• Last Seen: 4 yrs ago
  • Old Guild Username: NarayanK
  • Joined: 12 yrs ago
  • Posts: 4370 (0.96 / day)
  • VMs: 11
  • Username history
    1. NaraK 8 yrs ago
    2. ████████ 12 yrs ago
  • Latest 10 profile visitors:

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Made a wallpaper for Liam.





Also, here's a vanilla render of Apophis

My own reaction to my new Apophis pic:


so fking pretty
"The one who controls others controls everything but the strongest."
Apophis, Deity of Chaos




Apophis


Age: Unknown

Species: ?

Gender: Male

Powers

Deity of Chaos and Order - As the reincarnation of the Deity of Darkness and Chaos, Apophis holds a horrifying amount of magic power, and a deceivingly large amount of physical power. Having finally defeated his brother, Ma'at, the Deity of Light and Order, in a duel, Apophis has claimed the power of his dead brother, wearing his flesh to emphasize his victory over the praised hero. The new power makes him immune to angelic auras.

Psychophilia - Apophis claims that he has nothing to fear, and it really does seem that way. The demented man is capable of using a strange source of energy no one else can utilize without becoming like him. Lies give him motivation, and the truth is something he thoroughly studies.

Dark Matter - Apophis is able to use dark matter, which is a power he originally had before it was amplified by his brother's strength. This dark matter is used in multiple ways, mostly in his abilities. The dark matter is not the unknown energy Apophis uses.

Sanity - Apophis is completely immune to mind-altering spells.

Eater of Souls - Being the Deity of Chaos, Apophis is strengthened by those who die around him. Killing a person, human, or demon with his own hands grants him a very small amount of permanently increased strength, and staying around a dead body grants him a decent physical strength boost as long as he is close to it. Apophis uses this natural ability of his to constantly evolve. Apophis must activate all of his souls to use his "Overmind" moves. The minimum requirement to using "Overmind" abilities is 300 souls. These souls must be taken by Apophis' own hands. In return, once the requirements are met, Apophis is free to use his Overmind abilities without any catches.

Abilities


Sanity Breach - Apophis uses his blades to slash the earth, creating blood-red gaps on the ground. Apophis can "slide" across these small gaps, granting him a huge amount of speed. The Deity of Chaos will usually use this ability to slide across terrains. Sanity Breach will cause Apophis to stick to the gaps he creates, and is not limited to walls and ceilings of buildings. There is no cooldown for this ability, and it may be used under all circumstances when Apophis is able to move.

Mind Cleaver - Apophis creates a manifestation of fear itself in the shape of a hand axe. He then violently throws it at a target with the intention of hitting them with it. When the axe collides against the first thing it makes physical contact with, it will shatter into nothingness, dealing no physical or magical damage at all. If the target is a living creature, then the feelings of when they were most terrified are reenacted without a warning in a duration of three seconds. Apophis cannot hit the same person with the Mind Cleaver again until a few seconds pass after initial collision. He can constantly spam these projectiles when facing groups of enemies.

Torture Bond - Apophis lets a chain with a sharp blade at its end tear out of one of his hands. If the target is a living creature and is successfully hit, Apophis transfers a massive amount of incurable nightmares that last for about fifteen seconds, also destroying the mind's sanity within the duration. As strong as this ability is, Apophis can only use this ability again after about two minutes pass by. The chain has a partial, automatic targeting system (The Torture Bond can be blocked by inanimate objects, but note that Apophis throws the chains with immense strength). Should someone interrupt the transfer process with an attack, the transferal is cancelled, and Apophis reclaims the magic. As a cooldown to his energy, he cannot use this ability for another ten seconds.

Prevailing Madness - Apophis activates a massive regeneration spell using his brother's power. He then tears his body in half (vertically), spawning five armored shadow warriors made of dark matter out of his body. These warriors are skilled in the ways of the sword, and are actually good practice materials for Apophis to train against. Once the five warriors leave his body, Apophis connects his body together in a quick second. Prevailing Madness is usually used to induce at least a small amount of fear in his enemies, but can also be used to simply fight against multiple people. There is about a thirty minute-long cooldown for this particular move. The shadow warriors can easily be defeated by holy spells and high physical strength. They are sometimes used as shields against extremely powerful spells. The warriors themselves can efficiently swing their swords, but they cannot defend themselves easily. Also, they are unable to follow any other order directed to them other than attacking a target Apophis wants them to attack.

