Current
I'm bringing Dragon Cave back and no one can stop me.
6 yrs ago
MEEP
1
like
9 yrs ago
I am back into this shit, I guess. Say hello if you'd like.
9 yrs ago
I am one with the force and the force is with me.
1
like
10 yrs ago
I have suddenly become deeply troubled.
Bio
"That's why we must eat the old people first. They can't have that kind of power."
I've been roleplaying for six years, and if I do say so myself I've gotten pretty good. I've been to many roleplay sites around the internet, and for right now I'm happy calling this one home. I write fantasy, high science fiction, and poetry. I'm involved in the Nerdfighteria community as well, making the world suck a little bit less one day at a time. Though sometimes it's rough and incredibly time-consuming, roleplaying has brought me some of my closest friends, some of the most genuinely awesome people I've ever met. This train is still going, and there's no stop in sight! DFTBA.
The Disappointment Club:
"What the fuck did I just read"
We're special-ed special forces, the most exclusive internet club that no one wants to join, and the most thoroughly disappointing group of individuals the world has ever seen (we even disappoint when it comes to disappointing). Together, we're quite possibly the best six friends the internet has know.
- @Junkmail : Living Proof That God is Dead. - @He Who Walks Behind : I still won't forgive him for what he did to that starfish. - @Dragonbud : Her Gregory Cosplay is fire. - @Surtr : I think he's still trying to pimp me... Help. - @Spoopy Scary : He's Greg.
The Shia Star Cluster is a cluster of five star systems all within a distance of one lightyear from each other, all held together by a massive cluster of Dark matter. Four planets within the Cluster have been identified as being possible sources of the Hawking Radiation spike, but due to a considerable amount of interference, it has thus far been impossible to determine which of the four are the location of the Duoc Pristaliz.
Star System: Shia-5
Type of Star: Blue Giant Number of Celestial Bodies in Orbit: 10 (most are gas giants) Number of Possible Planets: 2
Distance From Sun: 144,744,399 Km (89,940,000 miles)
Description: Primarily desert, the planet of Mizria is not well-known for its hospitality to life. The planet is small and dense, thanks to a core of pure osmium, and has an atmosphere with incredibly high amounts of oxygen in it. Most of the planet’s surface is covered in oceans that have a salt concentration on par with that of the Dead Sea on Earth, and most of the continents are desert lands scattered with wet and humid salt flats. Yet still, even in this harsh environment, life thrives. Due to the high concentration of oxygen, gigantic arthropod-like creatures have been able to inhabit Mizria, and they thrive under its conditions. Extremophile bacteria under the surface of its sands produce massive amounts of oxygen, causing subterranean life to flourish. Even in its dead seas, Halophile creatures live, taking in the salt and using extremophile archaea to survive. That said, Mizria is not a place for the faint of heart. Storms cross its surface constantly, vicious sandstorms that contain clouds of hot gaseous sulfur. Various vents in the crust release toxic chemicals like methane and Argon into the air, and those who are not well-prepared for such climates should prepare for the worst.
Native People: Mizrians. There are two species of Mizrians, generally known as Alpha Mizrians and Beta Mizrians, with Alpha Mizrians being more beetle-like relatives of the Beta Mizrians. Mizrians themselves are bipedal, intelligent arthropods with compound eyes. They are remarkably hardy creatures, able to withstand incredible amounts of damage without dying. They are immune to extreme heat, extreme cold, radiation, and can even go up to 72 hours without oxygen. Their bodies are naturally insulated by compounds in their exoskeletons, making them immune to electrical shocks, and they regenerate so well that most wounds can be quickly repaired. Their lungs are miraculously immune to most aerosol toxins, and their bloodstream is filtered of toxins so well that no known poison works on them. Mizrians can go days without water and just as long without sleep. If a Mizrian finds itself in an environment where it cannot survive, it can go into stasis, a process where it can slow its metabolic function to 1/52nd of usual and effectively “power down” until conditions become more favorable. Mizrians in Stasis have been known to become lost in space for weeks and, once properly resuscitated, survive. Despite their hardiness, Mizrians themselves never developed spaceflight, and everything which they know of spaceflight was learned through interacting with other races. Most interstellar Mizrians were, in fact, hitchhikers at some point in their past.
