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Tamer Character:

Name: Dimitri Thomas
Gender: Male
Age: 15
Digivice Colour: Red and dark green

Appearance: Only a bit taller than average, Dimitri doesn't have a lot of flair. His orange hair is rather short, the bangs nearly covering his light green eyes, and he usually wears a light blue, unzipped, hooded sweatcoat, the white, short sleeved shirt underneath usually showing. He also has a liking for plain, blue jeans as well as plain, white sneakers.

Personality: Despite his fairly plain appearance, Dimitri has a surprising amount of presence, having a talent for saying the right thing at the right time. He's no forked-tongue trickster though, generally being rather up and front about things. He tends to have nice things to say, but truth be told, he generally isn't too concerned with others. While he may offer a smile there or a compliment there, he'd much rather find his own enjoyment out of life, whether or not another is needed. He doesn't take betrayal lightly and isn't one for second chances, and while he's loyal himself, he tends to be cautious enough not to stick out his neck too far for himself, let alone for others. While he is a bit selfish, at the same time, he wouldn't purposely harm another. He also tends to be rather passive, not getting angry easily.

Brief History: Average. Almost blisteringly so, in fact. Dimitri had a normal, loving pair of parents, square in the middle class, with a younger sister whom was equal parts annoying and adorable, and schooling in a city neither too crime infested nor glamorous. It wasn't a bad upbringing in the least. He passed his days hanging out with his neighborhood kids, going on the occasional, innocent adventure, going through school with only a bit more than the minimum required effort, and even soccer for a few years, though he never advanced past the skill level of 'decent'.

However, while he was never spoiled too much, he never really suffered much hardship. He heard about it, sure: his father was an avid watcher of various news channels, and Dimitri often caught some before dinner, and there were the occasional whispers of wrongdoings throughout town, but nothing he ever got personally involved with. He only really had one notable moment as far as hardships went, and that would be a bit of an existential crisis after the death of one of his grandparents whom he hadn't really been close too. The human lifespan was really rather short in the grand scale of things, so Dimitri began to feel as though any moment where he wasn't enjoying himself was wasted. Though he was never an anti-social person, he seemed to become even more outgoing, becoming a little more adventurous and yet also more lax. After all, wasn't everyone else trying to enjoy themselves in life too? No reason to hinder them. However, that normal life came to a rather abrupt and unexpected end, and a much less normal one began with what initially seemed to be an unassuming earthquake.

Digimon Partner

Name: Floramon
Gender: Female
Attribute: Data
Type: Plant
Appearance: Link

Personality: Best described as an adventurer, Floramon has always been something of a wanderer, in both body and mind. Walking long ways is something of a hobby for it, in whatever direction seems most interesting. Her natural curiosity gets her into trouble occasionally, but luckily nothing lasting. She has something of a knack for recalling bits about various parts of the Digital World due to having seen much of it, but at the same time, there is much more that she hasn't seen. Her wandering mind is something of an enigma: one moment she's drinking in knowledge like water and nutrients from the soil (sometimes literally, in fact), and others she gets so wrapped up in her own thoughts that nothing short of pain or vertigo will snap her out of it. Despite her stores of knowledge, Floramon isn't the cleverest Digimon, however, but she is excitable.

Evolution Line: Yuramon-Tanemon-Floramon-Mikomon-RoseSagittarimon-Kyujumon

Mikomon and above are original, I'll come up with more for them later (can't draw them though). Their theme is plants+bows though, for the record.

I guess I will explain the names, at least. Mikomon comes from miko preistesses, the Digimon fitting with Kabukimon and Shurimon with the plants+traditional Japanese theme. RoseSagittarimon is pretty blatant: Sagittarimon with a plant/rose theme (though I imagine the appearance will be a little different to better fit the previous and next forms). Kyujumon comes from kyujutsu, the name for the martial art of bowmanship. I haven't fully developed their appearances/attacks though.
Aaaaaaand last bump.
Bump.
Seriously, it's like a drug, I can't not be in a One Piece RP for very long apparently. Just a short list of what I'm looking for.

*Someone at least somewhat familiar with the setting: I find the setting well built, so I'd like to preserve that. I'm something of a lore monger, so I hate to see original stuff that meshes horribly or outright contradicts the series. Not to say I hate original stuff, or that stuff that contradicts the setting or my interpretations can't be done well. One Piece is far from a generic pirate setting, so I'd like to see some heart or charm in what you come up with too.

*Someone who can post at a Casual/Low Advanced Level: I'm not expecting a novel at any point, but I'd still like you to do your best!

*Someone aware of the possibility of the game being long: Given my usual ambition, and the series itself, I like to plan my OP games to be far spanning and grand in scale, even if they've never gotten that far.

