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15 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
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Spirits can be visible to everyone under certain conditions: for the spirits to be visible they have to leave the Guardian's body in chunks, that is, several spirits tied together in a single mass. This will appear as a small, transient piece of sheet hovering or 'dancing' in the air around the Guardian, emitting a faint light of some color or several colors. However, this will not happen unless the spirits feel safe with the environment, which is another 'proof' that spirits are sentient. In most cases, the spirits will only be visible to others when the Guardian is alone somewhere, or when there are 'trusted' people around (such as our characters), but strangers will shy the spirits away. So, if Remi walked into a room with only our characters in it, his spirits could emerge, but it is not a certainty. But if and when they do emerge, spirits are very warm and loving to their Guardian and 'trusted' people. If they touch you while 'dancing' in the air, in their 'physical form' outside the Guardian's body, it will feel like a warm piece of silk caressing the skin.

Edit: I think there is some Chinese (?) tradition of dancing with pieces of silk tied to sticks? I've seen it somewhere. Those pieces of cloth is what I imagine spirits look like. I'll see if I can find some video of it.

Edit 2: I found a video here. They start to dance with the silk strips at 1:22.
Ok, I've gotten my much needed rest! Back to work!

Insatiable said
@Prisk: Alrighty! I shall fix those stuffs once I've finished writing the bio....right now I'm still thinking of whatever background story I should write regarding Jyn's relationship with Sam


Excellent. What kind of relationship are you thinking about? Ideas?

Rockette said
I wonder if anyone else puts a ridiculous amount of research into their characters. . .On a side note, I've been listening to the entire SNK soundtrack whilst finishing my character sheet - I'm forging epic proportions and hopes for this role play.


I do that when I'm not the GM! It's a sign of respect and devotion.

There is a bit of an SNK-vibe to this roleplay, if one considers the kids, military academies, and that some of the creatures are massive in size (bigger than the titans in SNK).


Good, the story is extremely long and epic, but now I'm nervous that it won't meet your expectations!

Ozerath said
I was thinking about some stuff.So characters draw in spirits that are atuned with their nature/personality. Would characters potentially draw in additional or different spirits as the story progressed, if they found themselves changing?Are guardians directly integrated into the normal military? Do they hold army ranks and follow the hierarchy and all that?Also, I made some changes to Thael's CS.Also also, Hi Insatiable!


It's just a theory that spirits are conscious and choose their Guardians, it's not necessarily fact. Some spirits might be conscious, while others might not.

It's a snowball effect when it comes to spirits and Guardians. The more spirits a Guardian has, the more attractive he/she becomes to other spirits. The effect is slowed down over time, of course, but Guardians never truly stop to absorb spirits, even if it comes down to just one spirit a month. So, yes, it's possible to draw new and different spirits during the story. However, I will design and assign them to you. It's only now, at character creation, that you can deign them yourself.

It depends on which army one would talk about. Different armies/city-states use their Guardians differently.

Yes, in the end, Guardians are just 'normal' soldiers, who have to obey officers and orders.

Everblight said
Hi, I was wondering if your still accepting?


I'm accepting character sheets until the cast is full. I have not specified how many positions there are, because I don't want people to feel that 'it is too late' or whatever. You are welcome to submit a character sheet.

Grammar Nazi said
I am wondering the same. I'm not particularly familiar with Half-Life, but I know a bit about Final Fantasy. The concept intrigues me.


You don't have to know anything about those things. They are inspirations for this roleplay, that's all. You are also welcome to submit a character sheet.

Blackwell said
Alright I've got mine nearly done, just need to add a bio and polish some things up. When you get a chance could you look it over, Prisk? Let me know if anything is wrong.


Wonderful picture choice; I love Mary Elizabeth Winstead, such a gorgeous woman.

There is currently two Weapon sections; remember to remove one or the other for the final version (I'm sure you are aware of this).

Good and clear spirit/limit break concepts, decently balanced as well. (I was hoping for someone to choose a water/ice-theme!)

You're on the right track.

Archangel:
The character looks good so far. You're also on the right track.

There are many things that you can do with fire: The classic fireball, set flammable things on fire with a spark, heat things. It's so general that I can't really give you any decent options. If you need inspiration, you can look here and here—names and pictures usually inspire me to form ideas, but those descriptions are usually unhelpful.

What I'm Doing
I'm currently finishing my character so that I can get the character depository thread going, which is where all completed and accepted characters will be posted. I'm also cleaning up the OOC-information text, which I will update later.
Adora, it's fine, you are not being defensive. I'm not entirely sure what I meant myself, see I had my last finals exam today, so all of the stress from the past few weeks sort of unloaded when I got home. My brain is complete mush. Everything seems fine as it is, so don't worry too much about what I said.

Archangel: I'll take look when I've gotten some rest.
Tenish
The character is excellent. Well done. Just a few nitpick things:

1. Could you put each section header in bold? For example, Name. It makes it easier to distinguish things.

2. Limit Break section, second sentence: “In this timeless” is followed by a full stop rather than a comma.

3. While your Spirit section did not follow the character sheet, it is interesting enough for an exception to be made. Just make sure to execute this idea of yours in a thoughtful and well-crafted manner in the story. I am positive that it will not be a problem for you.

