Avatar of Lucius Cypher

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Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

I've been feeling a bit better. I should see about getting a post up, and maybe even making a new character.
Cool. Do keep in mind whatever Backstory you got, once I get an OOC up I'll have a bit of a CS to cover things like appearances, history, etc.

Seems like we got a solid four going on here so at some point over this weekend, I'll see about getting an OOC up and running.
Looks good! Though do keep in mind everyone will be using the custom background I had made, partly to tie in the players to the area, mainly because I always found background features to be useless most of the time so I wanted to ensure the features have some meaningful use this time around. That's not to say your character cannot have lived as basically a Guild Artisan in life.

Here's the Background. If there's anything missing from it you want, let me know and I'll see if I can't work something out.



<Snipped quote by Lucius Cypher>

Was 'Bright Stricken' what you intended to say or was that R meant to be an L?


Bright Stricken is intended. I figured it's too normal to say that whatever foulness that destroyed the kingdom is some disease or darkness related problem. I'm going the opposite direction. Something shining and bright brought about the destruction of the lands, and it's constant glow is mutating the surface world.
Fascinating question. I would say that the Steel Defender will not be a spiritual creature, but a physical one, though one that only responds to your character. So the Gestalt for example can't command the Steel Defender to do anything without your character specifically making the same order, but it will recognize the Gestalt as an ally.

Hence forth if your character is capable of summon/creating/having allies beyond themselves, such as a familiar, animal companion, or whatever, they'll largely be a physical being with all the risks that entails. So they could potentially be targeted by enemies, fall into traps, take damage, etc.
"Sleds? Haven't seen those in... Forever. Do you think they're from Underhaven? Maybe some hunters who came out before us?" Donny suggested when the two arrived to the tracks. He knew some colonies that made use of sleds and even raised mutants to pull them. The only time he's ever seen them used was to haul loot from raids, and usually they were pulled by slaves. The remaining footprints didn't seem like they belonged to any mutants, but then again maybe it could've been ghouls. Either way Donny left the trail behind, following after Cat.

Going into the metro, Donny switched from his rifle, which he meticulously put back into his bag, and took out his pistol. He made sure it was loaded with bullets before continuing down into the darkness. Much like the rest of the metro there was next to no light here, but fortunately Donny had made sure to salvage enough wood to make a second, somewhat sturdier torch. They still had the glow sticks too but Donny wanted to save those for a real emergency. The ground here was wet, with signs of ice melt having gone through here recently. This was a good and a bad thing: the ice melting means there's a shift in temperature making it warming, so the chances of another Cold Wave probably won't happen today, or at least soon. But the ice melt also washed away most signs of footprints on the ground, so it was unknown to Donny or Cat if anyone else had passed through here recently.

Going through the initial part of the tunnel was uneventful. There were obvious signs that this place had been raided before: whatever shops remained were in ruins, windows broken, even benches were torn out from the ground. Donny was starting to have second thoughts about whether or not this Cassie's place was going to have anything worth raiding. But soon enough they would arrive to the location. Cassie's had a dull red sign with an image of a leaf next to it. The door was missing a handle, but unlike other doors in the area this was was made of a sturdy black metal. Ice and rust lined it's frame, and while there's a lot of damage on the surface itself there's no indication that anyone ever managed to break in. Donny looked to Cat. "Try the crowbar. I'll help you out." Donny would set the torch down so he had a free hand to help Cat.
@XxFellsingxX

Yeah I've decided to remove that. Headache enough knowing that everyone sorta kinda shares their abilities by nature of a gestalt, no need to add more o to that you know? Though I am thinking of adding an extra section into the background describing some mutations you've gained due to your fate here, but they would not grant any mechanical benefits or drawbacks.
Feeling better, but unfortunately still infected with Covid. Haven't been out since I tested. Anyways Rev will buy the Wing Spear, trying to barter for a lower price while also trading his current spear staff as part of the deal. He'll use his charm to appear as a more upstanding customer, perhaps even making vague promises of repeat business. I rolled an 8 for my charm.
From your example, we will always be stacking/considering our Gestalt nature in an advantageous manner? I.E the Rogue rolling stealth but not suffering disadvantage from the Cleric’s chainmail? What if the Gestalt itself were wearing Chainmail? Once the Gestalt is Hidden/Unseen, we could combine all four Spirits into one Advantage’d Burst in one instant?