Average Nightly Temperature: -67º C (-90º F) (Planet does not rotate)
Distance From Sun: 54,717,696 Km (34,000,000 miles)
Description: Completely uninhabitable. Thalon-36 is a molten rocky planet placed far too close to its sun. The one side of the planet is covered in lakes of boiling lead, and the other is frozen solid. The planet does not spin, so one side is always night, and the other is always in darkness. The planet contains none of the essential elements for life, and is essentially worthless if it weren’t for the fact that its core is primarily made of platinum. Due to its composition, there is a lot of mining on the planet. The only signs of habitation on the entire planet is a few engineers who work at a mining facility. Besides that, the planet is barren.
Star System: Shia-6
Type of Star:Red Dwarf Number of Celestial Bodies: 3 Number of Possible Planets: 1
Description: An incredibly earthlike planet which is completely submerged in fresh water. No land protrudes from its endless oceans save a few spires of granite jutting out from underwater mountain ranges. The oceans are teeming with life, alive with thousands of different underwater creatures, some of which resemble creatures living in Earth’s oceans (such as jellyfish, sea cucumbers, coral, barrel-eyes, mosasaurs [theirs aren’t extinct], and blobfish, which it is believed were actually taken from Okara and put on Earth by an alien race as a prank on humanity). Due to the planet’s strong magnetic and gravitational pull, plus the proximity of an asteroid belt, the surface is often struck by debris, and so most creatures live deeper in the ocean.
Native People: Diafanis. Diafanis are a race of gilled amphibious creatures which live in canyons on the Okara seafloor. They stand at about five feet tall, vaguely frog-shaped with dual-jointed legs like a frog and single-jointed arms. Their feet and hands are webbed, and their heads appear similar to a frog’s. Their eyes, however, are placed lower on the head, around where a human would have their eyes. Diafanis eyes are about the size of golf balls and glow in the dark. They are bipedal (though they need robotic supports to walk on land). Their skin is covered in stripes which are bioluminescent, allowing them to glow different patterns in the dark. This both confuses potential predators (as all they see is a bunch of crazy lines) and allows Diafanis to identify one-another. No two Diafanis have identical stripes. The unique thing about the Diafanis is that their skin is translucent, causing their internal organs to be visible from the outside. This is due to their body’s high water volume, which allows them to live at the bottom of the ocean without being crushed by the pressure. When out of the deep, Diafanis must wear pressure suits to prevent themselves from decompressing, which would be extremely painful if not deadly. Diafanis are spacefaring, flying in spacecraft filled with water, but have not discovered FTL travel, so they are confined to their local system and other Shia systems (they’re all very close together).
Star System: Asosa-B37
Star Type:Neutron star Number of Celestial Bodies in Orbit: ??? Number of Possible Planets: 1
Azulu Diameter: 5,826 km Circumference: 18302.9 km Mass: 6 x 10^24 kg Primary Composition: Iron oxide, copper oxide, nickel oxide, silicone dioxide, gold, osmium, depleted uranium, a wide variety of heavy metals, calcium, magnesium, aluminum, sodium. Slag, basically. Core makeup: Iron, osmium, carbon. Atmosphere: Nitrogen: 61% Oxygen: 37% Other gasses: 2% Average Daily Temperature: 40°C Average Nightly Temperature: 30°C Distance From Sun: 250,000,000 miles Description: Once the dead trash receptacle of a mining operation, Azulu was composed primarily of slag and devoid of an atmosphere as it orbited around a red giant, which, a couple thousand years later went supernova, shrouding the Asosa system in a nebula of gas and making it the last place anyone would look for life of any kind. As you may or may not know, neutron stars are not very well behaved neighbors, they fire off x-rays, radio blasts and their magnetic fields are insane. They also emit very little visible light and enjoy firing off the occasional life-nuking gamma ray burst that makes sharing a system suicide. Yet, it is exactly these reasons that the colony formerly known as Utopia was put there at all. See, experimentation on sentient beings is strictly illegal. Colony crash experiments doubly so. Nebuli are very good at hiding exoplanets, neutron stars make naturally arising life sustaining exoplanets nigh impossible and said neutron star’s constant blaring of the cosmic radio makes any signs of sentient life undetectable. Criminally, it’s the perfect combo. No one’s going to know about your experiments and if they get out of hand, you get tired of them or you forget about it, the evidence will more or less self-dispose as without constant terraforming and light supplementation, the colony will die out within a few hundred years. Certainly before they’re able to achieve a type II civilization and sustain themselves. Or, at least that was Zalphar’s theory when it started the experiment. However, one of it’s more weaponized experiments (Agatha) went all terminator on it’s ass and killed everyone it had doing its bidding while it was away, stole it’s time machine when it returned and used that to steal a dyson sphere from STC, upgrading Azulu to a type II civilization with FTL capabilities.