I am going to create a character depository thread. Once it is available and I give you the green light, you should post the character sheet there—make sure to correct the things that I commented on beforehand.

Adora
I understand the character concept, and I am not saying that you should change it, but the language is a bit heavy. See if you can replace some words with lightweight ones, or censor the F word in some clever fashion.

“DEMONS” would be better replaced with “ALIENS,” as the creatures originated from a celestial body that crashed onto the planet.

Think about what kind of forms or concepts that Fredrick’s spirits had before they came to him. This is something that everyone should keep in mind.

Besides these minor things, the character is on the right track.

Insatiable
Personality and such are good, but I have to comment on the time stuff. It is just one of those things that people react to due to the inherit power. “Timekeeper” should be “Accelerate” or “Decelerate”—you cannot have both in the same spirit. “Wither” should be exclusive to either enemies or allies, not available to both. “Rewind” must be limited to your character only.
I'm delighted that you guys are still with us. I will comment your character sheets when they are completed or when and if you ask for comments during your work in progress.
Ozerath: it is up to you. Killing enemies and having them flee in fear serves the same purpose. One could assume that the enemies really run for the hills, far away from wherever they are, which is the same thing as killing them. However, if killing them would somehow go against what your character thinks is right, then having them flee is better because the character is essential sparing the enemy from death.

Edit: you will get the most joy out of making something that is coherent with your character concept; something that 'makes sense.' You do not have to, and I am not forcing you, but from my own experience, it makes for much more enjoyable and above all else easier roleplaying. I updated my own limit break "Tempest" with a description. Read it and then read Olivia's personality and you'll notice the 'coherency' that I am talking about. It might not be obvious, but it is there. Your limit break, as it is now, is much more coherent with your character than a version that kills enemies.
Of course it still stands. I do not say things without meaning them.

Most of your character’s information fits the new format, if not all of it. There was not much that I felt was out of place, so you do not need to change anything.

Regarding your Limit Break, the idea of the ‘voice' and your choice of spirits are somewhat incoherent with the overall character concept. Look at the central concepts of your character: a big hairy man, who has been mistaken for a ‘wild beast’ and fights armed men with his bare hands. It seems much more logical for this character to undergo some physical transformation in his limit break in contrast to anything else. One of your spirit choices was Earth. Perhaps Kim’s limit break could be associated with Earth somehow, or maybe beasts and predators of the wild? It feels almost druidic.

If you want to continue with the ‘voice’ idea, I would recommend that you pursue the first version, as the second is basically mind control. I keep thinking about ‘Call of the Wild’ from World of Warcraft, is it? Perhaps Kim could call upon all of his nature and predatory spirits to assume physical form and attack all enemies—the spirits could be birds, tigers, wolves, crocodiles, or whatever. Or perhaps they could be massive, elemental golems that persist until the end of the confrontation.

In the end, it is your choice. The limit break is just an aesthetic choice, as no matter what it is or what it does it will kill all enemies anyway, unless its nature is curative or protective.
I have a separate word document for this purpose, from which I extract interesting and weird ideas when I am sober. I never attempt to write something sensible while intoxicated.
It is an interesting perspective and it should make for some excellent drama in the story. You have created a clear premise for yourself, so now you should think about how he could change over the course of the story—his character arc. I understand that this might be difficult as you do not know what the story is, but you should ponder on some possibilities and a few ways in which Thael could change. A typical classic change is that whatever the character thought before the story is either enhanced or nullified by the adventures of the story.
Archangel
I have nothing against this concept, but it is too similar to the concept of one of the main villains of the story. The villain is not based on Eren Jaeger, not at all, but the concept remains too similar for two of the same type of character to exist. You could go through the Limit Break-path and have your character physically transform there, but it is a finite duration and under specific circumstances. I do not want to limit you, but these are the options.

Ozerath
Thael instantly reminded me of Barret from Final Fantasy VII, or that “Gentle Giant” character archetype over at TV Tropes. I was hoping for a character like this to appear, so this is great. Some of his personality traits and biography stuff are similar to my character, which is a good thing. You are on a good track here, keep it up.

Tenish/Blackwell
I have noted your amendments. I will provide comments when you are finished or when and if you ask for them during your work in progress.

***

It is important to understand that the story is about the group—together as one—and not about individual parts of the group. Of course, everyone can have their own little subplots and such if they want to, but the storyline is about all of them and everything that happens will be personal and important to every character in one way or another. My character is not particularly interesting, nor does it have to be. It is, after all, what we do and say in the story and how we interact that is important. Do not perceive similarities in character concepts as a bad thing. They have been with each other for so much and so long that they are bound to have influenced each other a great deal or shared the same fate.

Work in progress, but I am posting it in order to add to the pool of ideas that is already going.

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