So someone who might or might not be a criminal but not like a supervillain is okay? I'm just testing waters in the character concept lab.
They can be antagonistic to the world in a sense, but they have to still be someone who would work with the rest of the cast. Calder is a little more realistic and grounded setting than either DC or Marvel these days, morals and alignments get a little messy.
Nick is the son of Nero Nyxius the third. Real estate mogul, explorer and truly one of the most eccentric men of the 20th century. Nero was a survivor of the first world war, one of the original victims of the Gray Death. A founding member of Vanguard, but whom left its ranks, and most of public life during the second world war. Instead, retiring to a rapidly growing city in the south. Everlight City, New Mexico - the most peculiar city in all of the world.
Everlight City is the only place on earth where the sun never sets. It never rains, and there is never night. The entire city is shrouded in a barrier of pure daylight, 24 hours a day, 7 days a week. It has been this way for centuries, and it is the reason for the city's founding back in 1814 when settlers discovered an area where the sun never set.
Everlight is free from modern technology and pleasures, for no form of wireless communication can pierce through the veil of light. Superhumans cannot dim the light for long, and not one soul is aware of the cause of the light. Everlight has become a hip vacation retreat for the wealthy who want a 'social media detox' and an improved tan, the city being gentrified at an ever alarming rate.
However, that isn't what troubled Nero, or his ancestors of the past two centuries. No, what troubled them were the causes, and effects of the never setting sun. Effects were small, but over the years they have become increasingly more potent, a panic has been spreading through the city while the Nyxius family have been trying to keep the city from falling apart.
See, in the city where the sun never sets, a great darkness live within people. It drives people mad, turns them into something... Less than human. It doesn't happen to everyone, but it does happen.
Last year Nick's father and mother Lissandra, both died under mysterious circumstances. And it fell upon Nick, a surfer who had spent most of his life at boarding schools and dodging his enigmatic fathers gaze to inherit the Nyxius estate. One of the U.S's most eligible bachelors had to return home and there he discovered the truth about his legacy. His father, his grandfather and most of the members of the Nyxius family have all been working to protect the city of Everlight. The blessing was a curse, and they had to find a way to stop it, for fear it might spread to other places in the world. Their order of protectors had been called the Daybreakers, mixing modern technology with century old mystic arts to try and fend off the altered victims of the light.
Nick is the last man to don the mantle, to utilize his superhuman abilities to try and save his city, and in order to do so he needs to find out what is happening. His family never told him the truth, and he's been forced to pick up the pieces over the past year, retracing the steps of a century old mystery where the only clues he has been able to piece together points him to one place. Calder City.
Gray Death Enhancements: Hereditary powers inherited from his father. His father's abilities kept him aging at a slower rate, and Nick is expected to age even slower. Furthermore, it would seem Nick has the ability to alter light and heat in some limited capacity, though currently it goes no further than making a light bulb burn in his hand.
Power of the Daybreaker: The Order Of Daybreak is a secret society, a cult of the mystic arts. They firmly believe that the Everlight is caused by the supernatural and have been delving into the paranormal to find the cause, the motive and how to stop it. This has lead to them finding a treasure trove of false leads over the years, and combining their occult and arcane knowledge with their mundane physical wealth has lead to a long list of tools and abilities at the Daybreaker's disposal. Most notably an armored suit with a series of magical abilities powered by a highly secret, deeply unstable magi-tech that is far beyond Nick's understanding.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
The Everlight's Night: To discover what happens to his home, how to stop it and save people. It's the carrying on of his family's legacy - his deepest desire is to uncover the truth. How his superhuman abilities correlate, and why his father kept him in the dark for his entire life. He has to gather allies, find a solution and return to a home that has gone mad.
A New Dawn: Nick does not simply wish to be the silent protector of a city going mad. Nick is argent for glory as a hero, beyond Everlight City. He wishes to use his powers, his wealth and his mantle for good in ways that his family had never truly dared to.
Zenith: In order to save his home, fulfill his father's legacy, and make a name for himself as a modern day superhero, Nick needs to learn more about his suit, his abilities and what the trove of knowledge he has been held responsible for truly means.
Heard this is the game where light powers are allowed?
R O C K R O C K
"It is not important to be better than someone else, but to be better than yesterday." - Jigoro Kano
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
_________________________________________________________ (FC: Tony Jaa; Dialogue: Green) _________________________________________________________
S U M M A R Y S U M M A R Y
_________________________________________________________ Ken "Rock" Chaw _________________________________________________________ February 12th | 20s _________________________________________________________ Single | Male | Bisexual
S T A T S S T A T S
_________________________________________________________ Height | 5' 8" _________________________________________________________ Hair Color | Black _________________________________________________________ Eye Color | Brown _________________________________________________________ Hometown | Calder City
The Mountain was one of Calder City’s most distinguished heroes, a living legend. A master of Lethwei, The Mountain was able to turn his very body into a weapon against Calder City’s evils. The Mountain had an incredible healing factor, allowing him to push his body far beyond its limits and always get back up again. This is where he got his name, he was said to be as enduring and unbreakable as the mountains themselves.
