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Lol. Incredible.

I guess we'll be fellow Ursus then? :V
Welcome, welcome. We've got a Taran and Gaulish, now we just need a Hippogryphan to complete the 'from states that no longer exist' limited edition set.

...that the Hippogryphans collapsed a thousand years ago should be below consideration!
Look, if you're already the host to a pseudo-devil out to steal your soul, the least you can do is be smug and pretentious about it. :P
"Hmm, perhaps he just didn't like you?"

Looking up from her book, Elise Montpelier grinned at the boy, self-satisfied smile dancing on her lips. Etiquette ingrained into her since birth mandated that even in a backwater city in the middle of nowhere Elise was the picture-perfect image of nobility, the epitome of grace and elegance...if she kept her mouth shut that is.

"Who knows, us Liberi do need to spread our wings from time to time after all."

Snapping her book shut, Elise suppressed the pang of worry that rose within her. While the good doctor had reassigned her to Hisn-ul-Zahra for yet another...acquisition mission, the lack of leads had meant that she had been relegated to loafing around the branch office. Which wasn't boring per se, the local workers were just so fun to rile up after all. Yet in her quieter moments she had also helped out at the orphanage, her effective immunity to Originium Infection allowing her a greater degree of freedom in assisting with their operations.

It was nice, she supposed, dealing with kids that had a brighter future then her.

N-not that she'll them of course!

Schooling her features as she pulled herself out of her train of thought, eerie red eyes focused on Selim as he made his request. So this would be her first mission since her arrival Hisn-ul-Zahra. Tracking children. The scion of the great line of Montpeliers, nobility for more then a millennium. Reduced to finding orphans lost in the city. This was the price she had paid for her desire. The smallest of inconveniences, to one day manumit herself from a curse of blood. Demeaning for her, sure, but there was nothing she would not do to free herself.

Well, for all she was willing, that didn't mean she'd miss a chance to get under the Iberian's skin.

"Perhaps, perhaps..." Making a spectacle of contemplating the decision, Elise eyed her partner, the Operator Ash Girl. She'd only cursorily heard of the Taran before; apparently some Columbian mercenary that had gotten Infected through some accident? Well no matter, new targets were always fun.

"I have decided," she said. "Be grateful, for I have decided to help! Fear not, Nur will be home by dusk. So swears Seven."
Neat.

As for canons, no preference. Didn't really account for them at all when doodling the sheet.
Elise Montpelier


"Oh? You're truly lucky to have me on board. Operator Seven, at your service."
★★★★★★

Operator Profile
_______________________________________
Codename: Seven
Epithet: One-Winged Hawk
Real Name: Elise Montpelier
Age: 27

Class: Sniper
Branch: Deadeye

Race: Liberi
Affiliations: Ursus Imperial Army (former)

Height: 175cm
Weight: 68kg

Place of Birth: Ursus, ex-Gaul territory
Date of Birth: July 7

Gender: Female

Combat Experience: 8 years
Clinical Analysis
______________________________________________________________________
Strength: Flawed
Endurance: Normal
Mobility: Normal
Arts Adaptability: N/A
Combat Skill: Excellent
Tactical Acumen: Excellent

Infection Status: Non-Infected
Confirmed uninfected by medical examination.

Cell-Originium Assimilation: 0%
Blood Originium-Crystal Density: 0.10u/L
Operator Seven has shown a clear disregard for Originium safety, yet shows no sign of Originium Infection. Questioning has indicated that Seven believes that her Arts protects her from such, however she has not yet consented to a full-body examination.
–Medical Operator

Character Synopsis:
A former Ursus officer, having once campaigned in the Empire’s far north. Inflicted with a curse and blessing, she seeks to free her blood from the contract.

Personality:
Smug and capricious.

A woman who changes her mind at a moment's notice, the inner workings of her mind a mystery to even those closest to her. One unafraid to needle and aggravate for her own enjoyment, eyes shining with bemusement as she does so. By all rights she should be an outcast even in the welcoming halls of Rhodes Island, an unrepentant nuisance to her colleagues.

Yet.

Operator Seven has also shown her willingness to help. It is an almost compulsive need to drop whatever she’s doing to assist with the designated task. For this her reputation amongst Rhodes Island’s operators is mixed, yet positive. Actions speak louder than words after all, and while abrasive, many in the company have found Seven to be exceptionally reliable.

Now if she would stop sending mixed signals about anything and everything, perhaps she would have more friends…

Talents
Talent Description
Cross Sight


A quirk of vision.

As part of the Crow’s ‘blessing’, Elise is able to see the twisted karma of those around her. Their value to the world is laid bare to her, each person’s threads uniquely identifiable for the Liberi. Since their contract each Montpelier has gained their own unique ‘blessing’, commonly after a life-changing event. For Elise, it was after an encounter with a face-dancer in the Infy Icefields, the death of her unit allowing her to forever differentiate monster from man.

…Elise considers it a curse, really. The sight perpetually clouds her vision, the natural beauty of the world obscured from her view. Hers is one of twisted fortunes and identities, a taint that cannot be excised. It's not like she may alter the course of fate either, seeing fate is one thing; interpreting it however is entirely different.

