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15 days ago
Current I turned 40 recently. Nothing happened, no crisis or anything. Turns out it's just another year.
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Wonderful with such interest, wow.

Edge: This was tough to answer. Yes, you are allowed to, but I don't recommend it. I've designed the World State to be unsympathetic and pseudo-deliberately cruel. If you go in with the angle of "it's a job in a jobless world," then you can make it work, but your character would have to endure some nasty shit in this job. Civil Protection, which is their primary police force, enjoy to beat people up for no reason and raid people's homes for the sake of raiding someone's home.
Once or twice a week for frequency, but in the end, we'll have to simply feel the flow. If things are progressing well, I don't want to disrupt it with post-frequency limitations. As for length, I'm not in the habit of writing extensive posts, so I won't ask that of you. Focus on developing your character and wordsmithing.

I'll be posting specifics regarding the level of technology in the OOC, but you already have a good idea of what it'll be like: a culture of scavenging.
I hope we can get a few people together as well. We don't need all that many, three or four in addition to myself. I'd rather have a group of devoted players in contrast to an army of drop-outs. And we got another interest, which is nice! I figure things will move a bit slow, as people still seem to flock to roleplays that have the word Zombie in it.
Well, the powers are essentially spirits within a person's body that temporarily leave said body to perform an action. So, if one has a spirit of a wind, it could manifest as a gust of air shooting out from said body. Therefore, depending on the spirit's concept, the powers will be either subtle or concrete.

Modern/sci-fi adventure in post-war depression
Characters are young war veterans and childhood friends
Special powers and abilities inspired by Animism
Story and setting inspired by Half-Life, Tomb Raider, and Final Fantasy

Link to OOC.

The Spirits Within
Everything began ten years ago. I still remember the chaos and confusion, as if it happened yesterday. It was the experiments of a covert government research facility that inadvertently caused the end of the world. That’s what most people called it, the end of the world. The scientists at the research facility attempted to peer into another dimension using a displacement device, but something went terribly wrong. An anti-mass spectrometer malfunctioned and caused a dimensional fracture to appear, through which myriads of monstrous creatures poured. The government tried to contain the situation by launching a nuclear warhead at the facility, but all it did was to cause further damage by initiating a quantum aftershock, which caused displacement storms to flare all around the world, allowing more of the alien creatures to invade. It was a disaster that plunged humanity into a war with a non-human force.

Before I continue, there are a few things one must know about Pandora. Everything in our world has a spirit and each spirit is connected through the Earth. Life on this planet depends on this symbiosis. There is no separation between the spiritual and material world. Souls and spirits exist in humans and animals, botany and rocks, thunder and wind, everything. The non-human invaders thrived on consuming these spirits, as it made them grow stronger. This caused the symbiosis to shatter and millions of spirits to flee their material embodiments. The spirits sought refuge in material entities whose spirits were already strong to begin with, and most of these entities were humans. Those who were chosen by the spirits to protect them became their guardians. The spirits stimulated the guardians’ bodies and minds and allowed them to exert the spirits’ inherit power, a defense mechanism imposed by the spirits within.

The war lasted for three years and took the lives of many, but humanity ultimately won. However, with the disruption of the symbiosis, the world began to wither. The weather and seasons became incoherent and chaotic, shorelines along the coasts receded, natural resources gradually vanished, and wildlife turned into lifeless husks. Today, the world is akin to something out of post-apocalyptic fiction: alien diseases wreak havoc, food and water are in short supplies, electricity is not a granted certainty, savages and cults rule the outlands with primitive weapons, and the remnants of different governments have turned into a paranoid world state. We do what we can to survive, but the chance of a full recovery is doubtful.

Characters
You portray a Guardian. All the characters are childhood friends and they are bound together by a member of their group who died many years ago, Max. He was a charismatic and energetic young man, who always led the group to adventure and mischief common to children. The unfortunate event of his death—a car accident—occurred four years prior to the incident at the research facility, when all the characters were around ten years old. When the war began, all the characters were drafted and separated, which means that they have not seen each other for at least three years at the beginning of this roleplay.

Story


What’s next?
Think about what kind of adventures Max could have dragged the rest of the group into, how he was as a person, and what kind of personal relationship he had with your character. Max’s mother is still alive, though her husband died in the car crash, what kind of relationship does our characters have with her? It seems logical that our characters cared for her after her son’s death, like an aunt perhaps. We have to write a shared memory of Max, so these things are important.

OOC
+Codex with random bits and pieces of information about the world
+Background information on Max, which we must write together (!)
+Character Sheet
+Rules
I've spoiled myself with reading epic poetry on my spare time, which means that most other writing becomes extremely crude for my refined taste. It's my own damn fault.
Hi, I'm Prisk. I've been here before, though under a different name. I like this name better.
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