The Mountain's real name was Saw Chaw, and he was a fixture among the Vanguard, in and out of costume. A social worker by trade, Saw fought to keep the Vanguard fair, inclusive, and invested in the communities it sought to protect. He created community outreach programs, food and clothing drives for the homeless, and charity fundraisers. Even as The Mountain, Saw advocated for better protections for heroes' privacy and compensation for their appearances and likeness in media. Perhaps his biggest contribution was his fight against the practice of child sidekicks, striving to create protections for the youngest superhumans and prohibitions against their presence in the Vanguard.
This crusade made it all the more surprising when The Mountain debuted his own child sidekick: Rock. Not one of Saw’s four biological children, but an adopted child, not from the local Saint Dymphna’s, but from parts unknown. Despite the pressures from Vanguard to return the child to civilian life, from colleagues and friends alike, Saw grinned and bore it. He seemed to know something everyone else didn’t.
Persevering through the disapproval and the dangers of superheroics, Rock proved himself more than a capable student. He lacked The Mountain’s remarkable durability and healing, but made up for it in agility and martial prowess, demonstrating phenomenal mastery of Lethwei and Muay Thai for a boy his age. With every ounce of power his small body could muster, he could just stand alongside The Mountain as a worthy sidekick.
But as Rock grew larger and his blows fell harder, The Mountain’s expectations grew. Rock had to be better: not just a better martial artist, but a better man, a better hero. It wasn’t long before their paths diverged. As The Mountain dedicated himself to his community, Rock found himself drawn into the world of combat sports. Enchanted by the depth and breadth of technique available to him, Rock found a way to better himself the same way he always had, straightforward training and mastery, free of The Mountain’s sensitivities.
Growing into a young man, Rock travelled the world, training under a dozen masters and learning scores of moves, kata, forms, and more. He had, to his mind, nearly perfected his style. He competed in underground tournaments and took the hidden world of martial arts by storm. Yet, for every victory under his belt, every challenge overcome, each of his masters would insist he was not ready. He was not ‘complete’. He felt as though he was still the same sidekick, wasting away under the vanishingly little The Mountain had left to teach him.
Until one week ago. Front page news: THE MOUNTAIN, SLAIN.
Who could have done it? A hero of his adoptive father’s stature would have enemies, to be sure, but it was hard to imagine one that could cause The Mountain to crumble. How do you kill a man that can’t be killed? That can bounce back from almost anything?
The only thing left for Rock to do is return to Calder City and find out.
Belu Cortex - Saw thought of the name of Rock's ‘power’, evoking the indomitable ogres of Myanmar's folklore. The Belu were monstrously powerful man eaters, and Rock's talent allows him to defeat his opponents just as easily. Saw said that Rock could ‘devour’ the techniques of his enemies.
It toes the line between human skill and superhuman ability. With a unique cortical structure, Rock's brain is optimized for hand to hand combat. He has spent his life immersed and training in all manner of martial arts, and his upbringing has produced a kinesthetic genius. He can duplicate most movements he observes with a handful of repetitions, especially those movements used against him in combat. The ability is distinct from other superhuman's Adoptive Muscle Memory in that he is not simply copying what he sees by rote, but rather developing complex understandings of movement and combat systems on the fly. This allows him to further iterate and produce variations of what he sees, rather than being locked into a cloned motion.
This ability has allowed him to master dozens of combat systems at a stunning rate. Among others, he is a master of Lethwei, Muay Thai, BJJ, Judo, American Kenpo, Okinawan Karate, and Taekwondo.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
Rock wants to find the one who killed his mentor and break them. Despite the years of distance between himself and Saw, the man was still the closest thing he had to a father.
More broadly, Rock has always wanted to be the best. It was what Saw wanted, too. For Saw, being the best meant being the best at helping others, whether through the might of his muscles or the strength of his arguments. For Rock, it has only ever meant growing more knowledgeable, more powerful, for an end that seems less and less clear.
Yours is a magic-tech armor based around Light-Magic right? *Introduce Onmi-Man meme about what they need to do to mimick a fraction of our power* hahaha.
_________________________________________________________ Richard Reynolds _________________________________________________________ 7 of July | 21 _________________________________________________________ Single | Male | Bisexual
S T A T S S T A T S
_________________________________________________________ Height | 5'10 _________________________________________________________ Hair Color | Brunette _________________________________________________________ Eye Color | Golden-Brown _________________________________________________________ Hometown | Calder City
His mother, Sun Rise (Jaqueline Reynolds), was already famous before he ever opened his eyes. She was not merely another costumed hero in Calder City. She was the kind of hero people built murals around. A radiant woman with impossible power, impossible beauty, and a public image so carefully polished that she seemed less like a person and more like an answer to a national prayer.