Well, as the smallest of consolations, the Sight also allows her to easily identify targets in combat. No matter how concealed or hidden, her bullets always find her mark. Surely that's something to be thankful for?
Bloodline Contract


A contract made with the Feranmut only known as the Crow.

In his anger, Duke Laurent Yves Montpelier made a deal with a sealed beast. After all, there was no price he would not pay for Gaul’s vengeance, for the razing of Lingones and shattering of his beloved realm. For the power to exact his revenge, three prices were paid:

First, the shackling of the soul. In exchange for the Crow’s custody of his soul, he gained unparalleled ability in the Arts. Feranmut had no innate ability for the Arts, yet for the Crow who had been sealed in an Originium artefact for centuries, such a bestowment was within its purview.

Second, the rotting of the blood. The Crow held sole dominion over the Montpeliers, it would not share with the accursed infection that blighted the land. Laurent’s body turned sickly as it became tainted by the Crow’s presence, yet till his death Infection would never grip him.

Last, the tainting of the sight. A supposed gift of the Crow, who granted its adherent its vision. A mere aspect, yet one which perpetually twists its wielder.

While Laurent passed, his ambition did not. Elise is but the latest product of his terrible revenge.
Skills
Skill Description
Imperial Marksmanship - Ursus Raiders

The Ursus Raiders prided themselves in being the cream of the crop, the tip of the spear in the Empire's armies. Quick and hard-hitting, they favoured rapid skirmishes, whittling down the enemy's strength. Hail the Raiders and their bravery! Hail the Raiders and their skill!

In truth, they are second-rate elites in the Empire's arsenal, far outclassed by Imperial Blades and even the Shieldguards.

To make up for their lacking ability compared to Kazimierz's Silverwing Pegasi and Victoria's Knights of the Tower, the Raiders often rely on unconventional tactics. One such tactic was their style of gunmanship, favouring rapid gunshots with minimal Arts usage. While rendering a firearm's main advantage of penetrative capability most useless, it nevertheless saw success when employed against lightly armoured targets.

While perhaps not used for its intended purpose, the wildlife of the Infy Icefields served as a target-rich environment. Even with her ancient rifle, Elise is still able to fire her weapon in quick bursts.
False Heaven

The line of Arts practiced by House Montpelier.

Astrologers had long known the presence of a false sky. The stars did not align, ever changing and altering. It had been hidden away from them, by some unknown being that denied humanity that luxury. Many instead turned inwards, reading the clouds and winds for Catastrophes.

The Montpeliers instead took inspiration from the unknown.

Drawing from the sky, Montpelier arts manifests as small orbs of shining blue energy, each symbolising a speck in the sky. Like falling stars they turn into lances of blue light, wreaking havoc on an enemy.
Fatal Bullet

The harnessing of the Crow's power.

Little is known about the Crow's abilities. It's memory has long been corroded by its time in captivity, what little it remembers hidden away in its mind. What Elise knows however, is that it is able to somehow manipulate the course of fate. By paying homage and sacrificing yet more of her self to it, Elise might beseech it to bless a single of her bullets. Marked by the Crow, the bullet soars towards its target, swimming not only through the air but through fate itself. Well, as much as can be anyway. Elise's incompatibility with the abilities of the Feranmut and the Crow's weakened strengh has made this manipulation a shadow of its former self, 'only' able to guarantee a hit on the target instead of a certified kill.

Left unsaid is that due to Elise's hatred for the Crow and her desire to be freed from the contract, this clause is never used but in the most dire of circumstances.
Equipment Module


  • Le Tireur d'Élite - The Freeshooter: A simple rifle, more akin to a historical relic than a modern firearm. In ages past a travelling Sankta monk had sealed within it a Feranmut, fresh from its flight from Yan. Weakened by the Wild Hunt and complacent from gorging on the inhabitants of Gaul the Crow was helpless in the face of Sanktic liturgies, banished into his weapon by the grace of the Law. The Freeshooter has since passed across the hands of many in Gaul, tales of its faustian bargains spoken in hushed voices to as stories for the young. It is said that whoever wields it will inevitably suffer misfortune, condemned to lose all they had in the world.

    It is currently owned by Elise.
Operator Archives




Trivia:
  • <Feel free to add whatever to this list, Theme Song, Voice Actor, Additional images, Character inspiration, health and habits, puns and easter eggs, Additional Quote, etc.>

No your honour, Seven isn't tsuntsun I swear.
Alright, I think I'm done with my sheet. It probably isn't up to par since it's once again done at 3am, buuuuuut, its presentable!

And uh, its still the weekend somewhere in the world, so I've kept my word. Mhm, yupyup.
Noted. I proooooobably should be able to get the complete sheet out by tomorrow. Definitely by the end of the week though. Pinky promise!

Ignore how many times I've failed deadlines



Tentative draft up, still have Personality, the last of my bg blurbs and the various skill/talent icons to put in. Figured I might as well put something up vaguely presentable instead of leaving it off further.

And yes, I know the Kal voice is horrible. I wrote it without reference because its close to 5am now. I'll probably rewrite it when I'm able to cross-refer to Operator records.

Other stuff to note is that I made up a few things I guess. For example I don't think we know anything about Ursus Raiders beyond them existing, so fluffed it up a little. 'Nother would be stuff like the details of Gaul and Feranmut too I suppose.
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