Generally yeah, being gestalt usually means you get the best of what everyone can bring, barring a few specific examples I may have not brought up. Again for example, since the Gestalt is technically alone, some abilities that are dependent on being on a party may not work, such as a Rogue's Sneak Attack proccing off being adjacent to your allies. Despite multiple spirits being bound to the Gestalt, the Gestalt is still physically alone, and thus the sole "threat" to the enemies, so unless the rogue or someone else develops an ability to create a copy or ally, the rogue cannot get sneak attack off an adjacent ally. There are probs other examples I haven't thought of that would be pertinent, so we'll have to deal with them case-by-case.

Also, abilities that only affect the character themselves generally will only apply to themselves, or unless it can affect them by proxy through the gestalt. Take for example barbarian abilities: rage not only enables the barbarian's attacks to hit harder, but the physical resistance from rage will grant them, and by extension the gestalt, resistance against physical, piercing, and slashing. Reckless Attack however will only apply to the barbarian's attacks, not say the rogues, and the drawback to reckless attacks will still apply to the gestalt as well, meaning all attacks against the gestalt will be at advantage. Which while perhaps not too much of an issue if someone makes sure they bring a high AC, it may still be a problem for characters who prefer not to get hit at all such as casters. Balancing these abilities when the users all share a single body is one of those unique challenges I wanna see everyone work through.

This is just a brief clarification for my own mental health. I’m beginning to see the bound characters almost as Jojo’s Bizarre Adventure Stands, which is fine and merely an amusement thing. We’re able to use differing gear and weapons despite the Gestalt just being an unarmored and unequipped (humanoid); so the vision of some ghost barbarian swinging a giant axe around this lightly panicking person sounds hilarious.


This is a valid idea. Just like stands, despite being spiritual creatures in nature you can still affect the physical world, and most physical things can't affect you directly. Though just like stands, there may exist creatures not entirely unlike yourself who can target your character directly, or even by proxy through the Gestalt. In other words, only stands can affect stands.

Will changing our equipment/handling the collection of coinage require the Gestalt to do some ritual? Are we able to attune to items through the Gestalt? Would drinking a potion of healing be an action the Gestalt does, or could we theoretically drink five potions a turn?


At the moment, while I'm still thinking about who or what exactly the Gestalt is, I do know that for the most part they won't be able to utilize most of the equipment they find. Largely due to a lack of training: again they're about as capable as a commoner, perhaps even less so, as they don't even have simple weapon proficiency. That being said yeah, the Gestalt more or less will be able to do a ritual in order to sort of "buy" equipment for your characters, and finding certain NPC's can expand what you can get. Physical coinage isn't really something to worry about, but an functional equivalent will be made simply by slaying your enemies or finding certain items in the world. In other words, instead of gold coins you'll have some "soul" sort of currency, which basically serves the same function but simply has a more reasonable justification for how you're getting them off random monsters you kill and how a feeble character can carry 10000+ at any given time.

As for attunement, depends on the item. Items still have limitations based off classes which the Gestalt may not qualify for, at least not immediately. For example a wand that requires attunement by a spellcaster wouldn't be something the Gestalt can attune to, since despite the multitude of spirits helping them, the Gestalt themselves is not a spellcaster. However if one of those spirits want to use the wand, they can attune to it, and it'll only use that character's individual attunement slots, freeing up other casters to attune to other items. However events that may happen could strengthen the bond the caster character has to the Gestalt, and the Gestalt themselves may begin to show signs of their influence. Usually small things, like a single proficiency in a skill or weapon, or more notably things like having a weaker or limited use of a class feature, such as spellcasting or a fighting style.

