Avatar of Mag Lev
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    1. Mag Lev 8 yrs ago
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Yes, I'm still alive. Mag Lev#3871

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<Snipped quote by Mag Lev>

How are they used, practically speaking. Tattoos, inscribed on items/weapons?


Some use tattoos, some inscribe them on weapons or items. For example, a Journeyman could inscribe a light rune on a rock and toss it, activate it and produce a small burst of light. The items generally place the effect on the object while the tattoos allow you to direct the effect to another surface.
I'm working on a character. @Mag Lev What are the limits of rune magic for the average person?


Most Rune magic is limited to elemental magic, generally with a base design coming from Fire, Water, Earth, Air, Light, Dark, and Spark Runes. The average user of Rune magic generally specializes in one of the types then does modifications to the rune from there. Those who wish to specialize in something beyond such as using rune magic for physical or mental protection are rare and specialize in air-light most of the time. Most runes are only used in a short burst, five seconds at least, rather than continuous usage which would drain them physically faster than the short burst. Since it is physically and mentally draining to use Runes, most casters are physically fit or meditate to maintain their self.
Gotcha. I will adjust the tech.
I will let you know when I have finished the edits.

Although, if possible, I would like to keep at least the crossbow?


I'm fine with the idea of having a crossbow, I just don't believe the tech is capable of supporting it. It'd be a crank operated crossbow at best otherwise the tools its uses are fine. But that is probably the most advanced it can get.
Well damn.
That was faster than I expected. Someone means business, lol. Awesome though. I am excited when GMs are excited. Again, fantastic detail @Mag Lev you really put noticable effort into this. Really good job! I think there are a few things I need to catch up on in here and will edit my bio if necessary (though I tried being very nonspecific anyway).

Anyway,
My character:



The only real issue I have with it is the Compound Bow, Eliza, and The Gate. I believe the bow is a bit beyond what the current society would be able to do considering it would require working the metal into that specific shape, designing the pulleys to fit just right into the bow, and creating the wire in the first place. Creating thin, metal wire that would work properly would be difficult to obtain, even for a prodigy, due to its thin nature, the quality of forges, and the amount of flexibility it has. I also don't quite understand how the Gate works. It is a 3 inch wide, 5 foot long lance that holds his tools? I'm not quite sure if I understand how that works since fitting the tools into it would be a rather advanced design for the kind of tech they have.

Other than that, it looks good. Though, I am on the fence for the Gatling forebow as well since, even at this time, such a tool would require a crank to fire.
@Durnehviir@AngelofOctober@VKAllen@DeadDrop@LeoricAquila@S0up

I finished the OOC a whole lot sooner than I thought I did. Almost everything is done and set up except for a short list of monsters you'll run into. If you wish, you can develop some monsters and send them my way to have your own piece in the world.

OOC

I also made a Discord for an easy way to reach me.












































































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Mezzar, a city lost in time which has stuck to the old ways from when Humans had first arrived on Erith, was a land where any man had the right to be free. Many noble houses took root in such a city, upstarts and old blood alike who sought to profit off of such unlimited freedom. Those who have risen to prominence were appointed to the position of Senator, a member of the ruling class of Mezzar and capable of deciding how the city goes about its affairs. Sadly, that means that corruption runs wild in the Free City for there are none who would turn down honest coin and fewer even who would wish to be on the bad side of those with the coin to pay for them to simply… disappear. The Journeymen who have came to Mezzar can often leave as rich men, a few hundred coins in their pouch from the proper hand looking for the less legal kind of help.

However, the city still flowed on like a river, unaffected by the ripples which the Journeymen could make by ending someone’s life or taking part in extortion. Even now on the very week that five new Journeymen arrived in the city, the city seems practically filled to the brim with life, even more so than usual as the preparations for a festival has begun. But the festival nor a contract was why any of them had been ordered to go to the city of Mezzar. No, they were here to meet their new captain, the woman who would issue their contracts and occasionally battle with them. Their new captain was known to be a hardass, allowing none to stray from the path of the Order nor cause problems for the citizens of whatever town they visit for a contract. However, these five were misfits, known for causing trouble with those who they were suppose to serve, the villagers, or simply their comrades.

