally feeling like an outsider. She understands that she is both typical and strange as an orc, as orc fighters aren't unusual but ones who are interested in learning other cultures and generally being cerebral are. That being said she hates how she felt growing up as both an orc and at the orphanage, and tries her best to be accepted wherever she may be, though she typically hides her feelings about the matter behind both a physical and metaphorical mask.

Now that we have a bit more people, does anyone feel their character may know another character or was traveling with them before being taken?


I'm open for it. Orchid often works as a guard so it wouldn't be unusual if she had been paid or otherwise convinced to escort one of the others. Owning to her upbringing, she may also simply be following someone because she's interested in them.

Before or during your character began venturing out into the world, do you feel there were any enemies or allies made? This does not need an answer, but if you feel that there is, you can mention here or PM.


While not enemies per say, Orchid likely has a certain disdain for the soldiers who had slaughtered her tribe. She knows that her people had rightfully earned their ire, but at the same time she feels that none of them truly cared about the ramifications of orphaning so many of her own kin and putting her into that sort of situation. She has ever since held a very personal grudge for soldier types and others who "Simply follow orders", and likely has done something in the past to earn the ire of such people, if not straight up a bounty for fighting with the guards.

Although I am still working on the summary of the major places of the world, are there any questions that you have about the world?


Incidentally is there a mage college or anything like that? I feel like one of the first places Orchid would wish to go to is a reknown school, academy, temple, etc for magic and maybe take some time learning or studying there. While her practical knowledge of the arcane is questionable at best, she has a functional grasp and is certain that she can learn more magic with proper teachers rather than her own quasi-brute force method. She also wants to learn more about the history of her own people, her orcish tribe, slim as that will likely be, as she feels like she wants to try and reconnect and maybe even restore them to their former glory one day.
Nyx nods and waits in the shadows with you. You two watch the door for a good ten minutes before the orcs come out. One of them is carrying a large box narrow box, leather bound and ornate. It looked like the sort of box you'd use to carry something valuable, there was even a notable lock on it. The other two orcs walked out with fairly large barrels that took both arms to carry and big enough to hide one or even two human bodies inside of. But the orcs being orcs, they could carry this with a fair amount of ease as they didn't bother to even close the door and just headed in the direction of the docks with haste. Nyx looks over to you. "Shall I stay and keep a watch while you and the boys go peruse?"
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