Avatar of Mokley

Status

Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
5 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
7 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

In Lantern 11 yrs ago Forum: Casual Roleplay


.... does this make the confusion worse? XD
In Lantern 11 yrs ago Forum: Casual Roleplay
I could draw a diagram!

... a bit more than a diagram. Breakin out the paints, baby!
Hiiii~~~!!!

Sooooo... like... I likes magic!! And I have a charrie set up as a --> basis <-- of what type of charrie I'd like to play. With or without magic too ;D

Tbh, muh friend helped me designing her and giving out ideas of how she would react IC-ly, but I dids most of the writing^^ She just made sure that I kept writing for a grumpy attack lady and not a sad mama bunny. xDD Sooo... would that be okay,@Mokley to re-purpose this type of charrie?

Look ok to me! Can't wait to see what you do with her. :)

<Snipped quote by Mokley>

On the contrary! If anything, tons and tons of adventures begin with characters who have relative security in life and who can actually afford time away from home without, you know, worrying about her entire family dying while she's away. I intend to keep the society plenty 'on the edge,' but I feel like 300 years is a fair amount of time for a broken civilization to rebuild to the point of at least relative security. If they didn't have some sufficient means of survival, after centuries of this crazy world, one would assume they would be completely wiped out. That's... kind of the basis I'm working off of, anyways. Call it Darwin's Law of Natural Selection at work.

Fair argument, and I stand corrected. :) Go for it. I maintain, though, that what caused civilization to collapse in the first place has not stopped; the chaos began 300 years ago, and has not slowed down in the least. But by now, true, people will have found ways to persevere, adjust, and adapt.
Well, I've been in the throes of building stuff myself, and I have to admit I'm already making plans to go against the grain. While I don't plan on having an advanced or even magical "tribe," they would be a coalition of villages with walls, canals, and engineering feats not unlike the Romans. Given the relative stability of such a background, is such an idea permissible?

Absolutely permissible! Just remain aware that death rates will remain high, as would raids and natural disasters, and crops would therefore be unreliable to feed a high population. You'd probably be looking at something that is on a cycle of destruction and constant rebuilding. In other words, life ain't easy.

In other-other words, a character who feels relatively safe would have no reason to participate in this story. ;)
So all our characters would have some knowledge of magic? If my pikeman knows some magic, he'll probably know the least amongst everyone in the group. He's a pikeman, but he's also a town guard and therefore a volunteer with a domestic occupation that he's equally capable in. So the magic he knew will probably have a civilian/domestic origin and use, just that it would have to be bent towards use in the field. I'm thinking he could have a relative who was a healer and he/she'd taught him a bit of it. Either that, or I'm thinking he could be a shopkeeper, and peddles trinkets amongst other things like tools and wares, and some of those trinkets could be protective charms, which would make him an enchanter, but by no means a powerful or even adept one.

This is the worry that I hoped to avoid with my initial aversion to magic. I don't want anyone to feel like their character needs to be more powerful or more adept in anything, just because other characters seem as if they might be more useful.

Of course, if you like and want magic, it's allowed. However, all characters are encouraged to be completely underprepared for what might be in store for them.

Think of it this way: the more powerful the character is when they start, the more stuck they are in their chosen profession. Clean-slate, powerless characters will probably be more likely to find cool stuff, learn stranger magic, find themselves in more unpredictable situations, and essentially develop in weird and powerful ways as the story goes on. Those that begin with power will continue to use it in the way they're used to, and may be less open to alternatives.

In short, your character does not have to have any idea that magic exists at all. Seriously, whatever you want to add to the world, whoever you want to play, do that without any concern for anyone else. ;)
@Mokley Basically, I'm in this other roleplay about zombies in which the GM is the Dungeon Master. He's basically the one who'd move the story along when a scene is done/beginning to stagnate, and whenever he feels proper, would start an event or drop a bombshell on us XD. Is that what you're thinking?

As for quitters, basically, he'd just kill their characters very quickly so that it doesn't bog down the RP.

That sounds like the essential idea, yeah. I'm looking to take a looser style than what I'm currently using in other RPs -- that sort of gentle story-nudging (and occasional disaster-dropping) seems just the thing.

@Xistina Your idea seems pretty doable to me, and has more than enough shortcomings to balance its advantages.

Agreed, magic would be equally present throughout the world -- the difference is only in how the different regions/people have learned to take advantage of it. So all the characters gathered together could essentially teach each other the different ways of manipulating magic -- and possibly combine each other's magic systems in-character to create something entirely new.

Edit:
I just hope that this magic doesn't make things too simple and easy.

With a good batch of characters, there'll be plenty of moral and personal problems that can't be solved by force or magic.

Also, at least in other games I've modded, actions that characters take don't always have the result they anticipated.
I DREW A THING!

It's wobbly and uber-simple, but I finally drew out the diagram of the ship. Now that I've actually put it down on paper, things turned out a bit different than they might have been described, but essentially it's just as depicted.

@Mokley Gotcha. Things just keep getting interesting. So no good quality stuff then. I'd say my dear pikeman's disadvantaged then, since he'd be more of a town guard than anything. At the most, he'd just be a trusted home grown warrior, so the maximum he's going to get is a skull cap and leather/chainmail combination vest. Weapons wise, a pike would make sense I suppose as wood wouldn't be hard to get, and the spear point for the pike doesn't need alot of metal. A short sword's requirements is similarly economical, as a long sword would have taken up way too much resources.

I'm really hoping this RP won't die on me, because you've got something here.

Thanks very much! I'm thrilled to see what you guys come up with.

I'll start working on this thread.

In the meantime, I'm totally open to any ideas on how gameplay should go down. I know I said the GM is merely the conductor, but I'm not positive quite yet on what that means, exactly -- other than I hope to trust all of you a lot more than might be the norm. At the same time, we have to be able to keep going if and when players disappear or drop out.

Any worldbuilding that is done is fair game for me to do with as I will, though. ;)
I have an idea for a character: Basically a pikeman from one of those towns still left standing. He'd be rather condescending to nomads and tribespeople/cavepersons, but not to the point of arrogance. He just can't understand nor connect with them as there would be more differences than similarities between him and them. He's also supposed to be middle-aged, straddling the line between being young/ignorant and being experienced/wise. In other words, he'd be wise and experienced in his own way but bigoted and ignorant in his own ways too.

In combat, since he handles a pike, he's used to being defensive and letting the enemy come to him. His good armour helps with that too. However, if you tell him to charge and try to break the enemy... Well... He could try but will flee if things go bad. He'd have a short sword for backup but that's it really.

This sounds like a great start. The thing about the towns/villages is that since the weather is generally unpredictable it's near impossible to grow crops without extraordinary means and effort. And since there are no cities or big towns, trading is generally limited to passing caravans and tribes. "High quality" would be extremely hard to come by, as would the supplies to make such things.

Just food for thought, from a worldbuilding standpoint. It'd be accepted regardless. ;)

Edit: unless, as @Fairess put it, civilization is in the process of rebuilding. So, we'll have to see what sort of dynamic evolves from what's submitted.
In Lantern 11 yrs ago Forum: Casual Roleplay
Sneaky sneaky changing things!

Like a ninja.

Edit: I assume I should probably wait a bit more before the mod post, since only two people have posted thus far. Who else plans to post? When should the mod post be? Does anyone need any more info/plot/events from me in order to craft a proper response?
© 2007-2026
BBCode Cheatsheet