
.... does this make the confusion worse? XD

Hiiii~~~!!!
Sooooo... like... I likes magic!! And I have a charrie set up as a --> basis <-- of what type of charrie I'd like to play. With or without magic too ;D
Tbh, muh friend helped me designing her and giving out ideas of how she would react IC-ly, but I dids most of the writing^^ She just made sure that I kept writing for a grumpy attack lady and not a sad mama bunny. xDD Sooo... would that be okay,@Mokley to re-purpose this type of charrie?
<Snipped quote by Mokley>
On the contrary! If anything, tons and tons of adventures begin with characters who have relative security in life and who can actually afford time away from home without, you know, worrying about her entire family dying while she's away. I intend to keep the society plenty 'on the edge,' but I feel like 300 years is a fair amount of time for a broken civilization to rebuild to the point of at least relative security. If they didn't have some sufficient means of survival, after centuries of this crazy world, one would assume they would be completely wiped out. That's... kind of the basis I'm working off of, anyways. Call it Darwin's Law of Natural Selection at work.
Well, I've been in the throes of building stuff myself, and I have to admit I'm already making plans to go against the grain. While I don't plan on having an advanced or even magical "tribe," they would be a coalition of villages with walls, canals, and engineering feats not unlike the Romans. Given the relative stability of such a background, is such an idea permissible?
So all our characters would have some knowledge of magic? If my pikeman knows some magic, he'll probably know the least amongst everyone in the group. He's a pikeman, but he's also a town guard and therefore a volunteer with a domestic occupation that he's equally capable in. So the magic he knew will probably have a civilian/domestic origin and use, just that it would have to be bent towards use in the field. I'm thinking he could have a relative who was a healer and he/she'd taught him a bit of it. Either that, or I'm thinking he could be a shopkeeper, and peddles trinkets amongst other things like tools and wares, and some of those trinkets could be protective charms, which would make him an enchanter, but by no means a powerful or even adept one.
@Mokley Basically, I'm in this other roleplay about zombies in which the GM is the Dungeon Master. He's basically the one who'd move the story along when a scene is done/beginning to stagnate, and whenever he feels proper, would start an event or drop a bombshell on us XD. Is that what you're thinking?
As for quitters, basically, he'd just kill their characters very quickly so that it doesn't bog down the RP.
I just hope that this magic doesn't make things too simple and easy.

@Mokley Gotcha. Things just keep getting interesting. So no good quality stuff then. I'd say my dear pikeman's disadvantaged then, since he'd be more of a town guard than anything. At the most, he'd just be a trusted home grown warrior, so the maximum he's going to get is a skull cap and leather/chainmail combination vest. Weapons wise, a pike would make sense I suppose as wood wouldn't be hard to get, and the spear point for the pike doesn't need alot of metal. A short sword's requirements is similarly economical, as a long sword would have taken up way too much resources.
I'm really hoping this RP won't die on me, because you've got something here.
I have an idea for a character: Basically a pikeman from one of those towns still left standing. He'd be rather condescending to nomads and tribespeople/cavepersons, but not to the point of arrogance. He just can't understand nor connect with them as there would be more differences than similarities between him and them. He's also supposed to be middle-aged, straddling the line between being young/ignorant and being experienced/wise. In other words, he'd be wise and experienced in his own way but bigoted and ignorant in his own ways too.
In combat, since he handles a pike, he's used to being defensive and letting the enemy come to him. His good armour helps with that too. However, if you tell him to charge and try to break the enemy... Well... He could try but will flee if things go bad. He'd have a short sword for backup but that's it really.
Sneaky sneaky changing things!