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3 mos ago
Current God Save the King!
7 yrs ago
God save the Queen!
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I'm working on it. I'll be good to start whenever you want to go. Just having some trouble with a half decent background. its not absolutely necessary to start the game is it?
@Skwint

If your questions are more in the Vien of 'how do do xp purchases work in the first place.' you can pm me or someone with your character sheet and we can walk you through it.
@Skwint

There are some recommendations made inntue rulebook for each class. They actually aren't bad.

Taking fellowship increases for example, always a good idea for the sergeant. It will help you buy other fellowship related abilities down the road.

And depending if you plan to play your guy as more shooty or stabby, take weapon or ballistic skill increases. These are good places to start.

Or buy a comrade advance. Sergeants have some good ones to pick from.
Do it up
Well it also serves the rp purpose of being the Sergeant.
@Skwint

That is a good question. I assumed the DM would probably play as the sergeant. That being said it is a playable class for a reason.
@AdvancedJ3lly

I should probably ask about our briefing actually. That might effect my choice between a heavy stunner or missile launcher depending on what it is we are expected to do after planet call.
@Skwint

wh40klib.ru/rpg/Only%20War

SOLVED!

We are just using the core rulebook for now. but go nuts.
Is anyone else joining this intrepid adventure or just the four?
I wish fantasy flight had the forsight to do something as in depth as this when they were designing their weapons



there are a bunch of cool homebrew rules for all kinds of things. Anyone know why they gave up on the licence?
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