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    1. Onarax 12 yrs ago

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@Onarax Other than what I've told you, there are a few others things.

1) Third Eye is great. I'll put that onto the list for you.
2) Tell me what application you see for Negative Space and I'll decide from there whether or not to include it. It seems like it could lead to some metagaming which is why I want to see how you would apply it should your character get it. (or other future characters for that matter.)
3) Tell me more about this Demonic Form. Could we call it Feral Form instead? Demonic tends to imply that there is a possession when that really isn't the case. How long can they stay in the form? How long does it take to go between forms? How long of a cool down does the power have?

Like say... Could he transform into about 1 minutes time and then have to wait 5-10 minutes before being able to shift back, which would also take about 1 minute?


Made the other edits. As far as the powers:

Negative Space basically has the user make a field around them in which other powers don't work. The larger the field the more tiring it can be for the user. So basically if Gō was fighting someone with powers, he could make a small space to bring his opponent down to normal essentially, obviously for perps with guns and stuff this power isn't really all that effective, but it lets him fight well against people who overly rely on their powers. For the sake of balance of though, someone with insanely strong powers would probably be difficult to completely negate.

Feral form works as well, I mainly chose the name demonic because I envisioned it looking demonic in appearance. The power would be tied to how exhausted the user got, so in a typical situation involving a lot of movement and stuff it could probably last for like 10 minutes or so, but that would go down when he takes damage. As it leaves the user exhausted after use it really doesn't lend itself for rapid switches. The transformation itself would be pretty quick. Basically the idea is for a quick, temporary surge in power to deal with difficult situations, afterwards the user would be pretty vulnerable.
And finally finished, apologies if there's any glaring typos, I'll proofread after some sleep.


@HylianRose

Ah thanks, I'll try and have it up soon.
@HylianRose

Did I miss my shot? I thought I had until Monday and I'm about 50% done with my CS.
Working on my CS as we speak.

(Even though I should be focusing on school)
I might be dragging drawing a few people in with me.


I've been forced convinced into joining this game.

But yeah, I'm in the same boat as you Monsieur GM, wrapping up this last week and then I'm free to RP.
But more related to My Hero Academy, I guess what I meant to say is that in getting to that point where in starting to see patterns and growing bored of it. I like the side characters more because they have more interesting quirks then the main character, who embodied the usual tropes of Shonen protagonists. Inspirring, sure, but the kid feels like liscencless rider without a Saitama as a foil. There's nothing wrong with being a hero even if you're weaker, but we all know that won't stay same for long. The kid gets stronger, he gets the respect he's he's never had, probs gets the girl, etc. It's nothing new and I guess I can't fault it for using what works. Maybe I just want something more relatable and within my age range.


As someone who's been reading the manga for MHA basically since day one, I can at least assure that it's actually rather good at subverting and avoiding standard shounen tropes. The one's it does use, it uses well. Honestly probably my favorite part of the series is that fact that Izuku actually uses his brains and doesn't fall prey to the standard idiot ball. It makes the whole series much more interesting.

Also Kacchan is love.
Hi is it too late to join? If not thats cool c:


We're still accepting, also disregard taken Arcana. We're letting multiple have the same Arcana. Although I would prefer if we didn't have three people choose Moon.

@Aurrorian

If you want help on the Persona side of things, shoot @Crimmy and I a PM and we'll discuss things there.
<Snipped quote by Silvan Haven>

The idea isn't to take all the fun out of it, just to keep it fair. Realistically, who REALLY wants to have their character loose?


That's kind of the opposite of a fair fight tbh. Good RP combat is about realistically outmaneuvering your opponent, the winner will generally be the smarter and/or stronger character. It isn't about wanting to lose, in a good RP the winner tends to end up being kind of clear cut. The only time I've seen players egregiously go out of their way to not lose, they tend to be godmodding and in those cases they get called out. In a good RP you should never need to decide a fight by using an outside source that boils down to chance.
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