Sphinx's Wrath - Apophis fires a burst of fused energy at his target(s). The energy acts like electricity, and moves in a zig-zag pattern to a designated location. This burst spell can be used very frequently, and is dangerous to any kind of species, regardless of heavenly or demonly statuses. Apophis uses this ability very commonly, and though it can be dodged or blocked, the constant usage of this spell can catch anyone off guard. Its power is not that high, and only leaves minor wounds.

The Time That Never Ticks - Apophis stabs his eyes with his armblades, gaining an uncontrollably fast boost of speed in his movements. For twelve seconds, he will rely on extreme velocity to utterly tear apart any targets he desires to kill. He literally loses control over his own movements, so it is not guaranteed that he would ever hit anyone with this move.

Psychotic Grasp - Apophis channels a spell for up to three seconds. Should the three seconds go by without Apophis being completely disrupted, Apophis will be granted the ability to summon a gigantic hand of a chimera. This hand will immediately grab the nearest target in the location it is summoned at. If a target is caught, it will immediately bring the target to Apophis, and the Deity of Chaos will be given the choice to hypnotically stare into the target's eyes and temporarily gain all of their powers for five minutes. The ability has a ten second cooldown, and Apophis cannot cast the same ability on the same target for ten minutes

Overmind Abilities


Hedonistic Nightmare - Apophis grabs the face of a target. If he successfully catches the target, Apophis will proceed to transfer fragments of the worst memories he ever experienced, driving them insane for ten entire seconds and instantly causing them to attack anything nearby them. The insanity effect will not take into place if the target is immune to memory-shifting abilities. The grab itself is very predictable. There is a cooldown of ten minutes for this ability.

Behead The Holy Ghosts - One of Apophis' most dangerous moves. Apophis sends out a thin beam of cursed light out of his mouth that does no damage, but sets up a clear target for the deity. If it hits a figure with a holy status, Apophus lets everything else other than the target vanish from his vision, immediately taking out his ancient halberd, and empowers it with every single soul he collected so far. If nothing stops him, he will behead the holy opponent in three seconds, immediately being granted with the soul. There is roughly a four-minute long cooldown for this ability.

Blood For All - Apophis prepares his armblades in a defensive stance, his eyes blipping rapidly like that of a corrupted machine's. If anyone fires a projectile or launches a physical attack toward Apophis and hits the armblades, he will suddenly move forward and repeatedly stab the target that attacked him, regardless of how far the attack was. There is a cooldown of at least four minutes to this ability.

Magma Magic - The 300 souls Apophis gathered has proved to improve his magic power in other fields as well. Apophis can now convert his unique energy into magma, finally allowing him to use a proper, elemental power. He now has two full magic types.

Magma Meteor - Apophis screams, beckoning for an ultimate sacrifice. He then channels his fused energy, along with magma magic, into a singular ball floating underneath his hands. After its diameter (from a front view) is set to at least seven inches, Apophis uses the energy of his souls to massively empower the magma ball, causing its size to become six times larger than he is. He then throws it violently at a target. Should it hit any kind of target, it would heavily burn the target even if they are flame-resistant due to the addition of his fused energy within the attack. The magma would also spread for a while before disappearing into thin air.

Dead Light - Apophis screams incoherently, mustering up all of his magic energy and utilizing his souls' powers. He then, without actually tearing them off of the head, tears his face in half and fires a large laser out of his eyes and mouth. The laser deals a fair amount of magic damage (despite it being so huge).Once the laser is done firing (which lasts for 7 seconds), the following situations will apply and enhance Apophis' power for a temporary time:

"Human has been hit" - Apophis now has a slightly increased physical attack and defense for twenty seconds
"Angel has been hit" - Apophis gains slightly increased magic attack. The angel no longer has neither Grace nor holy abilities for twenty seconds.
"Lesser Demon has been hit" - The laser sacrifices all lesser demon souls hit to empower him further.
"Greater Demon has been hit" - Grants the Greater Demons a physical and magic attack buff.
"Apophis has been hit" - A rare circumstance. Apophis dies(?)