This festival period may just be a time to test their abilities, both in combat and outside of it, as forces stir and begin to pull the strings on their machinations.



12 Maer’s Day, Valencia, Third Era

Morning, the Free City of Mezzar


Though the sun had risen only a few hours before the city of Mezzar had already been awake for many hours, most of its inhabitants prepping for the Harvest Festival and the hundreds of visitors which were sure to arrive for the week of feasting, dances, and games. But five men had come to Mezzar on this morning not for the Festival but for roll call and the first meeting they were to have with their captain, Veira Hawthorne. Whether it had been by pure natural means or having partaken in the drinking the night before, Veira had already been awake for several hours. The Journeymen had, of course, not yet arrived in the city's Order outpost, many of them had been weeks travel away in the northern lands of Gaelia and Haedrion.

However, this simply meant that their new captain had plenty of time to look over their profiles and try to gain an understanding of who they and what drives them, though that simply began to fill her a little with dread just at the thought of having the manage the misfits of the Order. Daveon, the Little Wolverine, was a man simply in it for the gold and glory of killing monsters, a high enough price could easily buy his blade. Shay was a Dust Elf from the savannah and desert to the east of Mezzar, the Feanor Asto, who had a tendency to put out candles and turn them on depending on the circumstances, though he wasn't much of a misfit as a special case due to his Elven heritage. Arthur was a lower night who seemed to once have a drinking problem, however many of the documents actually on him were not released to Veira for view. Hans was a difficult man who was mostly know for killing a witch during a contract, not much was known about what happened in the battle. Then there was Riance, a man with a deep rivalry with Dav, even extending from their time in the Pits.

None of them seemed like they'd ever work well with each other, nor did Veira even believe any of them would do anything but hound each other about anything that comes to their mind. However, she had to admit that they had each managed to complete over ten contracts, actually complete them, which was quite an accomplishment when compared to the multitude of Journeymen who never truly completed a contract and simply left them to the whim of whatever plagued them. But they'd truly be tested now, both by Veira and by the Free City. Already had a set of contracts piled up on her desk, leftovers from the Journeymen in town who didn't need a captain and simply were going to do the tasks which required little work.




















































































There is a time in our darkest hours when all hope fades, when there is no light at the end of the long tunnel and despair closes in. It is during those times that we find we are the most vulnerable, to ourselves and outsiders alike. To those who would seek to prey upon us when we are at our weakest and steal from us. Then there are those who only seek to help, the people whose names will be long lost to history and forgotten. These people are known only as Journeymen, members of an organization that has long since protected us in our olden days.

The Journeymen hunt down creatures which terrorize our villages and seek out the bandits who wish to cripple our trade. Some say they even go so far as to be mediators between nations at war, to have settled peace between them so as to allow the people to flourish and survive. But the Order of the Traveler is a thing of the past, an organization crippled by its own selfless ideologies that it attracted those who do not wish to be quite as upstanding as their masters were. It is in this time that we find we may need the Journeymen the most, in these days that are growing ever darker that we will need their support.

For a winter is brewing quite unlike any we have ever seen, a winter with winds far colder and nights far darker than any before. Some say it is a farce, a tale told by midwives and elders who have grown senile in their time, seeking only to scare the children into submission. But nay, something is awakening far beyond what we can see and it is something far more terrible than any may have ever seen. The creatures of the forests have been disturbed, far more aggressive than ever before and actively seek out our villages. Few say the kings have begun going mad, slowly growing ever more distant from their council as a darkness creeps into their courts. What is coming may be something of legend, something we have never faced before. Perhaps the Order of the Traveler and the Journeymen will return to their former glory. Or perhaps we shall fall into despair once more with naught but darkness all around.

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