Avatar of Mas Bagus

Status

Recent Statuses

7 mos ago
I am having a Cloudflare issue but I can access the site just fine.
7 mos ago
Congratulations, man! It's hard work worth celebrating.
1 like
7 mos ago
If that nerdness makes you smile, why stop? Embrace the nerdness XD
3 likes
7 mos ago
What is your timezone anyway? Certainly not in mine (GMT+7)
1 like
8 mos ago
It should relies on its own system to find the bug and destroy it. Anomalies are important to test the system from time to time.

Bio

Just your average Joe.
Bagus Surya is the name.
From Indonesia.

____

Ok, it feels like I need more than just that scant introductory.

To sum up my RP experience, I've been mostly a GM for a little more than 3 years---not because I set out to be a Game Master, but because no one else wanted the job in our little circle. I was already a writer and worldbuilder, so when I took that GM armband, I had no shortage of plot and stories to spin. Besides, I am always available, and there is always a demand for a new thing.

My GMing style kinda reflects that origin. I favor campaigns with clear direction and purpose. Stories that know where they’re going, but leave room for the players to decide how to get there. I believe in narrative first, mechanics second.

In terms of tone and pacing, I like things that are fast but thoughtful; casual enough to keep momentum, yet deep enough to give every post meaning.

Despite all of that, I acknowledge that writing a solo work and roleplaying are two different things. I'd prefer to consider myself a novice. Due to the nature of my approach, I may be prone to making mistakes, or something that perhaps disatisfies my fellow players. Please reach out if you feel so. I am always willing to listen to your thoughts and feedback.

My works (current and finished):
Duplicitous Ruins in the Land of Twilight
Foreword: Why was this world created, and what inspired it
Sovereign's Will: A Fantasy Roleplaying Game. [CONCLUDED]

Most Recent Posts

Keeping my eyes on this


Hello. The RP has been started at another site! But we are still accepting players for this arc.
Did someone said oil? Fret not, a Yorker will come and save the day.

- She is the 3rd generation to inherit the blue pupils and ice powers of Adela and the only daughter of Linceleste. Born in Helvetia.



Hello! Waffel. Thanks for your interest. Yes, they have oils. Not the mineral ones, yet, but yeah I can see that it can be an important resource for the Helvetian industry.
@AzureKnight

I am fine with all three. Though I must admit the elf boy and the Yuki-Onna hello Hiyuki from Wuthering Waves intrigues me the most. I don't have extensive knowledge about anime anymore these days, I'm afraid, so I'd be happy to see the details.

Looking forward for your character.
Collaborative storytelling, you say? O_O

I'd say you will feel at home here. There are a lots of RP here that seems to favor narrative over mechanics. Welcome btw!
In Hey 2 mos ago Forum: Introduce Yourself
Greetings, and welcome fellow writer-first! The advanced and casual has quite a selection if you ask me. Happy hunting!
@AzureKnight

Welcome! I will answer your question straight away!

- Did you plan on having any moral ambiguity in terms of the dynamic of hunting vampires? Are they just mindless parasites that hunt and devour innocents indiscriminately, or are they able to think and reason like the other races?


Yes and yes. The narrative, as it is presented, is filtered through Karnsworth's military and The Council's observation. They are prone to overlook nuances like infected citizens who wanted nothing but to find the cure, or the vampires that defect for that purpose. The Council, however, has no aversion to a fight-fire-with-fire approach. If recruiting vampire could accelerate their end goal, they would approve.

It also means, yes. Some vampires still retain sentience after being turned. To be able to control 70 percent of Karnsworth consistently means they don't also possess unique control magic, but also the capacity to rule, and also diplomacy.

- Will the dice rolls that determine battle outcomes be altered by story and character progression?

For most of the time, we don't plan to use dice rolls in our rulings.

- Are players limited to one CS per entry?

I think it will depend on the total number of players applying and other considerations. It is possible to have players have more than one CS, But for now,, we would like to keep it one per player.

As a GM, I am curious what kind of character were you thinking of playing?


Greetings!

We are working on a project. In short, it is a vampire hunting, and we need vampire hunters. Someone who wants to be a hero and liberate regions so Karnsworth peasants can mine and farm again, the sun finally rises, and the economy starts again.

