Character Name: Cole Phelps
Title: Detective
Kingdom: Rockstar
Visual Description: Written Description: An average male human being from the land of the lat 1940's Los Angeles, Cole Phelps stands at 5 feet, 8 inches and is as always sporting as always a respectable set of clothes as he works his way through his cases. A two-piece or three-piece suit of various colours and shapes, a fedora and approriate shoes, Phelps looks like an ordinary American. Currently in the Crossover-Universe, Phelp sports a grey three-piece suit, white shirt with a black and grey fedora on his head.
Personality:Phelps has, or had one main priority working in the LAPD; Serve the city, protect its citizens and solve the cases given to him. He tries to do the right thing, by the book and in a way that serves the city best. That might however involve ruffing up and yelling at possibly suspects, doubting their comments or genuinly showing compassion and understanding for them. Criminals, liars and backstabbing people of higher positions has no place in the world to him, but first they have to be proven guilty of that.
At the same time, Phelps is a very troubled man. He's seen quite a lot in his life, death, ruined lives because of drugs or love, and he carries that with him.
Game: L.A. Noire
Current Story: It was the end of the road. Cole Phelps, Jack Kelso and the others had managed to find the lair belonging to the man responsible for the house fires that had plauged LA so viciuously, and take care of the goons of corrupt police commisioner as they seperatly gunned their way through the sewers. Having saved Elsa and put the killer out of his misery, the group made it out of the sewers. Almost. Cole was the last one down there when the water came rushing in, forcing the realization that he was about to die. Giving a last goodbye to the others, Cole was quickly taken away by the rushing water and drowned. He was dead. They even had a funural, casket and eulogy.
That's why Cole was surprised to wake up alive and well. He wasn't in LA anymore though, as his presence was needed one last time before he went to the final sleep. A case, one to save the gaming universe from immenent destruction. It was strange, unthinkable even as nothing made sense. But always the good case-man that he was, Cole Phelps was on it.
Weapon(s): .45 Colt 1911 Pistol - Standard issue sidearm for the US Marine Corps. Does moderate damage, but has low ammunition capacity and relativly short range. Good against common criminals, but not so optimal against gangsters or soldiers.
Stat.
Level One
(P)Damage 2
(P)Defense 2
(M)(E)Damage 1
(M)(E)Defense 2
Dexterity 3
0%
XP ////////// (0/10)
Squad: Alpha
General AbilitiesLvl. 1 "Truth, Doubt or Lie"One of Phelps' superior abilities that made him stick out to the top brass, is his ability to interview/interrogate witnesses and suspects to get the truth out. Using this ability, Phelps interacts with one specific target to iniate an interview; three options appear in front of him and is visible for people to see. "Truth", "Doubt" and "Lie". Based on current evidence and the look on the target's face, Phelp's will determine whether or not they're telling the truth, hiding something or outright lying. Picking the right course of action, Phelps's either gets the truth out of his target or a critical blow to their defense. Picking the wrong option, however, gives him a setback.
Special AbilitiesSlot One.
ItemsSlot One.
Slot Two.
Slot Three.
StrengthsObservant - Detective Phelps has a keen eye for details that most others would miss. The small pool of blood leaking from under the door, the throw-away matchbox with the adress to the victim's bar, look in someone's eye when they tell you a lie, he can see it.
Good Case-Man - Seeing details is however only half the job; To truly become a good case-man, one of the Department's best, you have to put those pieces of information into a context. Murder, kidnapping, robbery, all different contexts with different outcomes according to the evidence. And Cole Phelps is pretty good at piecing those clus together. Made him a big hero to the papers.
Weapons Expert - As both a veteran of the Pacific theatre and of the LAPD, Cole Phelps has become skilled in the use of various weapons that can be found around him. Pistols, rifles, shotguns, automatic rifles and submachine guns, you name it.
Athletic - What's there to say? The LAPD detective has proven to be able to chase criminals on-foot for prolonged chases down dark alleys, up drainage pipes, and to put up a good fist-fight with various people resisting arrest.
WeaknessesOnly human - For all the achivements Detective Cole Phelps had achived through his life and career, he is still just an ordinary guy in 1947's Los Angeles. Bullets and getting run over by a car can still kill him, and he needs food, sleep and the rest of Mazlow's pyramid.
Guilt-ridden - Cole might appear to be the shining star of the LAPD (at least before his affair with Elsa Lichtmann), but behind the shining medal and newspaper headlines, lies a dark past that very few people know about. Cole did some bad things during the war which rightly so could be deemed a war-crime. He regrets the decision with his life, and is reluctant to let the past repeat itself. Especially after coming back to life, if you could call it that? Adding his affair against and divorce from his wife and children, he's got a lot of bagage to carry.
"You drive. I've got to go over the casenotes." - Cole can't drive. No seriously, he can't. Have you seen him drive down the streets of LA with his partners? It ain't a pretty sight to behold, and Cole would rather let someone else drive the car for him. It's for the best. And really, going over the casenotes is important.
Achievements