Alright here's the updated sheet. Thanks for the help from the gm's, you guys are rad o/
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1) Basic info:
Name: Rori Russette Team/occupation: Member of team NCTR Species: Human
Age: 17 Sex: Female
Handedness: Right
Aura/Effects: A dull, dusty color/faint glow to skin Symbol: A simple silver circle with inward-facing dashes at the cardinal directions Physical traits:none Misc traits: Many old lash marks upon her back Nickname(s): Russ/Russy/Rusty (Used by blacksmith)
2) Appearence:
Height: 5’5 Weight: 115lbs Eyes: Russet Brown Skin color: Pale, almost sickly Face: Small but soft, with childishly wide eyes Hair: Black, chopped short and messy Physique: Lithely muscled, shaped by a life of movement Combat Outfit: Black full bodysuit, hardened leather short cuirass, bracers and greaves. A black knee-length tabard, bound at the waist with a thin black belt. Running shoes. Casual Outfit: Wears her bodysuit, but leaves off the armor and tabard.
3) Characteristics:
Background:
Most children that wind up in an orphanage don’t remember being brought there. They grow up, they figure out their situation, and they move on with their lives. Russ was six when her parents decided they had no more room for her in their lives. She sat quietly in the back of the car when they drove away from the house together for the last time, and she watched them drive away when the deed was done. Russ had always been a distant child, but that was the day the bitterness started. In the three years she stayed she made no friends, barely talked to anyone, and judging by the lack of alarm or searching that occurred when she vanished, had left little impression. The only thing that lasted when she ran way was what she’d learned about sneaking around, as the time she didn’t spend socializing she spent exploring after dark. She learned to be light on her feet, to stick to the shadows, and that the good food was always kept where the children weren’t supposed to be able to get to it. At the end, she learned that if it came to stealing from good people or staying miserable and locked up, hesitation wasn’t an option. The money she’d taken from a caretaker’s wallet had gotten her far way, and landed her in a town that was a bit behind in the times, to be delicate. It was a mining town split by salary, the miners and other laborers were relegated to the lower side, and the business folk enjoyed a brighter lifestyle. It was in the lower side she lived for three years, applying what she’d learned to take what she needed from the unsuspecting workers. Then one day she made a mistake, snatching the wallet off of a visitor from the upper side of town and forgetting to ditch it once she’d cleaned out the money. Unlike the workers, the suits could afford the measures it would take to find their money, and with it her. It didn’t take much for everyone to piece together what she’d been doing, and though the business man wanted her jailed, the workers received custody of her trial. Traditional as they were they decided that jail would teach her nothing that physical punishment wouldn’t sear into her mind. Twenty lashes it was, the whip was not barbed nor was it particularly well made, but it bruised and split her back easily enough. When it was finished she was left to hide again, but this time whenever she thought of stealing her back would flair up in pain and she would wander on. Only one person did not shun her, an aging man who owned the local smithy. It was in the upper side of town and she rarely ventured so far, but it wasn’t nearly as fancy as the rest of the buildings there and around. He paid her a better wage than she likely deserved, but work was sporadic enough that some days he could not pay her. Those days he let her test the weapons he made before they were sent out for delivery. Perhaps he was a guardsman in his former years, for he not only made the weapons, but could handle them all with relative skill and instructed her on their uses as if he had done so many times before. Some weapons, like hammers or axes, or the great swords meant to be wielded with two hands, proved too cumbersome and heavy for her to use properly. So it became custom that whenever an order came in for a short sword or bastard sword, she would be the one to test them. In five years she became proficient with them, and when she was seventeen they got an order in for a very specially, and very expensive pair of swords. No mere guardsmen’s weapon, but a hunter’s with the ability to be more than a simple blade. The smith admitted it was the first time he’d ever taken such a project, but he worked on it with confidence and the same steady hands he’d always had. The swords took longer than other orders, and when they were done he set them aside for a month to undergo intensive testing. They were easily the lightest swords Russ had ever handled, and when they changed, the blade’s segments would separate, connected by a thick wire that kept it all connected as a whip of sorts. It was all surprisingly easy to handle. It was then that the town was attacked, and while there was only one Grimm, it met little resistance from the citizens. It rampaged through buildings and citizens alike until the hunters and huntresses appeared and quickly dispatched the beast. When the dust settled much of the town had been ruined, and Russ crawled from the rubble of the workshop to find the smith crushed beneath its debris, choking out his last breaths. He asked her to take the swords and deliver them to the hunter, so that he might help prevent something like this from happening in the future. Russ assured him that she would, and left before he truly expired. She did not keep her promise, and she could not convince herself she ever intended to. When she left the town she did mean to stop Grimms from killing people, but it would be by her hand, not some stranger’s.