We are looking for at least 3 players for this thing to start. Preferably someone who doesn't mind a bit of structure and commitment. The number is not set in stone however.
The setting is high fantasy but grounded in realism, so magic and all those wacky races exist.

So, bring your church-sanctioned liquid, bring your crossbow, Silver Sword, Witcher Potions---anything to turn those pesky bloodsuckers into a pile of ashes! Or you can romance them, or make them your waifu, whatever...

____________________________________________________________

Yes, those are the important things. Do you want more details?! Alright.

Clarifying Notes





About Karnsworth, the lore.




Map of Karnsworth, and a summary of its geographical details: climate, terrain, etc.



How the RP is structured and how it will be conducted


The structure of this roleplay will be a mix of linear and freeform elements. It will become linear when a mission starts and shift to freeform during downtime. During such downtime, players are given freedom to decide for themselves which points on the map they will want to explore next, or any points of interest, as long as it serves the ultimate goal of this campaign.

Currently, the RP is planned to consist of three major arcs. For the sake of logistics, accessibility, and continuity, a thread may be declared concluded once an arc is finished. During the intermission between arcs, you can choose to retire or deploy a character or decide to conclude your involvement—it's entirely up to you.

In this game, combat is presented and resolved without the use of dice rolls. Players may determine the outcomes in a fight against common adversaries, but against elites and the 'bosses', the rules changed slightly; the Game Masters (GMs) will serve as the arbiters who consider your inputs fairly and declare the results in their posts. Be prepared for consequences and expect consistency; the GMs will enforce the logic of the game world, which is most of the time, parallel to its real-world counterpart. We judge based on your character's established skills, tactical positioning, and the monster's known weaknesses. Flashy and creative descriptions are encouraged and celebrated, but do not always determine success.

While consequences are real, Death is unlikely in this RP. You will not be defeated easily, as long as you don't make an obviously suboptimal choice.

If at any point you feel the rulings are too arbitrary, please reach out to us via private message. Our goal is to ensure everyone has fun, but success must be earned.

How about player characters?


Your character (Player Character) will be one of the members of the Task Force. The name of the task Force is Player-Determined. You could be a veteran or newbie, tied to a clan or a foreign mercenary, or just a well-trained citizen who harbors a vendetta against the vampires. While you are part of a Task Force, your character's personal goals, secrets, and reasons for fighting are what will drive the story forward.

Regarding non-human characters.

While the story focuses on the struggle of a human nation, we also have means so that non-human races might fit into this conflict. Elves, orcs, youkai, and demons exist, and the GM has an extensive document regarding races, each with its own lore and philosophical baggage. But it could wait for later. You are allowed to bring your own flavor, within some constraints, of course. If, later, the original lore of the races in this world intrigues you and you want your character to be lore-accurate, it is much appreciated. If not, it is fine! Really, the GM can adapt.

Either way, if that strikes your fancy, let’s talk so we can weave your heritage into the plot as deeply as we have for our existing NPCs.

Magic and technology.


As far as magic goes, I actually prefer it simple. Standard elemental spells are vanilla but with big potential. Unique ones have their constraints. Enchantment, artificing, and illusion exist. Mana system is defined. The details will be discussed in session Zero

The technological level varies significantly among nations and factions. In Karnsworth and most other places, you can expect a late-medieval standard of technology. Helvetia boasts Victorian-era advancements, while Tretagor has reached an early Renaissance level. Varenheim has achieved the highest level of progress in specific areas such as magic, hygiene, and overall quality of life. It's important to note that technology is tightly regulated by the Council of Nations, although black markets do exist.

The Format of the Character's Sheet



What to Expect from the GMs and This RP


-Consistent schedule. Desire to make a story we finish together. A tenacity to make it happen as long as the players want to.
-Rulings that will be arbitrated as fairly as possible and promise to hear the player's input.
-Communication and basic decency that are universally known.
-Preparations.
-Coherent lore and story.
-To make your agency matter within the framework of this RP.