Environmentally, Azulu quite unique. They only get six hours of sunlight, most of which isn’t visible to humans, and many of its plants and animals are suited to long periods of darkness, and most of them can harvest and/or see light higher up the visual spectrum than us humans. Aside from that, Azulu is quite flat, with the exception of a few massive gorges that serve to drain away water into underground aquifers every three months when the tide comes in. The tide, consists of a two day long rise in water level from zero to a hundred feet. Many of the plants that have been used to teraform Azulu were chosen for their resistance to extreme weather and tidal forces, many of them using it to their advantage. From space, it would look like a bulge of water traveling around the equator in sync with the moon's elliptical orbit. Approximately every three months, Azulu’s ‘moon’ Quaia, comes within the range of the planet's thick atmosphere, causing an increase in geothermal activity due to it’s mass, keeping the planet geologically and magnetically active and causing a periodic tsunami from which the city Utopia is the only thing protected, though since it’s takeover, that has begun to change as the colony has expanded and mining outposts have been set.
As you may or may not have guessed, Quaia, is actually a terraforming spaceship that constantly off-gasses the necessary atmospheric elements of Nitrogen and Oxygen, replacing that burnt off by the occasional solar flare. It is also highly reflective and serves as a kind of planetary heat lamp, especially now that it's been upgraded since the planet gained independence.
Native People: Azulians, a genetic mash-up between a wide range of different species notably including Humans and Acirians. They're made to be the perfect lab-rats, and have easily reprogrammable immune and regenerative systems, with the genes controlling traits such as blood type, neural networks, hormone levels, disease susceptibility, pathogen and toxin sensitivity, immune response and type, and aging all being easily identified and tweaked, their borrowed Acirian genetics allowing for chimeras and induced cell differentiation. Appearance wise, they're all dark skinned, either totally black or reddish brown. Females all have black hair, whereas males are almost calico. Their heads look somewhere between mammalian and reptilian, as if you took a humans head, stretched it out, increased the size of the brain case and gave it a voldemort nose and lots of pointy teeth. Other than that, they're bipedal like humans and Acirians, although their arms are longer and their legs double jointed so if they run anywhere fast, it's on all fours. Their feet are similar to those of an Acirians, in that they are prehensile in the way of a tree frog, allowing them to easily master the art of parkour. They're not extraordinarily sexually dimorphic, with a father being only slightly less likely to be the one breastfeeding than the mother, due to the fact that Azulians were designed by Acirians and Acirians don't know how gender works so gene expression of anything other than 'the essentials' and hair, strangely enough, are pretty much universal. It should also be noted that Azulians have all the same eye colors as we humans in addition to reflective yellow, which is associated with dominant Acirian traits, eg, intelligence, reckless disregard for life and safety, and a strong tendency towards sadistic behavior and psychopathy.