Despite the power that a Gestalt usually has, therein lies the potential to be even stronger, which is fine to me. I like my players feeling like they're strong, and thus it makes me feel less guilty when I try to use more enemies, weirder foes, or strange tactics. I may have mentioned this before, but I also just want to see how it'll be like if the usual perspective is flipped for the players: instead of usually being able to outnumber a big and powerful threat, now the players are collectively that big powerful threat, and the enemies are the ones who must outnumber, outmaneuver, and overwhelm the PC. I'll be fair about it of course, but at the same time the things the party will fight are not things that you may normally fight in a conventional adventure.

Example of enemies you may face are minions and mooks with casting abilities. Some are able to cast combat cantrips or even leveled spells like magic missile or hold person, which can be an alarming prospect since the gestalt is alone, and thus if they do somehow fail or can't protect themselves, all those spells are going to one person. Some enemies may even effectively have class levels, like madness stricken warriors being able to rage or craven assassins sneak attacking. Some enemies can also just do weird shit. I have in mind to add a sort of flying kamikaze foe who flies in close, explodes, and force the gestalt to roll a save against being stunned and taking some damage. And there'll be _a lot_ of those. And that's not even including some of the crazy shit I have for bosses. I already know the first boss you'll be facing does and will use legendary actions, so be prepared to face some harrowing foes.
@XxFellsingxX@Guardian Angel Haruki@Fading Memory@rush99999

Alright, this is four bodies, which is good enough for me. Before I open an OOC, I want to get some feedback about what you guys would like or want as far as character creation, homebrew stuff, mechanics, etc.

As I said, the premise of this is that you're all basically the individual components of a single Gestalt character. This grants the character a very unique set of skills and powers, but also a different sorts of issues. Let me make an example of how combat will go down:



If that all sounds long and complex, well that's more or less how the game will go. Except usually I'll be throwing more enemies at you, and often with more unique abilities than what you'd expect from the monster manual. A lot of the foes you'll face are at best reskins of existing monsters or straight up homebrewed. This is because the nature of a gestalt basically means that you'll have no statistical weakness. The Gestalt will use the Highest AC, relevant saving throw, and a combination of everyone's health for their HP. However skill checks are still their own, barring a character actively using their action to roll the skill instead, for example the Rogue using their stealth to hide the Gestalt instead of the Gestalt using their own stealth, which is a +0. Additionally if a Gestalt is struck and characters are concentrating on a spell, the respective characters must still roll their own concentration checks using their own constitution, which can add a layer of complexity if all the gestalts are casters.

Aside from that, there's also the matter of the Gestalt themselves. While they are effectively a DMPC, I would like you all to give me your thoughts about who or what the Gestalt is. I will say now that statistically, they're 10 across the board. While this may change later into the story, they are effectively about as good as a commoner, baring whatever racial bonuses they get, and without the rest of you they aren't going to last very long. That being said the Gestalt isn't totally useless as demonstrated in the combat example: because they themselves are being targeted, they can still try to dodge attacks. They can also do other actions normally available, such as using an item, moving, or even attacking albeit probably not as good as some of your characters. And while I will control the Gestalt, your life is bound to them, so I highly recommend your characters making use of the Gestalt themselves as an extension of your own character. Additionally while I'm more or less crowdsourcing who they are in some aspects, they still have their own personality, goals, and interests, so keep that in mind when creating your character. Perhaps they know the Gestalt, or maybe they're a stranger. Maybe they're friends, or perhaps were even enemies.

As far as character building will go, we will do standard 27 point buy. Any official books or resources are allowed, though keep in mind that for Background you will all be using a specific one I am providing below. No particular restrictions on race, I do allow the Tasha stat changing as well. Any official class is allowed, you may multiclass if you'd like but you must still meet the standard stat requirements to multiclass into or out of your primary class. Items will be based off your class and Background, provided below.

I'd prefer to have at least four players, so two more bodies.
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