What the GMs expect from the players

-Communication and basic decency that are universally known
-Ability to follow the posting schedule. One post every three days is the norm, and once every 7 days at the latest. Please notify us when you cannot. I know life sometimes gets in the way, it is fine. We all do. All I ask is to let us know.
-If possible, post that carries momentum, something that others can work with.
-To follow the rules of the RPGuild.
-To understand that after a certain point, the GMs always have the final say. Appeal is possible, negotiation is fine. I want your cool ideas to work. I'm on your side. But every game has its fundamentals and boundaries. Or there is no world at all.
-To read, understand, and respect the tone and how the RP will be conducted as stated above

When life gets in the way, or you are being naughty.

-When you feel like you can't continue, communicate with us, and we will work together so we can safely sideline your character. We will keep them safe, and we will always welcome your return.
-The game will move without those who miss the schedule without prior notice
-Removal from the RP for failure to adhere to the Rules of the site, and destructive behavior in both IC and OOC
-Characters abandoned by their players will be controlled by the GM to be used as the narrative sees fit, until the story reaches the point where it is possible to dignifiedly retire them. This, however, does not discount injury or even death, although the latter is still unlikely.

I think that should be all for now. If you've read this far, I'd love to hear from you. Please don't hesitate to ask anything!
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deprecated upon launch
Hello there. I will be kind to you. Because what is reading and reviewing a stranger's work if not an act of kindness? =)

As requested, I tried reading it with the intention to fault-find, but I think the writing is solid.

But since you want an input...

Regarding the prose as a whole and its design as a prologue.

There is a sense that the chapter was partly written to showcase the main character, Mara. It is a good thing, but personally, I'd refrain from showcasing my character too much in a chapter designed to hook the reader to know what the story is all about. Yes, Mara is the Protagonist. But she is an actress in a story, and her time in the limelight must serve the story as a whole. Which I think way it is handled in this chapter is a bit suboptimal

In the case she was showcased to show her cunningness, her prowess...
Then the prose relies too much on its ambiguity, or it feels off

This part:

After all, he had not considered a beautiful woman with a soft smile, offering hospitality to a weary traveler.

This tried to bring the conclusion to juxtaposition, and hinted at how now she has a Death Knight wasted and played like a fiddle.

Did she lure him in, offer him a wine spiked with something that debilitate?
But A deathknight – an emissary of the death gods themselves, charged with finding and returning wayward spirits to the underworld – was something her master had dismissed as being too rare and dangerous to even attempt. Now fell to a honey trap? Really?

Or did she bonk him to senselessness? Like she robbed those schmucks back then?

-

Which is why I feel the attempt is a bit premature, resulting in the part that "showcases" her slows the story down. Or trips. Some feel like filler, like Obscene Symphony said about her in the rags and modesty.

____

Personal nitpick, but worth considering.

When her spell was complete, she would drink. She would be immortal, but more importantly, she would become a font of death essence in and of herself.


I'd question the usage of the word 'font' there. I know it means fountain, but as an ESL, I couldn't help but instinctively associate it with... letters the first time I read it. It made me wonder: was the writer trying to convey that Mara has baptized herself as a symbol of death? The herald? Why font? Interesting choice, but it kinda makes the paragraph that are supposed to be the culmination of the entire chapter feels, well, thin.

Then, it hit me: Oh, she is the "source' of death. Still strange, I'd replace it with a wellspring or something else with gravitas that doesn't feel contaminated by modern usage.

----

Well, that's all, I guess. High five to the fellow elf enjoyer! Thanks for writing this!

Also:

It had been merely 90 years since she’d been born


The tears of a maiden (that, she had provided).


Oh... I see what you did there =)
Hello.
I'm new to this format. I'm really itching to do some dark souls inspired stuff, but I'm not really sure how to run something plot-driven. Possibly with some light TTRPG elements. Does anyone have any advice or tips for me on how to run my own game?


I will add to what Tokyo had said.

Want RP but soulslike? Then... high five! You would like to be a simulationist GM, where actions have consequences, and the world is a living, breathing thing.

But it is risky, and you need to communicate this aspect of your RP clearly. Heck, I am this kind of GM; I mentioned my rules, yet people still miss the memo. People in casual RP want quick protagonism.

Plot-driven? Then Linearity is your friend. Not saying it can't be done in sandbox, but I feel most would find plot driven and sandbox counterintuitive.

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