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18 days ago
Current Professional Wrestling taught me how to imagine. Dave Chappelle taught me how to laugh. George Carlin taught me how to question. Uncle Iroh taught me how to be a man.
8 mos ago
ShieldsOfWar has been my username for years, but it has been some time since that name reflected who I am. Most of my online friends know me as Papa Oso anyways, so I've officially changed my name xD.
3 likes
8 mos ago
The ebb & flow of life can be overwhelming sometimes. However, every time I come back to this site I'm reminded why I never should have left in the first place. <3
1 like
2 yrs ago
Somehow I have everything that I asked for yet I'm more lost than I've ever been...
2 yrs ago
That feeling when your group is amazing, the RP is incredible, and you love your job as GM. xD
4 likes

Bio

I have always loved stories. It started with reading, then moved to writing, then Role Playing, and eventually to acting. My passion for storytelling flows into my love of various fandoms (X-Men/Comics, Critical Role, DBZ, GoT, Spartacus, West World, Mass Effect, Elder Scrolls, Fallout, mostly Star Wars, and so...so many more). This site lets me be a part of bringing stories of these worlds and many others to life and gives me the opportunity to connect with people that love these things as much as I do. In a broken world this site stands as a haven for kindred spirits that are gathered under the banner of my absolute favorite thing in the world; telling stories. I love you guys :D.

Most Recent Posts

@StormLord I apologize for not getting back sooner, I was mostly MIA for the weekend. I'll go ahead and send you a link to the Discord :).
Go ahead and throw up a character write up and we'll go from there my friend. Let me know if you have any questions regarding lore or anything :D.


War...War Never Changes.


[Location: Independence, just outside the Tower.]

When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes.

As decades passed, what had been the American south united beneath the flag of the gun toting group known as the NRA. Once an organization called the National Rifle Association, this new version of the group (breaking away from the legendary Regulators) changed its moniker to the New Regulator Alliance and officially formed the New Republic of Texas in their own image. Dedicated to the wild west values of old, the NRA showed these Red Wastes that he or she who has the most guns will lead the charge to reclamation of law and order. As the Republic grew, so did its needs. Other factions rose from the dust and joined the Republic...or fell to their might.

Together, these groups found a way to thrive and restore some semblance of society and order to this harsh wasteland. It wasn’t perfect...far from it, but it was far better than the alternative.

Decades passed and many things changed, but the New Republic galloped along all the same. One group, however, had decided to find their way without the protection of the Republic in exchange for true freedom. This town became known as Independence. The founding of Independence happened five years ago to this very day, and the growing community has been preparing to celebrate it’s quinquennial anniversary. It’s the first time the town has been in a good enough place to stop and smell the roses of what they’ve accomplished. Maintaining their sovereignty, establishing their own trade routes, and protecting those that came along for the journey has proven to be an incredible weight to bear...but those in charge of Independence have done just that. This place has earned a little festivity.

Much of the town has gathered outside of the Tower’s open air lobby that acts as a marketplace and entrance to the structure that houses many of the founding members and well-off residents of the Tower. Populace from both Shantytown and the Tower proper have assembled outside of the dilapidated hotel with their eyes set towards the large balcony four floors up above, waiting for the coming address from their mostly beloved mayor and founder of Independence, Fleece White. Members of Independence’s Administration have taken position up on the balcony as Constance Ambrose goes through her overly optimistic and excited welcoming spiel. Food and merriment are all around, but most people are at least half-paying attention to the advisor’s words.

“And of course, none of this would be possible without the woman that...ummm...made it possible...So, let me hereby introduce someone that you all know and love…”.

As Constance goes about calling out Mayor White her husband, Cal, appears on the balcony, coming from within the Tower. He walks up to Constance and turns her away from the ramshackle microphone to halt her speech. A brief conversation is had, and all of a sudden Constance runs back into the building with purpose. Obvious confusion begins to arise from those around you as Cal steps up to the microphone and struggles to speak.

“I...uhh”. He pauses for a long time, running a hand over his mouth and beard. Even from this distance you can see the gears turning in his mind as he tries to form his next words. “I am sorry everyone. Mayor White has fallen very ill. She...uh...can’t come out here for the celebration.” He forces a terribly transparent smile before continuing. “Go ahead and enjoy yourselves and get ya some grub. She’d want us all to celebrate this day nonetheless. Uhh...thanks.” Worried whispers and confusion continue to grow as he fiddles with the microphone in an attempt to turn it off before giving up and turning away awkwardly...hurrying to leave. The other key players on the balcony that haven’t already run into the Tower quickly join him. Except for Haskell, who calmly approaches the microphone himself. With a deep...smooth voice he begins to speak.

“You heard Mr. Ambrose. Now get on with the festivities. Don’t you worry about our mayor. She’s the toughest broad I’ve ever met...and that’s counting the female Direboar that took three of my toes. Get a bite to eat, enjoy the music, drink yourselves into peace, and have a good time.” Haskell unplugs the microphone and takes a long look at the crowd gathered below before slowly making his way inside as well.

What do you do?
NPCs


Independence




















NRA (San Alamo)






(More to come in the coming days as the story begins to unfold.)

I'll go ahead and send you the Discord link in a PM.


Can provide more detail and background later but using Fallout style stats to display for now


Love it!

We can definitely flesh everything out and fill the CS in before we start. I'll PM you the Discord link so you can take a look at the Rules PDF and everything like that :).
@KiwiTime I love that little concept. You can go in so many directions with it and the moment if / when they finally get their hands on some power armor could be a great payoff.

Regarding what I've done with the system using D&D, I have a full PDF write up that I'll share privately with everyone once we move forward. Yes it uses the foundation of D&D 5e (d20, advantage/disadvantage, leveling up, etc.) but honestly it stands on its own in more ways than it's similar. I've replaced the class system with a "build your own character by selecting perks" system that is more akin to using Feats in D&D and things like that. The guts are there because they are a solid foundation...but I've put a lot of effort into making it feel like Fallout and make sense. Once I stopped overthinking it things became so obvious and smooth and just fell into place.

The rules are lighter than 5e, easier to remember, and fit nicely in the background of the most important thing...which is the stories we tell :D.
I definitely think that addresses some of the concern, so thank you. You obviously have put a lot of thought into this character and seem to really want to bring him to life. I will PM you with a deeper question that could potentially be seen as spoilery here.
@Valornor I like Val quite a bit actually. He reminds me of the many characters and almost mythical NPCs that you run into during the course of the games. However, that's not really the feel that I'm going for in this game. He's a little bit too mythical and progressed for what I'm going for if that makes sense. This is going to be more of a ground level game of personal stories and harsh survival. He seems like the type of legend that the characters would talk about over a campfire, but not really the type of character that would fit as a PC. If I was putting this into D&D terms he seems like a level 10 instead of a level 1.

Really cool concept, but not accepted as of yet. Let me ruminate on it a bit.
I haven't set a defined date yet, but not too far after the events of New Vegas. Close enough in time for those events to matter and still be talked about, but thankfully Texas is so big and it's far enough away from New Vegas that it hasn't had a huge effect on our own area.
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