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15 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
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Thanks to everyone, I've added your selections to my notes. Now we can continue to roleplay as normal!

Ex said
Emily's stats: Commando: 5Ravager: 15Sentinel: 0 Synergist: 10Medic: 5I don't know how well this will work out, but the goal is to make her squishy but scary. Post sometime this weekend.


I glad you decided to go with this, anyway!

Blackwell said
I'm gonna go with...Commando: 5Ravager: 20Sentinel: 0Synergist: 5Medic: 2Glass cannon all the way~


32 of 35 points here. 3 more to spend!
Wonderful! I've added these to my notes. Going to sleep now, more to be done tomorrow.
I'm up for flashbacks. Should be easy to pull off with timelines.

Okay, so, in light of Ex's reaction to things (which I appreciate a lot), I've updated the 'system' and removed everything that you guys don't need to know. The less you know, the better things will be.

The new thing is attributes, which adds bonuses to stagger gains when I consider your combat posts. Use them if you want, or just ignore them—your choice.
We are. You don't have to do the attributes ting if you don't want to, as it isn't required. Or, you can look at what you have to do, and then you can forget all about it for the rest of the roleplay. You never have to remember any numbers or keep track of anything else. This is not like your traditional strength/health points-whatever bullshit.

This is a system for people that don't like systems! In other words, it's primarily for me and my role as the GM. I don't want to judge what happens on the spot, I want to have a framework that I can work with in order to give a fair assessment of what happens in combat.
Battle I
Olivia’s plans and tactics, if ever there was such a thing, were falling into place. However, it all seemed a blur to her, more than anything else. Combat was one of those aspects of life that she was unsure of how she felt. Olivia did not feel anything; she was completely blank—ruthless, distant, and frigid. These creatures were nothing but insects that had invaded her world, her home, and murdered the love of her life—Samuel. This was not combat, this was vengeance.

The detestable beast lashed its horrid tail about in desperation, unable to properly distinguish the silhouettes of the world around it. Olivia stepped away from the raptor (alpha), while pushing a bantam button on Cerberus that forced it to transform into gun-mode, and took aim at the repugnant creature. At the squeeze of Olivia’s finger, her weapon unleashed a hailstorm of pallets that penetrated the raptor’s leathery skin. The thing shrieked, as oily tar-like blood gushed forward from the wounds. Olivia approached the creature once more, as Cerberus transformed back into its blade-mode. A single strike sailed her being and cut the raptor in half, which caused it to utter an unpleasant gurgling sound and give up its breath.

Olivia turned around to see where Remi was and if the other raptors had gotten to him. She noticed that Jyn had joined him on the left flank, engaging the creatures that converged on Remi. Once again, Olivia vanished in a booming sound of lighting and instantly reappeared by one of the raptors (beta) that were engaging Jyn and Remi. As the creature became blinded by the flash, Olivia followed up with a strong gust of air that kicked it away from her and into the pile of raptors that were held up by Thael, Freddy, and Kim.

“One for the mosh pit!” Olivia shouted. She then unleashed a flurry of three strikes from her weapon at Raptor Delta, which responded by viciously assaulting her with a powerful leap, pushing Olivia to the ground on her back.





Check the combat guidelines, Adora. The details of the attributes (what they do) are there, and how many points you can distribute!
Hah, it's tempting Six, but she won't!

Edit:
Updated combat guidelines.

# Removed everything that the players don't need to know.
# Removed "time" from elements.
# Added "attributes." These are optional bonuses that you can use if you want.
# Added two new status effects: Fear and Stop.
# Added new items, fixed text, and balanced costs.
Wow, you guys are really letting them have it. The only thing I could think about when I read your posts was this:



I think you guys are a little too sensitive about what you write or do with your characters. Forget about whatever experiences you've had with roleplay combat in the past. Also, this is meant to be very much like Final Fantasy, and nothing about those games is balanced or realistic. This is also why I have this 'system'; if I want to impose a challenge, I'll simply amp up the stagger of the enemies or introduce a "boss"-type enemy that only I control, as an independent characters—just wait until we get to one of these, then you'll bathe in anxiety for real.

Sixsmith said
I can give you a rundown on what I think should do what and you can give me feedback


Please do! Everything begins with a proposal, and I'm always open for discussion.

@Everyone
I will edit the hiders in the first battle post that I made, in regards to staggers and such things. So, you can always find the up to date there. The current situation is this, after Rockette's latest post:

Raptor Alpha: 65/120 (DARKNESS)
Raptor Beta: 0/120
Raptor Gamma: 65/120
Raptor Delta: 50/120
Raptor Epsilon: 25/120
Raptor Zeta: 30/120
Raptor Kappa: 80/120
Raptor Lambda: 60/120
Raptor Omicron: 100/120
Raptor Sigma: 65/120
Raptor Omega: 50/120
Sixsmith said
the Roy/Thael romance is just a side thing that I'm certain shouldn't have too much of the focus put on it. *Cough* Oz and I shall do our best not to make it a focal point.


I love reading about subplots that people conjure. They're extremely important for many reasons, and they help to fill the pages whenever you feel like there isn't anything else to say. This is yet another reason why the timelines exist, so that you don't have to abruptly end some subplot prose/interaction because the GM is pushing the story.

Ozerath said
Prisk will determine damage actually done.

Hope I didn’t take too many actions, let me know if there are any problems.


It isn't damage per se, it's just a score of how pompously aggressive and creative you were in your post. Even if you have your character attack something, and it misses for whatever reason, you still get points that count towards defeating the enemy, just not as much as you would've if you did hit the enemy.

If you want guidelines for actions or Action Points, I can make that happen. However, it shouldn't be necessary unless you kill all the enemies in one post.

Ozerath said
Actually there's an idea: for combat posts, everyone post a summary of what you did, just for quick and easy reference?


This is a good idea. I thought about it, but you beat me to it!

JJ Doe said
#PullingmyhairoutOkay, some things came up which requires my undivided attention. Prisk, I will have Kim on autopilot for battle. I will post once things settle down.


No problem JJ, thanks for letting us know. Shoot me a PM if you need to talk for whatever reason.
@Rockette; very interesting videos indeed. However, I thought the first one a bit weird—the guy was creepy. The History Channel was the one I found myself. I think the idea of Tira's massive, fantastical chakram suits the roleplay better, considering it's a blatant homage to Final Fantasy. Remember that Maggie is as strong, or perhaps stronger than several grown men, just as the rest of the friends are due to being Guardians. So, she is totally a badass.

@Adora; sure, go ahead and add those status effects to your spirits. However, regarding your post, when you provoke enemies and pull 'aggro,' be absolute. You don't have to wait for anyone's permission to shift their enemies' attention to you, as they will do the same should Freddy have troubles.
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