Long, long ago, in a star cluster not far from our own, a war raged between two inconceivably powerful empires. On one side was the Enigma, a race of shapeshifters dedicated to full economic control of the galaxy. On the other side, the Old Acirian Empire, an empire of highly-intelligent and regenerative amphibious creatures who took quite a bit of enjoyment in wreaking havoc and ruining the Enigmas’ plans at galactic domination. Both races were among the most-advanced in the galaxy, each capable of wiping out entire solar systems effortlessly, and so when it appeared that a war between them was inevitable, the galactic community braced itself for the end of organic life.
As they had feared, the First Great Galactic War tore the galaxy to pieces, and destroyed hundreds of star systems. It was about one hundred years into this war that the Enigma developed a super weapon capable of completely eradicating the Acirians, a device so mind-numbingly powerful that it took the energy of an entire sun to fuel one shot. The blast was so powerful that it tore holes in the spacetime continuum and actually broke the laws of conservation of mass, eradicating star systems so efficiently that not a single one of their atoms even remained in the physical plane of existence. They called the weapon “Duoc Pristaliz”, or, in English, “God’s Pen.”
Had they been facing any empire other than the Old Acirians, the Enigma surely would have won the war. Unfortunately for the Enigma, the Acirians were a clever bunch of Cryptobranchidae, and so they were able to locate the Duoc Pristaliz and steal it. After using it to remove the Enigma home star system from existence, the Acirians hid the Duoc Pristaliz (they were unable to destroy it) and then had everyone who knew of its location incinerated. It wasn’t long after the Duoc had been hidden that the Old Acirian Empire vanished, nearly overnight. With them gone, the legendary weapon was truly lost to time.
...Until three weeks ago, when a spike in Hawking Radiation was detected in a star cluster thirty-thousand lightyears from Earth. Such a high spike in radiation could only be caused by one thing, an artificial wormhole generator strong enough to tear spacetime into smithereens. The only known artificial wormhole generator strong enough to tear spacetime into smithereens, of course, is the legendary Duoc Pristaliz, the most powerful device ever created.
Now, the hunt is on. Dozens of galactic empires have now recognized the existence of this spike, and many have sent ships to the cluster to identify which of its star systems carry the legendary weapon. Any nation able to get their hands on the Duoc Pristaliz would be able to rule the galaxy unopposed, with a weapon capable of removing entire star systems from existence. You play as one of those ships. Whether you’re a soldier, a treasure-hunter, or a crook looking to hold the weapon for ransom, your job is to race to the Duoc Pristaliz. Move swiftly, trust no one, and reach galactic greatness.
MIND GAMES: THE RACE FOR GOD'S PEN
:: Overview ::
Co-GM: Godmod, Mr Allen J Genre: High Science-Fiction, Mild Sci-fi Satire Recruitment Status: Open Players:
Welcome to The Race for God’s Pen, a Science Fiction roleplay. As I said above, players in this roleplay will play as the captain and crew of a spaceship which is heading towards the Shia Star Cluster, a cluster of star systems approximately one light-year in diameter. One of the planets in this cluster contains the Duoc Pristaliz, but the intensity of the radiation signals is equal in intensity on four of the planets. Your characters must explore these planets and attempt to find the ancient weapon and bring it back to your race’s homeworld.
:: Rules ::
1. No Godmodding, metagaming, auto-hitting, auto-dodging, Mary-Sueing, Gary-Sueing, Powerplaying, and other assorted acts of douchebaggery.
2. Swearing, drinking, gore, and other themes of licentiousness are allowed, but don’t do anything stupid.
3. Don’t start a flamewar or I’ll shoot you out into the inky black vacuum of space.
4. No magic. Just no. This is science-fiction, not LOTR. If you like fantasy, I’m sure that there are many excellent fantasy roleplays out there for you to join.
5. In this rp, you make a captain, crew, and a spaceship. You may only make one captain and one ship, but you may make as many crewmates as you’d like.
6. As far as abilities go, I want to make sure that nobody can hopelessly outgun anyone else. No impenetrable defenses and no super-weapons. If it’s stronger than, say, a nuke, I don’t want to see it.