Madness Combat - An improved version of Prevailing Madness. Apophis summons 6 shadow warriors, and they are now able to follow any order that their master wants them to do. The warriors also wield random weapons, including swords, maces, bows, and magic staffs. The shadow warriors are also capable of fighting smartly, being able to parry attacks and dodge magic spells. Their cooldown is increased to two hours, and this cooldown will not begin until all shadow warriors are defeated.

Leave No Prisoners - To use Leave No Prisoners, Apophis must have stayed in battle in a single location (ie. football field) for fifteen minutes. When he manages to catch his opponent off-guard, Apophis yells in joy, ripping the ground beneath him. As the ground is torn apart in a single kick, a long line of chains are sent out of it, letting Apophis catch the chains. He then sends the chains- which tear themselves out of the ground- towards a target's neck from afar. If the target's neck is wrapped in chains, Apophis will make a massive jump over them, leaving behind a device where the chains are connected to. He then falls toward the ground, letting the chains drag his target toward the device. If nothing interrupts the process for three seconds, the target is hanged for however long Apophis wants them to stay in the air. This move ignores all spell shields and can be avoided by simply avoiding the neck-wrap.

Virgin's Blood - Apophis drinks the blood of angelic virgins from a silver bottle, gaining a massive boost of energy and a temporary regeneration factor. For five minutes, Apophis will not lose energy at all, and will slowly have his mortal wounds healed. The bottle can be drunk from at any time, but can only be used once until it is refilled. Apophis must kill angels to refill the bottle.

Weaknesses


-Weak against elemental spells - Apophis has no natural defense against elemental spells, severely relying on his abilities to prevent them from touching him easily. This problem becomes less prominent when he gains access to his Overmind abilities.

-Mirror - For some reason, Apophis does not like looking at mirrors. There is always the reflection of a long-haired girl next to him.

-Children - Apophis is unable to claim the souls of children. The reason is not specified.

Personality


Apophis is a god of chaos, death, and disorder. His psychotic intentions are rivaled by none, and the only thing people are sure about is that he serves Lucifer loyally. Apophis shows no pity in those who have tragic pasts, knowing that he has ended up in the cruelest of them all. He has a hobby of collecting the flesh of his enemies' corpses, oftentimes wearing them for a while to show his pride as a deity of death. The man's strategic thinking automatically makes him think up of some of the most brutal and terrifying methods of killing his victims: especially angels. Many greater demons do not stand up to his horrifyingly brutal methods, fearing that their souls would be devoured by him. Regardless of their fear, he tends to eat them anyway.

Apophis rarely ever attacks children, and he will never attack children who are have no relevance to him.

Background

TBR.
@FaithsRose

Finished a Crash wallpaper. :P

Incoming massive spree of villain CSs. First starring Macbeth, a returning villain.




"I stood before him, frozen in fear. He walked by without grace, hesitation, and warmth; only the terrifying cold followed him."
Demon Soldier






Name
Macbeth

Age
Unknown

Gender
Male

Species/Race
Demon


Powers


Cold Flux - Macbeth affects temperature and blood pressure around him at a small radius. The more he sticks around a human being or an angel, the colder and more durable his body becomes. The cold around him can drop anyone's blood pressure (regardless of species, including demons). Holy spells are immediately dispelled when they enter the radius, giving Macbeth an increased regeneration effect.

Witch Hunt - If there are three or more people within a radius that scales to the size of a gladiatorial coliseum, Macbeth will have massively increased resistance physical attacks and immunity against magic spells. Note that his Cold Flux radius is deceivingly large. Demons cannot fulfill the requirements of this ability.

Ice Man - Macbeth's spells cannot be manipulated like regular ice. He also has excessive powerful resistance against offensive ice spells.

Painless - Macbeth is completely immune to spells that only induce pain, and has a naturally tough defense that mitigates a large input of the damage he gets.