She could descend from the sky surrounded by gold-white fire. She could stand between collapsing buildings and hold them apart with burning hands. She could smile for cameras after a disaster with ash in her hair and blood on her costume, and somehow still look like hope.
When her first daughter was born, the media called it a blessing. Now when her son was born, they called it a sequel. Expectations where higher than ever. And that was a problem.
For starters, Richard birth was not private.
The announcement was staged through Sun Rise’s official channels. A soft photograph, golden lighting, a carefully written caption about “the next generation of hope.” Sponsors sent gifts. Hero magazines ran speculative pieces about what his powers would be. Fan accounts began comparing baby photos within hours.
His older sister, Sunflare (Sonya Reynolds), was already a phenomenon.
Even as a small child, Sunflare looked like she had inherited every good thing from their mother. Golden hair, bright eyes, flawless skin, early signs of radiant power flickering around her hands when she laughed. She was beautiful in the way brands loved... clean, heroic, photogenic, close and human. She smiled when cameras appeared. She waved without being told. She learned the language of fame before she learned long division.
But Richard was different.
He was a fussy baby. Sickly for his first few months. Sensitive to loud sounds, bright flashes, crowds, and being passed around by strangers. He cried during interviews. He hid his face during photo shoots. He did not glow when he laughed. He did not levitate in his crib. He did not burn with destiny.
The first wave of disappointment was disguised as jokes as social media usually do
“Maybe he’s charging up.”
“Guess all the sunlight went to his sister.”
“Every sun has a little shadow.”
Sun Rise hated those jokes, not because they hurt her son but because they made the family brand look vulnerable.
Richard’s powers first appeared during a public family event.
It was supposed to be harmless. A charity gala. A few speeches. A staged family moment. Sun Rise in white and gold. Sunflare in a small ceremonial costume, already glowing faintly for the cameras. Richard beside them, uncomfortable and stiff.
During the event, a superhuman protester or unstable attacker caused a small blast near the stage. It was not enough to kill Sun Rise. Maybe not even enough to injure her but Richard panicked and he raised his arms. And just for one second, golden light formed around him like a shield.
A curved plate of sunlight appeared in front of his body, cracked like stained glass, and shattered almost immediately. The blast threw him backward anyway. He hit the ground crying, his suit burned, his arms covered in faint glowing lines shaped almost like gauntlets.
The public reaction should have been amazement, and would have been 50 years ago but instead, people laughed. Not cruelly at first or well not everyone. But enough people did. The clip looked pathetic beside footage of Sun Rise stopping avalanches of flame or Sunflare blooming with radiant power. Richard’s first manifestation looked like a scared child hiding behind a toy shield.
The internet named him before he chose the name himself. Sunbeam. Richard hate it almost immediately.
Puberty made everything worse.
Sunflare became stunning. Her powers deepened into something frighteningly beautiful. She looked less like a teenage hero and more like an ancient goddess of love and war wearing modern fabric. Brands wanted her. Hero academies wanted her. Cameras wanted her. But Richard grew awkward. Sometimes his armor appeared at random. Sometimes when embarrassed. Sometimes when angry. Sometimes not when he needed it. Under stress, a glowing half-helm would form over his face, making him look strange and weird rather than heroic. When he tried to fly, he could only launch himself in stupid, uncontrolled bursts, golden wing-shapes tearing apart behind him.
The internet devoured him.
Clips circulated constantly at all times.
"Sunbeam Falls During Basic Flight Test" or "Sunbeam’s Armor Breaks Again" or even "Sun Rise’s Son Can’t Even Glow Properly"
The cruelest comments compared the family’s mythic identities. If Sun Rise was a goddess and Sunflare was a war-star. Richard was "Sir Dim-a-Lot"
At last, at fifteen, Richard joined a supervised rescue operation with his mother and sister.
A bridge section had collapsed after a fight between two superhumans. Sun Rise handled the main structural danger. Sunflare flew civilians to safety, radiant and perfect against the smoke and of course Richard was assigned support. God how much he hated that word.
During the rescue, a school bus shifted near the edge of the broken bridge. Richard moved before thinking. His armor manifested more fully than ever before. Golden plates over his chest, shoulders, arms, and legs. Half-formed wings burst from his back as he sprinted. And for a moment, he looked magnificent but then the armor cracked.
He reached the bus, braced himself, and held it just long enough for three children to escape. But the light-armor shattered under the strain. His legs buckled. The bus slipped farther before Sun Rise caught it effortlessly with one hand.
The cameras got everything. They got Richard’s effort and his struggle but they also got his failure, and everone knows what the news love more than triumph.
After the events Sun Rise gave a flawless interview about bravery, training, and the importance of knowing one’s limits. It sounded supportive to the public. But Richard thought he understood the real plot under the interview. "You reached too high" and "You embarrassed us."