Personality: Russ can be outgoing and friendly, quiet and reserved, whatever is necessary for the time at hand. When at rest, she has a habit of sizing people up like living blueprints, looking for flaws and weaknesses, even if she has no intention of abusing them. She’ll casually lie in conversation every now and then, more as a hobby than as a means to an end, and isn’t the type to keep secrets to herself if it’ll benefit her. Under the dishonor there is loyalty however, usually garnered through respect, as well as a living if not crippled sense of morality. Russ might steal from a dying man, but she’s not about to burn down an orphanage for a profit. Likes: Money, gullible people, one-on-one conversations Dislikes: “The strong, silent type”, being out-cheated, being cornered
4) Weapon
Name: The Twins Maker/Smith: Umberil Highgad Weapon Derivation: Long Sword/Short Sword/Chain Swords Holstered/Sheathed Appearance: A round sheath with a layer for the short sword and a layer for the bastard sword. It is designed so that the blades curl up within, saving space and allowing for a quick draw with extended reach. The handles are meant to be grasped over the shoulder. Form 1: Short Sword and a Long Sword, double-edged. Form 2: Blades of each extend, allowing for extended lashing attacks Features/Capabilities: Dual segmented chain swords, styled as a short sword and a Long sword with Pneumatic propulsion. Each of the blades are infused with a different dust, placed in upon forging, with the hilts holding an air Dust crystal to increase blade control. 5 segments on the short sword with a 5 foot reach when extended, 10 segments on the long sword with a 15 foot reach when extended. The short sword's steel bears bright orange dust, enabling it to harbor an incredibly hot yet contained surface temperature. The long sword's steel is infused with green dust, extending its long reach with biting wind. Planned/Possible Upgrades: N/A Notes: The short sword bears the inscription “My Son”, the long sword “My Daughter”.
5) Semblance:
Name: Speed Vault Type: Physical General description: The storing and redistributing of force generated by momentum General limitations: Not meant to be used offensively, if Russ hits someone with a high-momentum punch, she’s going to feel it just as much as they do. Cannot redirect the momentum of heavy projectiles. Visual effect: The color fades from her eyes entirely during the duration of its use. Passive ability: Russ has a keen sense of balance from years of possessing the ability. Active ability: While active, Russ passively stores the force from her movements and from things she touches that are in motion. Upon usage, she redirects the force in order to quickly change directions, slow down and speed up.
6) Combat info:
Position/Class: Skirmisher Landing strategy: Redirects her momentum to soften the landing before impact. Fighting style: Fast paced and tactical, Russ prefers cutting an enemy a thousand times safely over a risky all-or-nothing attack. She dodges more than she blocks, and her attacks are usually slashes to sensitive areas, learned preferably prior to the fight, but if she has to do it on the spot, she can adapt.
7) Trivia: Has gone by “Russ” as long as she can remember, not fond of using her first name.
@Phantomlink959 For your consideration, if anything needs to be scrapped/changed just holler!
1) Basic info:
Name: Rori Nu Team/occupation: Member of team NCTR Species: Human
Age: 17 Sex: Female
Handedness: Right
Aura/Effects: A dull, nearly ethereal silver/faintly blurs form Symbol: A simple silver circle with inward-facing dashes at the cardinal directions Physical traits: Scrawny, but holds a runner’s form Misc traits: Many old lash marks upon her back, as well as a mark on her neck Nickname(s): N/A
2) Appearence:
Height: 5’5 Weight: 90lbs Eyes: Dull silver Skin color: Pale, almost sickly Face: Small but soft, with childishly wide eyes Hair: Black, chopped short and messy Physique: Lithely muscled, shaped by a life of movement Combat Outfit: Rori’s combat armor favors speed and concealment. It consists of hard-leather sections above a layer of cloth armor that runs to the top of her neck, all of which are dyed black as could be. The guarded sections include gauntlets about her forearms and shins, as well as a cuirass that runs to her midriff to allow for bending and rolling. A waist coat falls knee-length in front of and behind her legs, but is not connected at the sides. Her face is covered by a black mask to cover what’s left of the skin, with subtle holes for the eyes that, at a distance, don’t appear visible. The final piece of her attire is a ratty old blue scarf, which rarely, if ever, leaves her neck. Casual Outfit: Rori’s casual outfit is more or less the same as above, minus the guarded portions, mask, and waist-coat.
