Avatar of Peaceless
  • Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
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    1. Peaceless 11 yrs ago

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Recent Statuses

9 yrs ago
Current Hello, status reader! Yes, you! Have a great day, y'hear!
2 likes
10 yrs ago
I wonder if this place would ever run a proper Play By Post with dice rolls and whatnot.
11 yrs ago
The average life expectancy of RPs here leave something to be desired.
4 likes
11 yrs ago
Ah yes, looking up words in Google Translate. Used an actual paperback dictionary back in the day, but still - looks like I'm back in the saddle.
11 yrs ago
It's not the size of the brain that counts, it's how you wield it

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Most Recent Posts

@PeacelessMasurao IS a better gear though. It's Bill who's the weak joint. Bill mentioned IN CHARACTER that he shouldn't have been able to so easily overwhelm the enemy machine. He's not some main protagonist character he is a highly specialized character in the realm of close range, AND has tunnel vision. Unless you're telling me to purposely keep throwing Bill under the bus just because Masurao is a generally superior machine to the others (no one else wanted to be rich, or have some sort of pro support) then I don't know what to tell you. What Bill does, and what he intends to do are two very different things. His ONLY form of ranged combat is a small rapid fire pistol. That's literally it. He can't retaliate against range attacks, he can't deal with brawlers without abusing his speed privileges. In a straight up fight against the other characters Ian has a legitimate chance of beating Bill if he times him, if ogre could manage to hit Bill Masurao wouldn't last long, if Sarah played her cards right she'd also have a legit chance. Fighting Bill in close range is pure suicide plain and simple. The reason I'm a bit mad over this is because I never try to purposely overpower my characters. I don't give people advantages over other characters that they couldn't do themselves. If someone wanted some fancy powerful machine they simply needed too include reasons why in their bio.

As it stands I intend to post later today I forgot yesterday while playing Clannad.


Hey it's all good, as long as your character's successes are a good measure of ours.
I edited. Please look at the post and see which responses it changed retroactively. The victims of TIME WARP are probably just @vancexentan and @Ammokkx, but @vietmyke should doublecheck too.

I have miscalculated the amount of moderation you put into combat out of pure habit, and it won't happen again. My original plan was not to "kill" both brawlers outright but surprise one (maybe even without damaging it) and putting the other off balance. I figured it is balanced enough given what your character achieves in his actions, but if all combat actions need to run through you they will. I don't oppose this approach, just haven't done this in a while.

Beware though - if you say anything about "your Gear being better", you are in danger of falling into the same category of that Co-GM you just described.
Well, I had to assume some kind of result. It makes sense that I haven't succeeded in all of my plan, and you are here to balance out overly ambitious players.

However:

1. Even if both snipers were shooting intently at Kiril, I do not see how this would prevented him from moving, at least to the point where the brawlers are in the snipers' way.

2. "You did not finish him off so he gets up and kills you" makes partial sense, but since Kiril purposefully took a risk to get both brawlers, him taking this risk when the outher one is completely out of range makes no sense.

3. I think that the best way to edit this without breaking the flow is for me to assume there is only one brawler and rewrite my post, with you rewriting the result. That way only Ogre and one brawler are affected.
Pretty hard to do this without getting a good feel of distance and positioning... Kiril would do something completely different if the two brawlers are more than 10 meters apart.

The question is who edits what.
Quick question. What's the situation with drugs being smuggled inside the ship when everyone first boarded? Or did that even happen?


I'm pretty sure you can just create everything on hand.
Some questions about positioning:

1. I thought both brawlers were taking fire from Rio. Did one of them break off?

2. I charged the Brawler in the shoulder of the weapon hand, not the shield. Did I miss?

3. If the 2nd brawler is near the 1st one, do I hit it?
Drink some tea with lemon and honey, comrade.
Kiril was dumbfounded. His reflexes were there, of course, but there wasn't any other time where he felt more out of shape.

"Pizdyetz..." He hissed through his teeth, looking wide-eyed at his shield. Digital smoke rose from a scratch left by a long-range bullet, that hit it from all the way across the map. He had raised his shield reflexively as part of his movement in front of the team's sniper, and that alone is what probably left Ogre in the game. His eyes narrowed at the two AI snipers, the brawlers charging at the team going out of focus. He could of course try to predict their trajectory, but having two shielded opponents and two long range fighters against one of each was unfair enough to require a change of strategy.

He looked over his shoulder at the navy-blue Gear. "Dodge for a while longer, I will remove the shields." He said quietly, before charging forward. His Gear not being overly agile just meant every change of direction was carefully measured, which is why he zigzagged his way forward, trying to prevent Ian from being in a direct firing line from the snipers, but also making himself a slightly harder target to hit. As he drew closer to Rio Ogre's feet dug into the virtual ground, its boosters going into a surprisingly loud overdrive. He charged towards the one Brawler closer to the line between the team's snipers in what appeared to be a strange suicide attack - but seconds before colliding into it a thick whip darted towards its shield in an attempt to bypass its defenses.

It was time the enemy realized Ogre's spikes were not just for show.
@Peaceless

See, that's a problem. Drachia is a former gang enforcer who is paranoid enough not to take the word of a man who is quite possibly an assassin of the Specter that they are currently hunting seriously. It is in his nature to physically restrain said suspect to prevent them from doing anything until the Captain can show up to confirm one way or the other that you are who you claim to be...

He is also taking the threat deadly seriously, thus the 'police brutality' to help ensure you're not in a position to try and kill us all when the idiot human lets his guard down.


Personally I think fighting it out would impact the game negatively, so as @Heckno12 suggests, we let Deus Ex Machina solve this.
@Bright_Ops Well, first of all I prefer we wait for the captain to walk in do I can use this event against you later. Second of all, I prefer this not turn into a full-fledged fight, since Fission has a limit of how much danger he can allow himself to be in, until he is no longer able to feel safe and has to change the situation.
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