Sunflare visited him in the medical wing later and told him he had saved those kids. Richard said, “And you would have saved all of them.” She had no answer and that silence hurt more than any insult.
Richard began to change after that.
He stopped trying to be charming. Stopped trying to smile correctly. Stopped trying to sound grateful in interviews. He became sullen, defensive, and sarcastic. The public called him bitter, and they were right. But his powers responded to that bitterness.
The armor came more easily when he was angry. It became harder, heavier, more jagged. Less like a shining knight. More like a war relic dug out of a battlefield. The wings that formed behind him when he moved fast looked torn, like banners burning in the wind.
His mother of course was disturbed by this. Richard thought that Sun Rise was disturbed not because he was suffering but because his aesthetic was wrong. After all his family was supposed to look divine, clean, golden, aspirational. Richard looked like a broken toy. Like a squire returning from a failed campaign. Sunlight through smoke.
Their discussions went day after day, harsh words pronunced without thinking until something broke fundamentailly in their strained relationship.
At eighteen, Richard was expected to sign with the same management group that handled Sun Rise and Sunflare. For they had a plan for him, Marketing always has. A rebrand...or even a redemption arc.
They wanted to lean into the knight imagery, but in a sanitized way. White cape. Gold trim. Family crest. Carefully scripted humility. A public statement about “learning to shine in his own way.” He would remain Sunbeam, but now as a softer, more inspirational figure.
Richard refused. And then Sun Rise glowed angry as she ever has been. She told him the family had carried him long enough. She told him that without the name Reynolds, without her legacy, without the public’s curiosity, he was nothing. Just a mediocre superhuman with unstable armor and a bad attitude.
“Then let me be nothing somewhere else.” And Richard left the state for good. The media called it a breakdown. Sun Rise’s team called it a "period of personal growth".
For a while, Richard disappeared from elite hero society. Of course he did not become a villain just because of family problems, he had a good heart and a decent enough head. He did not join a glamorous team either, no one wanted that baggage. He did not make a dramatic statement, not his style anyway. What he did was work. Quietly.
He helped in places where fame mattered less than survival. Apartment fires. Gang-related superhuman incidents. Industrial accidents. Neighborhoods where heroes arrived late because cameras arrived late. His armor, though weaker than his mother’s or sister’s raw power, proved useful. He could take hits ordinary rescuers could not. He could shield civilians. He could crash through burning doors. He could create temporary barriers of hard sunlight. His wing-bursts were bad for elegant flight, but good for sudden charges, leaps, and midair redirection.
He was not a god (not that he wanted to be one). But in a narrow hallway full of smoke, a knight was better than a goddess on a billboard. This is where Richard began to discover the truth of his power bit by bit. His armor strengthened when he protected someone but not when he performed neither when he posed or when he tried to impress his mother.
When he stood between harm and another person, the light answered. Which was weird, and scary. It suggested his power had rules and maybe even values.
At twenty, Richard’s reputation changed after a major disaster at a Calder City hospital. An energy surge, caused several floors to destabilize. The building’s systems failed. Heat and radiation built up in the walls. Evacuation became impossible in several wings. And Sun Rise was away handling a major international crisis. Sunflare arrived, but her power was too destructive for parts of the building. Every flare risked worsening the internal cascade. But Richard went in.
His armor formed slowly at first. Gauntlets. Breastplate. Greaves. A cracked helm of light over his face. Not beautiful or clean (It never was). But ey, it was solid.
He started carrying people through collapsing corridors. Forming shields over operating rooms. Using own body to absorb falling debris. When the floor gave way beneath a group of patients, his wings finally manifested long enough to launch him across the gap, not in graceful flight, but enough for a good charge across.
Someone recorded him kneeling in a burning hallway, both arms raised, holding a dome of sunlight over trapped children while the ceiling came down around him and this time the armor did not shatter. This time, it held. A lot of people still mocked him. Some said he had finally done the bare minimum expected of a Reynolds. He didn't care, he has done his job.
At twenty-one, Richard Reynolds still uses the name Sunbeam, partly because the world gave it to him and partly because he has not yet earned the right, in his own mind, to abandon it.
His powers remain weaker than Sun Rise’s and Sunflare’s in raw scale. He cannot level city blocks with solar fire. He cannot blind armies with divine radiance. He cannot descend from the sky like a god or a war-star but his power is growing differently.
He can now manifest partial armor at will. Under pressure, he can create a full cuirass and gauntlets. His sunlight constructs are still unstable, but they are becoming more defined creating shields, short blades, lances, wing-bursts, radiant banners, and protective circles. The imagery is increasingly knighly for good or bad.
Sometimes, when he pushes himself too hard, he hears things...distant horns. Hooves and Steel. A battlefield under dawn with a king sleeping beneath a hill and twelve paladins riding toward the sun.