7. Also, no time travel. I know that time travel can be fun, but it’s also broken as all hell.
8. Because our characters are aliens, they will probably have some supernatural abilities. The following abilities are not allowed: mind-control, anything involving life force, anything that causes instant death, powerful telepathy, anything with the prefix “omni-” at the beginning, time powers, shadow powers of any kind, probability powers, seeing the future or past, elemental manipulation, and reality warping.
9. All of your characters must work for the same faction, i.e. if Captain Bob works for the Bulu Empire, all of his crewmates must also work for the Bulu Empire. (there can be exceptions to this rule. PM me about it)
10. No humans. Humans are gross and ugly.
11. I am very lenient on post length, and I prefer quality over quantity. There is no minimum sentence amount, but write enough that you live up to advanced standards.
12. I cannot believe that I actually have to say this, but no weaponized teleportation. Teleportation in itself is not banned (though I'm not a big fan) but doing something like teleporting someone into the vacuum of space or teleporting weapons inside of a ship's shield/hull is not allowed, as there is no way to avoid that.
::Character Sheet::
[hider=Your Character's Name] [b]Name: [/b] [b]Age:[/b] (nothing ridiculous) [b]Gender:[/b] (whichever gender your creatures have) [b]Species:[/b] (the name of your character’s race) [b]Faction:[/b] (WHO ARE YOU WORKING FOR!?) [b]Role:[/b] (What is your role on the ship? Only one captain per-player)
[b]Personality:[/b] [b]Quote:[/b] (Optional. Something your character would say) [b]Skills:[/b] (What can your character do? Are they close-quarters-combat masters? Awesome pilots? Good cooks?) [b]Backstory:[/b] (Optional)
[b]::Abilities::[/b] [b]Biological Adaptations:[/b] (Barring all technology whatsoever, what can your character do that, say, a normal human cannot?) [b]Weaknesses:[/b] (What is your character weak to? There should be one substantial weakness for every substantial ability) [b]Weapons:[/b] (limit of three weapons per-character) [b]Armor:[/b] (One suit of armor per-character is allowed. Describe in detail all that said armor can do, and what it can protect your character from) [b]Armor Weakness:[/b] (What is your armor weak to? This is here to ensure that a character’s armor is not an absolute defense) [b]Gadgets:[/b] (what non-offensive tools does your character carry into battle? Basically, this is any device which is not a weapon as is not armor. Add-ons to armor (such as customizable pieces of Lumien Battle Armor) count as gadgets).
[b]Other:[/b] (Anything not already in the sheet) [/hider]
[Hider=Name of your Ship]
[b]Name:[/b]
[b]Length:[/b] (In Ft) [b]Width:[/b] (In Ft)
[b]Appearance:[/b] (Pictures are fine)
[b]Top Speed:[/b] (In X-Times the Speed of Light, since we're all going to have FTL Travel)
[b]Weaponry:[/b] (Don't go hog-wild)
[b]Defenses:[/b] (What prevents your ship from being blown into oblivion?)
[b]Other Vessels:[/b] (Smaller ships within your ship. These should be things like fighter jets and landers, not smaller battleships. Maximum of five)
[b]Captain:[/b] (The name of your captain character)
I'm going to put Lihua on the sidelines until Maxx posts as Sam. As for Maxine? Until I figure out what I should have her do, I'll just have her on the sidelines.
When I post tonight, I'll include him. Work on this post is going slowly.
Sorry the OP isn't up yet. Yesterday was my sister's birthday so I wasn't home until 11PM. I'll try to get it up tonight.
In the meantime:
Name: Age: (nothing ridiculous) Gender: (whichever gender your creatures have) Species: (the name of your character’s race) Faction: (WHO ARE YOU WORKING FOR!?) Role: (What is your role on the ship? Only one captain per-player)
Personality: Quote: (Optional. Something your character would say) Backstory: (Optional)
::Abilities:: Biological Adaptations: (Barring all technology whatsoever, what can your character do that, say, a normal human cannot?) Weaknesses: (What is your character weak to? There should be one substantial weakness for every substantial ability) Weapons: (limit of three weapons per-character) Armor: (One suit of armor per-character is allowed. Describe in detail all that said armor can do, and what it can protect your character from) Armor Weakness: (What is your armor weak to? This is here to ensure that a character’s armor is not an absolute defense)
Other: (Anything not already in the sheet)
Name:
Length: (In Ft) Width: (In Ft)
Appearance: (Pictures are fine)
Top Speed: (In X-Times the Speed of Light, since we're all going to have FTL Travel)
Weaponry: (Don't go hog-wild)
Defenses: (What prevents your ship from being blown into oblivion?)