Beyond that though, I'm pretty flexible!

I think the generic idea for a game would be you and I playing as a couple characters who meet and form a crew, before going on adventures and adding more crewmates, not unlike the series itself. I've done games like that before, but most everything was lost when the Guild exploded. I might be willing to try something else if you have something in mind!

If you are interested in working something out, hit me up! I'm willing to do games through threads or PM. Also note, I don't do a lot of OOC talk...
Er, sorry to say, but I don't think I'm going to have the time to continue this game anymore. >:
Ivorio stopped as Magaret began to speak, leaning down to listen. As he processed herwords, he began to realize, “So, we’ve gotta get you off the ship then...others?” Getting back up and looking around the dawnlit sea, he spotted a ship in the distance, the white sails alerting him to who it was immediately. Knowing full well they’d be recognized, Ivor prayed for escape, but he doubted the slave ship could go any faster. He’d have to aim for something else, as fighting off Marines was going to be unlikely, and jumping in the rowboat was quite risky. Dara seemed kind enough, but Ivorio didn’t know her, thus couldn’t trust her when it came to diplomacy.

Looks like he’d have to try it himself, and pray he didn’t get shot to death before he got a word out.

As the Marine boat pulled up closer, Ivor quickly dropped Margaret behind the helm, where she wouldn’t be seen, hopefully, though he made sure she was close enough to hear on the chance that she got better. As he went back out, he heard a call from outside, a strong voice shouting at the old slaves, “You there! Where’s your captain?”

Stepping back outside, Ivor grumbled, “No captain here. Well, at least not one of this boat.”

As he came into sight, he saw a bearded Marine Captain, the man known as Muscovy, ask, “What business do you...you! Fontaine!”

“The one and only,” Ivorio sighed, arms motionless at his sides.

Hopping onto the deck, he was followed by his second in command and a troop of soldiers, who cautiously moved to surround, Ivorio doing nothing. Muscovy ordered, “Why do you return after having slipped through our grasp?”

“A series of unfortunate events, really,” Ivorio shrugged. He continued, “I learned some neat things about Lebara though. How much do you think is going on right under your nose?”

Muscovy’s brow furrowed, the man looking on inquisitively. Barbary jumped in, shouting, “What do you have on this ship?”

“Slaves, l-” Ivorio began, looking at Barbary suspiciously.

The man raised his gun, letting out a cry of forced horror, “Slavery? You monster!” Ivorio’s eyes widened as the man fired, the pirate ducking out of the way and making to flee. As the other Marines got their bearings, Ivorio scampered off, the slaves at the helm taking cover.

Well, that could have gone better, Ivorio thought.
As Margaret fell, Dara and Ivorio could only look on shock as they tried to comprehend tings. Neither had a particularly good grasp on her Fruit ability, for starters. Shaking off the hesitant crew, the two went to her side, Dara stooping down to examine her. As the doctor worked, Ivorio briefly glanced around at the brightening sea, before turning his eyes on the crew, asking, “And what’s your deal?”

As Ivorio got a good look at them, he noticed that they tended to be on the older side, the most charismatic looking one glancing away, before muttering, “We...too, are slaves. The old ordered to sail this boat of the sickly into the arms of the Marines, so that one of them can receive commendation.” Scratching his chin, Ivorio considered the testimony, quickly realizing that this meant that the Marines had someone on the side of Raining Sunny.

Turning back to Dara, the dark eyed doctor explained, “Heavy nausea, but I can’t tell the source.” Putting a finger to her lips in thought, she speculated, “She’s a sailor so it’s not sea sickness, and I know they can’t have poisoned her.”

Ivorio wondered, “Couldn’t they?”

Dara looked aside, no doubt thinking about things, before restating, “On second thought, they might have been able to at some point, but they’d have poisoned both of you, right? And why make you do this if they were just going to do this?”

Ivorio nodded, “True...as for this, come to think of it, Balto could have swum away, leaving us to get captured again and blamed for our crimes. I’ll bet whatever Marine traitor they’ve got is ready to kill, not capture...”

Dara blinked, “Barbary?” As Ivorio stared, she said, “I hear things on accident. I have good hearing. And eyesight, if my eyes are properly adjusted...”

Trying to think, Ivorio smirked, thinking, “We might be able to use this...I’ll watch Margaret and keep an eye out for trouble, you make sure all the slaves are taken care of. Except a couple.” With a nod, Dara, arms hidden under her poncho, hustled below, waving most of the crew along with her, while Ivorio moved Margaret closer to the helm, before having the small handful of older slaves keep at it with the ship, keeping it on track, Ivorio hoping he could get to the island and escape.
Meanwhile, on the Marine ship, a lookout called down from the crow’s nest, “Ship up ahead! It’s heading towards Lebara!”