3) Characteristics:
Background: Rori grew up a street urchin and a thief, whose only income came from being able to pull the wool over the eyes of her marks. Sleight of hand, deception, these became the tricks of her trade, and though they served to put food in her stomach, over time it wasn’t enough. Perhaps she could have gone on forever swindling people out of money or snatching wallets from passed out patrons, but she wasn’t content living day to day. When she was fourteen she was hired as an assistant to a blacksmith, an elderly man with a kind enough heart to hire her despite the raggedy appearance. The pay, on top of her other activities, allowed her to live at least a little better than she had before. Three years she spent helping him, be it sweeping the floor, cleaning the forge, or fetching clients, and after three years her waiting finally paid off. The man was by no means a master smith, but he was skilled enough to have formed a reputation in the town, and in a few towns beyond. Though most orders were usually simple swords or armor, a client wrote one day and attached a great sum of money, greater than any order prior, to his request. The blacksmith worked tirelessly, and when at last the weapons were complete, he fell ill. With no other option, he entrusted them to Rori, and asked her to deliver them to the client the next town over. With a nod and a promise of return, Rori took the blades and secured passage as far from the smith and the client as possible. She never heard from either, but didn’t bother to check either. Perhaps the illness had taken him, then the client might think that the weapons were simply never finished. It would have made things easier, but she couldn’t bring herself to wish he was dead. Betraying people had been second nature to her for most of her life, but still she was shaken by what she’d done. Selling the weapons wasn’t going to happen, so she decided they needed to be put to use. Her sights turned from hiding, and towards Beacon. Personality: Rori wears masks, both literally and figuratively. She can be outgoing and friendly, quiet and reserved, whatever is necessary for the time at hand. When at rest, she has a habit of sizing people up like living blueprints, looking for flaws and weaknesses, even if she has no intention of abusing them. She’ll casually lie in conversation every now and then, more as a hobby than as a means to an end, and isn’t the type to keep secrets to herself if it’ll benefit her. Under the dishonor there is loyalty however, usually garnered through respect, as well as a living if not crippled sense of morality. Rori might steal from a dying man, but she’s not about to burn down an orphanage for a profit. Likes: Money, gullible people, one-on-one conversations Dislikes: “The strong, silent type”, being out-cheated, being cornered
4) Weapon
Name: The Twins Maker/Smith: Umaril Detherson
x2
Weapon Derivation: Kukri Knives Holstered/Sheathed Appearance: Worn in horizontal sheathes at hip-level on Rori’s back. Form 1: Same as image. Features/Capabilities: The blades are a forearm in length and hold no transforming capabilities, but are incredibly resistant to dulling and very light-weight. In trained hands they can be swung with little resistance to gruesome effects. Planned/Possible Upgrades: N/A Notes: One bears the inscription “My Son”, the other “My Daughter”.
5) Semblance:
Name: Ebb and Flow Type: Physical General description: The storing and redistributing of momentum General limitations: Provides no benefits to strength or resilience, if Rori hits someone with a high-momentum punch, she’s going to feel it just as much as they do. Cannot redirect the momentum of heavy projectiles. Visual effect: The color fades from her eyes entirely during the duration of its use. Passive ability: Rori has a keen sense of balance from years of possessing the ability Active ability: While active, Rori passively stores the momentum from her movements and from things she touches that are in motion. Upon usage, she redirects the momentum in order to quickly change directions, slow down and speed up.
6) Combat info:
Position/Class: Tactician/Skirmisher Landing strategy: Redirects her momentum to soften the landing, often sends her skidding forward a ways as a result. Fighting style: Fast paced and tactical, Rori prefers cutting an enemy a thousand times safely over a risky all-or-nothing attack. She dodges more than she blocks, and her attacks are usually slashes to sensitive areas, learned preferably prior to the fight, but if she has to do it on the spot, she can adapt.
7) Trivia:
Relationships: None Notes: The name “Nu” is attached to no family, Rori made it up herself, and drops/picks it up as is needed.
(No rule of cool unless it's one off for a finishing move)
Hey! This looks really interesting, and I was wondering if there were still slots open? If so, I can read through everything I need to and have a sheet up by tonight.