Other Vessels: (Smaller ships within your ship. These should be things like fighter jets and landers, not smaller battleships. Maximum of five)
Captain: (The name of your captain character)
Just a note: Ships go through an acception process as well as characters, so don't try to slide any OP spacecraft under the radar.
He has orange eyes with black slitted pupils, like a reptile
Ethnicity:
½ Mexican, ½ ‘Murican
Physical Appearance:
Santiago looks, essentially, like a giant gecko. He’s five-foot-one, 140 lbs, with a generally humanoid body structure and a long tail. His tail is prehensile, and moves like a third arm (without fingers, of course). It is somewhat thick, and is the most muscular part of his body. He isn’t overly-developed in the musculature department, and looks somewhat flabby in the chest, though his arms and legs are more developed. His arms are slightly shorter than a normal human’s. He has four-fingered hands, and each hand has a large pad on it like a gecko’s. There is webbing between his fingers and toes. His skin is scaly and smooth, and is blue with orange spots, like a Tokay Gecko. Santiago’s head is long and arrow-shaped. His neck arches up a bit and then slopes down, allowing his head to sit on it the same way as a human head does. It’s definitely reptilian in appearance, with two slits at the end of the snout for nostrils. His mouth is very large, and is lined with many small, needle-like teeth. Inside of his mouth is a very long tongue, longer than his entire body. This tongue is blue in color, and retracts into his mouth like a chameleon’s. The tongue is so long and heavy, however, that it causes a slur in his speech.
Attire:
It depends on what he’s doing. When Santiago is on the job, he wears nothing more than a pair of black boxers (with a hole cut for his tail) and a belt of tools (lock picks, a crowbar, a flashlight). He carries no gun, which is odd for a thief. He also wears a pair of tinted goggles which he had customized to fit his uniquely-shaped face. When not on the job, Santiago tries not to draw any attention to himself. He wears dark clothing and wraps his tail around his waist to try and make it look like it’s not there. This is rarely a success.
Personality
Innate & Outward Personality:
Personality-wise, Santiago is known to be rather...hyperactive. He is practically a ball of energy, and is constantly moving around. He talks a lot, and is fairly big-mouthed when he has the opportunity to be such. He is fairly annoying to most. He is also a kleptomaniac, explaining his job. For those who don’t know, Kleptomania is the urge to steal items for uses other than personal or financial gain. Though Santiago will occasionally pawn off a necklace or bracelet, he mainly steals for the adrenaline rush, and will occasionally return items which have deep sentimental value to their owners. Despite his propensity for trouble, Santiago is fairly good-natured and prefers stealth over straight-up violence. Santiago sees stealing as a game, and he won’t kill anyone over it because of that. To him, that would be like killing someone because they beat you in Monopoly. He has a deep-seeded fear of the authorities. He’s clever, though, and as of this moment, the great Psycho Gecko has only been arrested once.
Hobbies/Interests:
Well stealing, firstly. Even when not in total jewel thief mode, Santiago occasionally cannot resist the urge to steal things all of the time (you can say he has “Sticky Fingers” punzpunzpunz). He himself doesn’t play sports, but he enjoys watching football and baseball. His favorite football team is the Cardinals and his favorite baseball team is the Angels. He is a major video game addict as well, and is a huge Metal Gear fan (thus the name Psycho Gecko).
Skills/Talents:
Santiago is a famous jewel thief known in the city as “Psycho Gecko”. Being a professional criminal and having grown up on the streets makes Santiago good at things such as lock-picking and hiding. He is very resourceful and, though dyslexic, is rather clever.