He first realized his powers when he was 6 years old and have grown as he grew up
Mystical Armor: Richard can manifest a suit of radiant full plate armor seemingly forged from sunlight. While active, the armor grants him enhanced durability and physical strength in addition to the protection provided by the armor itself. It allows him to withstand impacts, endure heavier punishment, and fight on a level beyond normal human limits.
Golden Wings: As part of his solar projection abilities, Richard can manifest golden wings of solidified light. These wings allow him to move at superhuman speeds in short bursts, granting him sudden acceleration, powerful leaps, and limited aerial maneuverability. However, the wings are physical enough to be grabbed, struck, or restrained, meaning enemies can use them against him much like someone might exploit a cape in close combat.
Mystical Weapons: Recently, Richard has begun developing a new extension of his armor. The ability to manifest melee weapons made from sunlight. These weapons usually take the shape of medieval arms such as longswords, spears, shields, axes, and polearms. They greatly increase his offensive potential and striking power, but they come with a drawback. The sunlight required to form these weapons appears to draw energy away from his armor, creating a trade-off between durability and raw power.
Richard is guarded, defensive, and often sharper than he means to be. He grew up under constant public comparison to two almost impossibly radiant women: his famous mother, Sun Rise, and his older sister, Sunflare. Because of that, he learned early that every mistake could become a headline, every awkward moment could become a meme, and every failure would be measured against his family’s perfection.
He is not naturally cruel, but he can be bitter. Praise makes him suspicious. Pity makes him angry. He dislikes being treated like a tragic underdog almost as much as he dislikes being mocked as a failure. Richard has spent most of his life feeling like the disappointing child of a heroic dynasty, and that has made him sensitive to condescension, especially from famous heroes, media personalities, or anyone who talks about “legacy” too easily.
Socially, he is more introverted than extroverted that is for sure. He does not enjoy cameras or public appearances, charity galas, or interviews. He is uncomfortable when people stare at him too much, because attention has usually meant judgment. Around strangers, he can come across as cold, sarcastic, or ungrateful. Around people he trusts however, he is more thoughtful than he first appears. He notices when others are excluded, overlooked, or quietly suffering. And he has a soft spot for people who are not useful to anyone’s image (or that they think so).
Richard is certainly brave, but not in a clean or shining way. His courage often looks like stubbornness and raw emotion. He will complain, glare, and act like he does not care, then still be the first person to step between danger and someone who cannot protect themselves. He does not always believe in himself, but he does believe that people should not be abandoned just because they are inconvenient.
His relationship with his family is complicated to say the least. He resents his mother deeply, not only because she criticized him, but because she made him feel like love had to be earned through excellence. He also resents his sister, though in a more painful and conflicted way. He loves his sister madly, but he struggles not to see her as living proof of everything he failed to become. Part of him wants to repair that relationship. Another part of him is not ready to stop being angry.
At his worst Richard can be jealous, defensive, and prone to pushing away people who genuinely care. But at his best, he is loyal, protective, perceptive enough, and far more heroic than he gives himself credit for.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
The greatest thing that Richard wants is to prove that he is not a failed version of his mother or sister.
For most of his life, the world has treated him as a lesser branch of the Sun Rise legacy always weaker, uglier, sarcastic, and "not marketeable". His first instinct is to reject that legacy entirely and do his own thing but deep down the truth is more complicated. He does want to be a hero and he does want to matter. He does want to save people because is the right thing to do and finally He simply does not want his life to belong to his mother’s image.
His immediate goal is to establish himself as an independent hero in Calder City. He prefers practical rescue work, crisis response, and street-level intervention over glamorous public operations. He wants to be useful where the cameras are looking or not. Fires, collapses, energy accidents, violent superhuman incidents, trapped civilians... these are the situations where his powers make the most sense, and where he feels closest to being someone real instead of a disappointing headline.
Long-term, Richard wants to understand the true nature of his abilities. The more his power develops, the less it feels like a weaker copy of Sun Rise’s solar gift. The armor, the shields, the wing-like bursts, the knightly imagery all of it suggests a mythic identity that belongs to him alone (¿alone? maybe). He is beginning to wonder whether his power is connected to something older than his family’s public mythology.
His greatest aspiration is not fame, though part of him still hungers for recognition more than he wants to admit. What he truly wants is to become undeniable on his own terms. Not as Sun Rise’s son. Not as Sunflare’s weaker brother. Not as the internet’s favorite failed legacy.
He wants to become the kind of hero who stands firm when brighter figures fall back.
Well there goes my first post ever here, hope it's good enough even if it is rejected since i'm new. But wanted to try anyway :)
It sure is alarming how much in common Sunbeam has with Daybreaker. Should be fun.
"The system is broken, I’m not sure if it can be fixed. Yet just because something is broken, doesn’t mean it’s not worth fighting for."