Death Through Birth - When Macbeth dies, he will be automatically encased in a large chunk of ice. After seven days, Macbeth will reawaken and lose half of the powers his blade gained (Macbeth does not lose any of his sword's powers if he already collected more than 300 chunks of blood). Macbeth will be emotionally influenced by spells cast nearby or on his tomb of ice.

Sacrificial Rite - As the Sacrificial Rite grows stronger, Macbeth becomes stronger as well. An enemy struck by the Rite will empower it permanently by small amounts of energy surges, but hitting them again will not grant any more sacrifices to the Rite. Once Macbeth gains 300 stacks of blood packs, the Sacrificial Rite gains the ability to banish projectiles into nothingness by slicing through them, dispelling illusion effects, and forcefully unsummon summoned creatures. It will also boil and burn the wounds he inflicts unless he activates Sub-Zero Scepter.


Abilities

Freeze - Macbeth freezes himself with a duration that ranges from lengthy times to short moments. This ability envelops him in a large chunk of ice that cannot be destroyed during its limited lifetime. The ice is usually used to protect Macbeth from incoming wounds, all dealt from psychological, physical, or magical attacks. Once Macbeth unfreezes himself, the ability cannot be used for two minutes. The surprisingly short cooldown gives Macbeth more reliability in battle to make up for the lack of absolute power he has compared to several other greater demons.

Cold Lies - Macbeth selects a target as a point of origin to base his spell off of (the range of this ability is within a moderately large circle). He then summons an ice duplicate of himself, letting it appear at a location within the circumference he is basing his ability off of. The clone temporarily grants Macbeth vision and immediately proceeds to attack anything with a source of heat with an unskilled swordsmanship compared to its creator, distracting its target at the very most. There can be up to two clones in total, and cannot be summoned again until several minute pass by.

Sub-Zero Scepter - Macbeth channels the blood of the Sacrificial Rite into his body, empowering himself with an attack buff. When this spell is activated, all of Macbeth's sword attacks permafreezes his opponents' wounds. Each strike slowly grants him increased strength. The longer this enchantment is activated, the more of his own strength is decreased at a steadily rapid rate.

Tornado - Macbeth collects his willpower, letting his Sacrificial Rite form a blizzard around him. Macbeth can either keep the vigorous blizzard as a shield against attacks, or send slash at the air, sending the blizzard to a designated location. The blizzard damages anything around him, including demons.

Hollow Coffin - Macbeth forms an ice replica of the Sacrificial Rite. He may simply use this as a blade, or as a projectile. If used as a projectile, Macbeth empowers the ice replica before violently throwing it at anything he is aiming to target. The first thing the replica hits (when used as an empowered projectile) will temporarily disable all magic powers, slightly decreasing the target's physical defense, and will shatter on impact.

Breakdown - Macbeth smashes the ground with his blade, causing spikes of ice to shoot out of the ground in front of him for three seconds.

Searing Snow - Macbeth launches a channel of pale-blue fire from his free hand. If an opponent is caught in the fire, the area they are hit in will become frosted for six seconds. Within these seconds, if Macbeth attacks the frosted area, he will deal increasingly heightened damaged based on the extent of the frost.


Overdrives

Deep Freeze - Macbeth puts away his blade before gathering a large amount of ice magic in his hands. When he channels this ability, Macbeth will glow a very pretty blue.All offensive magic spells sent at Macbeth will be nullified and empower the overdrive. After Macbeth charges the ability enough (usually around five seconds), he will fire a large, distorted beam of ice. The ice will freeze all targets in the beam's way for ten seconds. Macbeth cannot move for eight seconds after the ability is cast. There is a cooldown of five hours for this ability. (Macbeth requires 100 stacks of blood in the Sacrificial Rite to use this ability)

Tomb of the Ice Man - Macbeth selects a target or a group of targets. He then leaps toward them, mustering up his physical and magic powers, before smashing the Sacrificial Rite's blade into the ground, instantly creating a large, enclosed, frozen arena in the shape of a half-sphere that lasts for several minutes. Macbeth's Cold Flux radius is expanded to the size of the arena, and he is able to cast all of his abilities without any consequences. (Macbeth requires no stacks of blood in the Sacrificial Rite)