Prized Possession:
Quote(s):
“I’m...PSYCHO GECKO!” “Looking for something?” *holds up fancy necklace*
History/Bio:
Santiago was born in Arizona, and spent the first eight or so years of his life there. His father worked at a factory and his mother was a teacher. At first, he had a pretty good life, and his family had a decent amount of money, but his mother was laid off and his father was injured while at work one day, breaking his back. With the amount of money decreasing, tensions rose and Santiago’s parents split up. He and his mother moved to Los Angeles, where she got a job as a teacher once more. Santiago was never the best student and he had dyslexia, meaning that he had to receive special care in school. it didn’t help that this was around the time that Santiago began to steal things.
When Santiago turned twelve, he went through puberty. This is normal and expected, but not when puberty turns you into a lizard. At first, it was just enlarged reptilian eyes and being able to run up walls, but soon the scales formed and painful changes altered his body shape. He became a freak and an outcast, and was often beaten up at school (until he figured out how to use his super-strong tongue and tail). Not only that, but his kleptomania excelled at this point. He shoplifted fairly frequently and became quite good at stealing. One day, he got caught trying to steal a woman’s bracelet and was arrested. He was sentenced to six months in a juvenile detention center, and for the week or so that he was actually there, he was abused by guards and inmates alike. The rest of his sentence he spent at Academy 218 in Alaska (which for a lizard was awful). He attended the school for one year, and then came home. For a while, Santiago tried to fight the urge to steal quite hard, but then he realized that he was so good at it. He ran away from home one night at age seventeen and came to Verthaven, where he began to make a living off of pickpocketing, but his horrible living conditions and skill convinced him to go big-time. Using his skills, he began stealing from homes and stores, taking jewelry and other expensive, shiny things. At the first jewelry store that he knocked off, he spraypainted “PSYCHO GECKO” across the wall. He became quite good at this up until he was arrested. He was robbing a jewelry store one night with a partner of his when a group of Verthaven police popped out of a closet and took Gecko down. The partner was an undercover cop. Santiago spent three years in prison on robbery charges (they couldn’t get him on armed robbery because he didn’t have a gun). After he got out, though, Santiago didn’t change one bit. He continued to steal, and is now renowned as one of the best thieves around.
Relationships
Family:
Allen Woods: Father Maria Woods: Mother Henry Olin: 2nd cousin
Dynamics:
| | | "" |
Abilities
Power Class:
Super-system Animal
Power:
Santiago’s reptilian physiology gives him several advantages over your average human. Firstly, he has fingers like a gecko. Hairs on these pad-like fingers allow Santiago to take advantage of the weak van der waals force, allowing him to climb any flat surface and hang on effortlessly. His reptilian eyes give him full-color night vision, and he has a vomeronasal organ. This organ is found in snakes and some lizards, and gives them the ability to smell by flicking their tongue. This gives Santiago an extreme sense of smell. Eyelash pit viper pits also give him the ability to see in thermal vision, allowing Santiago to detect enemies through walls and such. If in doubt, Santiago can see you and you can’t see him. His eyes move independently of one-another like a chameleon, allowing him to watch his surroundings. Furthermore, chromatophores in his skin allow Santiago to change colors like a chameleon. Santiago does this to show his mood, and can also change his color to help him blend in (such as turning black in the shadows). This does not give him active camouflage like Sam or Talia, but it does make him harder to see. Santiago also has a sticky tongue longer than his entire body, and can use said tongue to grasp things from a distance. Santiago isn’t overly strong (at least, not stronger than an average human), but his bite is strong enough to break bones and his tongue can lift objects that weigh up to three hundred pounds.
Limits:
The van der waals force is strong enough to allow Santiago to climb walls, but it’s not exactly super glue. While he can climb well, Santiago cannot climb on moving or vibrating surfaces. If a surface shakes too much while he’s climbing it, he can easily fall off.
