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I sometimes crave people, but then they visit me with their families and pets and kids and grandparents and suddenly I just want to be alone so I can sleep in peace. /sleepy
9 yrs ago
Current
I sometimes crave people, but then they visit me with their families and pets and kids and grandparents and suddenly I just want to be alone so I can sleep in peace. /sleepy
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9 yrs ago
You probably find this peanut, but this is the FIRST post ever on RPG for me made on a computer. The keyboard is making me shed tears of happiness. I LOVE YOU ALL. /blows kisses liberally
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9 yrs ago
It's been half a year since my odyssey to find the one true community for me. There is no escaping it, I realise: RoleplayerGuild owns the throne in my heart. Thank you all for making this place great
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10 yrs ago
The "Introduce Yourself" sub-board is heartwarming.
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10 yrs ago
Upside, inside out, it's livin' la vida loca! That's what she's about, livin' la vida loca, livin' la vida locaaa! 🎵
Their entire existence could only be described in one way: beautiful.
Seraphims have two eyes; the left is the Eye of Time, the right is the Eye of Truth.
As their names imply, each has its own function: The Eye of Time allows the wearer to see the past, present and future of a person, while the Eye of Truth dispels illusions. Because of these abilities, Seraphims are targets of hunting from other folks, such as Magi and Humans.
Seraphims are immortal creatures, but they are also capable of injuries and death. Aside from fatal wounds, the removal of both their eyes also kills them.
Appearance-wise, they are captivating with their iridescent hair and fair complexion. A pale rainbow hue rims their eyes, which change colours depending on their mood.
Despite having emotions just as any other folks would, Seraphims keep to themselves firmly, almost never revealing how they truly feel. It is their nature to be pensive and reserved. Thus, they rarely shed tears; Seraphim tears, albeit rare, are prized for their anti-Demon properties.
When they dream, they see glimpses of a person's life. Upon awakening, the soul is formed and seeks a human host to be born. In essence, the Seraphim prophesizes a life and is the source of where souls come from. Due to this, Demons also hunt Seraphim to keep them captive, feeding on their dreams.
Hey there, welcome to the site! If you're confused about anything, just shoot me a PM or post a status - our good folks here are helpful and nice!
If you've been roleplaying with solely one person all this while, you can try and challenge yourself by taking on a small group roleplay - to test if it's your liking at least.
I get misunderstandings happen, but when you know you may have accidentally irritated someone with your big fat yapper and unappreciated "advice" or "comment" or "joke", you apologise.
Not get people around you to vouch for you or apologise for you, while you go around playing victim when all you have to do is say sorry and wise up.
Man, hate those kinds. Letting haphazard stupidity run rampant and staying ignorant about things, because they pride themselves as "I didn't mean to be a dick so if I sounded like one I'm not gonna apologise!" and other people meekly try to fix the wake of their blunders.
tldr; people who get in trouble and never try to fix it themselves.
@Mr Allen J I lurked a bit and saw how someone used the word 'unfair' when a GM refuses to accept more characters from the same demographic to expand cast variety, and having someone backing the plaintiff up.
//shaking head
I think GM or not, criticism or rejection from anyone won't be taken lightly in general.
Here are some tips for co-op efficiency: Dark Knight + Dark Mage = Battery and Deathray Tag-Team Paladin + Guardian = Tough As Brick Wall Elementalist + Bounty Hunter = Spring Cleaning the Mobs Elementalist + Gunmaster = Crowd Control Experts