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Yes, I'm still alive. Mag Lev#3871

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There is a time in our darkest hours when all hope fades, when there is no light at the end of the long tunnel and despair closes in. It is during those times that we find we are the most vulnerable, to ourselves and outsiders alike. To those who would seek to prey upon us when we are at our weakest and steal from us. Then there are those who only seek to help, the people whose names will be long lost to history and forgotten. These people are known only as Journeymen, members of an organization that has long since protected us in our olden days.

The Journeymen hunt down creatures which terrorize our villages and seek out the bandits who wish to cripple our trade. Some say they even go so far as to be mediators between nations at war, to have settled peace between them so as to allow the people to flourish and survive. But the Order of the Traveler is a thing of the past, an organization crippled by its own selfless ideologies that it attracted those who do not wish to be quite as upstanding as their masters were. It is in this time that we find we may need the Journeymen the most, in these days that are growing ever darker that we will need their support.

For a winter is brewing quite unlike any we have ever seen, a winter with winds far colder and nights far darker than any before. Some say it is a farce, a tale told by midwives and elders who have grown senile in their time, seeking only to scare the children into submission. But nay, something is awakening far beyond what we can see and it is something far more terrible than any may have ever seen. The creatures of the forests have been disturbed, far more aggressive than ever before and actively seek out our villages. Few say the kings have begun going mad, slowly growing ever more distant from their council as a darkness creeps into their courts. What is coming may be something of legend, something we have never faced before. Perhaps the Order of the Traveler and the Journeymen will return to their former glory. Or perhaps we shall fall into despair once more with naught but darkness all around.



































































Discord

I made a personal Discord for this RP. If you wish to talk to me, this is the easiest place to reach me. It is also the easiest way to keep you all updated on the work I am doing
discord.gg/ZsCQbRt
@LeoricAquila@AngelofOctober@DeadDrop@S0up@Durnehviir

That makes five people and thus I'll start working on the OOC. The latest to expect it is on Monday (CST) but I'll hopefully have it done before the weekend is over.
Nice, welcome aboard mate. @Durnehviir




There is a time in our darkest hours when all hope fades, when there is no light at the end of the long tunnel and despair closes in. It is during those times that we find we are the most vulnerable, to ourselves and outsiders alike. To those who would seek to prey upon us when we are at our weakest and steal from us. Then there are those who only seek to help, the people whose names will be long lost to history and forgotten. These people are known only as Journeymen, members of an organization that has long since protected us in our olden days.

The Journeymen hunt down creatures which terrorize our villages and seek out the bandits who wish to cripple our trade. Some say they even go so far as to be mediators between nations at war, to have settled peace between them so as to allow the people to flourish and survive. But the Order of the Traveler is a thing of the past, an organization crippled by its own selfless ideologies that it attracted those who do not wish to be quite as upstanding as their masters were. It is in this time that we find we may need the Journeymen the most, in these days that are growing ever darker that we will need their support.

For a winter is brewing quite unlike any we have ever seen, a winter with winds far colder and nights far darker than any before. Some say it is a farce, a tale told by midwives and elders who have grown senile in their time, seeking only to scare the children into submission. But nay, something is awakening far beyond what we can see and it is something far more terrible than any may have ever seen. The creatures of the forests have been disturbed, far more aggressive than ever before and actively seek out our villages. Few say the kings have begun going mad, slowly growing ever more distant from their council as a darkness creeps into their courts. What is coming may be something of legend, something we have never faced before. Perhaps the Order of the Traveler and the Journeymen will return to their former glory. Or perhaps we shall fall into despair once more with naught but darkness all around.









If you have made it this far then congratulations, the History and description of the Order weren’t entirely necessary to read as of this moment but I thought it best to provide the information up front for those who would wish to design a character. Now, to get to the point of this interest check. Basically, your characters will be members of the Order, whether they be in it simply for the pay or for the ability to help others does not matter. What will you be doing? Well, that’d spoil too much on what I have planned for the opening post but you will be grouped together as Journeymen typically form groups of eight, mostly due to Marcus and his seven companions.

Of course, should there be more than eight players, I will split the group evenly between two and provide some NPCs to fill the spots where there are not players. But that is a different matter. On to what is going on in the world. Erith has been a land of mysticism ever since the Elves had first begun their lives on it and, even when the Humans came, this did not change. It has been full of creatures of all varying sizes and strengths, from faeries to trolls. Now, whether they have been peaceful is an entirely different matter. To fight them, you will have to be smart otherwise it is entirely possible to die.

Magic is simplistic in this setting, relying entirely on runes for those who are not born with the innate ability to cast magic. These runes physically or mentally tax the user for as long as they are active, with most rune casters only using one for a couple of seconds in order to achieve a feat. For those who are born with the innate ability for magic, which is incredibly rare as only one in one thousand people have it- thus why I’ll limit these spell casters to only one for a party of 8 or 2 for a party of 9 or more- they may simply perform an incantation or ritual in order to perform a similar feat. These are the arcane casters who pull their magical source from beyond Erith to perform magic.

What can you expect from this RP? My intent is to have it last a long period of time and cover many things, you will be expected to post at least once every four days, though I’ll allow some leniency in this if there is an outside or internal source halting the progression. The quality should be High-Casual and you should be able to at least write a few paragraphs in response to a post. Of course, the paragraphs will be open to change as some things will require a lesser response, though anything close to a one liner is definitely not allowed. You may have to create another character at some point, whether it be because your character died or simply because our attention is turning elsewhere.

Anyway, thank you for reading and hope you have a good time. Below will be a character sheet if you so wish. Questions will be answered as soon as possible.

Wellp, seems the GM has truly disappeared. Sad day. Was a good idea and actually liked some of the characters made. If he comes back any time soon, I might reappear to do this otherwise I'm out.
Poppy hasn't accomplished a whole lot in her life, and boy won't her parents let her forget it! She was a poor student, dropping out of college. Works an average jane job at a gas station and barely makes enough to survive. So if you are anyone the chances of you knowing of Poppy is slim and if you are in that small percentage then you more than likely know her as verbally aggressive and genuinely unpleasant to be around. Who you would of heard of? Her parents; her mother Naomi is a chemist who has won several awards for her work, and her father, Bastion, is a highly sought after neurologist. You wouldn't ever hear them speak about their only child, but those in the field that knew about her knew that she was an embarrassment to her parents. And Poppy resented that to no end until one evening she discovered that there was a way for her to become her own kind of scientific breakthrough. The Human-Hybrid experiment was going to be her time to shine

Paragraph separation test.
Finished the work on my character.

Basic Summary of Orcs:

-Orcs are not, in fact, nomadic. Rather they do settle down but, due to their nature of infighting for glory, are seen as outsiders by most other races.
-Orcs are not inherently violent nor stupid, rather there are some intelligent enough to match elves while most are similar to humans. Combat is only done for glory and being a bandit is seen as abandoning their traditions.
-Tradition is everything to Orcs, it is what binds them together despite being miles apart from each other. Going against tradition is acceptance of being banished from their societies.

I don't know why but I see the Orcs being a bit chivalrous, though it may be due to my natural tenancy to not want to have Orcs who are simply violent to be violent. Combat is done for glory and the rewards from tournaments held between villages is often a feast and some money. Sort of like competing in a medieval tourney, there are many things to do. Sword fighting, hand-to-hand combat, archery, and some horseback riding. I imagine that Orcs may also be naturals at riding horse due to having formerly been nomads.
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