Weaknesses/Drawbacks:
Well firstly, heat. Santiago is cold-blooded, and so if he is placed in a cold area for too long, he becomes lethargic and can very easily freeze to death. In the same way, hot environments will quickly cook Santiago, and so he has to be very careful about ventilation lest he overheat. Secondly, while Santiago has excellent sight, he is also nocturnal. His eyes aren’t made to work properly in the daytime, and so he rarely does. Bright lights can easily blind Santiago, and can damage his vision permanently. Santiago’s tongue, though strong, is also very sensitive and if he’s put in too much pain, he instinctually retreats it. Punching Santiago in the tongue is akin to punching a man in the testicles.
[quote=@Spoopy Scary]"That's why we must eat the old people first. They can't have that kind of power."[/quote]
I've been roleplaying for six years, and if I do say so myself I've gotten pretty good. I've been to many roleplay sites around the internet, and for right now I'm happy calling this one home. I write fantasy, high science fiction, and poetry. I'm involved in the Nerdfighteria community as well, making the world suck a little bit less one day at a time. Though sometimes it's rough and incredibly time-consuming, roleplaying has brought me some of my closest friends, some of the most genuinely awesome people I've ever met. This train is still going, and there's no stop in sight! DFTBA.
[h1]The Disappointment Club:[/h1]
[quote=@JunkMail] "What the fuck did I just read"[/quote]
We're special-ed special forces, the most exclusive internet club that no one wants to join, and the most thoroughly disappointing group of individuals the world has ever seen (we even disappoint when it comes to disappointing). Together, we're quite possibly the best six friends the internet has know.
- [@Junkmail] : Living Proof That God is Dead.
- [@He Who Walks Behind] : I still won't forgive him for what he did to that starfish.
- [@Dragonbud] : Her Gregory Cosplay is fire.
- [@Surtr] : I think he's still trying to pimp me... Help.
- [@Spoopy Scary] : He's Greg.
List of Super-Power Pet Peeves:
-Shadow Powers
-Blood Powers
-Pain Powers
-"Dimensional Storage" Powers
-Spider Powers
<div style="white-space:pre-wrap;"><blockquote class="bb-quote">"That's why we must eat the old people first. They can't have that kind of power."<footer><a class="bb-mention" href="/users/spoopy-scary">@Spoopy Scary</a></footer></blockquote><br><br>I've been roleplaying for six years, and if I do say so myself I've gotten pretty good. I've been to many roleplay sites around the internet, and for right now I'm happy calling this one home. I write fantasy, high science fiction, and poetry. I'm involved in the Nerdfighteria community as well, making the world suck a little bit less one day at a time. Though sometimes it's rough and incredibly time-consuming, roleplaying has brought me some of my closest friends, some of the most genuinely awesome people I've ever met. This train is still going, and there's no stop in sight! DFTBA. <br><br><div class="bb-h1">The Disappointment Club:</div><br><br><blockquote class="bb-quote">"What the fuck did I just read"<footer><a class="bb-mention" href="/users/junkmail">@JunkMail</a></footer></blockquote> <br><br>We're special-ed special forces, the most exclusive internet club that no one wants to join, and the most thoroughly disappointing group of individuals the world has ever seen (we even disappoint when it comes to disappointing). Together, we're quite possibly the best six friends the internet has know. <br><br>- <a class="bb-mention" href="/users/junkmail">@Junkmail</a> : Living Proof That God is Dead. <br>- <a class="bb-mention" href="/users/he-who-walks-behind">@He Who Walks Behind</a> : I still won't forgive him for what he did to that starfish. <br>- <a class="bb-mention" href="/users/dragonbud">@Dragonbud</a> : Her Gregory Cosplay is fire. <br>- <a class="bb-mention" href="/users/surtr">@Surtr</a> : I think he's still trying to pimp me... Help. <br>- <a class="bb-mention" href="/users/spoopy-scary">@Spoopy Scary</a> : He's Greg.<br><br>List of Super-Power Pet Peeves: <br><br>-Shadow Powers <br>-Blood Powers<br>-Pain Powers <br>-"Dimensional Storage" Powers<br>-Spider Powers</div>