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
(FC: Jack O’Connell; Dialogue: C8E39A) _________________________________________________________
S U M M A R Y S U M M A R Y
_________________________________________________________ Bret Thomson Lowther _________________________________________________________ July 16th | 28 _________________________________________________________ Single | Male | Heterosexual
S T A T S S T A T S
_________________________________________________________ Height | 6’0 _________________________________________________________ Hair Color | Reddish Brown _________________________________________________________ Eye Color | Blue _________________________________________________________ Hometown | Kendal, Cumbria England
Bret Thomson Lowther was born in Kendal, Cumbria, England to a devout Catholic mother named Bridget Lowther and a father he barely knew — a former Calder City hero known as The Wayfarer aka Brian Fleming, who vanished back across the Atlantic when Bret was still a baby and was never seen again. Raised largely alone, Bret struggled to connect with others and found comfort instead in the landscape of his home in northern England. He spent much of his youth wandering the fells, climbing ridgelines, and swimming the freezing lakes of Cumbria, unknowingly nurturing his inherent superhuman ability which was an instinctive awareness of pathways, danger, and movement that rendered him unnaturally difficult to track, trap, or surprise.
Though deeply shaped by his faith, Bret drifted from active religious practice as he grew older, eventually enlisting in the Royal Marines. His aptitude for navigation, reconnaissance, and situational awareness later drew the attention of British intelligence, where he served in a limited operational capacity attached to covert field work and surveillance. His career ended abruptly following a morally compromising mission overseas that left him deeply disillusioned with institutions and authority.
Returning home to care for his terminally ill mother, Bret gradually rediscovered his faith not through doctrine, but through service — tending to her during her final months while reconnecting with his local parish community. After her death, he accepted a position through a church outreach program in Calder City, hoping both to rebuild his life and uncover whatever he could about the father who abandoned him.
Now working as a parish outreach coordinator among Calder’s forgotten communities, Bret is known as a calm and dependable presence — quiet, compassionate, and intensely observant. He does not see himself as a hero, nor does he seek violence. But when corruption, exploitation, or cruelty threaten those under his care, Bret cannot abide it. When the traditional justice system fails, he walks the hidden paths others cannot see and unleashes his alter ego, The Pilgrim. Violent, quiet and wrathful.
Bret has an anomalous perceptual and physical gift, giving him an instinctive awareness of pathways, danger, and environmental flow. Rather than true precognition, it lets him sense the safest, most dangerous, or most important routes through terrain and unfolding events, often detecting ambushes, escape paths, or threats moments before they occur. This grants Bret an uncanny talent for tracking, infiltration, pursuit, and survival.
This ability also enhances Bret physically beyond normal human limits without making him overtly superhuman. He has heightened senses, faster reactions, exceptional agility and endurance, and resistance to fatigue, pain, and harsh environments. Combined with military and intelligence training, these traits allow him to move through cities and wilderness with remarkable efficiency.
His abilities are most effective in unstable or transitional spaces such as alleyways, stairwells, crowded streets, storms, wilderness trails, and collapsing structures. Witnesses often describe him as extremely difficult to follow, corner, or even notice.
Unlike many enhanced individuals in Calder City, Bret’s abilities are subtle and instinctive. His powers do not grant certainty or invulnerability; it only reveals paths others fail to see.
Bret Lowther is a quiet, thoughtful, and deeply compassionate man who often comes across as reserved rather than intimidating. Raised in rural Cumbria and shaped by years of military and intelligence work, Bret possesses a calm, observant nature and an instinctive ability to make people feel heard and safe. He is deeply guided by faith, though his beliefs are personal and flexible rather than dogmatic; Bret values kindness, service, and human dignity above doctrine, and is known within his parish for his openness toward people of all backgrounds, identities, and beliefs. Though not naturally sociable, he listens carefully, remembers details others miss, and quietly builds trust through reliability and sincerity rather than charisma. This has adhered him to friends and lovers.
Beneath his gentle demeanor, however, lies a capacity for extraordinary focus and controlled violence. Bret is highly disciplined, emotionally guarded, and more comfortable with danger than he wishes to admit. Years spent suppressing trauma and prioritizing duty over himself have left him prone to isolation and self-erasure, often believing his value lies only in protecting others. When confronted with cruelty or exploitation that cannot be ignored, Bret becomes cold, relentless, and unnervingly composed — a man capable of walking paths most people would never dare take.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
Bret’s main goal is to simply do the right thing whenever and wherever he can. He wants to take care of the people in his adoptive home city and protect them in ways that the systems of the world fail to do. He doesn’t just want to take out bad guys, he’s there for support, to offer advice and counsel, recommend resources and help secure a community. He also wishes to find out more about himself and his family but this is by no means a priority. All in all, Bret just wants to find his version of peace but heroes, villains and old spy contacts seem intent on dragging him into fight after fight.