Challenge - Macbeth plunges his sword into the ground, shattering the ground beneath him and replacing it with a solid, floating piece of ice. A crackle of cyan energy from the blade heads straight towards a target he wishes to challenge into a duel, and the range of the bolt is fairly long. Once a living target is hit by the bolt, Macbeth and the struck opponent are sent to a massive castle of ice in an unknown location. After a duration of one minute, they are sent back to where they initially were, regardless of whether one of them is dead or not. (The energy bolt will pass through nonliving objects such as swords, guns, and clothes)
(Macbeth must have gained at least 200 stacks of blood for his Sacrificial Rite to use this ability.)

Maelstrom- Macbeth slams his blade in front of him, letting it serve as a power generator. Macbeth then channels a spell for one minute, and can be interrupted if enough force is used. If he successfully pulls off the spell initiation, one thousand giant shards of white ice will fall from the skies, and all of these shards will deal high damage and freeze anyone caught by five of the shards. There is a cooldown of seven days for this ability.


Weaknesses

Thane of Glamis - While Macbeth is powerful against angels, he has less of a chance to win against powerful humans. Macbeth heavily relies on his Cold Flux to face humans and human-related species.

Blood - Macbeth is a formidable opponent, but he requires the blood of demons to be fully effective. Every once in a while, he picks out random demons and kills them for the Sacrificial Rite.

Moral - Macbeth, while being a loyal servant to the Sacrificial Rite and Lucifer, has a sense of moral he himself is not used to. If something shakes this moral, he usually hesitates in finishing his jobs.

Fear - Macbeth tends to use fear to strike efficiently. While this is a trait that gives him advantages over his enemies, he too is able to feel fear as well. He is afraid of certain things, though they are neither fire nor death. This fear is also supported by his out-of-place moral.


Personality

Macbeth's sword does some of the talking and cutting, while Macbeth carries the sword. While the two of them do synchronize well in terms of power and authority, the weapon tends to stay asleep for long periods of time. Macbeth learns through what he does and what others tell him, and he never draws his sword on others first. He cannot bring himself to strike down royal figures (ie. kings and princesses) without his sword's permission.

Macbeth's weapon is slowly losing control of itself, which is the reason why it wants to bask itself in the blood of demons, return back to its original form, and kill Macbeth before things go completely out of hand.

Macbeth rarely talks.

Background

By the time Lucifer had taken control over his full powers once more, a large tomb of ice was discovered in a frozen wasteland nearby Hell. It had been illuminating a strange light, and it reeked of magic, letting most of the demons who saw it shiver in fear. Why it was so near, yet so far from Hell was a mystery, but it was eventually decided among some of Lucifer's officers that some of their men should go out and retrieve the strange tomb of ice.

At first, the ten soldiers sent out to retrieve the tomb of ice came back with nothing, claiming that when they neared it, it vanished into nothingness. Confused and somewhat daunted by the tomb's apparent illusion, some of the officers decided to lead the second squad sent to retrieve the strange object. Nothing was to hide from Hell, after all, and it certainly would anger their leader if he found out that they were unable to do something so simple as searching for an object. But again, they found nothing, only staring off into the wasteland.

Eventually, Lucifer returned and, severely disappointed with the officers' incompetence, ordered them to find the object in two days. Just when all hope seemed to be lost after a day flew by, one of the officers, who decided to use an illusion-detecting item, found the tomb. The instant moment he laid a finger on it, the tomb revealed itself to everyone. Much to their horror, an armored man, who had a sword stabbed through his very skull, lied within the ice prison.

Once the news of its discovery had been revealed, Lucifer demanded to see this "Ice Man" for himself. When it was brought before him, he observed it thoroughly... before he suddenly began to melt the unmelting ice. His men watched in astonishment and confusion as their lord burned down the prison.

Eventually, only the Ice Man himself remained frozen, standing as if he were in eternal pain.

Not everything was meant to be frozen. And some things were better off frozen.

