Avatar of Lugia
  • Last Seen: 2 yrs ago
  • Joined: 12 yrs ago
  • Posts: 4340 (0.96 / day)
  • VMs: 3
  • Username history
    1. Lugia 12 yrs ago
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Recent Statuses

6 yrs ago
Current Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1 like
6 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3 likes
6 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1 like
7 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11 likes
7 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
2 likes

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Most Recent Posts

Well, he hasn't told me whether or not he's going to skip yet, but he'll tell me today.

Oh, and, I'm actually interested in YOUR pokemon RP, and I even have plans for a character... I'm just a little confused about the setting.
Alright, so you dodge that, and you'll have that opportunity on your character's next turn.

It is now @Ridlins' turn.
I believe it's @Razael's turn, though I'd like it if we could get the actual RP started soon... I mean, I'm already having trouble enough trying to come up with purely 'Alan' posts as it is...
Alright, now the zombie mage is going to try to cast a 'fire' spell on Dorisma. Mind rolling for a dodge, @Eklispe?

I got an 11 on his hit roll, adding half of his 4 agility, we get a total 'to hit' of 13.

Oh, and the monk should be trying to pass by Dorisma, so he won't be attacking this round.
Yup, you really managed to pummel the air, though.
Well, I guess that explains why I still have to post OOC to keep this RP going, then. As I've said before, you can skip your turn if you'd like.
Not really, but still, always being the first to level up is a pretty neat bonus.

Anyways, I'm at 41 EXP, so... you'd probably be at 61-62 EXP. Remember, we level up at 100 EXP.

Oh, and it's @Eklispe's turn again.
NO! Sorry, but I will not be giving away exp... save for the knight fight. Of course, if these guys are still around, you COULD use a potion of some sort, at least to remind people it exists in our inventory, lol.
The whole EXP thing reminds me... just because I figured how OP you might get if you end up 5+ levels above us, your ability will only work as long as we're at least at your level.
Yeah, the torches were kinda put there as a compromise, the zombies were originally only going to take damage from healing moves and attacks, however, Evanist stated that doing so would make more than half the team feel useless, so I made them heal via fire, as well, but that didn't solve everything, so I had to put torches (albeit unlit by default) around so non fire-users who can't heal can deal some STR-based damage... or healing? Meh, whichever explains it better.
The rest of the team seemed to be gathering torches, and using them against the zombies, which worked rather well. I guess I should say, everyone but R'lyeh, who I assumed would dry out like clothes on a sunny day if he were to get that close to an open flame. R'lyeh, however, seemed intent on studying the creatures, as they have apparently proven themselves different enough from the ones at the entrance to make him interested. I had no clue what he figured from that, but he seemed to have some sort of answer. The paladin's corpse finally decided to get up, and it cast some sort of weird, dark spell on R'lyeh, though, for some reason, it didn't seem to do much to him, something somewhat cemented by his almost sarcastic-sounding voice as he said "Oh, dear me, it seems I have been slightly injured. Well then, onwards to the science." I was relieved that the spell didn't kill him, or worse just make him into one of them. The zombie goblin thief then tried to attack Backstabs again, only to have her literally backflip over him, steal my torch, and, after having some of the dust cover the thing, light the living corpse on fire... the fire ended up looking more like a bonfire and the zombie shouted something along the lines of "You humans can't have it! Even if it was given...! This is... our... treasure...!" Before it returned to dust. Surprised from all of that, I remember that I didn't have a torch, and the last few were all on the opposite side of the room, or past one of the two other zombies. I couldn't say anything, but I really felt as though I should to SOMETHING, so I head over towards the torch on the opposite side of the treasure room, managing to catch the attention of at least one of the other corpses on my way there. The zombie monk in particular looked as though he wanted to attack me.
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