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
_________________________________________________________ FC: Luke Mitchell; Dialogue: Gold _________________________________________________________
S U M M A R Y S U M M A R Y
_________________________________________________________ Nicholas Nero Nyxius _________________________________________________________ 6/6/1996 | 30 _________________________________________________________ Single | Male | Pansexual
S T A T S S T A T S
_________________________________________________________ Height | 5'10 _________________________________________________________ Hair Color | Blonde _________________________________________________________ Eye Color | Grey _________________________________________________________ Hometown | Everlight City
Nick is the son of Nero Nyxius the third. Real estate mogul, explorer and truly one of the most eccentric men of the 20th century. Nero was a survivor of the first world war, one of the original victims of the Gray Death. A founding member of Vanguard, but whom left its ranks, and most of public life during the second world war. Instead, retiring to a rapidly growing city in the south. Everlight City, New Mexico - the most peculiar city in all of the world.
Everlight City is the only place on earth where the sun never sets. It never rains, and there is never night. The entire city is shrouded in a barrier of pure daylight, 24 hours a day, 7 days a week. It has been this way for centuries, and it is the reason for the city's founding back in 1814 when settlers discovered an area where the sun never set.
Everlight is free from modern technology and pleasures, for no form of wireless communication can pierce through the veil of light. Superhumans cannot dim the light for long, and not one soul is aware of the cause of the light. Everlight has become a hip vacation retreat for the wealthy who want a 'social media detox' and an improved tan, the city being gentrified at an ever alarming rate.
However, that isn't what troubled Nero, or his ancestors of the past two centuries. No, what troubled them were the causes, and effects of the never setting sun. Effects were small, but over the years they have become increasingly more potent, a panic has been spreading through the city while the Nyxius family have been trying to keep the city from falling apart.
See, in the city where the sun never sets, a great darkness live within people. It drives people mad, turns them into something... Less than human. It doesn't happen to everyone, but it does happen.
Last year Nick's father and mother Lissandra, both died under mysterious circumstances. And it fell upon Nick, a surfer who had spent most of his life at boarding schools and dodging his enigmatic fathers gaze to inherit the Nyxius estate. One of the U.S's most eligible bachelors had to return home and there he discovered the truth about his legacy. His father, his grandfather and most of the members of the Nyxius family have all been working to protect the city of Everlight. The blessing was a curse, and they had to find a way to stop it, for fear it might spread to other places in the world. Their order of protectors had been called the Daybreakers, mixing modern technology with century old mystic arts to try and fend off the altered victims of the light.
Nick is the last man to don the mantle, to utilize his superhuman abilities to try and save his city, and in order to do so he needs to find out what is happening. His family never told him the truth, and he's been forced to pick up the pieces over the past year, retracing the steps of a century old mystery where the only clues he has been able to piece together points him to one place. Calder City.
Gray Death Enhancements: Hereditary powers inherited from his father. His father's abilities kept him aging at a slower rate, and Nick is expected to age even slower. Furthermore, it would seem Nick has the ability to alter light and heat in some limited capacity, though currently it goes no further than making a light bulb burn in his hand.
Power of the Daybreaker: The Order Of Daybreak is a secret society, a cult of the mystic arts. They firmly believe that the Everlight is caused by the supernatural and have been delving into the paranormal to find the cause, the motive and how to stop it. This has lead to them finding a treasure trove of false leads over the years, and combining their occult and arcane knowledge with their mundane physical wealth has lead to a long list of tools and abilities at the Daybreaker's disposal. Most notably an armored suit with a series of magical abilities powered by a highly secret, deeply unstable magi-tech that is far beyond Nick's understanding.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
The Everlight's Night: To discover what happens to his home, how to stop it and save people. It's the carrying on of his family's legacy - his deepest desire is to uncover the truth. How his superhuman abilities correlate, and why his father kept him in the dark for his entire life. He has to gather allies, find a solution and return to a home that has gone mad.
A New Dawn: Nick does not simply wish to be the silent protector of a city going mad. Nick is argent for glory as a hero, beyond Everlight City. He wishes to use his powers, his wealth and his mantle for good in ways that his family had never truly dared to.
Zenith: In order to save his home, fulfill his father's legacy, and make a name for himself as a modern day superhero, Nick needs to learn more about his suit, his abilities and what the trove of knowledge he has been held responsible for truly means.
C H A R A C T E R P O R T R A I T C H A R A C T E R P O R T R A I T
_________________________________________________________ FC: Luke Mitchell; Dialogue: Gold _________________________________________________________
S U M M A R Y S U M M A R Y
_________________________________________________________ Nicholas Nero Nyxius _________________________________________________________ 6/6/1996 | 30 _________________________________________________________ Single | Male | Pansexual
S T A T S S T A T S
_________________________________________________________ Height | 5'10 _________________________________________________________ Hair Color | Blonde _________________________________________________________ Eye Color | Grey _________________________________________________________ Hometown | Everlight City
Nick is the son of Nero Nyxius the third. Real estate mogul, explorer and truly one of the most eccentric men of the 20th century. Nero was a survivor of the first world war, one of the original victims of the Gray Death. A founding member of Vanguard, but whom left its ranks, and most of public life during the second world war. Instead, retiring to a rapidly growing city in the south. Everlight City, New Mexico - the most peculiar city in all of the world.