The sword, which stuck cleanly out of the ice, suddenly glowed, oozing out large pulses of dark energy. It yearned for the blood of demons, the blood of humans... and most interestingly, the deaths of angels. Lucifer, amused, yet surprised by this sword's malicious intentions, managed to calm it down.

The blade, with the voice of a battalion of fallen men and women, introduced itself as the Sacrificial Rite. Its original owner was apparently a demon who sought out after the destruction of heaven, and wanted to use the power of his own men with his own hands. Once it revealed its origins to Lucifer, it was only then that the king of Hell decided that he may have some use for this strange blade. After a lengthy discussion with a persistent weapon of death, Lucifer managed to get the blade on his side.

The instant moment the deal was made, the final remains of the ice encasing the Ice Man shattered. The armored warrior dropped on his knees, confused in where he was. The Rite simply told him, with a soothingly sinful voice, "Do not worry... I- no, we are here to guide you."

The Sacrificial Rite told the revived warrior that it revived him for the purpose of having someone capable of using it. The armored Ice Man, though he had no clue as to who he was, and who he was exactly serving, decided to comply. He, after all, did feel that disobeying someone who just saved his life was a sign of arrogance.

Lucifer was impressed by the Sacrificial Rite's power. But rather than the stubborn weapon, he found more interest in the Ice Man himself. This warrior- this confused, yet battle-hardened warrior- seemed like he would serve well for his revenge.

Speaking words of genuine truth, and a longing for a vengeance he wished to enact as soon as possible, Lucifer, the king of all demons, told the warrior,

"You are Macbeth. And I order you to follow my orders, and get me the revenge I've always wanted."

Macbeth telepathically requested the Sacrificial Rite to ask Lucifer a question. "Who must I kill, he says," said the blade as if it were giddy, longing to taste blood again. At this, Lucifer could not help but smile at this naïve man.

"Brightendale," the traitor of Heaven said, his deceivingly kind face remaining the same. "Lily and Melody Brightendale."

The Ice Man nodded. He now got the basic gist of his purpose: he was to serve this man, Lord Lucifer, as well as his savior, the Sacrificial Rite.

And he was to bring the snow of death upon the Brightendales, along with every single being that was related to them.
@HylianRose
Some of us can't seem to catch up that's why. But anyways, everything seems alright.


Everyone's goin' at a fine, fine pace, haru xD

If they are feeling pressured into posting quickly, however, we can always go with the flow and let them fit into the posts somehow at their pace. (as long as it's not like a "once a month" thing) :D
Did somebody say Krashy hype train?

...

.....

...................................

........................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................................

-tries not to explode violently-

-fails-

-explodes violently-

...

-sees Beast-

-sees Theo-

-reads their return on the Pad-

-tilts-

-tilts some more-

-explodes violently again-

-explodes more times than Transformers 4-


Calling it now, DP is going to turn into a nuclear factory site and prepare to radiate the world with hype.
-cue reunion of Faith and Theo-




my feels
@HylianRose
Ha-ha, thank you! ^^ I shan't lie. Being told that I was missed gives me a warm fuzzy feeling inside. xD

@NarayanK
Kinda need a Crash to get that train moving again... xD @FaithsRose But I am beginning to consider it. Thanks for the info!

I'll be reading over what the RP is about now. ^^ A little worried since I can't be as active as I was in the original due to my schedule, but perhaps... These warm welcomes are tempting me quite a bit after all. xD


We're like children. If we recognize something we like, we go apecrackers over it.

You're no exception. XD

hermerger plz join this RP; it has sorely missed your presence, theo!
@NarayanK <--What is this feature..? I feel like an old dinosaur trying to learn how to work an iPhone here. >_>;;
And lol, is that a good or bad scream? -Readies the sedative frying pan, just in case.-


PLZ COME BACK

JUST DO IT

IT'LL MAKE MY DAYS SO MUCH BRIGHTER

no srsly krash hype train revival is HYPEWORTHY

also just the return of theo is so <33333


Oh, and that feature basically allows one to notify users. It's nifty when you want someone's attention without PMs! Notification system is that little box above the website with that Bell symbol on it; numbers increase based on how many notifications you get.
© 2007-2026
BBCode Cheatsheet