Below, the bearded Captain Muscovy muttered, “Strange, was it going through the night? It could be desolate. Pull in and give it a look!” Turning to his second in command, he asked, “What do you make of it?”

Lieutenant Commander Barbary shrugged, “No idea...”
Yep, those'll probably be in your arcs. Anyway, is your solution to our lack of antagonists to have Margaret sit this one out? If not, how far shall I proceed, since you can't do much with Margaret unconscious.
I haven’t said anything before since it’s really (really!) not a big deal, but I am worried about the future. You need to work on how you handle actions scenes. Luckily, Balto is an NPC, but some of the things your doing could still be described as ‘god-moding’, specifically the bits in which you decide Margaret’s action and the result. Now, in these types of games, that’s perfectly fine with characters that are set up to fight her (the normal 1x1 arc fights) or characters you’re controlling, but had Balto been someone’s character, they might understandably be a little peeved. I actually was for a second, since I was planning for Balto to become a later foe, but that’s pretty much been thrown out the window since he’s clearly no threat. But like I said, that’s fine. It wasn't too hard to change that little idea so I did.

Even though he is an NPC though, I was still controlling him. Now, in the future, if we do a fight scene, it might be better to do a collab for it, but the normal way is: I make an attack, you respond and make an attack, I respond and make an attack, etc until the fight is over. For example, I had Balto attack with the wood and the bite, but I didn’t describe the wood hitting her or his teeth finding a place in her shoulder, that would have been god-moding. (Also, I suppose he just stopped trying to bite her after getting stabbed? I would imagine she’d have to respond to that before finding time to draw her blade and impale him. Like I said, work on it a little bit!) However, Margaret throwing him against the cabin or impaling him with the blade were examples of god-moding, since I didn’t have a chance to respond, you just acted and described the result. But again, don’t worry. I don’t mind this time, but I am glad it happened with a less important NPC. If it had been something I wasn’t able to work around, I’d have asked you to change it.

Now, I did god-mode a bit in the last post with Balto’s ‘escape’ in not giving Margaret a chance to stop him, since it was kind of a necessity for the plot. Unlike making Balto less important, I needed to do this, so my apologies. But yeah, in the future, don’t be afraid to ask for permission to do something like that.

Anyway, I’m trying to think of a way to divide up the arc fights. Balto’s gone, so there’s no helping that. We still have Captain Muscovy and Lieutenant Commander Barbary, but I’m not sure if you want to use Isis quite yet. Perhaps another officer can be introduced, like an Ensign? But if you have something in mind for Isis, do tell.
As Ivor stood by the ended scuffle, the huge Balto’s weight pressed against the cracked wood of the cabin. The ineffectual Captain scratched his orange hair, muttering, “Uh, he looks pretty beaten down to me, but if we give him to the Marines, we might be able to get Dara off. I mena, we’re still escaped convicts whichever way you slice it.” Looking to the back, where the ship was tied up, he tried to consider their options: Raining Sunny hadn’t expected them back apparently, given that this was a trap... As the Captain though, Dara simply stood, her black eyes locked onto the fishman, an unpleasant look on his face.

As Ivor pondered, Balto stirred, hacking out a glob of blood. Grimacing, he spat out a little more before making a low, whistling noise through his sharp teeth. Before Ivor could act, he felt a pair of arms on each of his hands, turning to find the members of the crew grabbing hold, fear on their faces. Dara and Margaret were snatched up by the innocents as well. The men on the boat were slaves, no different from the ones below except for their health. Their actions were not governed by logic, only emotion, the fear of going against their masters putting energy in their muscles. They managed to pull Margaret away from Balto, her sword coming free from his torso. The fishman slouched, before limping off, reaching into his aloha shirt and pulling out a sphere of some sort and a match. Striking the match, he lit the fuse, before chucking it into the air. It didn’t seem to go that high, but it detonated regardless, a flash of light illuminating the area for just a moment. Turning back to the other three, he leaned back against the railing of the ship, before groaning in with pain as he said, “You’re gonna have trouble in a moment now, you hear...” His sentence was punctuated, with another sputter of blood, and the large nosed basking shark fishman slipped from the railing, limply plummeting to the sea below with a splash. The once panicking slaves, stopped, loosening their grip on the trio, but not quite letting go, uncertain of their fates.
Elsewhere on the sea, a Marine ship sailed, its highly ranking officers aboard, following a mysterious tip off. Things were quiet on the brightening seas, until a clear flash in the distance was seen. The unusual disturbance meant the ship was changing direction, unknowingly making its way to a certain slave filled boat.
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