Everlight City is the only place on earth where the sun never sets. It never rains, and there is never night. The entire city is shrouded in a barrier of pure daylight, 24 hours a day, 7 days a week. It has been this way for centuries, and it is the reason for the city's founding back in 1814 when settlers discovered an area where the sun never set.
Everlight is free from modern technology and pleasures, for no form of wireless communication can pierce through the veil of light. Superhumans cannot dim the light for long, and not one soul is aware of the cause of the light. Everlight has become a hip vacation retreat for the wealthy who want a 'social media detox' and an improved tan, the city being gentrified at an ever alarming rate.
However, that isn't what troubled Nero, or his ancestors of the past two centuries. No, what troubled them were the causes, and effects of the never setting sun. Effects were small, but over the years they have become increasingly more potent, a panic has been spreading through the city while the Nyxius family have been trying to keep the city from falling apart.
See, in the city where the sun never sets, a great darkness live within people. It drives people mad, turns them into something... Less than human. It doesn't happen to everyone, but it does happen.
Last year Nick's father and mother Lissandra, both died under mysterious circumstances. And it fell upon Nick, a surfer who had spent most of his life at boarding schools and dodging his enigmatic fathers gaze to inherit the Nyxius estate. One of the U.S's most eligible bachelors had to return home and there he discovered the truth about his legacy. His father, his grandfather and most of the members of the Nyxius family have all been working to protect the city of Everlight. The blessing was a curse, and they had to find a way to stop it, for fear it might spread to other places in the world. Their order of protectors had been called the Daybreakers, mixing modern technology with century old mystic arts to try and fend off the altered victims of the light.
Nick is the last man to don the mantle, to utilize his superhuman abilities to try and save his city, and in order to do so he needs to find out what is happening. His family never told him the truth, and he's been forced to pick up the pieces over the past year, retracing the steps of a century old mystery where the only clues he has been able to piece together points him to one place. Calder City.
Gray Death Enhancements: Hereditary powers inherited from his father. His father's abilities kept him aging at a slower rate, and Nick is expected to age even slower. Furthermore, it would seem Nick has the ability to alter light and heat in some limited capacity, though currently it goes no further than making a light bulb burn in his hand.
Power of the Daybreaker: The Order Of Daybreak is a secret society, a cult of the mystic arts. They firmly believe that the Everlight is caused by the supernatural and have been delving into the paranormal to find the cause, the motive and how to stop it. This has lead to them finding a treasure trove of false leads over the years, and combining their occult and arcane knowledge with their mundane physical wealth has lead to a long list of tools and abilities at the Daybreaker's disposal. Most notably an armored suit with a series of magical abilities powered by a highly secret, deeply unstable magi-tech that is far beyond Nick's understanding.
M O T I V A T I O N S & G O A L S M O T I V A T I O N S & G O A L S
The Everlight's Night: To discover what happens to his home, how to stop it and save people. It's the carrying on of his family's legacy - his deepest desire is to uncover the truth. How his superhuman abilities correlate, and why his father kept him in the dark for his entire life. He has to gather allies, find a solution and return to a home that has gone mad.
A New Dawn: Nick does not simply wish to be the silent protector of a city going mad. Nick is argent for glory as a hero, beyond Everlight City. He wishes to use his powers, his wealth and his mantle for good in ways that his family had never truly dared to.
Zenith: In order to save his home, fulfill his father's legacy, and make a name for himself as a modern day superhero, Nick needs to learn more about his suit, his abilities and what the trove of knowledge he has been held responsible for truly means.
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I have 3 mottos here in life, really.
[img]https://i.imgur.com/FKbwCAb.png[/img]
[img]http://68.media.tumblr.com/60fcc10b5e7b8b2a020a0aaaf9d86d49/tumblr_o8hcndx2oa1vx2srwo1_1280.jpg[/img]
[img]https://68.media.tumblr.com/f0e790b172dae9e06b85a0c01d51b18d/tumblr_nq9gj9edE61shjfmco1_400.gif[/img][/center]
<div style="white-space:pre-wrap;"><div class="bb-center">I have 3 mottos here in life, really.<br><br><img src="https://i.imgur.com/FKbwCAb.png" /><br><br><img src="http://68.media.tumblr.com/60fcc10b5e7b8b2a020a0aaaf9d86d49/tumblr_o8hcndx2oa1vx2srwo1_1280.jpg" /><br><img src="https://68.media.tumblr.com/f0e790b172dae9e06b85a0c01d51b18d/tumblr_nq9gj9edE61shjfmco1_400.gif" /></div></div>