Avatar of Mokley

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Recent Statuses

3 mos ago
Current I would like two months alone in the forest in a comfortable cabin with good wifi and a stocked library please and thank you
3 likes
5 mos ago
the library just gets more amazing.
2 likes
5 mos ago
brb my reality is being challenged
1 like
6 mos ago
One more day.
1 like
7 mos ago
Anemia sucks. I feel like there's an invisible vampire sucking my energy through a straw.

Bio



I have no idea what I'm doing.

Most Recent Posts

@Mokley I would stick with the current title. 'Candlewick' has a dark-empty-room feel of mystery to it, and that works quite well given that most of the intrigue of the roleplay so far involves interacting with the abandoned ship's interior as opposed to the water around it or wherever it makes land(?)fall.

Also the other characters who may or may not have decided to join Sidwell in the mess don't appear to have posted yet so I'm going to write something just interacting with the environment.

That's quite a persuasive argument -- ok then, it stays! Perhaps will mean something later on as the story progresses.

When I get bored I start messing with things and having ideas. ;)
A couple of questions: A) Are animal companions allowed?

B) Will there be/can we add any prehistoric elements? Mainly animal life I'm talking, but subtle things. Not giant beasts running around wiping entire villages off the slate (but if you're into that that'd be fuggin' awesome). Most of the animals I'm talking about aren't commonly known, so it would fit the strange, dark landscape this roleplay seems to exhibit. Think more like this beaut'.

Animal companions should be allowed -- I don't see any reason why not.

Prehistoric elements, weird creatures, crazy animals that are natural disasters unto themselves -- yes, go for it.

I'm thinking of using the "Characters" tab as a wiki. The first post of the tab would be a sort of index with links to posts about characters, tribes, magic systems, animals, settings, whatever you guys want to come up with.
I was bored so I changed around the first post of the OOC.

I'm also thinking of possibly renaming this RP. Candlewick means nothing, really, and we should have something more seafaring. Objections?
In Lantern 11 yrs ago Forum: Casual Roleplay
I'm still here

Woohoo! Talan needs some bigger plot. He has powers, too, especially if Simon manages to give back the wolf mask. Or Talan takes it back. I can't quite predict what he would do.

Edit: I've changed the first post of the IC and the OOC. Becaauussee I can.
In Lantern 11 yrs ago Forum: Casual Roleplay
@Bunnita MC Party-Line! Works for me. ;)

Hmm, plots that center on one character at a time . . . I was thinking that everyone would be following their own thing all at the same time, but maybe each character could take the lead (as hero or villain) once in awhile. My only concern there is that depending too crucially on one character puts pressure on the player to not disappear.

And it seems quite a few have disappeared as of late. :(
I understand your concern and one of the reasons I asked. I don't want my character to be seen as a powerful magic wielder either, she is most definitely not a master, but her culture is very much entwined with the use of magic. It will hopefully be clearer in her CS.


It looks like a sound idea to me -- I have faith!

@Bunnita Of course you're my favorite stalker. ;)
@Xistina my original thought was to forbid magic altogether, but your idea has actually made me reconsider.

My main concern with magic is that I'd like to encourage average characters: shepherds, woodcutters, foragers, even children. I don't want anyone to feel they have to create characters that have abilities to compete with master magicians.

However, you raise a good point in that magic can be ingrained in the tribe's culture. So to answer your question, everyone is free to create a magic system for their tribe, but it's certainly not necessary. How magic is perceived depends on the culture, since every tribe may have different experiences with it.
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ooc
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Three hundred years ago, your grandmother said, the last kings and castles fell to the Ruse.

Nobody paid mind to them at first. They were strange, and hollow, and not quite right. They came in every shape and size -- a Ruse could be tiny as a firefly or big as a mountain -- but you could always tell them by the empty of their eyes. They were harmless, funny, creepy things that should have been left to themselves.

And then the kingdoms collapsed. Kings went mad, crops failed, floods washed away whole towns, and the emperor vanished. Wars wiped out what was left. You'll hear people tell you that the Ruse are not to blame, that people are just corrupt and destructive on their own, and that's why we live now the way we do. Those people have never seen them. I pray you never will.

Premise
Your character has grown up in a world dominated by nature, where the only memories of countries or kingdoms are in the ruins of crumbling castles and overgrown palaces; the last of civilization fell in the Dark Ages. Only a few very small, very fortified towns survive; the rest of humanity lives a nomadic life following game, herding livestock or trading with passing tribes.

Death and natural disasters are common: landslides, sinkholes, floods, tornadoes, hurricanes, ice storms, strange illnesses and stranger madness are daily struggles. The weather can be freakish, and the woods have a tendency to keep whoever walks into them. According to the writings of the old kingdoms, things weren't always this way. But it's all your character has ever known.

Different tribes may have different names and origins for the Ruse, but everyone knows of them. Many tribes worship them or try to appease them with offerings or rituals. Many others believe the Ruse died long ago, and their absence is what caused nature and civilization to fall to chaos. Some scoff and say the Ruse never existed at all, that life has always been this way and the old kings were fools.
Gameplay
The characters are the story. The GM is merely the conductor, present only to hold the elements together. Anything you do could easily change the course of the entire story.

Character sheets in this particular RP will be more involved and restricted than is usual. I'm essentially looking for stereotypically average characters: blank slates that have plenty of room to grow, develop, and find their true calling. I'm looking for strong personalities, most of all.

To compensate, a certain level of worldbuilding is encouraged. Given the restrictions of the premise above, you'll be free to describe your character's tribe (or town) in as much or as little detail as you like, and in any setting you choose -- from rocky plains to deserts to deep forests. Make a seafaring tribe, or a mountain tribe. Collaborate with other players if you like. Describe the natural surroundings to be as calm or as chaotic as you want. With your combined ideas, a world will take shape.

Your characters will be brought out of their tribes and gathered together quickly in the first post. I haven't quite decided yet how that will happen, but this is Fantasy so trust that it will.

I only ask that there be no "lone wolf" characters: in this particular setting, I don't care how badass you are, you won't survive a year alone. Unless you were raised by walruses.
Idea Stages
This is just an interest check at this point. No character sheet yet, but I feel it'll be a long-ish template that involves keepsakes and totem animals.

Also, since this is the Advanced forum I feel I have to remind everyone not to take yourself or me or this too seriously. I have whimsical tendencies, so be forewarned ye who love grimdark angst, you will be assaulted by puppies.
wait, did you just give Elin access to the wheel???

OMG we are all DOOMED!!!

I'm fairly sure you are correct. Elin could single-handedly sink the ship, if he bumps into all the right things. ;)

Mod post is set for Sunday!
In Lantern 11 yrs ago Forum: Casual Roleplay
Children are disease incubators. Feel better soon!

Mod post, as usual, is set for Saturday!
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